Unity调用打印机打印图片

本文实例为大家分享了Unity打印机打印图片的具体代码,供大家参考,具体内容如下

1、调用打印机首先就是要配置好打印机

就是电脑跟打印机已经连接好,有默认的打印机可以启动使用

2、调用方式

(1)使用外部第三方软件exe

代码如下:(就两句)

string path = Application.dataPath + @"\Textures\002.png";

System.Diagnostics.Process.Start("mspaint.exe", path);//调用第三方应用去打印(其中path是要打印图片的路径,而mspaint.exe是调用Windows中的画板,然后从画板里启用打印功能)

(2)使用win自带软件

这个需要下载一个应用(应用会放在我的博客下载文件中名字是PrintImage.exe)

然后直接上代码:

public void Test()

{

string path = Application.dataPath + @"\Textures\002.png,0,0,750,400";//从纸张的0. 0点,将图像调整为750×350点(计算:150mm/28.346 px/cm=529点,100mm/28.346 pm/cm=352点) 图片路径

string exepath = Application.streamingAssetsPath + @"\PrintImage.exe";//这个是需要下载的应用直接放到电脑上就行(调用打印机打印图片应用的路径)

ProcessStartInfo info = new ProcessStartInfo(exepath);//指定启动进程时使用的一组值

info.Arguments = path;//获取或设置启动应用程序时要使用的一组命令行自变量

using (Process p=new Process())

{

p.StartInfo = info;

p.Start();

}

}

(3)自己进行打印

/// <summary>

/// 打印

/// </summary>

public void PrintFile()

{

PrintDocument pri = new PrintDocument();

pri.PrintPage += Printpagetest;

pri.Print();

}

private void Printpagetest(object sender, PrintPageEventArgs e)

{

try

{

System.Drawing.Image image = System.Drawing.Image.FromFile(printPath);

System.Drawing.Graphics g = e.Graphics;

g.TranslateTransform(_4AHeight, 0);

g.RotateTransform(90);

g.DrawImage(image, 0, 0, _4AWidth, _4AHeight);

}

catch (Exception ee)

{

Debug.LogError(ee.Message);

}

}

(这里的第三种我还未进行测试,如出现错误无法实现请指正)

这里我选择的是第二种,1不好实现静默,3太麻烦,2使用是后台调用命令行

3、颜色问题

同时这里本人还找到了有博主自己写的调用打印机方法

项目中需要用到调用打印机打印图片,原本觉得会很复杂,结果一搜索发现Assetstore有相应的插件。在网上找到别人分享的插件,完美的实现了功能,所以现在也来分享一下(因为想看到具体实现,所以用工具反编译了DLL,原本插件是直接导入就可以的)。

using System;

using System.Diagnostics;

using System.Drawing.Printing;

using System.IO;

using UnityEngine;

namespace LCPrinter

{

public static class Print

{

public static void PrintTexture(byte[] texture2DBytes, int numCopies, string printerName)

{

if (texture2DBytes == null)

{

UnityEngine.Debug.LogWarning("LCPrinter: Texture is empty.");

return;

}

PrinterSettings printerSettings = new PrinterSettings();

if (printerName == null || printerName.Equals(""))

{

printerName = printerSettings.PrinterName;

UnityEngine.Debug.Log("LCPrinter: Printing to default printer (" + printerName + ").");

}

string str = string.Concat(new string[]

{

DateTime.Now.Year.ToString(),

"-",

DateTime.Now.Month.ToString(),

"-",

DateTime.Now.Day.ToString(),

"-",

DateTime.Now.Hour.ToString(),

"-",

DateTime.Now.Minute.ToString(),

"-",

DateTime.Now.Second.ToString(),

"-",

DateTime.Now.Millisecond.ToString()

});

string text = (Application.persistentDataPath + "\\LCPrinterFiletmp_" + str + ".png").Replace("/", "\\");

UnityEngine.Debug.Log("LCPrinter: Temporary Path - " + text);

File.WriteAllBytes(text, texture2DBytes);

Print.PrintCMD(text, numCopies, printerName);

}

public static void PrintTextureByPath(string path, int numCopies, string printerName)

{

PrinterSettings printerSettings = new PrinterSettings();

if (printerName == null || printerName.Equals(""))

{

printerName = printerSettings.PrinterName;

UnityEngine.Debug.Log("LCPrinter: Printing to default printer (" + printerName + ").");

}

Print.PrintCMD(path, numCopies, printerName);

}

private static void PrintCMD(string path, int numCopies, string printerName)

{

Process process = new Process();

try

{

for (int i = 0; i < numCopies; i++)

{

process.StartInfo.FileName = "rundll32";

process.StartInfo.Arguments = string.Concat(new string[]

{

"C:\\WINDOWS\\system32\\shimgvw.dll,ImageView_PrintTo \"",

path,

"\" \"",

printerName,

"\""

});

process.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;

process.StartInfo.UseShellExecute = true;

process.Start();

}

}

catch (Exception arg)

{

UnityEngine.Debug.LogWarning("LCPrinter: " + arg);

}

finally

{

process.Close();

UnityEngine.Debug.Log("LCPrinter: Texture printing.");

}

}

}

}

这是实现功能的源码。调用方法如下:

using UnityEngine;

using System.Collections;

using System.Diagnostics;

using System;

using System.IO;

using LCPrinter;

using UnityEngine.UI;

public class LCExampleScript : MonoBehaviour {

public Texture2D texture2D;

public string printerName = "";

public int copies = 1;

public InputField inputField;

public void printSmileButton()

{

Print.PrintTexture(texture2D.EncodeToPNG(), copies, printerName);//打印一张编辑器中的图片

}

public void printByPathButton()

{

Print.PrintTextureByPath("D:\\pic.png", copies, printerName);//打印一张存在指定路径的图片

}

}

由于原本插件是添加好引用的,反编译之后缺少了引用,所以要去统一的安装路径E:\ unity5.3.2 \统一\编辑\数据\单声道\ lib中\单\ 2.0(这是我本地安装的路径)中找到System.Drawing.dll程序程序放入项目中的插件下。如在VS中报错没有添加引用,则要对项目添加引用

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