C语言实现三子棋游戏附注释

本文实例为大家分享了C语言实现三子棋游戏的具体代码,供大家参考,具体内容如下

概述

三子棋棋盘为九宫格形式,玩家和电脑分别轮流落子,若有一方有三个棋连在一起的情况则胜。

实现过程

1、玩家交互菜单创建

2、棋盘创建与初始化

3、玩家与电脑落子

4、判定胜负关系

多文件实现

头文件 game.h

#ifndef __GAME_H__

#define __GAME_H__

#include <stdio.h>

#include <time.h>

#include <stdlib.h>

#include <windows.h>

#define ROW 3

#define COL 3

#define INIT ' ' //宏定义 空

#define WHITE 'X' //Player

#define BLACK 'O' //Computer

#define DRAW 'D'

#define NEXT 'N'

#pragma warning(disable:4996)

extern void Game();

#endif

源文件 main.c

#include "game.h"

void Menu()

{

printf("+-------------------------------+\n");

printf("| 1. Play 0. Exit |\n");

printf("+-------------------------------+\n");

}

int main()

{

int select = 0;

int quit = 0;

while (!quit)

{

Menu();

printf("Please Select# ");

scanf("%d", &select);

switch (select){

case 1:

Game();

break;

case 0:

quit = 1;

break;

default:

printf("Enter Error, Try Again!\n");

break;

}

}

printf("ByeBye!\n");

system("pause");

return 0;

}

源文件game.c

#include "game.h"

static void InitBoard(char board[][COL], int row, int col) //对九宫格棋盘进行初始化

{

for (int i = 0; i < row; i++)

{

for (int j = 0; j < col; j++) //双重循环 二维数组 矩阵

{

board[i][j] = INIT; //INIT宏定义为空

}

}

}

static void ShowBoard(char board[][COL], int row, int col) //函数 打印棋盘

{

system("cls"); //调用dos命令窗口进行清屏操作,实现刷新棋盘

printf(" ");

for (int i = 0; i < col; i++)

{

printf("%4d", i+1);

}

printf("\n--------------\n");

for (int i = 0; i < row; i++)

{

printf("%-2d", i+1); //2

for (int j = 0; j < col; j++)

{

printf("| %c ", board[i][j]); //12

}

printf("\n--------------\n");

}

}

static char IsEnd(char board[][COL], int row, int col)

{

for (int i = 0; i < row; i++) //判断每列是否有三子连线

{

if (board[i][0] == board[i][1] && \

board[i][1] == board[i][2] && \

board[i][0] != INIT)

{

return board[i][0];

}

}

for (int j = 0; j < COL; j++) 判断每行是否有三子连线

{

if (board[0][j] == board[1][j] && \

board[1][j] == board[2][j] && \

board[0][j] != INIT)

{

return board[0][j];

}

}

if (board[0][0] == board[1][1] && \ //判断右对角线是否三子连线

board[1][1] == board[2][2] && \

board[1][1] != INIT)

{

return board[1][1];

}

if (board[0][2] == board[1][1] && \ //判断左对角线是否三子连线

board[1][1] == board[2][0] && \

board[1][1] != INIT)

{

return board[1][1];

}

for (int i = 0; i < row; i++)

{

for (int j = 0; j < col; j++)

{

if (board[i][j] == INIT) //判空

{

return NEXT;

}

}

}

return DRAW; //平局

}

static void PlayerMove(char board[][COL], int row, int col) //玩家落子

{

int x = 0;

int y = 0; //定义<x,y>坐标方式实现玩家落子

while (1)

{

printf("Please Enter Position <x,y># ");

scanf("%d %d", &x, &y);

if (x < 1 || y < 1 || x > 3 || y > 3) //非法判断

{

printf("Enter Position Error!\n");

continue;

}

if (board[x - 1][y - 1] == INIT) //当前位置为空方可落子

{

board[x - 1][y - 1] = WHITE;

break;

}

else

{

printf("Position Is Not Empty!\n");

}

}

}

static void ComputerMove(char board[][COL], int row, int col) //电脑落子

{

while (1){

int x = rand() % row;

int y = rand() % col; //利用随机数种子 实现电脑落子

if (board[x][y] == INIT){

board[x][y] = BLACK;

break;

}

}

}

void Game()

{

char board[ROW][COL]; //棋盘定义

InitBoard(board, ROW, COL); //棋盘初始化

srand((unsigned long)time(NULL)); //生成随机数种子

char result = 0;

while (1){

ShowBoard(board, ROW, COL); //显示棋盘

PlayerMove(board, ROW, COL); //玩家落子

result = IsEnd(board, ROW, COL); //判断游戏状态

if (result != NEXT){

break;

}

ShowBoard(board, ROW, COL); //显示棋盘

ComputerMove(board, ROW, COL); //电脑落子

result = IsEnd(board, ROW, COL); //判断游戏状态

if (result != NEXT){

break;

}

}

ShowBoard(board, ROW, COL);

switch (result){

case WHITE:

printf("You Win!\n");

break;

case BLACK:

printf("You Lose!\n");

break;

case DRAW:

printf("You == Computer!\n");

break;

default:

printf("BUG!\n"); //Do Nothing!

break;

}

}

三种结果展示

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