Unity快速生成常用文件夹的方法

本文实例为大家分享了Unity快速生成常用文件夹的具体代码,供大家参考,具体内容如下

前言

每次打开新工程创建文件夹都很麻烦,写了一个小工具

代码

using UnityEngine;

using System.Collections;

using System.IO;

using UnityEditor;

public class FolderGenerator

{

[MenuItem("Tools/生成常用文件夹--GenerateFolders")]

private static void GenerateFolder()

{

string resPath = Application.dataPath + "/Resources/";//resources路径

string path = Application.dataPath + "/";//路径

Directory.CreateDirectory(resPath + "Audio");

Directory.CreateDirectory(resPath + "Materials");

Directory.CreateDirectory(resPath + "Prefabs");

Directory.CreateDirectory(resPath + "Shaders");

Directory.CreateDirectory(resPath + "Textures");

Directory.CreateDirectory(path + "Scenes");

Directory.CreateDirectory(path + "Editor");

Directory.CreateDirectory(path + "StreamingAssets");

Directory.CreateDirectory(path + "Scripts");

AssetDatabase.Refresh();

Debug.Log("Folders Created");

}

}

}

用法

点击Tools下面得生成常用文件夹

即可在Assets下自动生成文件夹

以上是 Unity快速生成常用文件夹的方法 的全部内容, 来源链接: utcz.com/z/356461.html

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