微信小程序canvas实现签名功能

在微信小程序项目中,开发模块涉及到手写签名功能,微信小程序canvas闪亮登场

前言

微信小程序canvas实现签名功能

核心内容简介:

(1)签名实现,开始,移动,结束

(2)重写

(3)完成

(4)上传

一、微信小程序canvas实现签名功能

效果演示:

(1)签名实现

(2)重写

(3)完成

完成后将图片展示在相应的位置

(4)根据业务需求,可以将图片上传到后台,在需要的地方展示

二、上代码

1.全部演示

wxml

<!--pages/canvas-test/canvas-test.wxml-->

<view class="handCenter">

<canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove"

bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">

</canvas>

</view>

<view class="handBtn">

<button catchtap="retDraw" class="delBtn">重写</button>

<button catchtap="subCanvas" class="subBtn">完成</button>

</view>

<view class="preview">

<image wx:if="{{tmpPath}}" style="width:100%;height:100%;" src="{{tmpPath}}"></image>

</view>

js

const app = getApp()

const api = require('../../utils/request.js'); //相对路径

const apiEev = require('../../config/config');

Page({

data: {

canvasName: 'handWriting',

ctx: '',

canvasWidth: 0,

canvasHeight: 0,

transparent: 1, // 透明度

selectColor: 'black',

lineColor: '#1A1A1A', // 颜色

lineSize: 1.5, // 笔记倍数

lineMin: 0.5, // 最小笔画半径

lineMax: 4, // 最大笔画半径

pressure: 1, // 默认压力

smoothness: 60, //顺滑度,用60的距离来计算速度

currentPoint: {},

currentLine: [], // 当前线条

firstTouch: true, // 第一次触发

radius: 1, //画圆的半径

cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, //裁剪区域

bethelPoint: [], //保存所有线条 生成的贝塞尔点;

lastPoint: 0,

chirography: [], //笔迹

currentChirography: {}, //当前笔迹

linePrack: [], //划线轨迹 , 生成线条的实际点

tmpPath:''

},

// 笔迹开始

uploadScaleStart (e) {

if (e.type != 'touchstart') return false;

let ctx = this.data.ctx;

ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色

ctx.setGlobalAlpha(this.data.transparent); // 设置半透明

let currentPoint = {

x: e.touches[0].x,

y: e.touches[0].y

}

let currentLine = this.data.currentLine;

currentLine.unshift({

time: new Date().getTime(),

dis: 0,

x: currentPoint.x,

y: currentPoint.y

})

this.setData({

currentPoint,

// currentLine

})

if (this.data.firstTouch) {

this.setData({

cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },

firstTouch: false

})

}

this.pointToLine(currentLine);

},

// 笔迹移动

uploadScaleMove (e) {

if (e.type != 'touchmove') return false;

if (e.cancelable) {

// 判断默认行为是否已经被禁用

if (!e.defaultPrevented) {

e.preventDefault();

}

}

let point = {

x: e.touches[0].x,

y: e.touches[0].y

}

//测试裁剪

if (point.y < this.data.cutArea.top) {

this.data.cutArea.top = point.y;

}

if (point.y < 0) this.data.cutArea.top = 0;

if (point.x > this.data.cutArea.right) {

this.data.cutArea.right = point.x;

}

if (this.data.canvasWidth - point.x <= 0) {

this.data.cutArea.right = this.data.canvasWidth;

}

if (point.y > this.data.cutArea.bottom) {

this.data.cutArea.bottom = point.y;

}

if (this.data.canvasHeight - point.y <= 0) {

this.data.cutArea.bottom = this.data.canvasHeight;

}

if (point.x < this.data.cutArea.left) {

this.data.cutArea.left = point.x;

}

if (point.x < 0) this.data.cutArea.left = 0;

this.setData({

lastPoint: this.data.currentPoint,

currentPoint: point

})

let currentLine = this.data.currentLine

currentLine.unshift({

time: new Date().getTime(),

dis: this.distance(this.data.currentPoint, this.data.lastPoint),

x: point.x,

y: point.y

})

// this.setData({

// currentLine

// })

this.pointToLine(currentLine);

},

// 笔迹结束

uploadScaleEnd (e) {

if (e.type != 'touchend') return 0;

let point = {

x: e.changedTouches[0].x,

y: e.changedTouches[0].y

}

this.setData({

lastPoint: this.data.currentPoint,

currentPoint: point

})

let currentLine = this.data.currentLine

currentLine.unshift({

time: new Date().getTime(),

dis: this.distance(this.data.currentPoint, this.data.lastPoint),

x: point.x,

y: point.y

})

// this.setData({

// currentLine

// })

if (currentLine.length > 2) {

var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;

//$("#info").text(info.toFixed(2));

}

//一笔结束,保存笔迹的坐标点,清空,当前笔迹

//增加判断是否在手写区域;

this.pointToLine(currentLine);

var currentChirography = {

lineSize: this.data.lineSize,

lineColor: this.data.lineColor

};

var chirography = this.data.chirography

chirography.unshift(currentChirography);

this.setData({

chirography

})

var linePrack = this.data.linePrack

linePrack.unshift(this.data.currentLine);

this.setData({

linePrack,

currentLine: []

})

},

onLoad () {

let canvasName = this.data.canvasName

let ctx = wx.createCanvasContext(canvasName)

this.setData({

ctx: ctx

})

var query = wx.createSelectorQuery();

query.select('.handCenter').boundingClientRect(rect => {

this.setData({

canvasWidth: rect.width,

canvasHeight: rect.height

})

}).exec();

},

subCanvas(){

// 新增我的

let that = this

let ctx = this.data.ctx;

ctx.draw(true,setTimeout(function(){ //我的新增定时器及回调

wx.canvasToTempFilePath({

x: 0,

y: 0,

width: 375,

height: 152,

canvasId: 'handWriting',

fileType: 'png',

success: function(res) {

that.setData({

tmpPath:res.tempFilePath

})

console.log(that.data.tmpPath,'看下是个啥玩意')

that.upImgs(that.data.tmpPath,0)

}

}, ctx)

},1000))

},

// 新增将保存的图片路径上传到文件服务器

upImgs: function (imgurl, index) {

console.log(imgurl,'看下路径是多少')

var that = this;

wx.uploadFile({

url: apiEev.api + 'xxxx',//后台上传路径

filePath: imgurl,

name: 'file',

header: {

'content-type': 'multipart/form-data'

},

formData: null,

success: function (res) {

console.log(res) //接口返回网络路径

var data = JSON.parse(res.data)

console.log(data,'看下data是个啥')

if (data.code == "success") {

console.log('成功')

}

}

})

},

retDraw () {

this.data.ctx.clearRect(0, 0, 700, 730)

this.data.ctx.draw()

this.setData({

tmpPath:''

})

},

//画两点之间的线条;参数为:line,会绘制最近的开始的两个点;

pointToLine (line) {

this.calcBethelLine(line);

return;

},

//计算插值的方式;

calcBethelLine (line) {

if (line.length <= 1) {

line[0].r = this.data.radius;

return;

}

let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;

if (line.length <= 2) {

x0 = line[1].x

y0 = line[1].y

x2 = line[1].x + (line[0].x - line[1].x) * curveValue;

y2 = line[1].y + (line[0].y - line[1].y) * curveValue;

//x2 = line[1].x;

//y2 = line[1].y;

x1 = x0 + (x2 - x0) * curveValue;

y1 = y0 + (y2 - y0) * curveValue;;

} else {

x0 = line[2].x + (line[1].x - line[2].x) * curveValue;

y0 = line[2].y + (line[1].y - line[2].y) * curveValue;

x1 = line[1].x;

y1 = line[1].y;

x2 = x1 + (line[0].x - x1) * curveValue;

y2 = y1 + (line[0].y - y1) * curveValue;

}

//从计算公式看,三个点分别是(x0,y0),(x1,y1),(x2,y2) ;(x1,y1)这个是控制点,控制点不会落在曲线上;实际上,这个点还会手写获取的实际点,却落在曲线上

len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });

lastRadius = this.data.radius;

for (let n = 0; n < line.length - 1; n++) {

dis += line[n].dis;

time += line[n].time - line[n + 1].time;

if (dis > this.data.smoothness) break;

}

this.setData({

radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize

});

line[0].r = this.data.radius;

//计算笔迹半径;

if (line.length <= 2) {

r0 = (lastRadius + this.data.radius) / 2;

r1 = r0;

r2 = r1;

//return;

} else {

r0 = (line[2].r + line[1].r) / 2;

r1 = line[1].r;

r2 = (line[1].r + line[0].r) / 2;

}

let n = 5;

let point = [];

for (let i = 0; i < n; i++) {

let t = i / (n - 1);

let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;

let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;

let r = lastRadius + (this.data.radius - lastRadius) / n * i;

point.push({ x: x, y: y, r: r });

if (point.length == 3) {

let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);

a[0].color = this.data.lineColor;

// let bethelPoint = this.data.bethelPoint;

// console.log(a)

// console.log(this.data.bethelPoint)

// bethelPoint = bethelPoint.push(a);

this.bethelDraw(a, 1);

point = [{ x: x, y: y, r: r }];

}

}

this.setData({

currentLine: line

})

},

//求两点之间距离

distance (a, b) {

let x = b.x - a.x;

let y = b.y - a.y;

return Math.sqrt(x * x + y * y);

},

ctaCalc (x0, y0, r0, x1, y1, r1, x2, y2, r2) {

let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;

vx01 = x1 - x0;

vy01 = y1 - y0;

norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;

vx01 = vx01 / norm * r0;

vy01 = vy01 / norm * r0;

n_x0 = vy01;

n_y0 = -vx01;

vx21 = x1 - x2;

vy21 = y1 - y2;

norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;

vx21 = vx21 / norm * r2;

vy21 = vy21 / norm * r2;

n_x2 = -vy21;

n_y2 = vx21;

a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });

a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 });

a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 });

a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 });

a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 });

a[0].mx = a[0].mx.toFixed(1);

a[0].mx = parseFloat(a[0].mx);

a[0].my = a[0].my.toFixed(1);

a[0].my = parseFloat(a[0].my);

for (let i = 1; i < a.length; i++) {

a[i].c1x = a[i].c1x.toFixed(1);

a[i].c1x = parseFloat(a[i].c1x);

a[i].c1y = a[i].c1y.toFixed(1);

a[i].c1y = parseFloat(a[i].c1y);

a[i].c2x = a[i].c2x.toFixed(1);

a[i].c2x = parseFloat(a[i].c2x);

a[i].c2y = a[i].c2y.toFixed(1);

a[i].c2y = parseFloat(a[i].c2y);

a[i].ex = a[i].ex.toFixed(1);

a[i].ex = parseFloat(a[i].ex);

a[i].ey = a[i].ey.toFixed(1);

a[i].ey = parseFloat(a[i].ey);

}

return a;

},

bethelDraw (point, is_fill, color) {

// 新增我的

let that = this

let ctx = this.data.ctx;

ctx.beginPath();

ctx.moveTo(point[0].mx, point[0].my);

if (undefined != color) {

ctx.setFillStyle(color);

ctx.setStrokeStyle(color);

} else {

ctx.setFillStyle(point[0].color);

ctx.setStrokeStyle(point[0].color);

}

for (let i = 1; i < point.length; i++) {

ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);

}

ctx.stroke();

if (undefined != is_fill) {

ctx.fill(); //填充图形 ( 后绘制的图形会覆盖前面的图形, 绘制时注意先后顺序 )

}

ctx.draw(true)

},

selectColorEvent (event) {

console.log(event)

var color = event.currentTarget.dataset.colorValue;

var colorSelected = event.currentTarget.dataset.color;

this.setData({

selectColor: colorSelected,

lineColor: color

})

}

})

/* pages/canvas-test2/canvas-test2.wxss */

.canvasId {

position: absolute;

left: 50%;

top: 0;

transform: translate(-50%);

z-index: 1;

border: 2px dashed #ccc;

border-radius: 8px;

margin-bottom: 66px;

}

.handCenter {

border: 1px solid red;

}

.handWriting {

width: 100%;

}

.preview {

width: 375px;

height: 152px;

}

2.重点部分分析

(1)签名基本实现,开始,移动,结束

// 笔迹开始

uploadScaleStart (e) {

if (e.type != 'touchstart') return false;

let ctx = this.data.ctx;

ctx.setFillStyle(this.data.lineColor); // 初始线条设置颜色

ctx.setGlobalAlpha(this.data.transparent); // 设置半透明

let currentPoint = {

x: e.touches[0].x,

y: e.touches[0].y

}

let currentLine = this.data.currentLine;

currentLine.unshift({

time: new Date().getTime(),

dis: 0,

x: currentPoint.x,

y: currentPoint.y

})

this.setData({

currentPoint,

// currentLine

})

if (this.data.firstTouch) {

this.setData({

cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },

firstTouch: false

})

}

this.pointToLine(currentLine);

},

// 笔迹移动

uploadScaleMove (e) {

if (e.type != 'touchmove') return false;

if (e.cancelable) {

// 判断默认行为是否已经被禁用

if (!e.defaultPrevented) {

e.preventDefault();

}

}

let point = {

x: e.touches[0].x,

y: e.touches[0].y

}

//测试裁剪

if (point.y < this.data.cutArea.top) {

this.data.cutArea.top = point.y;

}

if (point.y < 0) this.data.cutArea.top = 0;

if (point.x > this.data.cutArea.right) {

this.data.cutArea.right = point.x;

}

if (this.data.canvasWidth - point.x <= 0) {

this.data.cutArea.right = this.data.canvasWidth;

}

if (point.y > this.data.cutArea.bottom) {

this.data.cutArea.bottom = point.y;

}

if (this.data.canvasHeight - point.y <= 0) {

this.data.cutArea.bottom = this.data.canvasHeight;

}

if (point.x < this.data.cutArea.left) {

this.data.cutArea.left = point.x;

}

if (point.x < 0) this.data.cutArea.left = 0;

this.setData({

lastPoint: this.data.currentPoint,

currentPoint: point

})

let currentLine = this.data.currentLine

currentLine.unshift({

time: new Date().getTime(),

dis: this.distance(this.data.currentPoint, this.data.lastPoint),

x: point.x,

y: point.y

})

// this.setData({

// currentLine

// })

this.pointToLine(currentLine);

},

// 笔迹结束

uploadScaleEnd (e) {

if (e.type != 'touchend') return 0;

let point = {

x: e.changedTouches[0].x,

y: e.changedTouches[0].y

}

this.setData({

lastPoint: this.data.currentPoint,

currentPoint: point

})

let currentLine = this.data.currentLine

currentLine.unshift({

time: new Date().getTime(),

dis: this.distance(this.data.currentPoint, this.data.lastPoint),

x: point.x,

y: point.y

})

// this.setData({

// currentLine

// })

if (currentLine.length > 2) {

var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;

//$("#info").text(info.toFixed(2));

}

//一笔结束,保存笔迹的坐标点,清空,当前笔迹

//增加判断是否在手写区域;

this.pointToLine(currentLine);

var currentChirography = {

lineSize: this.data.lineSize,

lineColor: this.data.lineColor

};

var chirography = this.data.chirography

chirography.unshift(currentChirography);

this.setData({

chirography

})

var linePrack = this.data.linePrack

linePrack.unshift(this.data.currentLine);

this.setData({

linePrack,

currentLine: []

})

},

记得要先在onload中初始化

代码拿走直接用

(2)重新签署

大白话就是清空画布

retDraw () {

this.data.ctx.clearRect(0, 0, 700, 730)

this.data.ctx.draw()

this.setData({

tmpPath:''

})

},

(3)签署完成

subCanvas(){

// 新增我的

let that = this

let ctx = this.data.ctx;

ctx.draw(true,setTimeout(function(){ //我的新增定时器及回调

wx.canvasToTempFilePath({

x: 0,

y: 0,

width: 375,

height: 152,

canvasId: 'handWriting',

fileType: 'png',

success: function(res) {

that.setData({

tmpPath:res.tempFilePath

})

console.log(that.data.tmpPath,'看下是个啥玩意')

that.upImgs(that.data.tmpPath,0)

}

}, ctx)

},1000))

},

里边的回调比较重要哦:

防止拿不到画布内容,可以设置延迟;

wx.canvasToTempFilePath方法获取到画布图片内容;

(4)根据业务需求,可以将图片上传到后台,在需要的地方展示

重点是如何上传到后台

// 新增将保存的图片路径上传到文件服务器

upImgs: function (imgurl, index) {

console.log(imgurl,'看下路径是多少')

var that = this;

wx.uploadFile({

url: apiEev.api + 'xxxx',//后台文件上传的路径接口

filePath: imgurl,

name: 'file',

header: {

'content-type': 'multipart/form-data'

},

formData: null,

success: function (res) {

console.log(res) //接口返回网络路径

var data = JSON.parse(res.data)

console.log(data,'看下data是个啥')

if (data.code == "success") {

console.log('成功')

}

}

})

},

总结

微信小程序canvas实现签名功能。

特别提醒:在真机调试和体验版中可能会出现卡顿情况,有条件要发布至预发布中查看是否影响性能。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 微信小程序canvas实现签名功能 的全部内容, 来源链接: utcz.com/p/219407.html

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