C语言实现三子棋游戏(初级版)

本文实例为大家分享了C语言实现三子棋游戏的具体代码,供大家参考,具体内容如下

game.h

#include<stdio.h>

#include<stdlib.h>

#include<time.h>

#define ROW 3

#define COL 3

//声明函数

void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘

void PrintBoard(char board[ROW][COL], int row, int col);

//玩家下棋

void PlayerMove(char board[ROW][COL], int row, int col);

//电脑下棋

void ComputerMove(char board[ROW][COL], int row, int col);

//检测游戏输赢

char CheckWin(char board[ROW][COL], int row, int col);

game.c

#include "game.h"

//初始化棋盘

void InitBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < row; i++)

{

int j = 0;

for (j = 0; j < col; j++)

{

board[i][j] = ' ';

}

}

}

//打印棋盘

void PrintBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

for (i = 0; i < col; i++)

{

//打印数据

int j = 0;

for (j = 0; j < row; j++)

{

printf(" %c ", board[i][j]);

if (j < row - 1)

{

printf("|");

}

}

printf("\n");

//打印分隔符

if (i < row - 1)

{

for (j = 0; j < col; j++)

{

printf("---");

if (j < col - 1)

{

printf("|");

}

}

printf("\n");

}

}

}

//玩家走

void PlayerMove(char board[ROW][COL], int row, int col)

{

int x = 0;

int y = 0;

printf("玩家走:>\n");

while (1)

{

printf("请输入坐标:>");

scanf("%d%d", &x, &y);

if (x >= 1 && x <= row && y >= 1 && y <= col)

{

if (board[x - 1][y - 1] == ' ')

{

board[x - 1][y - 1] = '*';//落子

break;

}

else

{

printf("该坐标已被占用,请重新输入\n");

}

}

else

{

printf("坐标输入非法,请重新输入\n");

}

}

}

//电脑走

void ComputerMove(char board[ROW][COL], int row, int col)

{

printf("电脑走\n");

while (1)

{

int x = rand() % row;//0-2

int y = rand() % col;//0-2

if (board[x][y] == ' ')

{

board[x][y] = '#';

break;

}

}

}

static int IsFull(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

if (board[i][j] == ' ')

{

return 0;

}

}

}

return 1;//没空格

}

//判断输赢

char CheckWin(char board[ROW][COL], int row, int col)

{

int i = 0;

//行判断

for (i = 0; i < row; i++)

{

if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')

{

return board[i][0];

}

}

//列判断

for (i = 0; i < col; i++)

{

if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')

{

return board[0][i];

}

}

//对角线判断

if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')

{

return board[1][1];

}

if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')

{

return board[1][1];

}

//判断是否平局

//判断期盼是否满了 键盘是否有空格

if (IsFull(board, row, col) == 1)

{

return 'Q';

}

else

return 'C';

}

test.c

#include "game.h"

void menu()

{

printf("************************************\n");

printf("********* 1. play ***********\n");

printf("********* 0. exit ***********\n");

printf("************************************\n");

}

//设计三子棋游戏

void game()

{

char ret = 0;

//存储数据的

char board[ROW][COL] = { 0 };

//数组应该初始化为空格

InitBoard(board, ROW, COL);

//打印棋盘

PrintBoard(board, ROW, COL);

//分析发现在玩游戏的过程中会出现的情况

//1.玩家赢 - '*'

//2.电脑赢 - '#'

//3.平局了 - 'Q'

//4.继续 - 'C'

while (1)

{

PlayerMove(board, ROW, COL);

//判断输赢

ret = CheckWin(board, ROW, COL);

if (ret != 'C')

break;

PrintBoard(board, ROW, COL);

ComputerMove(board, ROW, COL);

//判断输赢

ret = CheckWin(board, ROW, COL);

if (ret != 'C')

break;

PrintBoard(board, ROW, COL);

}

if (ret == '*')

printf("玩家赢\n");

else if (ret == '#')

printf("电脑赢\n");

else if (ret == 'Q')

printf("平局\n");

PrintBoard(board, ROW, COL);

}

int main()

{

int input = 0;

srand((unsigned int)time(NULL));

do

{

menu();

printf("请选择:>");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("选择错误\n");

break;

}

} while (input);

return 0;

}

输出结果:

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