iOS CGContext 画图在 UIView和CALayer用相同代码画出来之后线有差异?

这是图,上面的是用UIView,下面的使用CALayer。明显Layer上面有锯齿。这种个情况如何解决呢?
代码如下
CGContextRef ctx = UIGraphicsGetCurrentContext();CGContextSetLineWidth(ctx, 10);
CGContextSetLineJoin(ctx, kCGLineJoinRound);
CGContextSetStrokeColorWithColor(ctx, [UIColor redColor].CGColor);
CGContextBeginPath(ctx);
NSArray *xs = @[@(10),@(35),@(60),@(150),@(80)];
NSArray *ys = @[@(100),@(35),@(40),@(200),@(300)];
CGPoint previousCenter = CGPointZero;
for (NSUInteger i = 0; i < [xs count]; i++)
{
    CGPoint start = previousCenter;
    CGPoint end = CGPointMake([xs[i]floatValue], [ys[i]floatValue]);
    if (i == 0) {
        CGContextMoveToPoint(ctx, start.x, start.y);
    }
    CGContextAddLineToPoint(ctx, end.x, end.y);
    previousCenter = end;
}
CGContextDrawPath(ctx, kCGPathStroke);
UIView是写在 drawRect:(CGRect)rect里面
CALayer是写在 drawInContext:(CGContextRef)ctx里面
回答:
你可以换成CAshapleLayer;下面的是iphone6模拟器放大到100效果的图片代码
UIBezierPath *circlePath = [UIBezierPath bezierPathWithOvalInRect:rect];NSArray *xs = @[@(10),@(35),@(60),@(150),@(80)];
NSArray *ys = @[@(100),@(35),@(40),@(200),@(300)];
CGPoint previousCenter = CGPointZero;
for (NSUInteger i = 0; i < [xs count]; i++)
{
    CGPoint start = previousCenter;
    CGPoint end = CGPointMake([xs[i]floatValue], [ys[i]floatValue]);
    if (i == 0) {
        [circlePath moveToPoint:start];
    }
    [circlePath addLineToPoint:end];
    previousCenter = end;
}
CAShapeLayer *layer = [CAShapeLayer layer];
layer.path = circlePath.CGPath;
layer.strokeColor = [UIColor redColor].CGColor;
layer.lineWidth = 10;
layer.lineJoin = @"round";
[self.layer addSublayer:layer];

回答:
layer.contentsScale = [UIScreen mainScreen].scale;在你的DrawLayer上设置上面的值。
/* Defines the scale factor applied to the contents of the layer. If * the physical size of the contents is '(w, h)' then the logical size
 * (i.e. for contentsGravity calculations) is defined as '(w /
 * contentsScale, h / contentsScale)'. Applies to both images provided
 * explicitly and content provided via -drawInContext: (i.e. if
 * contentsScale is two -drawInContext: will draw into a buffer twice
 * as large as the layer bounds). Defaults to one. Animatable. */
@property CGFloat contentsScale
  __OSX_AVAILABLE_STARTING (__MAC_10_7, __IPHONE_4_0);
这个属性的默认值是1.
参考代码:
sublayer
DrawLayer *layer = [DrawLayer layer];layer.contentsScale = [UIScreen mainScreen].scale;
layer.frame = layerView.bounds;
[layer setNeedsDisplay];
[layerView.layer addSublayer:layer];
layer
@implementation TestView+ (Class)layerClass
{
    return [DrawLayer class];
}
@end
TestView *layerView = [[TestView alloc] initWithFrame:CGRectMake(0, 0, 500, 300)];layerView.layer.contentsScale = [UIScreen mainScreen].scale;
[layerView.layer setNeedsDisplay];
[self.view addSubview:layerView];

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