Vulkan(1)用apispec生成Vulkan库
Vulkan(1)用apispec生成Vulkan库
我的Vulkan.net库已在(https://github.com/bitzhuwei/Vulkan.net)开源,欢迎交流。
apispec.html
在Vulkan SDK的安装文件夹里,有一个Documentation\apispec.html文件。这是一个由代码生成的对Vulkan API的说明。它包含了Vulkan API的枚举类型、结构体、函数声明以及这一切的详细注释。
由于它是自动生成的,所以其格式非常规则。只需将少数几处<br>改为<br />,几处<col .. >改为<col .. />,就可以直接用 XElement 来加载和解析它。
由于它包含了每个枚举类型及其成员的注释,包含了每个结构体及其成员的注释,包含了每个函数声明及其参数的注释,我就想,如果我能将它转换为C#代码,那会是多么美妙的一个Vulkan库啊!
我在网上找到的几个Vulkan库,基本上都没有什么注释,这让我使用起来很不方便,严重妨碍了学习速度。很多结构体的成员类型都是粗糙的 IntPtr ,而不是具体类型的指针,这也使得用起来很麻烦。
那么就动手做自己的Vulkan库吧!
分类
首先,要将巨大的apispec.html文件里的内容分为几个类别,即C宏定义、Command(函数声明)、Enum、Extension、Flag、Handle、PFN、Scalar Type和Struct。其中的C宏定义和Extension暂时用不到,就不管了,Scalar Type数量很少,又不包含实质内容,直接手工编写即可。
我们按照Enum、Handle、Flag、PFN、Struct和Command的顺序依次分析,因为后者可能依赖前者。
Enum
我们来观察apispec.html中对Enum的描述:
<h4 id="_name_798">Name</h4><div class="paragraph">
<p>VkAccelerationStructureMemoryRequirementsTypeNV - Acceleration structure memory requirement type</p>
</div>
</div>
<div class="sect3">
<h4 id="_c_specification_798">C Specification</h4>
<div class="paragraph">
<p>Possible values of <code>type</code> in
<code>VkAccelerationStructureMemoryRequirementsInfoNV</code> are:,</p>
</div>
<div id="VkAccelerationStructureMemoryRequirementsTypeNV"class="listingblock">
<div class="content">
<pre class="highlight"><codeclass="language-c++" data-lang="c++">typedef enum VkAccelerationStructureMemoryRequirementsTypeNV {
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
} VkAccelerationStructureMemoryRequirementsTypeNV;</code></pre>
</div>
</div>
</div>
<div class="sect3">
<h4 id="_description_798">Description</h4>
<div class="ulist">
<ul>
<li>
<p><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV</code>
requests the memory requirement for the <code>VkAccelerationStructureNV</code>
backing store.</p>
</li>
<li>
<p><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV</code>
requests the memory requirement for scratch space during the initial
build.</p>
</li>
<li>
<p><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV</code>
requests the memory requirement for scratch space during an update.</p>
</li>
</ul>
</div>
</div>
<div class="sect3">
<h4 id="_see_also_798">See Also</h4>
我们将发现,对于每个Enum类型,apispec都有这样的规律:从一个<h4>Name</h4>标签开始,接下来的<p></p>标签是对这个Enum的注释,接下来的<code class="language-c++"></code>标签是这个Enum的定义;然后,从<h4>Descriptor</h4>开始到<h4>See Also</h4>结束,这两个标签之间的所有<p></p>标签,分别是Enum的某个成员的注释,而且,这个注释都是以<code>此成员的名字</code>开头(这可以用于识别此注释属于哪个成员)。
有了这些规律,就可以将其解析为C#代码了。解析代码很简单,就不解释了。
1using System; 2using System.Collections.Generic; 3using System.Xml.Linq; 4 5namespace ApiSpec {
6class EnumsParser {
7
8staticreadonlychar[] inLineSeparator = newchar[] { '', '\t', '\r', '\n', };
9staticreadonlychar[] lineSeparator = newchar[] { '\r', '\n' };
10conststring leftBrace = "{";
11conststring rightBrace = "}";
12
13conststring filename = "Enums.content.xml";
14conststring strName = "Name";
15conststring strCSpecification = "C Specification";
16conststring strDescription = "Description";
17conststring strSeeAlso = "See Also";
18conststring strDocNotes = "Document Notes";
19
20class EnumDefinetion {
21/*typedef enum VkAccelerationStructureMemoryRequirementsTypeNV {
22 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
23 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
24 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
25 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
26} VkAccelerationStructureMemoryRequirementsTypeNV;
27*/
28publicstring raw;
29
30publicstring[] Dump() {
31string[] lines = this.raw.Split(lineSeparator, StringSplitOptions.RemoveEmptyEntries);
32if (lines == null || lines.Length < 2) { return lines; }
33
34 {
35string[] parts = lines[0].Split(inLineSeparator, StringSplitOptions.RemoveEmptyEntries);
36 lines[0] = $"public enum {parts[2]} {leftBrace}";
37 }
38 {
39int last = lines.Length - 1;
40 lines[last] = $"{rightBrace}";
41 }
42
43return lines;
44 }
45 }
46
47class EnumItemComment {
48public List<string> lstComment = new List<string>();
49
50public Dictionary<string, string> Dump() {
51 Dictionary<string, string> dict = new Dictionary<string, string>();
52foreach (var item in lstComment) {
53int left = item.IndexOf("<code>");
54int right = item.IndexOf("</code>");
55if (left != -1 && right != -1) {
56string key = item.Substring(left + "<code>".Length, right - (left + "<code>".Length));
57if (!dict.ContainsKey(key)) {
58 dict.Add(key, item);
59 }
60 }
61 }
62
63return dict;
64 }
65 }
66
67publicstaticvoid DumpEnums() {
68 XElement root = XElement.Load(filename);
69var lstDefinition = new List<EnumDefinetion>(); bool inside = false;
70 TraverseNodesEnumDefinitions(root, lstDefinition, ref inside);
71var listEnumItemComment = new List<EnumItemComment>(); inside = false;
72 TraverseNodesEnumItemComments(root, listEnumItemComment, ref inside);
73var lstEnumComment = new List<string>(); inside = false;
74 TraverseNodesEnumComments(root, lstEnumComment, ref inside);
75
76using (var sw = new System.IO.StreamWriter("Enums.gen.cs")) {
77for (int i = 0; i < lstDefinition.Count; i++) {
78 EnumDefinetion definition = lstDefinition[i];
79//sw.WriteLine(definition.raw);
80string[] definitionLines = definition.Dump();
81 EnumItemComment itemComment = listEnumItemComment[i];
82 Dictionary<string, string> item2Comment = itemComment.Dump();
83
84 sw.WriteLine($"// Enum: {i}");
85string enumComment = lstEnumComment[i];
86 sw.WriteLine($"/// <summary>{enumComment}</summary>");
87 {
88string line = definitionLines[0];
89if (line.Contains("FlagBits")) { sw.WriteLine("[Flags]"); }
90 sw.WriteLine(line);
91 }
92for (int j = 1; j < definitionLines.Length - 1; j++) {
93string line = definitionLines[j];
94if (item2Comment != null) {
95string strComment = ParseItemComment(line, item2Comment);
96if (strComment != string.Empty) {
97 strComment = strComment.Replace("\r\n", "\n");
98 strComment = strComment.Replace("\r", "\n");
99 strComment = strComment.Replace("\n", $"{Environment.NewLine} /// ");
100 sw.WriteLine($" /// <summary>{strComment}</summary>");
101 }
102 }
103 sw.WriteLine(line);
104 }
105 {
106string line = definitionLines[definitionLines.Length - 1];
107 sw.WriteLine(line); // }
108 }
109 }
110 }
111 Console.WriteLine("Done");
112 }
113
114/*<h4 id="_name_800">Name</h4>
115<div class="paragraph">
116<p>VkAccessFlagBits - Bitmask specifying memory access types that will participate in a memory dependency</p>
117</div>*/
118privatestaticvoid TraverseNodesEnumComments(XElement node, List<string> list, refbool inside) {
119if (node.Name == "h4") {
120if (node.Value == "Name") {
121 inside = true;
122 }
123 }
124elseif (node.Name == "p") {
125if (inside) {
126string text = node.ToString();
127 text = text.Substring("<p>".Length, text.Length - "<p></p>".Length);
128 text = text.Trim();
129 list.Add(text);
130 inside = false;
131 }
132 }
133
134foreach (XElement item in node.Elements()) {
135 TraverseNodesEnumComments(item, list, ref inside);
136 }
137 }
138
139/* line: VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = 0,
140 *
141 comment: <code>VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV</code> is a top-level
142 acceleration structure containing instance data referring to
143bottom-level level acceleration structures.
144<code>VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV</code> is a bottom-level
145acceleration structure containing the AABBs or geometry to be
146intersected.
147*/
148staticreadonlychar[] equalSeparator = newchar[] { '=', '', '\t', '\r', '\n', };
149privatestaticstring ParseItemComment(string line, Dictionary<string, string> dict) {
150string result = string.Empty;
151string[] parts = line.Split(equalSeparator, StringSplitOptions.RemoveEmptyEntries);
152if (parts.Length == 2) {
153string key = parts[0];
154if (dict.ContainsKey(key)) {
155 result = dict[key];
156 }
157 }
158
159return result;
160 }
161
162///<summary>
163///
164///</summary>
165///<param name="node"></param>
166///<param name="list"></param>
167///<param name="inside"></param>
168privatestaticvoid TraverseNodesEnumItemComments(XElement node, List<EnumItemComment> list, refbool inside) {
169if (node.Name == "h4") {
170if (node.Value == "Description") {
171 inside = true;
172var comment = new EnumItemComment();
173 list.Add(comment);
174 }
175elseif (node.Value == "See Also") {
176 inside = false;
177 }
178 }
179elseif (node.Name == "p") {
180if (inside) {
181 EnumItemComment comment = list[list.Count - 1];
182string text = node.ToString();
183 text = text.Substring("<p>".Length, text.Length - "<p></p>".Length);
184 text = text.Trim();
185 comment.lstComment.Add(text);
186 }
187 }
188
189foreach (XElement item in node.Elements()) {
190 TraverseNodesEnumItemComments(item, list, ref inside);
191 }
192 }
193
194
195privatestaticvoid TraverseNodesEnumDefinitions(XElement node, List<EnumDefinetion> list, refbool inside) {
196if (node.Name == "h4") {
197if (node.Value == "C Specification") {
198 inside = true;
199 }
200 }
201elseif (node.Name == "code") {
202if (inside) {
203 XAttribute attrClass = node.Attribute("class");
204if (attrClass != null && attrClass.Value == "language-c++") {
205string v = node.Value;
206var item = new EnumDefinetion() { raw = v, };
207 list.Add(item);
208 inside = false;
209 }
210 }
211 }
212
213foreach (XElement item in node.Elements()) {
214 TraverseNodesEnumDefinitions(item, list, ref inside);
215 }
216 }
217 }
218 }
EnumsParser
解析得到了143个Enum类型,其中前2个如下:
1// Enum: 0 2///<summary>VkAccelerationStructureMemoryRequirementsTypeNV - Acceleration structure memory requirement type</summary>
3publicenum VkAccelerationStructureMemoryRequirementsTypeNV {
4///<summary><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV</code>
5/// requests the memory requirement for the <code>VkAccelerationStructureNV</code>
6/// backing store.</summary>
7 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_OBJECT_NV = 0,
8///<summary><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV</code>
9/// requests the memory requirement for scratch space during the initial
10/// build.</summary>
11 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_BUILD_SCRATCH_NV = 1,
12///<summary><code>VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV</code>
13/// requests the memory requirement for scratch space during an update.</summary>
14 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_UPDATE_SCRATCH_NV = 2,
15 VK_ACCELERATION_STRUCTURE_MEMORY_REQUIREMENTS_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
16 }
17// Enum: 1
18///<summary>VkAccelerationStructureTypeNV - Type of acceleration structure</summary>
19publicenum VkAccelerationStructureTypeNV {
20///<summary><code>VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV</code> is a top-level
21/// acceleration structure containing instance data referring to
22/// bottom-level level acceleration structures.</summary>
23 VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_NV = 0,
24///<summary><code>VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV</code> is a bottom-level
25/// acceleration structure containing the AABBs or geometry to be
26/// intersected.</summary>
27 VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_NV = 1,
28 VK_ACCELERATION_STRUCTURE_TYPE_MAX_ENUM_NV = 0x7FFFFFFF
29 }
为了保持Vulkan API的原汁原味(也为了我自己省事),Enum的成员名字就保持这么长的大写+下划线版本好了。
Handle
这里的Handle指的是Vulkan中的不透明对象提供给程序员的句柄,例如一个VkInstance类型的对象,在程序员这里看到的只是一个UInt32的句柄,它的实际内容由Vulkan内部来管理。因此这里只需找到各个Handle的名字,将其改写为一个struct即可。
在apispec.html中对Handle的描述如下:
<h3 id="_vkaccelerationstructurenv3">VkAccelerationStructureNV(3)</h3>
只需找到各个<h3></h3>标签,就可以找到各个Handle的名字了。解析后得到37个Handle,其中的2个Handle如下:
1// Object Handles: 1 2///<summary>VkBuffer - Opaque handle to a buffer object
3///<para>Buffers represent linear arrays of data which are used for various purposesby binding them to a graphics or compute pipeline via descriptor sets or viacertain commands, or by directly specifying them as parameters to certaincommands.</para>
4///<para>Buffers are represented by VkBuffer handles:</para>
5///</summary>
6publicstruct VkBuffer {
7public UInt64 handle;
8}
9
10// Object Handles: 21
11///<summary>VkInstance - Opaque handle to an instance object
12///<para>There is no global state in Vulkan and all per-application state is storedin a VkInstance object.Creating a VkInstance object initializes the Vulkan library and allowsthe application to pass information about itself to the implementation.</para>
13///<para>Instances are represented by VkInstance handles:</para>
14///</summary>
15publicstruct VkInstance {
16public UInt32 handle;
17 }
对于上述这样的struct,其长度等于内部成员的长度。因此,实际上VkInstance只是UInt32的一个别名,这样的别名大大强化了类型的作用,加快了编程速度。
要注意的是,有的Handle使用UInt64,有的使用UInt32,这是不可以随意改变的,否则Vulkan会卡住不动。当然,只要字节长度相同,就可以代替,例如可以用IntPtr代替UInt32,因为两者都是4字节的。
Flag
在apispec.html中,Flag实际上是一个别名,即C语言中用 typedef 定义的一个名字。2个例子如下:
1 <p>VkAccessFlags - Bitmask of VkAccessFlagBits</p>2 <p>VkBufferViewCreateFlags - Reserved for future use</p>
这是目前的apispec中仅有的2种Flag的说明形式。对于它们,我们分别可以用下面的代码代替:
1using VkAccessFlags = ApiSpec.Generated.VkAccessFlagBits;2// VkBufferViewCreateFlags - Reserved for future use
解析方法也很简单,用 string.Split() 拆分一下即可。
最后得到的这些using代码,将用于后面解析的Struct和Command中。
PFN
这里的PFN是函数指针的意思,也就是C#里的delegate那一套。其解析方式与Enum十分相似,不再赘述。解析后得到了8个函数指针的定义,其中几个如下:
1// PFN: 0 2///<summary>PFN_vkAllocationFunction - Application-defined memory allocation function</summary>
3publicunsafedelegatevoid* PFN_vkAllocationFunction(
4///<summary>pUserData is the value specified for
5/// VkAllocationCallbacks::pUserData in the allocator specified
6/// by the application.</summary>
7void* pUserData,
8///<summary>size is the size in bytes of the requested allocation.</summary>
9 Int32 size,
10///<summary>alignment is the requested alignment of the allocation in bytes
11/// and must be a power of two.</summary>
12 Int32 alignment,
13///<summary>allocationScope is a VkSystemAllocationScope value
14/// specifying the allocation scope of the lifetime of the allocation, as
15/// described here.</summary>
16 VkSystemAllocationScope allocationScope);
17// PFN: 1
18///<summary>PFN_vkDebugReportCallbackEXT - Application-defined debug report callback function</summary>
19publicunsafedelegate VkBool32 PFN_vkDebugReportCallbackEXT(
20///<summary>flags specifies the VkDebugReportFlagBitsEXT that triggered
21/// this callback.</summary>
22 VkDebugReportFlagBitsEXT flags,
23///<summary>objectType is a VkDebugReportObjectTypeEXT value specifying
24/// the type of object being used or created at the time the event was
25/// triggered.</summary>
26 VkDebugReportObjectTypeEXT _objectType,
27///<summary>object is the object where the issue was detected.
28/// If objectType is VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT,
29/// object is undefined.</summary>
30 UInt64 _object,
31///<summary>location is a component (layer, driver, loader) defined value that
32/// specifies the location of the trigger.
33/// This is an optional value.</summary>
34 Int32 location,
35///<summary>messageCode is a layer-defined value indicating what test
36/// triggered this callback.</summary>
37 Int32 messageCode,
38///<summary>pLayerPrefix is a null-terminated string that is an abbreviation
39/// of the name of the component making the callback.
40/// pLayerPrefix is only valid for the duration of the callback.</summary>
41 IntPtr pLayerPrefix,
42///<summary>pMessage is a null-terminated string detailing the trigger
43/// conditions.
44/// pMessage is only valid for the duration of the callback.</summary>
45 IntPtr pMessage,
46///<summary>pUserData is the user data given when the
47/// VkDebugReportCallbackEXT was created.</summary>
48void* pUserData);
可以看到,函数注释和参数注释都十分详尽,看了就开心。
Struct
对于Struct的解析也与Enum类似,不再赘述。解析后得到434个结构体。其中几个如下:
1// Struct: 4 2///<summary>VkAllocationCallbacks - Structure containing callback function pointers for memory allocation
3///</summary>
4publicunsafestruct VkAllocationCallbacks {
5///<summary> pUserData is a value to be interpreted by the implementation of
6/// the callbacks.
7/// When any of the callbacks in VkAllocationCallbacks are called, the
8/// Vulkan implementation will pass this value as the first parameter to the
9/// callback.
10/// This value can vary each time an allocator is passed into a command,
11/// even when the same object takes an allocator in multiple commands.</summary>
12publicvoid* pUserData;
13///<summary> pfnAllocation is a pointer to an application-defined memory
14/// allocation function of type PFN_vkAllocationFunction.</summary>
15public/*PFN_vkAllocationFunction*/IntPtr pfnAllocation;
16///<summary> pfnReallocation is a pointer to an application-defined memory
17/// reallocation function of type PFN_vkReallocationFunction.</summary>
18public/*PFN_vkReallocationFunction*/IntPtr pfnReallocation;
19///<summary> pfnFree is a pointer to an application-defined memory free
20/// function of type PFN_vkFreeFunction.</summary>
21public/*PFN_vkFreeFunction*/IntPtr pfnFree;
22///<summary> pfnInternalAllocation is a pointer to an application-defined
23/// function that is called by the implementation when the implementation
24/// makes internal allocations, and it is of type
25/// PFN_vkInternalAllocationNotification.</summary>
26public/*PFN_vkInternalAllocationNotification*/IntPtr pfnInternalAllocation;
27///<summary> pfnInternalFree is a pointer to an application-defined function
28/// that is called by the implementation when the implementation frees
29/// internal allocations, and it is of type
30/// PFN_vkInternalFreeNotification.</summary>
31public/*PFN_vkInternalFreeNotification*/IntPtr pfnInternalFree;
32}
33// Struct: 9
34///<summary>VkApplicationInfo - Structure specifying application info
35///</summary>
36publicunsafestruct VkApplicationInfo {
37///<summary> sType is the type of this structure.</summary>
38public VkStructureType sType;
39///<summary> pNext is NULL or a pointer to an extension-specific structure.</summary>
40public/*-const-*/void* pNext;
41///<summary> pApplicationName is NULL or is a pointer to a null-terminated
42/// UTF-8 string containing the name of the application.</summary>
43public IntPtr pApplicationName;
44///<summary> applicationVersion is an unsigned integer variable containing the
45/// developer-supplied version number of the application.</summary>
46public UInt32 applicationVersion;
47///<summary> pEngineName is NULL or is a pointer to a null-terminated UTF-8
48/// string containing the name of the engine (if any) used to create the
49/// application.</summary>
50public IntPtr pEngineName;
51///<summary> engineVersion is an unsigned integer variable containing the
52/// developer-supplied version number of the engine used to create the
53/// application.</summary>
54public UInt32 engineVersion;
55///<summary> apiVersion
56/// must be the highest version of Vulkan that the
57/// application is designed to use, encoded as described in
58/// html/vkspec.html#extendingvulkan-coreversions-versionnumbers.
59/// The patch version number specified in apiVersion is ignored when
60/// creating an instance object.
61/// Only the major and minor versions of the instance must match those
62/// requested in apiVersion.</summary>
63public UInt32 apiVersion;
64}
65// Struct: 193
66///<summary>VkInstanceCreateInfo - Structure specifying parameters of a newly created instance
67///</summary>
68publicunsafestruct VkInstanceCreateInfo {
69///<summary> sType is the type of this structure.</summary>
70public VkStructureType sType;
71///<summary> pNext is NULL or a pointer to an extension-specific structure.</summary>
72public/*-const-*/void* pNext;
73///<summary> flags is reserved for future use.</summary>
74public VkInstanceCreateFlags flags;
75///<summary> pApplicationInfo is NULL or a pointer to an instance of
76/// VkApplicationInfo.
77/// If not NULL, this information helps implementations recognize behavior
78/// inherent to classes of applications.
79/// VkApplicationInfo is defined in detail below.</summary>
80public/*-const-*/ VkApplicationInfo* pApplicationInfo;
81///<summary> enabledLayerCount is the number of global layers to enable.</summary>
82public UInt32 enabledLayerCount;
83///<summary> ppEnabledLayerNames is a pointer to an array of
84/// enabledLayerCount null-terminated UTF-8 strings containing the
85/// names of layers to enable for the created instance.
86/// See the html/vkspec.html#extendingvulkan-layers section for further details.</summary>
87public IntPtr /*-const-*/ * ppEnabledLayerNames;
88///<summary> enabledExtensionCount is the number of global extensions to
89/// enable.</summary>
90public UInt32 enabledExtensionCount;
91///<summary> ppEnabledExtensionNames is a pointer to an array of
92/// enabledExtensionCount null-terminated UTF-8 strings containing the
93/// names of extensions to enable.</summary>
94public IntPtr /*-const-*/ * ppEnabledExtensionNames;
95 }
这里有几点要注意。
函数委托用在struct中后,这个struct无法使用指针形式(SomeStruct*),所以这里不得不用IntPtr代替了具体的函数委托。
在 IntPtr pApplicationName 中应当用 Marshal.StringToHGlobalAnsi(string s) 为其赋值。函数 Marshal.StringToHGlobalAnsi(string s) 会在非托管内存中为s创建一个副本,然后返回此副本的指针。这样pApplicationName才会指向一个固定位置的字符串。当然,用完后,这个副本应当用 Marshal.FreeHGlobal(IntPtr hglobal) 释放掉。为了简化这一过程,我提供一个扩展函数:
1///<summary> 2/// Set a string to specified <paramref name="target"/>.
3///</summary>
4///<param name="value"></param>
5///<param name="target">address of string.</param>
6publicstaticvoid Set(thisstring value, ref IntPtr target) {
7 { // free unmanaged memory.
8if (target != IntPtr.Zero) {
9 Marshal.FreeHGlobal(target);
10 target = IntPtr.Zero;
11 }
12 }
13 {
14if (value != null && value.Length > 0) {
15 target = Marshal.StringToHGlobalAnsi(value);
16 }
17else {
18 target = IntPtr.Zero;
19 }
20 }
21 }
这个扩展函数会将上一次 Marshal.StringToHGlobalAnsi() 的内存释放,但是无法保证这次的。也就是说,它可以保证,最多还只需调用1次内存释放函数Marshal.FreeHGlobal(IntPtr hglobal)。
在 public IntPtr /*-const-*/ * ppEnabledLayerNames; 中也有类似的问题,这个成员指向一个IntPtr数组,这个数组的每个成员都是一个IntPtr,每个IntPtr都指向一个由 Marshal.StringToHGlobalAnsi(string s) 提供的返回值。所以这需要另一个扩展函数来简化之:
1///<summary> 2/// Set an array of structs to specified <paramref name="target"/> and <paramref name="count"/>.
3///<para>Enumeration types are not allowed to use this method.
4/// If you have to, convert them to byte/short/ushort/int/uint according to their underlying types first.</para>
5///</summary>
6///<param name="value"></param>
7///<param name="target">address of first element/array.</param>
8///<param name="count">How many elements?</param>
9publicstaticvoid Set<T>(this T[] value, ref IntPtr target, ref UInt32 count) where T : struct {
10 { // free unmanaged memory.
11if (target != IntPtr.Zero) {
12 Marshal.FreeHGlobal(target);
13 target = IntPtr.Zero;
14 count = 0;
15 }
16 }
17 {
18 count = (UInt32)value.Length;
19
20int elementSize = Marshal.SizeOf<T>();
21int byteLength = (int)(count * elementSize);
22 IntPtr array = Marshal.AllocHGlobal(byteLength);
23var dst = (byte*)array;
24 GCHandle pin = GCHandle.Alloc(value, GCHandleType.Pinned);
25 IntPtr address = Marshal.UnsafeAddrOfPinnedArrayElement(value, 0);
26var src = (byte*)address;
27for (int i = 0; i < byteLength; i++) {
28 dst[i] = src[i];
29 }
30 pin.Free();
31
32 target = array;
33 }
34 }
在此函数参数中,我使用 ref IntPtr target ,而不是 ref T* target ,是因为C#不允许这样。编译器说,无法获取托管类型(”T”)的大小,或声明指向它的指针。那么在调用此扩展函数时,就得先创建一个临时变量 IntPtr ptr = IntPtr.Zero ,调用完扩展函数后,再将ptr赋予具体类型的指针。例如:
1var deviceInfo = new VkDeviceCreateInfo();2 IntPtr ptr = IntPtr.Zero;3new VkDeviceQueueCreateInfo[] { queueInfo }.Set(ref ptr, ref deviceInfo.queueCreateInfoCount);4 deviceInfo.pQueueCreateInfos = (VkDeviceQueueCreateInfo*)ptr;
好消息是,对于字符串数组string[]和(
bool、byte、short、int、long、char、sbyte、ushort、uint、ulong、float、double
)这12种特殊基础类型的数组,可以直接使用Set扩展函数。因为我专门为它们编写了特定的扩展函数。
Command
对于Command的解析也与Struct类似,不再赘述。解析后得到326个command,几个例子如下:
1// Command: 4 2///<summary>vkAllocateCommandBuffers - Allocate command buffers from an existing command pool
3///</summary>
4///<param name="device"> device is the logical device that owns the command pool.</param>
5///<param name="pAllocateInfo"> pAllocateInfo is a pointer to an instance of the
6/// VkCommandBufferAllocateInfo structure describing parameters of the
7/// allocation.</param>
8///<param name="pCommandBuffers"> pCommandBuffers is a pointer to an array of VkCommandBuffer
9/// handles in which the resulting command buffer objects are returned.
10/// The array must be at least the length specified by the
11/// commandBufferCount member of pAllocateInfo.
12/// Each allocated command buffer begins in the initial state.</param>
13 [DllImport(VulkanLibrary, CallingConvention = CallingConvention.Winapi)]
14publicstaticextern VkResult vkAllocateCommandBuffers(
15 VkDevice device,
16/*-const-*/ VkCommandBufferAllocateInfo* pAllocateInfo,
17 VkCommandBuffer* pCommandBuffers);
18// Command: 324
19///<summary>vkUpdateDescriptorSets - Update the contents of a descriptor set object
20///</summary>
21///<param name="device"> device is the logical device that updates the descriptor sets.</param>
22///<param name="descriptorWriteCount"> descriptorWriteCount is the number of elements in the
23/// pDescriptorWrites array.</param>
24///<param name="pDescriptorWrites"> pDescriptorWrites is a pointer to an array of
25/// VkWriteDescriptorSet structures describing the descriptor sets to
26/// write to.</param>
27///<param name="descriptorCopyCount"> descriptorCopyCount is the number of elements in the
28/// pDescriptorCopies array.</param>
29///<param name="pDescriptorCopies"> pDescriptorCopies is a pointer to an array of
30/// VkCopyDescriptorSet structures describing the descriptor sets to
31/// copy between.</param>
32 [DllImport(VulkanLibrary, CallingConvention = CallingConvention.Winapi)]
33publicstaticexternvoid vkUpdateDescriptorSets(
34 VkDevice device,
35 UInt32 descriptorWriteCount,
36/*-const-*/ VkWriteDescriptorSet* pDescriptorWrites,
37 UInt32 descriptorCopyCount,
38/*-const-*/ VkCopyDescriptorSet* pDescriptorCopies);
其中有一个函数使用了 void** 这个二级指针,我觉得实在难看又难用,就用 IntPtr* 代替了。
对非托管内存的管理(释放)问题
每个struct都应该自己负责自己使用的非托管资源的释放问题。给这样的struct的指针成员 T* p; 赋值时,也应当为数据复制一个副本,将副本赋值给p。这样它释放资源时,就不会影响到其它地方了。实际上,在各个扩展函数 Set(..) 中,我就是用副本赋值的。
如果struct的指针成员 T* p; 实际上只需得到1个对象,也就是说,数组中的元素只有1个,那么可以直接将此元素的地址赋值给p,并且不释放资源。例如:
1 UInt32 index = 0; 2var info = new VkSwapchainCreateInfoKHR(); 3 { 4 info.sType = VkStructureType.VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; 5// other stuff .. 6//new UInt32[] { 0 }.Set(ref info.QueueFamilyIndices, ref info.QueueFamilyIndexCount); 7 info.pQueueFamilyIndices = &index; info.queueFamilyIndexCount = 1;
8 }
9
10 VkSwapchainKHR swapchain;
11 vkAPI.vkCreateSwapchainKHR(device, &info, null, &swapchain);
这是稳妥、可移植、无需程序员直接写 Marshal. AllocHGlobal() 的内存管理方法。
那么,如果程序员忘记释放某些struct的资源了呢?Vulkan说,程序员应当清楚自己在做什么,不然他们何必用Vulkan。我觉得呢,这些struct不会被反复使用,因此,它们最多泄漏一点点内存,不会像服务器代码那样占用越来越多的内存,所以不碍事的。
总结
有了这么带劲的注释,整个档次都不一样了。
原文出处:https://www.cnblogs.com/bitzhuwei/p/Vulkan-1-from-apispec.html
以上是 Vulkan(1)用apispec生成Vulkan库 的全部内容, 来源链接: utcz.com/z/509386.html