Android自定义View弧线进度控件

这个是一个以弧线为依托的进度控件,主要包括了两个圆弧、一个圆、一个文本。

 

当我们点击开始按钮的时候,会出现一个动画,逐渐的出现进度,好了,下面开始我们的编码。

新建一个类,继承自View,实现三个构造方法,接着定义变量,初始化变量的数据。代码如下:

private Paint mArcPaint, mCirclePaint, mTextPaint, mPaint;

private float length;

private float mRadius;

private float mCircleXY;

private float mSweepValue = 0;

private String mShowText = "0%";

private RectF mRectF;

public MViewOne(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

initView();

}

public MViewOne(Context context, AttributeSet attrs) {

super(context, attrs);

initView();

}

public MViewOne(Context context) {

super(context);

initView();

}

private void initView() {

mArcPaint = new Paint();

mArcPaint.setStrokeWidth(50);

mArcPaint.setAntiAlias(true);

mArcPaint.setColor(Color.GREEN);

mArcPaint.setStyle(Style.STROKE);

mCirclePaint = new Paint();

mCirclePaint.setColor(Color.GREEN);

mCirclePaint.setAntiAlias(true);

mTextPaint = new Paint();

mTextPaint.setAntiAlias(true);

mTextPaint.setColor(Color.RED);

mTextPaint.setStrokeWidth(0);

mPaint = new Paint();

mPaint.setStrokeWidth(40);

mPaint.setAntiAlias(true);

mPaint.setColor(Color.YELLOW);

mPaint.setStyle(Style.STROKE);

}

可以看到,这里一共定义了四个画笔,两个画弧形,一个画文本,还有一个绘制圆。

在我们的onSizeChange方法里面,再给变量赋值。

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

length = w;

mCircleXY = length / 2;

mRadius = (float) (length * 0.5 / 2);

}

这时候,圆的半径、圆的起绘点,都已经有值了。

下面开始绘制

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 画圆

mRectF = new RectF((float) (length * 0.1), (float) (length * 0.1),

(float) (length * 0.9), (float) (length * 0.9));

canvas.drawCircle(mCircleXY, mCircleXY, mRadius, mCirclePaint);

// 画弧线

canvas.drawArc(mRectF, 270, 360, false, mPaint);

canvas.drawArc(mRectF, 270, mSweepValue, false, mArcPaint);

// 绘制文字

float textWidth = mTextPaint.measureText(mShowText); //测量字体宽度,我们需要根据字体的宽度设置在圆环中间

canvas.drawText(mShowText, (int)(length/2-textWidth/2), (int)(length/2+textWidth/2) , mTextPaint);

}

这个时候,全部的效果已经出来了,但是这个还是静态的,对外暴露一个方法,让数据可以动态的刷新

public void setProgress(float mSweepValue) {

float a = (float) mSweepValue;

if (a != 0) {

this.mSweepValue = (float) (360.0 * (a / 100.0));

mShowText = mSweepValue + "%";

Log.e("this.mSweepValue:", this.mSweepValue + "");

} else {

this.mSweepValue = 25;

mShowText = 25 + "%";

}

invalidate();

}

好了,所有的代码都在这里了,老规矩,最后我贴上全部的代码:

public class MViewOne extends View {

private Paint mArcPaint, mCirclePaint, mTextPaint, mPaint;

private float length;

private float mRadius;

private float mCircleXY;

private float mSweepValue = 0;

private String mShowText = "0%";

private RectF mRectF;

public MViewOne(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

initView();

}

public MViewOne(Context context, AttributeSet attrs) {

super(context, attrs);

initView();

}

public MViewOne(Context context) {

super(context);

initView();

}

private void initView() {

mArcPaint = new Paint();

mArcPaint.setStrokeWidth(50);

mArcPaint.setAntiAlias(true);

mArcPaint.setColor(Color.GREEN);

mArcPaint.setStyle(Style.STROKE);

mCirclePaint = new Paint();

mCirclePaint.setColor(Color.GREEN);

mCirclePaint.setAntiAlias(true);

mTextPaint = new Paint();

mTextPaint.setAntiAlias(true);

mTextPaint.setColor(Color.RED);

mTextPaint.setStrokeWidth(0);

mPaint = new Paint();

mPaint.setStrokeWidth(40);

mPaint.setAntiAlias(true);

mPaint.setColor(Color.YELLOW);

mPaint.setStyle(Style.STROKE);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

length = w;

mCircleXY = length / 2;

mRadius = (float) (length * 0.5 / 2);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

// 画圆

mRectF = new RectF((float) (length * 0.1), (float) (length * 0.1),

(float) (length * 0.9), (float) (length * 0.9));

canvas.drawCircle(mCircleXY, mCircleXY, mRadius, mCirclePaint);

// 画弧线

canvas.drawArc(mRectF, 270, 360, false, mPaint);

canvas.drawArc(mRectF, 270, mSweepValue, false, mArcPaint);

// 绘制文字

float textWidth = mTextPaint.measureText(mShowText); //测量字体宽度,我们需要根据字体的宽度设置在圆环中间

canvas.drawText(mShowText, (int)(length/2-textWidth/2), (int)(length/2+textWidth/2) , mTextPaint);

}

public void setProgress(float mSweepValue) {

float a = (float) mSweepValue;

if (a != 0) {

this.mSweepValue = (float) (360.0 * (a / 100.0));

mShowText = mSweepValue + "%";

Log.e("this.mSweepValue:", this.mSweepValue + "");

} else {

this.mSweepValue = 25;

mShowText = 25 + "%";

}

invalidate();

}

}

谢谢阅读,学习重在坚持,贵在坚持。

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