C语言实现扫雷游戏(初级版)
本文实例为大家分享了C语言实现游戏" title="扫雷游戏">扫雷游戏的具体代码,供大家参考,具体内容如下
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void PrintBoard(char board[ROWS][COLS], int row, int col);
//放雷
void SetMine(char board[ROWS][COLS], int row, int col);
//扫雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 1;
int j = 1;
printf("-------------------\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= ROW; i++)
{
printf("%d ", i);
for (j = 1; j <= COL; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------------------\n");
}
//放雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY;
while (count)
{
int x = rand() % 9 + 1;//1-9
int y = rand() % 9 + 1;//1-9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//查坐标四周雷的个数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
//方法1:
/*int i = 0;
int j = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (mine[i][j] == '1')
{
count++;
}
}
}
return count;*/
//方法2:
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] -
8 * '0';
}
//扫雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int num = 0;
while (num < row*col - EASY)
{
int x = 0;
int y = 0;
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
//判断坐标是否合法
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '0')
{
int count = GetMineCount(mine, x, y);
show[x][y] = count+'0';
PrintBoard(show, row, col);
num++;
}
else
{
printf("很遗憾,您已被炸死!\n");
PrintBoard(mine, row, col);
break;
}
}
else
{
printf("坐标不合法\n");
}
if (num == row*col - EASY)
{
printf("排雷成功!\n");
break;
}
}
}
test.c
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("********* 1. play *********\n");
printf("********* 0. exit *********\n");
printf("*****************************\n");
}
//游戏设计部分
void game()
{
//隐藏
char mine[ROWS][COLS] = { 0 };
//展示
char show[ROWS][COLS] = { 0 };
srand((unsigned int)time(NULL));//设置随机数生成起点
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//PrintBoard(mine, ROW, COL);//无需打印
PrintBoard(show, ROW, COL);
//1.放雷
SetMine(mine, ROW, COL);
//PrintBoard(mine, ROW, COL);//test
//2.扫雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
return 0;
}
输出结果:
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