Unity控制指针旋转到指定位置

本文实例为大家分享了Unity控制指针旋转到指定位置的具体代码,供大家参考,具体内容如下

一、搭建基础的表盘、指针

二、编写控制指针旋转到指定位置的脚本:

using UnityEngine;

using System.Collections;

public class Test_OnDashboard : MonoBehaviour

{

public int thiAngle = 0;

public int rotateSpeed = 2;

public bool openRotate = false;

// Use this for initialization

void Start ()

{

}

// Update is called once per frame

void Update ()

{

if (Input.GetKeyDown(KeyCode.T))

{

openRotate = true;

StartCoroutine(stop());

}

if (openRotate)

{

PointerRotate();

}

}

/// <summary>

/// 控制指针旋转

/// </summary>

private void PointerRotate()

{

if (thiAngle > -0.001f && thiAngle <= 180)

{

Quaternion target = Quaternion.Euler(0, 0, (90 - thiAngle));

transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed);

}

}

/// <summary>

/// 停止检测

/// </summary>

/// <returns></returns>

private IEnumerator stop()

{

yield return new WaitForSeconds(2);

openRotate =false;

Debug.Log("tingzhi");

}

}

三、将该脚本添加给指针物体,然后运行输入对应的旋转角度指针即可旋转

以上是 Unity控制指针旋转到指定位置 的全部内容, 来源链接: utcz.com/z/339509.html

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