C语言实现扫雷游戏(初级版)

本文实例为大家分享了C语言实现游戏" title="扫雷游戏">扫雷游戏的具体代码,供大家参考,具体内容如下

game.h

#include<stdio.h>

#include<stdlib.h>

#include<time.h>

#define ROW 9

#define COL 9

#define ROWS ROW+2

#define COLS COL+2

#define EASY 10

//初始化棋盘

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);

void PrintBoard(char board[ROWS][COLS], int row, int col);

//放雷

void SetMine(char board[ROWS][COLS], int row, int col);

//扫雷

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#include"game.h"

//初始化棋盘

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)

{

int i = 0;

int j = 0;

for (i = 0; i < rows; i++)

{

for (j = 0; j < cols; j++)

{

board[i][j] = set;

}

}

}

//打印棋盘

void PrintBoard(char board[ROWS][COLS], int row, int col)

{

int i = 1;

int j = 1;

printf("-------------------\n");

for (i = 0; i <= row; i++)

{

printf("%d ", i);

}

printf("\n");

for (i = 1; i <= ROW; i++)

{

printf("%d ", i);

for (j = 1; j <= COL; j++)

{

printf("%c ", board[i][j]);

}

printf("\n");

}

printf("-------------------\n");

}

//放雷

void SetMine(char board[ROWS][COLS], int row, int col)

{

int count = EASY;

while (count)

{

int x = rand() % 9 + 1;//1-9

int y = rand() % 9 + 1;//1-9

if (board[x][y] == '0')

{

board[x][y] = '1';

count--;

}

}

}

//查坐标四周雷的个数

int GetMineCount(char mine[ROWS][COLS], int x, int y)

{

//方法1:

/*int i = 0;

int j = 0;

int count = 0;

for (i = x - 1; i <= x + 1; i++)

{

for (j = y - 1; j <= y + 1; j++)

{

if (mine[i][j] == '1')

{

count++;

}

}

}

return count;*/

//方法2:

return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +

mine[x][y - 1] + mine[x][y + 1] +

mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] -

8 * '0';

}

//扫雷

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)

{

int num = 0;

while (num < row*col - EASY)

{

int x = 0;

int y = 0;

printf("请输入坐标:>");

scanf("%d%d", &x, &y);

//判断坐标是否合法

if (x >= 1 && x <= row&&y >= 1 && y <= col)

{

if (mine[x][y] == '0')

{

int count = GetMineCount(mine, x, y);

show[x][y] = count+'0';

PrintBoard(show, row, col);

num++;

}

else

{

printf("很遗憾,您已被炸死!\n");

PrintBoard(mine, row, col);

break;

}

}

else

{

printf("坐标不合法\n");

}

if (num == row*col - EASY)

{

printf("排雷成功!\n");

break;

}

}

}

test.c

#include"game.h"

void menu()

{

printf("*****************************\n");

printf("********* 1. play *********\n");

printf("********* 0. exit *********\n");

printf("*****************************\n");

}

//游戏设计部分

void game()

{

//隐藏

char mine[ROWS][COLS] = { 0 };

//展示

char show[ROWS][COLS] = { 0 };

srand((unsigned int)time(NULL));//设置随机数生成起点

//初始化棋盘

InitBoard(mine, ROWS, COLS, '0');

InitBoard(show, ROWS, COLS, '*');

//PrintBoard(mine, ROW, COL);//无需打印

PrintBoard(show, ROW, COL);

//1.放雷

SetMine(mine, ROW, COL);

//PrintBoard(mine, ROW, COL);//test

//2.扫雷

FindMine(mine, show, ROW, COL);

}

int main()

{

int input = 0;

do

{

menu();

printf("请输入:>");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("输入错误,请重新输入!\n");

break;

}

} while (input);

return 0;

}

输出结果:

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