Unity调用手机摄像机识别二维码

本文实现Unity调用手机摄像,拍摄,然后识别二维码,显示二维码的内容。

需要导入一个zxing.unity.dll文件,现在这个脚本的识别数据是放在Updata里边扫描的 数据量特别大会卡  要是用的话就自己做一下一秒执行一次。我这里没有弄

下载地址:zxing.unity.dll

代码:

using System.Threading;

using UnityEngine;

using ZXing;

public class WebCameraScript : MonoBehaviour

{

public string LastResult;

public string Lastresult;

public Color32[] data;

private bool isQuit;

public GUITexture myCameraTexture;

private WebCamTexture webCameraTexture;

private void Start()

{

// bool success = CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO);

// Checks how many and which cameras are available on the device

for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++)

{

// We want the back camera

if (!WebCamTexture.devices[cameraIndex].isFrontFacing)

{

//webCameraTexture = new WebCamTexture(cameraIndex, Screen.width, Screen.height);

webCameraTexture = new WebCamTexture(cameraIndex, 200, 200);

// Here we flip the GuiTexture by applying a localScale transformation

// works only in Landscape mode

myCameraTexture.transform.localScale = new Vector3(1, 1, 1);

}

}

// Here we tell that the texture of coming from the camera should be applied

// to our GUITexture. As we have flipped it before the camera preview will have the

// correct orientation

myCameraTexture.texture = webCameraTexture;

// Starts the camera

webCameraTexture.Play();

//enabled=WebCamTexture.s

}

public void ShowCamera()

{

myCameraTexture.guiTexture.enabled = true;

webCameraTexture.Play();

}

public void HideCamera()

{

myCameraTexture.guiTexture.enabled = false;

webCameraTexture.Stop();

}

private void OnGUI()

{

GUI.Label(new Rect(60, 30*1, Screen.width, 20), "LastResult:" + LastResult);

if (GUI.Button(new Rect(0, 0, 100, 100), "ON/OFF"))

{

if (webCameraTexture.isPlaying)

HideCamera();

else

ShowCamera();

}

}

private void Update()

{

//data = new Color32[webCameraTexture.width * webCameraTexture.height];

data = webCameraTexture.GetPixels32();

DecodeQR(webCameraTexture.width, webCameraTexture.height);

}

private void DecodeQR(int W, int H)

{

if (isQuit)

return;

// create a reader with a custom luminance source

var barcodeReader = new BarcodeReader {AutoRotate = true, TryHarder = true};

// while (true)

{

try

{

// decode the current frame

Result result = barcodeReader.Decode(data, W, H);

if (result != null)

{

LastResult = result.Text;

// shouldEncodeNow = true;

print("i read out::" + result.Text);

}

// Sleep a little bit and set the signal to get the next frame

Thread.Sleep(200);

data = null;

}

catch

{

}

}

}

}

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