C语言实现三子棋游戏附注释
本文实例为大家分享了C语言实现三子棋游戏的具体代码,供大家参考,具体内容如下
概述
三子棋棋盘为九宫格形式,玩家和电脑分别轮流落子,若有一方有三个棋连在一起的情况则胜。
实现过程
1、玩家交互菜单创建
2、棋盘创建与初始化
3、玩家与电脑落子
4、判定胜负关系
多文件实现
头文件 game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <windows.h>
#define ROW 3
#define COL 3
#define INIT ' ' //宏定义 空
#define WHITE 'X' //Player
#define BLACK 'O' //Computer
#define DRAW 'D'
#define NEXT 'N'
#pragma warning(disable:4996)
extern void Game();
#endif
源文件 main.c
#include "game.h"
void Menu()
{
printf("+-------------------------------+\n");
printf("| 1. Play 0. Exit |\n");
printf("+-------------------------------+\n");
}
int main()
{
int select = 0;
int quit = 0;
while (!quit)
{
Menu();
printf("Please Select# ");
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 0:
quit = 1;
break;
default:
printf("Enter Error, Try Again!\n");
break;
}
}
printf("ByeBye!\n");
system("pause");
return 0;
}
源文件game.c
#include "game.h"
static void InitBoard(char board[][COL], int row, int col) //对九宫格棋盘进行初始化
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++) //双重循环 二维数组 矩阵
{
board[i][j] = INIT; //INIT宏定义为空
}
}
}
static void ShowBoard(char board[][COL], int row, int col) //函数 打印棋盘
{
system("cls"); //调用dos命令窗口进行清屏操作,实现刷新棋盘
printf(" ");
for (int i = 0; i < col; i++)
{
printf("%4d", i+1);
}
printf("\n--------------\n");
for (int i = 0; i < row; i++)
{
printf("%-2d", i+1); //2
for (int j = 0; j < col; j++)
{
printf("| %c ", board[i][j]); //12
}
printf("\n--------------\n");
}
}
static char IsEnd(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++) //判断每列是否有三子连线
{
if (board[i][0] == board[i][1] && \
board[i][1] == board[i][2] && \
board[i][0] != INIT)
{
return board[i][0];
}
}
for (int j = 0; j < COL; j++) 判断每行是否有三子连线
{
if (board[0][j] == board[1][j] && \
board[1][j] == board[2][j] && \
board[0][j] != INIT)
{
return board[0][j];
}
}
if (board[0][0] == board[1][1] && \ //判断右对角线是否三子连线
board[1][1] == board[2][2] && \
board[1][1] != INIT)
{
return board[1][1];
}
if (board[0][2] == board[1][1] && \ //判断左对角线是否三子连线
board[1][1] == board[2][0] && \
board[1][1] != INIT)
{
return board[1][1];
}
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == INIT) //判空
{
return NEXT;
}
}
}
return DRAW; //平局
}
static void PlayerMove(char board[][COL], int row, int col) //玩家落子
{
int x = 0;
int y = 0; //定义<x,y>坐标方式实现玩家落子
while (1)
{
printf("Please Enter Position <x,y># ");
scanf("%d %d", &x, &y);
if (x < 1 || y < 1 || x > 3 || y > 3) //非法判断
{
printf("Enter Position Error!\n");
continue;
}
if (board[x - 1][y - 1] == INIT) //当前位置为空方可落子
{
board[x - 1][y - 1] = WHITE;
break;
}
else
{
printf("Position Is Not Empty!\n");
}
}
}
static void ComputerMove(char board[][COL], int row, int col) //电脑落子
{
while (1){
int x = rand() % row;
int y = rand() % col; //利用随机数种子 实现电脑落子
if (board[x][y] == INIT){
board[x][y] = BLACK;
break;
}
}
}
void Game()
{
char board[ROW][COL]; //棋盘定义
InitBoard(board, ROW, COL); //棋盘初始化
srand((unsigned long)time(NULL)); //生成随机数种子
char result = 0;
while (1){
ShowBoard(board, ROW, COL); //显示棋盘
PlayerMove(board, ROW, COL); //玩家落子
result = IsEnd(board, ROW, COL); //判断游戏状态
if (result != NEXT){
break;
}
ShowBoard(board, ROW, COL); //显示棋盘
ComputerMove(board, ROW, COL); //电脑落子
result = IsEnd(board, ROW, COL); //判断游戏状态
if (result != NEXT){
break;
}
}
ShowBoard(board, ROW, COL);
switch (result){
case WHITE:
printf("You Win!\n");
break;
case BLACK:
printf("You Lose!\n");
break;
case DRAW:
printf("You == Computer!\n");
break;
default:
printf("BUG!\n"); //Do Nothing!
break;
}
}
三种结果展示
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