QT实现五子棋游戏

本文实例为大家分享了QT实现五子棋游戏的具体代码,供大家参考,具体内容如下

有点bug 但是能运行

每次点击右边会出现提示图标,表示是黑方落子还是白方并计时,不过不知道为什么点的次数多了 就不出现提示了 然后过一会又有了![Alt]

代码片:

#include "widget.h"

#include "ui_widget.h"

#include <QPainter>

#include <QBrush>

#include <QMouseEvent>

#include <QPen>

#include <QDebug>

#include <QMessageBox>

#include <QTime>

#include <QMainWindow>

#include <QTimer>

#include <QDateTime>

#include <QDesktopWidget>

#include <QApplication>

#include <QCoreApplication>

#include <QEventLoop>

#include <QProcess>

#include <QString>

Widget::Widget(QWidget *parent)

: QWidget(parent)

, ui(new Ui::Widget)

{

ui->setupUi(this);

ui->label_2->hide();

// resize(640, 640);

memset(a, 0, 15 * 15 * sizeof(int));

player = 0;

ui->lcdNumber->setSegmentStyle(QLCDNumber::Flat);

ui->lcdNumber->display(QDateTime::currentDateTime().toString("000"));

ui->lcdNumber_2->setSegmentStyle(QLCDNumber::Flat);

ui->lcdNumber_2->display(QDateTime::currentDateTime().toString("000"));

timer1=new QTimer(this);

connect(timer1,&QTimer::timeout,this,&Widget::handle_timeout);

timer1->start(1000);

timer2=new QTimer(this);

connect(timer2,&QTimer::timeout,this,&Widget::handle_timeout);

timer2->start(1000);

}

Widget::~Widget()

{

delete ui;

}

void Widget::handle_timeout()

{

if(flag%2==0){

for(sec=numb1;sec>0;sec--)

{

ui->lcdNumber->display(QDateTime::currentDateTime().toString(QString::number(sec)));

Delay_MSec(1000);

if(flag%2==1){

numb1=sec;

break;

}

if(sec<=0)

QMessageBox::information(this, "Win", "White Win", QMessageBox::Ok);

}

// timer1->stop();

}

else if(flag%2==1)

{

for(sec=numb2;sec>0;sec--)

{

ui->lcdNumber_2->display(QDateTime::currentDateTime().toString(QString::number(sec)));

Delay_MSec(1000);

if(flag%2==0) {

numb2=sec;

break;}

if(sec<=0)

QMessageBox::information(this, "Win", "Black Win", QMessageBox::Ok);

}

// timer2->stop();

}

}

void Widget::Delay_MSec(unsigned int msec)

{

QTime _Timer=QTime::currentTime().addMSecs(msec);

while(QTime::currentTime()<_Timer)

{

QCoreApplication::processEvents(QEventLoop::AllEvents,100);

}

}

void Widget::paintEvent(QPaintEvent *)

{

gridW = width()/19; //窗口宽度分18份

gridH = height()/19; //窗口高度分18份

//棋盘起点坐标

startX = gridW;

startY = gridH;

QPainter p(this);

//背景图

p.drawPixmap(0,0, width(),height(),QPixmap(":/new/prefix1/C:/tupian/image/board1.jpg"));

p.setRenderHint(QPainter::Antialiasing, true);

int i, j;

for (i = 0; i < 16; i++)

{

p.drawLine(startX, startY + i * gridH, startX+15*gridW, startY + i * gridH);

p.drawLine(startX + i * gridW, startY, startX + i * gridW, startY+15*gridH);

}

QBrush brush;

brush.setStyle(Qt::SolidPattern);

for (i = 0; i < 15; i++)

{

for (j = 0; j < 15; j++)

{

if (a[i][j] == 1)

{

p.drawPixmap(startX+i*gridW, startY+j*gridH,

gridW, gridH,

QPixmap(":/new/prefix1/C:/tupian/image/white.png")

);

ui->label->hide();

ui->label_2->show();

/*brush.setColor(Qt::black);

p.setBrush(brush);

p.drawEllipse(QPoint((i + 1) * 40, (j + 1) * 40), 15, 15);*/

}

else if (a[i][j] == 2)

{

p.drawPixmap(startX+i*gridW, startY+j*gridH,

gridW, gridH,

QPixmap(":/new/prefix1/C:/tupian/image/black.png")

);

ui->label->show();

ui->label_2->hide();

/*brush.setColor(Qt::white);

p.setBrush(brush);

p.drawEllipse(QPoint((i + 1) * 40, (j + 1) * 40), 15, 15);*/

}

}

}

}

void Widget::mouseReleaseEvent(QMouseEvent *e)

{

int x, y;

flag++;

if(e->x() >= startX && e->x() < startX+15*gridW && e->y() >= startY && e->y() < startY+15*gridH)

{

x = (e->x() - startX) / gridW;

y = (e->y() - startY) / gridH;

if (!a[x][y])

{

a[x][y] = player++ % 2 + 1;

}

if(iswin(x, y))

{

update();

setEnabled(false);

if(flag%2==1)

QMessageBox::information(this, "Win", "Black Win", QMessageBox::Ok);

else

QMessageBox::information(this, "Win", "White Win", QMessageBox::Ok);

}

}

update();

}

int Widget::iswin(int x, int y)

{

return f1(x, y) || f2(x, y) || f3(x, y) || f4(x ,y);

}

int Widget::f1(int x, int y)

{

int i;

for (i = 0; i < 5; i++)

{

if(y - i >= 0 &&

y + 4 - i <= 0xF &&

a[x][y - i] == a[x][y + 1 - i] &&

a[x][y - i] == a[x][y + 2 - i] &&

a[x][y - i] == a[x][y + 3 - i] &&

a[x][y - i] == a[x][y + 4 - i])

return 1;

}

return 0;

}

int Widget::f2(int x, int y)

{

int i;

for (i = 0; i < 5; i++)

{

if(x - i >= 0 &&

x + 4 - i <= 0xF &&

a[x - i][y] == a[x + 1 - i][y] &&

a[x - i][y] == a[x + 2 - i][y] &&

a[x - i][y] == a[x + 3 - i][y] &&

a[x - i][y] == a[x + 4 - i][y])

return 1;

}

return 0;

}

int Widget::f3(int x, int y)

{

int i;

for (i = 0; i < 5; i++)

{

if(x - i >= 0 &&

y - i >= 0 &&

x + 4 - i <= 0xF &&

y + 4 - i <= 0xF &&

a[x - i][y - i] == a[x + 1 - i][y + 1 - i] &&

a[x - i][y - i] == a[x + 2 - i][y + 2 - i] &&

a[x - i][y - i] == a[x + 3 - i][y + 3 - i] &&

a[x - i][y - i] == a[x + 4 - i][y + 4 - i])

return 1;

}

return 0;

}

int Widget::f4(int x, int y)

{

int i;

for (i = 0; i < 5; i++)

{

if(x + i <= 0xF &&

y - i >= 0 &&

x - 4 + i >= 0 &&

y + 4 - i <= 0xF &&

a[x + i][y - i] == a[x - 1 + i][y + 1 - i] &&

a[x + i][y - i] == a[x - 2 + i][y + 2 - i] &&

a[x + i][y - i] == a[x - 3 + i][y + 3 - i] &&

a[x + i][y - i] == a[x - 4 + i][y + 4 - i])

return 1;

}

return 0;

}

void Widget::on_pushButtonOver_clicked()

{

this->close();

}

/*-------main.cpp----------------------------*/

#include

int main(int argc, char *argv[])

{

QApplication a(argc, argv);

Widget w;

w.show();

return a.exec();

}

/*---------widget.h-----------*/

#ifndef WIDGET_H

#define WIDGET_H

#include <QWidget>

QT_BEGIN_NAMESPACE

namespace Ui { class Widget; }

QT_END_NAMESPACE

class Widget : public QWidget

{

Q_OBJECT

public:

Widget(QWidget *parent = nullptr);

~Widget();

void paintEvent(QPaintEvent *event);

void mouseReleaseEvent(QMouseEvent *event);

QTimer *timer1,*timer2;

void handle_timeout(void);

void Delay_MSec(unsigned int msec);

int flag=3;

int sec=0;

int numb1=900;

int numb2=900;

int player;

private slots:

void on_pushButtonOver_clicked();

private:

Ui::Widget *ui;

int a [15][15];

int iswin(int,int);

int f1(int,int);

int f2(int,int);

int f3(int,int);

int f4(int,int);

int gridW; //棋盘水平方向一个格子的宽度

int gridH; //棋盘水平方向一个格子的高度

int startX; //棋盘起点x坐标

int startY; //棋盘起点y坐标

int chessX=-1, chessY=-1; //棋盘下标

};

#endif // WIDGET_H

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 QT实现五子棋游戏 的全部内容, 来源链接: utcz.com/p/245512.html

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