C语言实现扫雷游戏
本文将介绍如何用C语言多文件编程实现扫雷
该示例扫雷程序可实现以下几个功能:
- 自定义雷数
- 踩雷后会将所有雷显示出来
- 地图大小易修改
Mine_clearance.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 11
#define COL 11
#define 踩雷 0
#define 玩家胜利 1
int g_number_mine = (ROW - 1)*(COL - 1); //雷的数量上限
char map[ROW][COL]; //玩家看到的地图
char mine_map[ROW + 2][COL + 2]; //雷阵
void Init_map(); //初始化玩家看到的地图
void Init_mine_map(int input_count); //初始化雷阵
void Print_map(); //打印地图
void Print_mine_map(); //如果踩雷需要把雷阵打印出来
void Player_move(int row, int col); //提示玩家输入坐标开始游戏 1.合法性校验(是否越界)2.是否重复输入,(已经输入过的)
int Judge_mine_end(int row, int col); //判断是否踩雷
char Count_number_mine(int row, int col); //统计周围八个方块雷的个数
void Print_mine_number(int row, int col, int n);//将周围八个方块雷的数量显示在当前方块上
int Judge_win(int input_count); //判断是否获胜
Mine_clearance.c
#include "Mine_clearance.h"
//初始化玩家看到的地图
void Init_map()
{
for (int row = 0; row <= ROW; ++row)
{
for (int col = 0; col <= COL; ++col)
{
map[row][col] = ' ';
}
}
}
//初始化雷阵
void Init_mine_map(int input_count)
{
for (int row = 0; row < ROW; ++row)
{
for (int col = 0; col < COL; ++col)
{
mine_map[row][col] = ' ';
}
}
srand((unsigned)time(NULL));
for (int i = 0; i < input_count; ++i)
{
int row = rand() % (ROW - 1) + 1;
int col = rand() % (COL - 1) + 1;
while (1)
{
if (mine_map[row][col] == 'x' && row == (ROW - 1) && col == (COL - 1))
{
row = 1;
col = 1;
} else if (mine_map[row][col] == 'x' && (col == COL - 1))
{
row += 1;
col = 1;
} else if (mine_map[row][col] == 'x' && (col < COL - 1))
{
col++;
} else
{
mine_map[row][col] = 'x';
break;
}
}
}
}
//打印地图
void Print_map()
{
for (int i = 1; i < ROW; ++i)
{
printf(" %d ", i);
}
printf("\n|");
for (int j = 1; j < ROW; ++j)
{
printf("-----|");
}
printf("\n");
int i = 1;
for (int row = 1; row < ROW; ++row)
{
for (int col = 1; col < COL; ++col)
{
printf("| %c ", map[row][col]);
}
printf("|%d\n", i);
for (int b = 1; b < ROW; ++b)
{
printf("|-----");
}
printf("|");
printf("\n");
i = i + 1;
}
}
//如果踩雷需要把雷阵打印出来
void Print_mine_map()
{
for (int i = 1; i < ROW; ++i)
{
printf(" %d ", i);
}
printf("\n|");
for (int j = 1; j < ROW; ++j)
{
printf("-----|");
}
printf("\n");
int i = 1;
for (int row = 1; row < ROW; ++row)
{
for (int col = 1; col < COL; ++col)
{
printf("| %c ", mine_map[row][col]);
}
printf("|%d\n", i);
for (int b = 1; b < ROW; ++b)
{
printf("|-----");
}
printf("|");
printf("\n");
i = i + 1;
}
}
//提示玩家输入坐标开始游戏
// 1.合法性校验(是否越界
// 2.是否重复输入,(已经输入过的)
void Player_move(int row, int col)
{
if (row < 1 || row >= ROW || col < 1 || col >= COL)
{
printf("非法输入!请重新输入\n");
} else if (map[row][col] == 'o')
{
printf("重复输入无效,请重新输入!\n");
} else
{
map[row][col] = 'o';
}
}
//判断是否踩雷
int Judge_mine_end(int row, int col)
{
if (map[row][col] == 'o'&&mine_map[row][col] == 'x')
{
return 踩雷;
}
return 1;
}
//统计周围八个方块雷的个数
char Count_number_mine(int row, int col)
{
int n = 0;
for (int i = -1; i < 2; ++i)
{
for (int j = -1; j < 2; ++j)
{
if (mine_map[row + i][col + j] == 'x')
{
n += 1;
}
}
}
return n;
}
//将周围八个方块雷的数量显示在当前方块上
void Print_mine_number(int row, int col, int n)
{
char num_mine[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8' };
switch (n){
case 0:
map[row][col] = num_mine[0];
break;
case 1:
map[row][col] = num_mine[1];
break;
case 2:
map[row][col] = num_mine[2];
break;
case 3:
map[row][col] = num_mine[3];
break;
case 4:
map[row][col] = num_mine[4];
break;
case 5:
map[row][col] = num_mine[5];
break;
case 6:
map[row][col] = num_mine[6];
break;
case 7:
map[row][col] = num_mine[7];
break;
case 8:
map[row][col] = num_mine[8];
break;
default:
printf("雷数非法\n");
break;
}
}
int Judge_win(int input_count)
{
int num_mine = 0;
for (int row = 1; row < ROW; ++row)
{
for (int col = 1; col < COL; ++col)
{
if (map[row][col] != ' ')
{
num_mine += 1;
}
}
}
if (num_mine == (ROW - 1)*(COL - 1) - input_count)
{
return 玩家胜利;
}
return 2;
}
main.c
#include "Mine_clearance.h"
int main()
{
while (1)
{
int input_count = 0;
int count_mine = 0;
int row = 0;
int col = 0;
printf("自定义雷的个数:\n");
scanf("%d", &input_count);
if (input_count < 1 || input_count >= g_number_mine)
{
printf("非法输入,请重新输入!\n");
} else
{
Init_mine_map(input_count);
Init_map();
Print_map();
while (1)
{
printf("请输入坐标:(中间用空格隔开)\n");
scanf("%d %d", &row, &col);
Player_move(row, col);
if (Judge_mine_end(row, col) == 踩雷)
{
printf("踩雷了,游戏结束\n");
Print_mine_map();
break;
} else
{
count_mine = Count_number_mine(row, col);
Print_mine_number(row, col, count_mine);
Print_map();
if (Judge_win(input_count) == 玩家胜利)
{
printf("你赢了!\n");
break;
}
}
}
}
}
system("pause");
return 0;
}
显示效果:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
以上是 C语言实现扫雷游戏 的全部内容, 来源链接: utcz.com/p/244715.html