canvas实现图像截取功能

本文实例为大家分享了canvas图像截取的具体代码,供大家参考,具体内容如下

<!DOCTYPE html>

<html>

<head lang="en">

<meta charset="UTF-8">

<title>canvas-图像截取</title>

<style>

canvas{

border: 1px dashed red;

float: left;

position: relative;

}

</style>

</head>

<body>

<div id="cantox" style="position: relative">

<canvas id="oldcanvas" width="500px" height="300px">

</canvas>

<div id="cliptox" style="position: absolute;display:none"></div>

</div>

<button id ="btnclip" style="float: left">截取该区域</button>

<canvas id="nowcanvas" width="500px" height="300px" >

</canvas>

<script>

//获取div元素

var cantox = document.getElementById("cantox");

var cliptox = document.getElementById("cliptox");

var btnclip = document.getElementById("btnclip");

//获取到canvas元素

var oldcanvas = document.getElementById("oldcanvas");

var nowcanvas = document.getElementById("nowcanvas");

//获取canvas中的画图环境

var oldcontext = oldcanvas.getContext('2d');

var nowcontext = nowcanvas.getContext('2d');

var img = new Image();

img.src = "./image/liuyifei.jpg";

//加载图像到canvas画布中

window.onload = function (){

oldcontext.drawImage(img,0,0,oldcanvas.width,oldcanvas.height);

}

var startPoint;//截取图像开始坐标

var endPoint;//截图图像的结束坐标

var w; //截取图像的宽度

var h; //截取图像的高度

var flag = false; //用于判断移动事件事物控制

//鼠标按下事件

cantox.onmousedown = function (e){

flag = true;

cliptox.style.display = 'block';

startPoint = windowToCanvas(oldcanvas, e.clientX, e.clientY);

cliptox.style.left = startPoint.x+'px';

cliptox.style.top = startPoint.y+'px';

}

//鼠标移动事件

cantox.onmousemove = function (e){

if(flag){

cliptox.style.background = 'rgba(0,0,0,0.5)';

endPoint = windowToCanvas(oldcanvas, e.clientX, e.clientY);

w = endPoint.x - startPoint.x;

h = endPoint.y - startPoint.y;

cliptox.style.width = w +'px';

cliptox.style.height = h+'px';

}

}

//鼠标释放事件

cantox.onmouseup = function (e){

flag = false;

}

//按钮截取事件

btnclip.onclick = function (){

imgCut(nowcontext,img,oldcanvas.width,oldcanvas.height,startPoint.x,startPoint.y,w,h);

}

/*

* 图像截取函数

* context:绘制环境对象

* image:图像对象

* imgElementW:图像显示的宽度

* imgElementH:图像显示的高度

* sx:截取图像的开始X坐标

* sy:截取图像的开始Y坐标

* w:截取图像的宽度

* h:截取图像的高度

* */

function imgCut(context,image,imgElementW,imgElementH,sx,sy,w,h){

//清理画布,便于重新绘制

context.clearRect(0,0,imgElementW,imgElementH);

//计算 :比例 = 原图像/显示图像

var ratioW = image.width/imgElementW;

var ratioH = image.height/imgElementH;

//根据截取图像的所占位置及大小计算出在原图所占的位置及大小

//.drawImage(图像对象,原图像截取的起始X坐标,原图像截取的起始Y坐标,原图像截取的宽度,原图像截取的高度,

// 绘制图像的起始X坐标,绘制图像的起始Y坐标,绘制图像所需要的宽度,绘制图像所需要的高度);

context.drawImage(image,ratioW*sx,ratioH*sy,ratioW*w,ratioH*h,0,0,w,h);

}

/*

* 坐标转换:将window中的坐标转换到元素盒子中的坐标,并返回(x,y)坐标

* element:canvas元素对象

* x:鼠标在当前窗口X坐标值

* y:鼠标在当前窗口Y坐标值

* */

function windowToCanvas(element,x,y){

//获取当前鼠标在window中的坐标值

// alert(event.clientX+"-------"+event.clientY);

//获取元素的坐标属性

var box = element.getBoundingClientRect();

var bx = x - box.left;

var by = y - box.top;

return {x:bx,y:by};

}

</script>

</body>

</html>

以上是 canvas实现图像截取功能 的全部内容, 来源链接: utcz.com/z/319965.html

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