unity实现弧形移动 可角度自定

本文实例为大家分享了unity实现弧形移动的具体代码,自定角度,供大家参考,具体内容如下

两点之间弧形移动

using UnityEngine;

using System.Collections;

public class MoveTest : MonoBehaviour

{

public GameObject target; //要到达的目标

public float speed = 10; //速度

public int rotationAngle = 60;

private float distanceToTarget; //两者之间的距离

private bool move = true;

void Start()

{

//计算两者之间的距离

distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);

StartCoroutine(Move());

}

IEnumerator Move()

{

while (move) //移动到目标点停止移动

{

Vector3 targetPos = target.transform.position;

//让始终它朝着目标

this.transform.LookAt(targetPos);

//计算弧线中的夹角

float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * rotationAngle;

this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);

float currentDist = Vector3.Distance(this.transform.position, target.transform.position);

if (currentDist < 0.5f)

move = false;

this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));

yield return null;

}

}

}

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