unity实现弧形移动 可角度自定
本文实例为大家分享了unity实现弧形移动的具体代码,自定角度,供大家参考,具体内容如下
两点之间弧形移动
using UnityEngine;
using System.Collections;
public class MoveTest : MonoBehaviour
{
public GameObject target; //要到达的目标
public float speed = 10; //速度
public int rotationAngle = 60;
private float distanceToTarget; //两者之间的距离
private bool move = true;
void Start()
{
//计算两者之间的距离
distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
StartCoroutine(Move());
}
IEnumerator Move()
{
while (move) //移动到目标点停止移动
{
Vector3 targetPos = target.transform.position;
//让始终它朝着目标
this.transform.LookAt(targetPos);
//计算弧线中的夹角
float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * rotationAngle;
this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
if (currentDist < 0.5f)
move = false;
this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
yield return null;
}
}
}
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