微信小程序使用canvas的画图操作示例

本文实例讲述了微信小程序使用canvas的画图操作。分享给大家供大家参考,具体如下:

基础写起来太没动力了,也写得乱七八糟的,还是直接解决一些小问题比较方便,代码的方方面面的细节都会详尽的解释一下。

1、下面介绍一下canvas的画图,我这个简单一点,画一个带图文的背景图,图片可以从后台获取也可以选择本地的。canvas画图首先要在wxml里面新建一个<canvas>标签,一定要写上canvas-id='canvas的id',这是必须条件,如下面代码:

<canvas canvas-id='canvas' style='width:{{windowW}}px;height:{{windowH}}px'></canvas>

<button bindtap='chooseImage'>相册</button>

2、上面canvas的宽高都是js控制的,使用?wx.getSystemInfo获取屏幕的可见宽高。代码如下:

wx.getSystemInfo({

success: function (res) {

that.setData({

windowW: res.windowWidth,

windowH: res.windowHeight

})

},

})

相当的详细,有没有!!!

3、重点注意一下:在微信小程序的canvas画图中如果使用了网络图片,一定要先把这张图片读取下载下来(可使用wx.downloadFile),存为网络格式的图片!!!

上面这个操作是避免网络状况不好的时候canvas画图完成了背景图片确显示不出来的情况,同时,这个图片所在的域名必须在微信公众平台配置一下,代码如下:

wx.downloadFile({

url: '图片路径',

success: function (res) {

that.setData({

canvasimgbg: res.tempFilePath

})

}

})

4、 我上面wxml代码里面写了一个按钮,使用wx.chooseImage调用了系统相册,所以说,我们选择一张图片画进canvas也是可以的,代码如下:

wx.chooseImage({

success: function (res) {

that.setData({

chooseimg: res.tempFilePaths[0]

})

},

})

5、下面就是cancas画图啦,画和屏幕一样宽高的,然后我们再写一行字哈哈哈,代码如下:

var that = this;

var windowW = that.data.windowW;

var windowH = that.data.windowH;

var canvasimgbg = that.data.canvasimgbg;

var canvasimg1 = that.data.chooseimg;

canvas.drawImage(canvasimgbg, 0, 0, windowW, windowH);

canvas.drawImage(canvasimg1, 0, 10, 200, 200);

canvas.setFontSize(50)

canvas.fillText('Hello', 200, 200)

canvas.draw(true,setTimeout(function(){

that.daochu()

},1000));

使用canvas.draw()画图,完毕之后直接wx.canvasToTempFilePath导出图片

6、导出图片,代码如下:

var that = this;

var windowW = that.data.windowW;

var windowH = that.data.windowH;

wx.canvasToTempFilePath({

x: 0,

y: 0,

width: windowW,

height: windowH,

destWidth: windowW,

destHeight: windowH,

canvasId: 'canvas',

success: function (res) {

console.log(res)

wx.saveImageToPhotosAlbum({

filePath: res.tempFilePath,

success(res) {

}

})

wx.previewImage({

urls: [res.tempFilePath],

})

}

})

上面这些代码已经完成啦!!!

主要就是各位使用的时候看需要什么样的啦!

下面还是附上完整的代码把!

// pages/canvas/canvas.js

Page({

/**

* 页面的初始数据

*/

data: {

},

onLoad: function (options) {

var that = this;

that.sys();

that.bginfo();

},

sys: function () {

var that = this;

wx.getSystemInfo({

success: function (res) {

that.setData({

windowW: res.windowWidth,

windowH: res.windowHeight

})

},

})

},

bginfo: function () {

var that = this;

wx.downloadFile({

url: '图片链接',//注意公众平台是否配置相应的域名

success: function (res) {

that.setData({

canvasimgbg: res.tempFilePath

})

}

})

},

canvasdraw: function (canvas) {

var that = this;

var windowW = that.data.windowW;

var windowH = that.data.windowH;

var canvasimgbg = that.data.canvasimgbg;

var canvasimg1 = that.data.chooseimg;

canvas.drawImage(canvasimgbg, 0, 0, windowW, windowH);

canvas.drawImage(canvasimg1, 0, 10, 200, 200);

canvas.setFontSize(50)

canvas.fillText('Hello', 200, 200)

canvas.draw(true,setTimeout(function(){

that.daochu()

},1000));

// canvas.draw();

},

daochu: function () {

console.log('a');

var that = this;

var windowW = that.data.windowW;

var windowH = that.data.windowH;

wx.canvasToTempFilePath({

x: 0,

y: 0,

width: windowW,

height: windowH,

destWidth: windowW,

destHeight: windowH,

canvasId: 'canvas',

success: function (res) {

console.log(res)

wx.saveImageToPhotosAlbum({

filePath: res.tempFilePath,

success(res) {

}

})

wx.previewImage({

urls: [res.tempFilePath],

})

}

})

},

chooseImage: function () {

var that = this;

var canvas = wx.createCanvasContext('canvas');

wx.chooseImage({

success: function (res) {

that.setData({

chooseimg: res.tempFilePaths[0]

})

that.canvasdraw(canvas);

},

})

}

})

希望本文所述对大家微信小程序开发有所帮助。

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