Unity控制指针旋转到指定位置
本文实例为大家分享了Unity控制指针旋转到指定位置的具体代码,供大家参考,具体内容如下
一、搭建基础的表盘、指针
二、编写控制指针旋转到指定位置的脚本:
using UnityEngine;
using System.Collections;
public class Test_OnDashboard : MonoBehaviour
{
public int thiAngle = 0;
public int rotateSpeed = 2;
public bool openRotate = false;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.T))
{
openRotate = true;
StartCoroutine(stop());
}
if (openRotate)
{
PointerRotate();
}
}
/// <summary>
/// 控制指针旋转
/// </summary>
private void PointerRotate()
{
if (thiAngle > -0.001f && thiAngle <= 180)
{
Quaternion target = Quaternion.Euler(0, 0, (90 - thiAngle));
transform.rotation = Quaternion.RotateTowards(transform.rotation, target, rotateSpeed);
}
}
/// <summary>
/// 停止检测
/// </summary>
/// <returns></returns>
private IEnumerator stop()
{
yield return new WaitForSeconds(2);
openRotate =false;
Debug.Log("tingzhi");
}
}
三、将该脚本添加给指针物体,然后运行输入对应的旋转角度指针即可旋转
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