Unity调用打印机打印图片
本文实例为大家分享了Unity打印机打印图片的具体代码,供大家参考,具体内容如下
1、调用打印机首先就是要配置好打印机
就是电脑跟打印机已经连接好,有默认的打印机可以启动使用
2、调用方式
(1)使用外部第三方软件exe
代码如下:(就两句)
string path = Application.dataPath + @"\Textures\002.png";
System.Diagnostics.Process.Start("mspaint.exe", path);//调用第三方应用去打印(其中path是要打印图片的路径,而mspaint.exe是调用Windows中的画板,然后从画板里启用打印功能)
(2)使用win自带软件
这个需要下载一个应用(应用会放在我的博客下载文件中名字是PrintImage.exe)
然后直接上代码:
public void Test()
{
string path = Application.dataPath + @"\Textures\002.png,0,0,750,400";//从纸张的0. 0点,将图像调整为750×350点(计算:150mm/28.346 px/cm=529点,100mm/28.346 pm/cm=352点) 图片路径
string exepath = Application.streamingAssetsPath + @"\PrintImage.exe";//这个是需要下载的应用直接放到电脑上就行(调用打印机打印图片应用的路径)
ProcessStartInfo info = new ProcessStartInfo(exepath);//指定启动进程时使用的一组值
info.Arguments = path;//获取或设置启动应用程序时要使用的一组命令行自变量
using (Process p=new Process())
{
p.StartInfo = info;
p.Start();
}
}
(3)自己进行打印
/// <summary>
/// 打印
/// </summary>
public void PrintFile()
{
PrintDocument pri = new PrintDocument();
pri.PrintPage += Printpagetest;
pri.Print();
}
private void Printpagetest(object sender, PrintPageEventArgs e)
{
try
{
System.Drawing.Image image = System.Drawing.Image.FromFile(printPath);
System.Drawing.Graphics g = e.Graphics;
g.TranslateTransform(_4AHeight, 0);
g.RotateTransform(90);
g.DrawImage(image, 0, 0, _4AWidth, _4AHeight);
}
catch (Exception ee)
{
Debug.LogError(ee.Message);
}
}
(这里的第三种我还未进行测试,如出现错误无法实现请指正)
这里我选择的是第二种,1不好实现静默,3太麻烦,2使用是后台调用命令行
3、颜色问题
同时这里本人还找到了有博主自己写的调用打印机方法
项目中需要用到调用打印机打印图片,原本觉得会很复杂,结果一搜索发现Assetstore有相应的插件。在网上找到别人分享的插件,完美的实现了功能,所以现在也来分享一下(因为想看到具体实现,所以用工具反编译了DLL,原本插件是直接导入就可以的)。
using System;
using System.Diagnostics;
using System.Drawing.Printing;
using System.IO;
using UnityEngine;
namespace LCPrinter
{
public static class Print
{
public static void PrintTexture(byte[] texture2DBytes, int numCopies, string printerName)
{
if (texture2DBytes == null)
{
UnityEngine.Debug.LogWarning("LCPrinter: Texture is empty.");
return;
}
PrinterSettings printerSettings = new PrinterSettings();
if (printerName == null || printerName.Equals(""))
{
printerName = printerSettings.PrinterName;
UnityEngine.Debug.Log("LCPrinter: Printing to default printer (" + printerName + ").");
}
string str = string.Concat(new string[]
{
DateTime.Now.Year.ToString(),
"-",
DateTime.Now.Month.ToString(),
"-",
DateTime.Now.Day.ToString(),
"-",
DateTime.Now.Hour.ToString(),
"-",
DateTime.Now.Minute.ToString(),
"-",
DateTime.Now.Second.ToString(),
"-",
DateTime.Now.Millisecond.ToString()
});
string text = (Application.persistentDataPath + "\\LCPrinterFiletmp_" + str + ".png").Replace("/", "\\");
UnityEngine.Debug.Log("LCPrinter: Temporary Path - " + text);
File.WriteAllBytes(text, texture2DBytes);
Print.PrintCMD(text, numCopies, printerName);
}
public static void PrintTextureByPath(string path, int numCopies, string printerName)
{
PrinterSettings printerSettings = new PrinterSettings();
if (printerName == null || printerName.Equals(""))
{
printerName = printerSettings.PrinterName;
UnityEngine.Debug.Log("LCPrinter: Printing to default printer (" + printerName + ").");
}
Print.PrintCMD(path, numCopies, printerName);
}
private static void PrintCMD(string path, int numCopies, string printerName)
{
Process process = new Process();
try
{
for (int i = 0; i < numCopies; i++)
{
process.StartInfo.FileName = "rundll32";
process.StartInfo.Arguments = string.Concat(new string[]
{
"C:\\WINDOWS\\system32\\shimgvw.dll,ImageView_PrintTo \"",
path,
"\" \"",
printerName,
"\""
});
process.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
process.StartInfo.UseShellExecute = true;
process.Start();
}
}
catch (Exception arg)
{
UnityEngine.Debug.LogWarning("LCPrinter: " + arg);
}
finally
{
process.Close();
UnityEngine.Debug.Log("LCPrinter: Texture printing.");
}
}
}
}
这是实现功能的源码。调用方法如下:
using UnityEngine;
using System.Collections;
using System.Diagnostics;
using System;
using System.IO;
using LCPrinter;
using UnityEngine.UI;
public class LCExampleScript : MonoBehaviour {
public Texture2D texture2D;
public string printerName = "";
public int copies = 1;
public InputField inputField;
public void printSmileButton()
{
Print.PrintTexture(texture2D.EncodeToPNG(), copies, printerName);//打印一张编辑器中的图片
}
public void printByPathButton()
{
Print.PrintTextureByPath("D:\\pic.png", copies, printerName);//打印一张存在指定路径的图片
}
}
由于原本插件是添加好引用的,反编译之后缺少了引用,所以要去统一的安装路径E:\ unity5.3.2 \统一\编辑\数据\单声道\ lib中\单\ 2.0(这是我本地安装的路径)中找到System.Drawing.dll程序程序放入项目中的插件下。如在VS中报错没有添加引用,则要对项目添加引用
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