Android实现多段颜色进度条效果

多段颜色的进度条实现思路,供大家参考,具体内容如下

这个进度条其实相对简单.

这里可以把需要绘制的简单分为两个部分

1.灰色背景部分

2.多段颜色的进度部分

考虑到实际绘制中,分段部分不太容易根据进度值进行动态绘制.

故把多段颜色部分作为背景进行绘制,实际的灰色部分根据进度值变化,达到多段颜色部分进度变化的效果.

实现步骤

1.自定义View 来绘制进度条

2.定义背景及进度条绘制所需的画笔

private Paint backgroundPaint, progressPaint, linePaint;//背景和进度条画笔

3.定义不同颜色区域的矩阵数组(这里将进度分为多个色块)

4.定义颜色数组,以及所占比例的数组.后面根据比例和颜色进行绘制

private Rect progressRect = new Rect();//进度条;

private Rect backgroundRects[];//背景矩形区域

private float weights[];//每个区域的权重

private int colors[];//颜色

5.定义进度值,监听等杂项.

private float progress = 10, maxProgress = 100;//进度和最大进度

private OnProgressChangeListener listener;

6.在draw方法中进行绘制

7.背景色块的绘制

//绘制背景颜色块

int x = 0, y = getHeight();

int progressX = (int) getWidthForWeight(progress, maxProgress);

for (int i = 0; i < colors.length; i++) {

Rect rect = backgroundRects[i];

backgroundPaint.setColor(colors[i]);

int width = (int) (getWidthForWeight(weights[i], totalWeight));

rect.set(x, 0, x + width, y);

x += width;//计算下一个的开始位置

canvas.drawRect(rect, backgroundPaint);//绘制矩形

}

8.进度条及分割线的绘制

progressRect.set(0, 0, progressX, getHeight());//设置进度条区域

canvas.drawRect(progressRect, progressPaint);//绘制进度条

for (int i = 0, lineX = 0; i < colors.length; i++) {

int width = (int) (getWidthForWeight(weights[i], totalWeight));

//绘制矩形块之间的分割线

lineX = lineX + width;

if (lineX < progressX) {//给已经走过了的区域画上竖线

canvas.drawLine(lineX, 0, lineX, getHeight(), linePaint);

}

}

最后看看实现的效果图

完整代码

package com.wq.widget;

import android.animation.ObjectAnimator;

import android.animation.ValueAnimator;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Rect;

import android.util.AttributeSet;

import android.util.Log;

import android.view.View;

import android.view.animation.LinearInterpolator;

/**

* 多段颜色的进度条

* Created by WQ on 2017/7/11.

*/

public class MultistageProgress extends View {

private Paint backgroundPaint, progressPaint, linePaint;//背景和进度条画笔

private Rect progressRect = new Rect();//进度条;

private Rect backgroundRects[];//背景矩形区域

private float weights[];//每个区域的权重

private int colors[];//颜色

private float totalWeight;//总的权重

public static final int DEF_COLORS[];//默认背景颜色数组

public static final float DEF_WEIGHTS[];//每段对应的权重

private float progress = 10, maxProgress = 100;//进度和最大进度

private OnProgressChangeListener listener;

static {

DEF_COLORS = new int[]{

Color.parseColor("#00B6D0"),

Color.parseColor("#0198AE"),

Color.parseColor("#008396"),

Color.parseColor("#007196"),

Color.parseColor("#005672")

};

DEF_WEIGHTS = new float[]{

138, 35, 230, 230, 57

};

}

public float getProgress() {

return progress;

}

public void setProgress(float progress) {

this.progress = progress;

invalidate();

onProgressChange();

}

private void onProgressChange() {

if (listener != null) {

int position = 0;

int currentWidth = (int) getWidthForWeight(getProgress(), getMaxProgress());

int tmpWidth = 0;

for (int i = 0; i < weights.length; i++) {

tmpWidth += (int) getWidthForWeight(weights[i], totalWeight);

if (tmpWidth >= currentWidth) {

position = i;

break;

}

}

listener.onProgressChange(getProgress(), position);

}

}

public float getMaxProgress() {

return maxProgress;

}

public void setMaxProgress(float maxProgress) {

this.maxProgress = maxProgress;

invalidate();

}

public OnProgressChangeListener getProgressChangeListener() {

return listener;

}

public void setProgressChangeListener(OnProgressChangeListener listener) {

this.listener = listener;

}

public MultistageProgress(Context context) {

super(context);

init();

}

public MultistageProgress(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

public MultistageProgress(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

public MultistageProgress(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

init();

}

public void init() {

backgroundPaint = new Paint();

backgroundPaint.setStyle(Paint.Style.FILL_AND_STROKE);

backgroundPaint.setColor(Color.RED);

progressPaint = new Paint();

progressPaint.setStyle(Paint.Style.FILL_AND_STROKE);

progressPaint.setColor(Color.parseColor("#d9d9d9"));

linePaint = new Paint();

linePaint.setStyle(Paint.Style.FILL_AND_STROKE);

linePaint.setColor(Color.parseColor("#e7eaf0"));

linePaint.setStrokeWidth(2);

setColors(DEF_COLORS, DEF_WEIGHTS);

}

/**

* 设置进度条颜色

*

* @param color

*/

public void setProgressColor(int color) {

progressPaint.setColor(color);

}

/**

* 设置每一段的颜色以及对应的权重

*

* @param colors

* @param weights

*/

public void setColors(int[] colors, float weights[]) {

if (colors == null || weights == null) {

throw new NullPointerException("colors And weights must be not null");

}

if (colors.length != weights.length) {

throw new IllegalArgumentException("colors And weights length must be same");

}

backgroundRects = new Rect[colors.length];

this.colors = colors;

this.weights = weights;

totalWeight = 0;

for (int i = 0; i < weights.length; i++) {

totalWeight += weights[i];

backgroundRects[i] = new Rect();

}

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

if (backgroundRects == null) {

return;

}

if (maxProgress <= 0) {

maxProgress = getWidth();

}

//绘制背景颜色块

int x = 0, y = getHeight();

int progressX = (int) getWidthForWeight(progress, maxProgress);

for (int i = 0; i < colors.length; i++) {

Rect rect = backgroundRects[i];

backgroundPaint.setColor(colors[i]);

int width = (int) (getWidthForWeight(weights[i], totalWeight));

rect.set(x, 0, x + width, y);

x += width;//计算下一个的开始位置

canvas.drawRect(rect, backgroundPaint);//绘制矩形

}

progressRect.set(0, 0, progressX, getHeight());//设置进度条区域

canvas.drawRect(progressRect, progressPaint);//绘制进度条

for (int i = 0, lineX = 0; i < colors.length; i++) {

int width = (int) (getWidthForWeight(weights[i], totalWeight));

//绘制矩形块之间的分割线

lineX = lineX + width;

if (lineX < progressX) {//给已经走过了的区域画上竖线

canvas.drawLine(lineX, 0, lineX, getHeight(), linePaint);

}

}

}

/**

* 根据权重获取对应的宽度

*

* @param weight

* @param totalWeight

* @return

*/

public float getWidthForWeight(float weight, float totalWeight) {

return getWidth() * (weight / totalWeight) + 0.5f;

}

/**

* 根据根据权重在数组中的索引获取对应的位置

*

* @param position

* @return

*/

public float getXForWeightPosition(int position) {

float xPosition = 0;

for (int i = 0; i < position; i++) {

xPosition += getWidthForWeightPosition(i);

}

return xPosition;

}

/**

* 根据根据权重在数组中的索引获取对应的宽度

*

* @param position

* @return

*/

public float getWidthForWeightPosition(int position) {

return getWidth() * (weights[position] / totalWeight) + 0.5f;

}

ObjectAnimator valueAnimator;

public void autoChange(float startProgress, float endProgress, long changeTime) {

if (valueAnimator != null && valueAnimator.isRunning()) return;

setProgress((int) startProgress);

setMaxProgress((int) endProgress);

valueAnimator = ObjectAnimator.ofFloat(this, "progress", startProgress, endProgress);

valueAnimator.setDuration(changeTime);

valueAnimator.setInterpolator(new LinearInterpolator());

valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

float value = (float) animation.getAnimatedValue();

// setProgress((int) value);

Log.d(getClass().getName(), "进度值 " + value);

}

});

valueAnimator.start();

}

public void stopChange() {

if (valueAnimator != null && valueAnimator.isRunning()) valueAnimator.cancel();

}

@Override

protected void onDetachedFromWindow() {

if (valueAnimator != null && valueAnimator.isRunning()) {

valueAnimator.cancel();

}

super.onDetachedFromWindow();

}

public interface OnProgressChangeListener {

/**

* 进度改变时触发

* @param progress 进度

* @param position 所在区间段

*/

void onProgressChange(float progress, int position);

}

}

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