iOS实现导航栏透明示例代码
在最近一个项目中碰到这样一个场景,在被push进来的一个页面设置导航栏透明,且要求控制对tableview组的头视图进行悬停显示,nav随着tableview偏移量改变透明度,当然这样的需求确实不是什么难事,但是如果当前页面继续push一个不需要此类效果的页面,当在返回当前页面的时候就会出现一个坑,nav的展示很突兀,下面是直接上解决方法...ps:假设A页面为需要设置透明,B页面被Apush且不需要设置透明
首先在需要设置导航栏透明的页面的viewDidload中写上
self.title = @"Title";
[self.navigationController.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault];
self.navigationController.navigationBar.shadowImage = [UIImage new];
self.barImageView = self.navigationController.navigationBar.subviews.firstObject;
self.barImageView.alpha = 0;
//设置状态栏
[[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleLightContent];
//设置标题颜色
self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor clearColor]};
在scrollViewDidScroll代理方法中
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
CGFloat offset = scrollView.contentOffset.y;
//根据自己需要设置(136)的大小
CGFloat alpha = offset / 136;
_barImageView.alpha = alpha;
//记录下当前的透明度,在返回当前页面时需要
_alpha = alpha;
[[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithFloat:alpha] forKey:@"_alpha"];
//设置标题的透明度
self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor colorWithWhite:0 alpha:alpha]};
}
当前页的viewWillAppear, viewDidAppear, viewWillDisappear
-(void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.table.delegate = self;
}
-(void)viewDidAppear:(BOOL)animated {
BOOL isGesturePop = [[[NSUserDefaults standardUserDefaults] objectForKey:@"isGesturePop"] boolValue];
if (!isGesturePop) {
_barImageView.alpha = _alpha;
self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor colorWithWhite:0 alpha:_alpha]};
}
[super viewDidAppear:animated];
}
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
self.table.delegate = nil;
self.navigationController.navigationBar.titleTextAttributes = @{NSForegroundColorAttributeName : [UIColor blackColor]};
_barImageView.alpha = 1;
[[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:NO] forKey:@"isGesturePop"];
}
那么在我们需要push的下一个页面需要什么操作呢,我们需要在这个页面显示正常的nav并且禁掉系统的手势pop,自己写一个pop手势,以方便我们拿到pop滑动时的偏移量,在做的时候使用了两个类,在最后会有源码贴出
B.m 须遵守UIGestureRecognizerDelegate,并导入NavigationInteractiveTransition.h
全局变量
@property (nonatomic, span) NavigationInteractiveTransition *navT;
viewDidLoad
self.navigationController.interactivePopGestureRecognizer.enabled = NO;
UIGestureRecognizer *gesture = self.navigationController.interactivePopGestureRecognizer;
gesture.enabled = NO;
UIView *gestureView = gesture.view;
UIPanGestureRecognizer *popRecognizer = [[UIPanGestureRecognizer alloc] init];
popRecognizer.delegate = self;
popRecognizer.maximumNumberOfTouches = 1;
[gestureView addGestureRecognizer:popRecognizer];
_navT = [[NavigationInteractiveTransition alloc] initWithViewController:self.navigationController];
[popRecognizer addTarget:_navT action:@selector(handleControllerPop:)];
UIGestureRecognizerDelegate 代理方法gestureRecognizerShouldBegin
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
//记录当前是是否是通过手势滑动回去
[[NSUserDefaults standardUserDefaults] setObject:[NSNumber numberWithBool:YES] forKey:@"isGesturePop"];
/**
* 这里有两个条件不允许手势执行,1、当前控制器为根控制器;2、如果这个push、pop动画正在执行(私有属性)
*/
return self.navigationController.viewControllers.count != 1 && ![[self.navigationController valueForKey:@"_isTransitioning"] boolValue];
}
需要依赖的两个类源码
NavigationInteractiveTransition.h
#import <UIKit/UIKit.h>
@class UIViewController, UIPercentDrivenInteractiveTransition;
@interface NavigationInteractiveTransition : NSObject <UINavigationControllerDelegate>
- (instancetype)initWithViewController:(UIViewController *)vc;
- (void)handleControllerPop:(UIPanGestureRecognizer *)recognizer;
- (UIPercentDrivenInteractiveTransition *)interactivePopTransition;
@end
NavigationInteractiveTransition.m
#import "NavigationInteractiveTransition.h"
#import "PopAnimation.h"
@interface NavigationInteractiveTransition ()
@property (nonatomic, weak) UINavigationController *vc;
@property (nonatomic, span) UIPercentDrivenInteractiveTransition *interactivePopTransition;
@property(nonatomic, span) UIImageView *barImageView;
@end
@implementation NavigationInteractiveTransition
- (instancetype)initWithViewController:(UIViewController *)vc
{
self = [super init];
if (self) {
self.vc = (UINavigationController *)vc;
self.vc.delegate = self;
}
return self;
}
/**
* 我们把用户的每次Pan手势操作作为一次pop动画的执行
*/
- (void)handleControllerPop:(UIPanGestureRecognizer *)recognizer {
/**
* interactivePopTransition就是我们说的方法2返回的对象,我们需要更新它的进度来控制Pop动画的流程,我们用手指在视图中的位置与视图宽度比例作为它的进度。
*/
CGFloat progress = [recognizer translationInView:recognizer.view].x / recognizer.view.bounds.size.width;
[self.vc.navigationBar setBackgroundImage:[UIImage new] forBarMetrics:UIBarMetricsDefault];
self.vc.navigationBar.shadowImage = [UIImage new];
self.barImageView = self.vc.navigationBar.subviews.firstObject;
CGFloat alpha = [[[NSUserDefaults standardUserDefaults] objectForKey:@"_alpha"] floatValue];
self.barImageView.alpha = 1 - progress > alpha ? alpha : 1 - progress;
// NSLog(@"===progress==%.2f",progress);
/**
* 稳定进度区间,让它在0.0(未完成)~1.0(已完成)之间
*/
progress = MIN(1.0, MAX(0.0, progress));
if (recognizer.state == UIGestureRecognizerStateBegan) {
/**
* 手势开始,新建一个监控对象
*/
self.interactivePopTransition = [[UIPercentDrivenInteractiveTransition alloc] init];
/**
* 告诉控制器开始执行pop的动画
*/
[self.vc popViewControllerAnimated:YES];
}
else if (recognizer.state == UIGestureRecognizerStateChanged) {
/**
* 更新手势的完成进度
*/
[self.interactivePopTransition updateInteractiveTransition:progress];
}
else if (recognizer.state == UIGestureRecognizerStateEnded || recognizer.state == UIGestureRecognizerStateCancelled) {
/**
* 手势结束时如果进度大于一半,那么就完成pop操作,否则重新来过。
*/
if (progress > 0.5) {
[self.interactivePopTransition finishInteractiveTransition];
self.barImageView.alpha = 0;;
}
else {
[self.interactivePopTransition cancelInteractiveTransition];
}
self.interactivePopTransition = nil;
}
}
- (id<UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController
animationControllerForOperation:(UINavigationControllerOperation)operation
fromViewController:(UIViewController *)fromVC
toViewController:(UIViewController *)toVC {
/**
* 方法1中判断如果当前执行的是Pop操作,就返回我们自定义的Pop动画对象。
*/
if (operation == UINavigationControllerOperationPop)
return [[PopAnimation alloc] init];
return nil;
}
- (id<UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController
interactionControllerForAnimationController:(id<UIViewControllerAnimatedTransitioning>)animationController {
/**
* 方法2会传给你当前的动画对象animationController,判断如果是我们自定义的Pop动画对象,那么就返回interactivePopTransition来监控动画完成度。
*/
if ([animationController isKindOfClass:[PopAnimation class]])
return self.interactivePopTransition;
return nil;
}
@end
PopAnimation.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@interface PopAnimation : NSObject <UIViewControllerAnimatedTransitioning>
@end
PopAnimation.m
#import "PopAnimation.h"
@interface PopAnimation ()
@property (nonatomic, span) id <UIViewControllerContextTransitioning> transitionContext;
@end
@implementation PopAnimation
- (NSTimeInterval)transitionDuration:(id <UIViewControllerContextTransitioning>)transitionContext {
//这个方法返回动画执行的时间
return 0.25;
}
/**
* transitionContext你可以看作是一个工具,用来获取一系列动画执行相关的对象,并且通知系统动画是否完成等功能。
*/
- (void)animateTransition:(id <UIViewControllerContextTransitioning>)transitionContext {
/**
* 获取动画来自的那个控制器
*/
UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
/**
* 获取转场到的那个控制器
*/
UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
/**
* 转场动画是两个控制器视图时间的动画,需要一个containerView来作为一个“舞台”,让动画执行。
*/
UIView *containerView = [transitionContext containerView];
[containerView insertSubview:toViewController.view belowSubview:fromViewController.view];
NSTimeInterval duration = [self transitionDuration:transitionContext];
/**
* 执行动画,我们让fromVC的视图移动到屏幕最右侧
*/
[UIView animateWithDuration:duration animations:^{
fromViewController.view.transform = CGAffineTransformMakeTranslation([UIScreen mainScreen].bounds.size.width, 0);
}completion:^(BOOL finished) {
/**
* 当你的动画执行完成,这个方法必须要调用,否则系统会认为你的其余任何操作都在动画执行过程中。
*/
[transitionContext completeTransition:!transitionContext.transitionWasCancelled];
}];
}
- (void)animationDidStop:(CATransition *)anim finished:(BOOL)flag {
[_transitionContext completeTransition:!_transitionContext.transitionWasCancelled];
}
@end
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