Unity实现物体沿自身的任意轴向旋转
本文实例为大家分享了Unity实现物体沿任意轴向旋转,供大家参考,具体内容如下
一、创建一个需要旋转的物体
二、编写控制该物体的脚本
using UnityEngine;
using System.Collections;
public class Test_ElectricFan : MonoBehaviour
{
public bool isOpen=false; //是否开始旋转
public int speed=2; //旋转的速度
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if(isOpen)
{
RotateAxisOfSelf(SelfAxis.Y,speed);
}
}
/// <summary>
/// 让物体绕自身的轴旋转
/// </summary>
/// <param name="AxisX">自身的轴</param>
private void RotateAxisOfSelf(SelfAxis selfAxis,int speed=2)
{
switch(selfAxis)
{
case SelfAxis.X:
this.transform.Rotate (new Vector3(1*Time.deltaTime*speed,0,0));
break;
case SelfAxis.Y:
this.transform.Rotate (new Vector3(0,1*Time.deltaTime*speed,0));
break;
case SelfAxis.Z:
this.transform.Rotate (new Vector3(0,0,1*Time.deltaTime*speed));
break;
default:
this.transform.Rotate (new Vector3(1*Time.deltaTime*speed,0,0));
break;
}
}
//枚举轴
enum SelfAxis
{
X,
Y,
Z,
}
}
三、将编写好的控制物体的脚本添加给需要沿自身任意轴旋转的物体上,然后运行程序,接着点击IsOpen打钩此时物体开始旋转
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