基于android实现五子棋开发

基于Android的五子棋的开发,供大家参考,具体内容如下

需求分析

1 棋盘和棋子绘制

2 按照五子棋的规则制定游戏胜负规则 

3 鼠标响应 在对战中 需要通过鼠标点击下棋 进行游戏的基本操作

4 游戏模式 双人对战 两人交替落子 双方孰先孰后随机决定

5 棋子的形式和作用 棋子分为黑白两种棋子 双方各持一种棋子 通过黑先白后的方式来进行对局

6 通过棋子完成五连珠结束游戏

流程图

android stdio中的基本架构

CheckWinner.java

package com.example.wuziqi;

import android.graphics.Point;

import java.util.List;

/**

* Created by Linux on 2016/4/8.

*/

public class CheckWinner {

private Point point1, point2;

private int checkModel = Constants.HORIZONTAL;

public boolean checkFiveInLineWinner(List<Point> points) {

for (Point point : points) {

int x = point.x;

int y = point.y;

if (checkHorizontal(x, y, points)) {

return true;

} else if (checkVertical(x, y, points)) {

return true;

} else if (checkLeftDiagonal(x, y, points)) {

return true;

} else if (checkRighttDiagonal(x, y, points)) {

return true;

}

}

return false;

}

private boolean check(int x, int y, List<Point> points, int checkOri) {

int count = 1;

for (int i = 1; i < Constants.MAX_COUNT_IN_LINE; i++) {

switch (checkOri) {

case Constants.HORIZONTAL:

point1 = new Point(x - i, y);

break;

case Constants.VERTICAL:

point1 = new Point(x, y - i);

break;

case Constants.LEFT_DIAGONAL:

point1 = new Point(x - i, y + i);

break;

case Constants.RIGHT_DIAGONAL:

point1 = new Point(x + i, y + i);

break;

}

if (points.contains(point1)) {

count++;

} else {

break;

}

}

for (int i = 1; i < Constants.MAX_COUNT_IN_LINE; i++) {

switch (checkOri) {

case Constants.HORIZONTAL:

point2 = new Point(x + i, y);

break;

case Constants.VERTICAL:

point2 = new Point(x, y + i);

break;

case Constants.LEFT_DIAGONAL:

point2 = new Point(x + i, y - i);

break;

case Constants.RIGHT_DIAGONAL:

point2 = new Point(x - i, y - i);

break;

}

if (points.contains(point2)) {

count++;

} else {

break;

}

}

if (count == Constants.MAX_COUNT_IN_LINE) {

return true;

}

return false;

}

// 横向判断

private boolean checkHorizontal(int x, int y, List<Point> points) {

checkModel = Constants.HORIZONTAL;

return check(x, y, points, checkModel);

}

// 竖向判断

private boolean checkVertical(int x, int y, List<Point> points) {

checkModel = Constants.VERTICAL;

return check(x, y, points, checkModel);

}

// 左斜判断

private boolean checkLeftDiagonal(int x, int y, List<Point> points) {

checkModel = Constants.LEFT_DIAGONAL;

return check(x, y, points, checkModel);

}

// 右斜判断

private boolean checkRighttDiagonal(int x, int y, List<Point> points) {

checkModel = Constants.RIGHT_DIAGONAL;

return check(x, y, points, checkModel);

}

}

ChessBoardView.java

package com.example.wuziqi;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;

import android.graphics.Paint;

import android.graphics.Point;

import android.media.MediaPlayer;

import android.os.Bundle;

import android.os.Parcelable;

import android.util.AttributeSet;

import android.view.MotionEvent;

import android.view.View;

import android.widget.Toast;

import java.util.ArrayList;

public class ChessBoardView extends View {

// 棋盘的宽度,也是长度

private int mViewWidth;

// 棋盘每格的长度

private float maxLineHeight;

private Paint paint = new Paint();

// 定义黑白棋子的Bitmap

private Bitmap mwhitePiece, mblackPiece;

private float ratioPieceOfLineHeight = 3 * 1.0f / 4;

// 判断当前落下的棋子是否是白色的

private boolean mIsWhite = true;

// 记录黑白棋子位置的列表

private ArrayList<Point> mwhiteArray = new ArrayList<>();

private ArrayList<Point> mblackArray = new ArrayList<>();

// 游戏是否结束

private boolean mIsGameOver;

// 游戏结束,是否是白色方胜利

private boolean mIsWhiteWinner;

public ChessBoardView(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

private void init() {

paint.setColor(0x88000000);

paint.setAntiAlias(true);

paint.setDither(true);

paint.setStyle(Paint.Style.STROKE);

mwhitePiece = BitmapFactory.decodeResource(getResources(), R.mipmap.stone_w2);

mblackPiece = BitmapFactory.decodeResource(getResources(), R.mipmap.stone_b1);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

int widthSize = MeasureSpec.getSize(widthMeasureSpec);

int widthModel = MeasureSpec.getMode(widthMeasureSpec);

int heightSize = MeasureSpec.getSize(heightMeasureSpec);

int heightModel = MeasureSpec.getMode(heightMeasureSpec);

int width = Math.min(widthSize, heightSize);

if (widthModel == MeasureSpec.UNSPECIFIED) {

width = heightSize;

} else if (heightModel == MeasureSpec.UNSPECIFIED) {

width = widthSize;

}

setMeasuredDimension(width, width);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 绘制棋盘的网格

drawBoard(canvas);

// 绘制棋盘的黑白棋子

drawPieces(canvas);

// 检查游戏是否结束

checkGameOver();

}

// 检查游戏是否结束

private void checkGameOver() {

CheckWinner checkWinner = new CheckWinner();

boolean whiteWin = checkWinner.checkFiveInLineWinner(mwhiteArray);

boolean blackWin = checkWinner.checkFiveInLineWinner(mblackArray);

if (whiteWin || blackWin) {

mIsGameOver = true;

mIsWhiteWinner = whiteWin;

String text = mIsWhiteWinner ? "白棋胜利" : "黑棋胜利";

Toast.makeText(getContext(), text, Toast.LENGTH_SHORT).show();

}

}

// 根据黑白棋子的数组绘制棋子

private void drawPieces(Canvas canvas) {

for (int i = 0, n = mwhiteArray.size(); i < n; i++) {

Point whitePoint = mwhiteArray.get(i);

float left = (whitePoint.x + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;

float top = (whitePoint.y + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;

canvas.drawBitmap(mwhitePiece, left, top, null);

}

for (int i = 0, n = mblackArray.size(); i < n; i++) {

Point blackPoint = mblackArray.get(i);

float left = (blackPoint.x + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;

float top = (blackPoint.y + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;

canvas.drawBitmap(mblackPiece, left, top, null);

}

}

// 绘制棋盘的网线

private void drawBoard(Canvas canvas) {

int w = mViewWidth;

float lineHeight = maxLineHeight;

for (int i = 0; i < Constants.MAX_LINE; i++) {

int startX = (int) (lineHeight / 2);

int endX = (int) (w - lineHeight / 2);

int y = (int) ((0.5 + i) * lineHeight);

canvas.drawLine(startX, y, endX, y, paint);

canvas.drawLine(y, startX, y, endX, paint);

}

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mViewWidth = w;

maxLineHeight = mViewWidth * 1.0f / Constants.MAX_LINE;

int pieceWidth = (int) (maxLineHeight * ratioPieceOfLineHeight);

mwhitePiece = Bitmap.createScaledBitmap(mwhitePiece, pieceWidth, pieceWidth, false);

mblackPiece = Bitmap.createScaledBitmap(mblackPiece, pieceWidth, pieceWidth, false);

}

@Override

public boolean onTouchEvent(MotionEvent event) {

if (mIsGameOver) {

return false;

}

int action = event.getAction();

if (action == MotionEvent.ACTION_UP) {

int x = (int) event.getX();

int y = (int) event.getY();

Point point = getValidPoint(x, y);

if (mwhiteArray.contains(point) || mblackArray.contains(point)) {

return false;

}

if (mIsWhite) {

mwhiteArray.add(point);

} else {

mblackArray.add(point);

}

invalidate();

mIsWhite = !mIsWhite;

}

return true;

}

private Point getValidPoint(int x, int y) {

int validX = (int) (x / maxLineHeight);

int validY = (int) (y / maxLineHeight);

return new Point(validX, validY);

}

private static final String INSTANCE = "instance";

private static final String INSTANCE_GAME_OVER = "instance_game_over";

private static final String INSTANCE_WHITE_ARRAY = "instance_white_array";

private static final String INSTANCE_BLACK_ARRAY = "instance_black_array";

@Override

protected Parcelable onSaveInstanceState() {

Bundle bundle = new Bundle();

bundle.putParcelable(INSTANCE, super.onSaveInstanceState());

bundle.putBoolean(INSTANCE_GAME_OVER, mIsGameOver);

bundle.putParcelableArrayList(INSTANCE_BLACK_ARRAY, mblackArray);

bundle.putParcelableArrayList(INSTANCE_WHITE_ARRAY, mwhiteArray);

return bundle;

}

@Override

protected void onRestoreInstanceState(Parcelable state) {

if (state instanceof Bundle) {

Bundle bundle = (Bundle) state;

mIsGameOver = bundle.getBoolean(INSTANCE_GAME_OVER);

mwhiteArray = bundle.getParcelableArrayList(INSTANCE_WHITE_ARRAY);

mblackArray = bundle.getParcelableArrayList(INSTANCE_BLACK_ARRAY);

super.onRestoreInstanceState(bundle.getParcelable(INSTANCE));

return;

}

super.onRestoreInstanceState(state);

}

// 再来一局

public void start() {

mwhiteArray.clear();

mblackArray.clear();

mIsGameOver = false;

mIsWhiteWinner = false;

invalidate();

}

}

Constants.java

package com.example.wuziqi;

/**

* Created by Linux on 2016/4/8.

*/

public class Constants {

// 五子连珠

public final static int MAX_COUNT_IN_LINE = 5;

// 棋盘的行数

final static int MAX_LINE = 25;

// 检查的方向

final static int HORIZONTAL = 0;

final static int VERTICAL = 1;

final static int LEFT_DIAGONAL = 2;

final static int RIGHT_DIAGONAL = 3;

}

MainActivity.java

package com.example.wuziqi;

import android.content.Intent;

import android.os.Bundle;

import android.view.Menu;

import android.view.MenuItem;

import android.view.View;

import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {

private ChessBoardView chessBoardView;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

chessBoardView = (ChessBoardView) findViewById(R.id.boardView);

}

public void doClick(View v) {

Intent intent = new Intent(MainActivity.this, MusicServer.class);

switch (v.getId()) {

case R.id.button1:

this.startService(intent);

break;

case R.id.button2:

this.stopService(intent);

break;

}

}

@Override

public boolean onOptionsItemSelected(MenuItem item) {

int id = item.getItemId();

// 再来一局

if (id == R.id.action_setting) {

chessBoardView.start();

return true;

}

return super.onOptionsItemSelected(item);

}

@Override

public boolean onCreateOptionsMenu(Menu menu) {

getMenuInflater().inflate(R.menu.menu_main, menu);

return true;

}

MusicServers.java

package com.example.wuziqi;

import android.app.Service;

import android.content.Intent;

import android.media.MediaPlayer;

import android.os.IBinder;

import android.util.Log;

public class MusicServer extends Service {

private MediaPlayer mp;

public IBinder onBind(Intent intent) {

Log.e("Service", "onBind被调用");

mp.start();

return null;

}

public void onCreate() {

Log.e("Service", "onCreate被调用");

mp = MediaPlayer.create(this, R.raw.yinyue);

super.onCreate();

}

public void onDestroy() {

Log.e("Service", "onDestroy被调用");

mp.stop();

super.onDestroy();

}

public int onStartCommand(Intent intent, int flags, int startId) {

Log.e("Service", "onStartCommand被调用");

mp.start();

return super.onStartCommand(intent, flags, startId);

}

public boolean onUnbind(Intent intent) {

Log.e("Service", "onUnbind被调用");

mp.stop();

return super.onUnbind(intent);

}

}

AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>

<manifest xmlns:android="http://schemas.android.com/apk/res/android"

package="com.example.wuziqi">

<application

android:allowBackup="true"

android:icon="@mipmap/ic_launcher"

android:label="@string/app_name"

android:supportsRtl="true"

android:theme="@style/AppTheme">

<activity android:name=".MainActivity">

<intent-filter>

<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />

</intent-filter>

</activity>

<service

android:name=".MusicServer"

android:enabled="true"

android:exported="true"></service>

</application>

</manifest>

activity_main.xml

<?xml version="1.0" encoding="utf-8"?>

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:background="@mipmap/bg1"

tools:context="com.example.wuziqi.MainActivity">

<com.example.wuziqi.ChessBoardView

android:id="@+id/boardView"

android:layout_centerInParent="true"

android:layout_width="match_parent"

android:layout_height="match_parent" />

<Button

android:id="@+id/button1"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_below="@+id/textView"

android:layout_centerHorizontal="true"

android:layout_marginTop="16dp"

android:onClick="doClick"

android:text="开启音乐" />

<Button

android:id="@+id/button2"

style="?android:attr/buttonStyleSmall"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_below="@+id/button1"

android:layout_alignStart="@+id/button1"

android:layout_marginStart="94dp"

android:layout_marginTop="-48dp"

android:onClick="doClick"

android:text="停止音乐" />

</RelativeLayout>

menu_main.xml

<?xml version="1.0" encoding="utf-8"?>

<menu xmlns:tools="http://schemas.android.com/tools"

xmlns:android="http://schemas.android.com/apk/res/android">

<item android:id="@+id/action_setting"

android:title="再来一局"

android:orderInCategory="100"

android:showAsAction="never"

tools:ignore="AppCompatResource" />

<item android:id="@+id/action_setting1"

android:title="悔棋"

android:orderInCategory="100"

android:showAsAction="never"

tools:ignore="AppCompatResource" />

</menu>

运行结果

悔棋由于没时间所以没实现,如果有问题希望大家帮忙改正。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 基于android实现五子棋开发 的全部内容, 来源链接: utcz.com/p/242336.html

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