微信小程序使用canvas的画图操作示例
本文实例讲述了微信小程序使用canvas的画图操作。分享给大家供大家参考,具体如下:
基础写起来太没动力了,也写得乱七八糟的,还是直接解决一些小问题比较方便,代码的方方面面的细节都会详尽的解释一下。
1、下面介绍一下canvas的画图,我这个简单一点,画一个带图文的背景图,图片可以从后台获取也可以选择本地的。canvas画图首先要在wxml里面新建一个<canvas>标签,一定要写上canvas-id='canvas的id',这是必须条件,如下面代码:
<canvas canvas-id='canvas' style='width:{{windowW}}px;height:{{windowH}}px'></canvas>
<button bindtap='chooseImage'>相册</button>
2、上面canvas的宽高都是js控制的,使用?wx.getSystemInfo获取屏幕的可见宽高。代码如下:
wx.getSystemInfo({
success: function (res) {
that.setData({
windowW: res.windowWidth,
windowH: res.windowHeight
})
},
})
相当的详细,有没有!!!
3、重点注意一下:在微信小程序的canvas画图中如果使用了网络图片,一定要先把这张图片读取下载下来(可使用wx.downloadFile),存为网络格式的图片!!!
上面这个操作是避免网络状况不好的时候canvas画图完成了背景图片确显示不出来的情况,同时,这个图片所在的域名必须在微信公众平台配置一下,代码如下:
wx.downloadFile({
url: '图片路径',
success: function (res) {
that.setData({
canvasimgbg: res.tempFilePath
})
}
})
4、 我上面wxml代码里面写了一个按钮,使用wx.chooseImage调用了系统相册,所以说,我们选择一张图片画进canvas也是可以的,代码如下:
wx.chooseImage({
success: function (res) {
that.setData({
chooseimg: res.tempFilePaths[0]
})
},
})
5、下面就是cancas画图啦,画和屏幕一样宽高的,然后我们再写一行字哈哈哈,代码如下:
var that = this;
var windowW = that.data.windowW;
var windowH = that.data.windowH;
var canvasimgbg = that.data.canvasimgbg;
var canvasimg1 = that.data.chooseimg;
canvas.drawImage(canvasimgbg, 0, 0, windowW, windowH);
canvas.drawImage(canvasimg1, 0, 10, 200, 200);
canvas.setFontSize(50)
canvas.fillText('Hello', 200, 200)
canvas.draw(true,setTimeout(function(){
that.daochu()
},1000));
使用canvas.draw()画图,完毕之后直接wx.canvasToTempFilePath导出图片
6、导出图片,代码如下:
var that = this;
var windowW = that.data.windowW;
var windowH = that.data.windowH;
wx.canvasToTempFilePath({
x: 0,
y: 0,
width: windowW,
height: windowH,
destWidth: windowW,
destHeight: windowH,
canvasId: 'canvas',
success: function (res) {
console.log(res)
wx.saveImageToPhotosAlbum({
filePath: res.tempFilePath,
success(res) {
}
})
wx.previewImage({
urls: [res.tempFilePath],
})
}
})
上面这些代码已经完成啦!!!
主要就是各位使用的时候看需要什么样的啦!
下面还是附上完整的代码把!
// pages/canvas/canvas.js
Page({
/**
* 页面的初始数据
*/
data: {
},
onLoad: function (options) {
var that = this;
that.sys();
that.bginfo();
},
sys: function () {
var that = this;
wx.getSystemInfo({
success: function (res) {
that.setData({
windowW: res.windowWidth,
windowH: res.windowHeight
})
},
})
},
bginfo: function () {
var that = this;
wx.downloadFile({
url: '图片链接',//注意公众平台是否配置相应的域名
success: function (res) {
that.setData({
canvasimgbg: res.tempFilePath
})
}
})
},
canvasdraw: function (canvas) {
var that = this;
var windowW = that.data.windowW;
var windowH = that.data.windowH;
var canvasimgbg = that.data.canvasimgbg;
var canvasimg1 = that.data.chooseimg;
canvas.drawImage(canvasimgbg, 0, 0, windowW, windowH);
canvas.drawImage(canvasimg1, 0, 10, 200, 200);
canvas.setFontSize(50)
canvas.fillText('Hello', 200, 200)
canvas.draw(true,setTimeout(function(){
that.daochu()
},1000));
// canvas.draw();
},
daochu: function () {
console.log('a');
var that = this;
var windowW = that.data.windowW;
var windowH = that.data.windowH;
wx.canvasToTempFilePath({
x: 0,
y: 0,
width: windowW,
height: windowH,
destWidth: windowW,
destHeight: windowH,
canvasId: 'canvas',
success: function (res) {
console.log(res)
wx.saveImageToPhotosAlbum({
filePath: res.tempFilePath,
success(res) {
}
})
wx.previewImage({
urls: [res.tempFilePath],
})
}
})
},
chooseImage: function () {
var that = this;
var canvas = wx.createCanvasContext('canvas');
wx.chooseImage({
success: function (res) {
that.setData({
chooseimg: res.tempFilePaths[0]
})
that.canvasdraw(canvas);
},
})
}
})
希望本文所述对大家微信小程序开发有所帮助。
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