五子棋机器人,简化代码?
我花了几天的时间用vue写了一个五子棋,与机器人对战
但是我感觉里面代码很多重复的部分,想要简化写法,希望大家帮我看看
<template> <div class="mineDlearance">
<div class="game">
<div class="flex">
<h1 class="top">五子棋</h1>
<div v-if="isMachine" class="m-l-10">机器人小福正持黑棋与您作战</div>
</div>
<div class="game-main">
<div v-for="(box, index) in boxs" :key="index" class="flex">
<div
v-for="(item, index2) in box"
:key="index2"
class="item-one"
@click="clickBox(item)"
>
<div
v-if="item.place"
class="circle"
:style="'background:' + (item.place === 1 ? 'white' : '#000')"
></div>
</div>
</div>
</div>
<el-button
class="m-t-10"
type="primary"
v-if="!isMachine"
@click="
init();
isMachine = true;
"
>
人机对战
</el-button>
</div>
<dialog-vue dialogTitle="提示" v-model:visible="visible">
<template v-slot:body>
{{ tip }}
</template>
<template v-slot:footer>
<el-button @click="init">重新开始</el-button>
</template>
</dialog-vue>
</div>
</template>
<script >import { ref } from 'vue'
import dialogVue from '../comm/dialog.vue'
export default {
components: {
dialogVue
},
setup() {
//机器人玩五子棋的思路是
//当用户有三个连在一起时,挡住一边,有四个时,阻挡用户,其他情况机器人自己企图完成五个连线
const isMachine = ref(false)//是否是机器人对战
const score = ref(0)
const row = ref(20)
const col = ref(20)
const visible = ref(false)
const tip = ref('')
const boxs = ref([[{ place: 0, x: 0, y: 0 }]])
const curUser = ref(1)//只可以是1或者2 1表示白 2表示黑
let airPlace = []//记录机器人下棋子的地方
let previousBox = { place: 0, x: 0, y: 0 }
let fourDetial = {}//机器人是否有四个连在一起
function init() {
curUser.value = 1
visible.value = false
airPlace = []
boxs.value = []
previousBox = { place: 0, x: 0, y: 0 }
fourDetial = {}
for (let i = 0; i < row.value; i++) {
boxs.value.push([])
for (let j = 0; j < col.value; j++) {
boxs.value[i].push({ place: 0, x: i, y: j })
}
}
}
function clickBox(box) {
if (box.place === 0 && ((!isMachine.value) || curUser.value === 1)) {
boxs.value[box.x][box.y].place = curUser.value
curUser.value = curUser.value === 1 ? 2 : 1
previousBox = box
validateWin()
if (isMachine.value) {
ariPoint()
validateWin()
}
}
}
//机器人下棋
function ariPoint() {
//机器人四个连在了一起,那应该要放四个旁边
console.log(fourDetial, 'fourDetial')
if (fourDetial && JSON.stringify(fourDetial) !== '{}') {
if (fourDetial.type === 1) {
if (fourDetial.geyi) {
for (let i = fourDetial.x; i > fourDetial.x - fourDetial.times + 1; i--) {
if (boxs.value[i][fourDetial.y].place === 0) {
boxs.value[i][fourDetial.y].place = 2
fourDetial = determineEquare3(4, 2, { x: i, y: fourDetial.y, place: 2 })
airPlace.push((i) * row.value + fourDetial.y)
curUser.value = 1
return
}
}
}
else
if (boxs.value[fourDetial.x + 1]?.[fourDetial.y]?.place === 0) {
boxs.value[fourDetial.x + 1][fourDetial.y].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x + 1, y: fourDetial.y, place: 2 })
airPlace.push((fourDetial.x + 1) * row.value + fourDetial.y)
curUser.value = 1
return
} else if (boxs.value[fourDetial.x - fourDetial.times]?.[fourDetial.y]?.place === 0) {
boxs.value[fourDetial.x - fourDetial.times][fourDetial.y].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x - fourDetial.times, y: fourDetial.y, place: 2 })
airPlace.push((fourDetial.x - fourDetial.times) * row.value + fourDetial.y)
curUser.value = 1
return
}
} else if (fourDetial.type === 2) {
if (fourDetial.geyi) {
for (let j = fourDetial.y; j > fourDetial.y - fourDetial.times + 1; j--) {
if (boxs.value[fourDetial.x][j].place === 0) {
boxs.value[fourDetial.x][j].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x, y: j, place: 2 })
airPlace.push((fourDetial.x) * row.value + j)
curUser.value = 1
return
}
}
}
else if (boxs.value[fourDetial.x]?.[fourDetial.y + 1]?.place === 0) {
boxs.value[fourDetial.x][fourDetial.y + 1].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x, y: fourDetial.y + 1, place: 2 })
airPlace.push((fourDetial.x) * row.value + fourDetial.y + 1)
curUser.value = 1
return
} else if (boxs.value[fourDetial.x]?.[fourDetial.y - fourDetial.times]?.place === 0) {
boxs.value[fourDetial.x][fourDetial.y - fourDetial.times].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x, y: fourDetial.y - fourDetial.times, place: 2 })
airPlace.push((fourDetial.x) * row.value + fourDetial.y - fourDetial.times)
curUser.value = 1
return
}
} else if (fourDetial.type === 3) {
if (fourDetial.geyi) {
let i
for (let j = fourDetial.y - 1; j > fourDetial.y - fourDetial.times + 1; j--) {
i = fourDetial.x - (fourDetial.y - j)
if (boxs.value[i]?.[j]?.place === 0) {
boxs.value[i][j].place = 2
fourDetial = determineEquare3(4, 2, { x: i, y: j, place: 2 })
airPlace.push((i) * row.value + j)
curUser.value = 1
return
}
}
}
else
if (boxs.value[fourDetial.x + 1]?.[fourDetial.y + 1]?.place === 0) {
boxs.value[fourDetial.x + 1][fourDetial.y + 1].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x + 1, y: fourDetial.y + 1, place: 2 })
airPlace.push((fourDetial.x + 1) * row.value + fourDetial.y + 1)
curUser.value = 1
return
} else if (boxs.value[fourDetial.x - fourDetial.times]?.[fourDetial.y - fourDetial.times]?.place === 0) {
boxs.value[fourDetial.x - fourDetial.times][fourDetial.y - fourDetial.times].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x - fourDetial.times, y: fourDetial.y - fourDetial.times, place: 2 })
airPlace.push((fourDetial.x - fourDetial.times) * row.value + fourDetial.y - fourDetial.times)
curUser.value = 1
return
}
} else if (fourDetial.type === 4) {
if (fourDetial.geyi) {
let i
for (let j = fourDetial.y; j < fourDetial.y + fourDetial.times - 1; j++) {
i = fourDetial.x - (j - fourDetial.y)
if (boxs.value[i]?.[j]?.place === 0) {
boxs.value[i][j].place = 2
fourDetial = determineEquare3(4, 2, { x: i, y: j, place: 2 })
airPlace.push((i) * row.value + j)
curUser.value = 1
return
}
}
}
else if (boxs.value[fourDetial.x + 1]?.[fourDetial.y - 1]?.place === 0) {
boxs.value[fourDetial.x + 1][fourDetial.y - 1].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x + 1, y: fourDetial.y - 1, place: 2 })
airPlace.push((fourDetial.x + 1) * row.value + fourDetial.y - 1)
curUser.value = 1
return
} else if (boxs.value[fourDetial.x - fourDetial.times]?.[fourDetial.y + fourDetial.times]?.place === 0) {
boxs.value[fourDetial.x - fourDetial.times][fourDetial.y + fourDetial.times].place = 2
fourDetial = determineEquare3(4, 2, { x: fourDetial.x - fourDetial.times, y: fourDetial.y + fourDetial.times, place: 2 })
airPlace.push((fourDetial.x - fourDetial.times) * row.value + fourDetial.y + fourDetial.times)
curUser.value = 1
return
}
}
}
const temp = determineEquare3()
console.log(temp, 'temp')
if (temp) {
//阻挡用户
if (temp.type === 1) {
if (temp.geyi) {
for (let i = temp.x; i > temp.x - temp.times + 1; i--) {
if (boxs.value[i][temp.y].place === 0) {
boxs.value[i][temp.y].place = 2
fourDetial = determineEquare3(4, 2, { x: i, y: temp.y, place: 2 })
airPlace.push((i) * row.value + temp.y)
}
}
}
else if (boxs.value[temp.x + 1]?.[temp.y]?.place === 0) {
boxs.value[temp.x + 1][temp.y].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x + 1, y: temp.y, place: 2 })
airPlace.push((temp.x + 1) * row.value + temp.y)
} else if (boxs.value[temp.x - temp.times]?.[temp.y]?.place === 0) {
boxs.value[temp.x - temp.times][temp.y].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x - temp.times, y: temp.y, place: 2 })
airPlace.push((temp.x - temp.times) * row.value + temp.y)
}
} else if (temp.type === 2) {
if (temp.geyi) {
for (let j = temp.y; j > temp.y - temp.times + 1; j--) {
if (boxs.value[temp.x][j].place === 0) {
boxs.value[temp.x][j].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x, y: j, place: 2 })
airPlace.push((temp.x) * row.value + j)
}
}
}
else if (boxs.value[temp.x]?.[temp.y + 1]?.place === 0) {
boxs.value[temp.x][temp.y + 1].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x, y: temp.y + 1, place: 2 })
airPlace.push((temp.x) * row.value + temp.y + 1)
} else if (boxs.value[temp.x]?.[temp.y - temp.times]?.place === 0) {
boxs.value[temp.x][temp.y - temp.times].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x, y: temp.y - temp.times, place: 2 })
airPlace.push((temp.x) * row.value + temp.y - temp.times)
}
} else if (temp.type === 3) {
if (temp.geyi) {
let i
for (let j = temp.y - 1; j > temp.y - temp.times + 1; j--) {
i = temp.x - (temp.y - j)
if (boxs.value[i]?.[j]?.place === 0) {
boxs.value[i][j].place = 2
fourDetial = determineEquare3(4, 2, { x: i, y: j, place: 2 })
airPlace.push((i) * row.value + j)
}
}
}
else if (boxs.value[temp.x + 1]?.[temp.y + 1]?.place === 0) {
boxs.value[temp.x + 1][temp.y + 1].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x + 1, y: temp.y + 1, place: 2 })
airPlace.push((temp.x + 1) * row.value + temp.y + 1)
} else if (boxs.value[temp.x - temp.times]?.[temp.y - temp.times]?.place === 0) {
boxs.value[temp.x - temp.times][temp.y - temp.times].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x - temp.times, y: temp.y - temp.times, place: 2 })
airPlace.push((temp.x - temp.times) * row.value + temp.y - temp.times)
}
} else if (temp.type === 4) {
if (temp.geyi) {
let i
for (let j = temp.y; j < temp.y + temp.times - 1; j++) {
i = temp.x - (j - temp.y)
if (boxs.value[i]?.[j]?.place === 0) {
boxs.value[i][j].place = 2
fourDetial = determineEquare3(4, 2, { x: i, y: j, place: 2 })
airPlace.push((i) * row.value + j)
}
}
}
else if (boxs.value[temp.x + 1]?.[temp.y - 1]?.place === 0) {
boxs.value[temp.x + 1][temp.y - 1].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x + 1, y: temp.y - 1, place: 2 })
airPlace.push((temp.x + 1) * row.value + temp.y - 1)
} else if (boxs.value[temp.x - temp.times]?.[temp.y + temp.times]?.place === 0) {
boxs.value[temp.x - temp.times][temp.y + temp.times].place = 2
fourDetial = determineEquare3(4, 2, { x: temp.x - temp.times, y: temp.y + temp.times, place: 2 })
airPlace.push((temp.x - temp.times) * row.value + temp.y + temp.times)
}
}
} else {
//企图完成五个连线
airFiveLine()
}
curUser.value = 1
}
//机器人企图连成五个的思路 如果有四个,放在四个旁边连成五个赢得比赛 如果有三个,放在三个旁边 如果有两个,放在两个旁边 如果有1个放在1个旁边 如果都没有,随机放一个地方 旁边是指横竖斜
function airFiveLine() {
if (airPlace.length === 0) {
//机器人从来没有下过棋的时候放中间
// if (boxs.value[Math.floor(row.value / 2)][Math.floor(col.value / 2)].place === 0) {
// boxs.value[Math.floor(row.value / 2)][Math.floor(col.value / 2)].place = 2
// airPlace.push(Math.floor(row.value / 2) * row.value + Math.floor(col.value / 2))
// } else {
// boxs.value[Math.floor(row.value / 2)][Math.floor(col.value / 2) - 1].place = 2
// airPlace.push(Math.floor(row.value / 2) * row.value + Math.floor(col.value / 2) - 1)
// }
//机器人从来没有下过棋的时候放白棋旁边
if (previousBox.x - 1 > 0) {
boxs.value[previousBox.x - 1][previousBox.y].place = 2
airPlace.push((previousBox.x - 1) * row.value + previousBox.y)
} else {
boxs.value[previousBox.x + 1][previousBox.y].place = 2
airPlace.push((previousBox.x + 1) * row.value + previousBox.y)
}
} else {
let time = [{ time: 0, pre: -1, geyi: false }, { time: 0, pre: -1, geyi: false }, { time: 0, pre: -1, geyi: false }, { time: 0, pre: -1, geyi: false }]
airPlace.some((item, index, arr) => {
let itemi = Math.floor(item / row.value)
let itemj = item % row.value
if (time[0].time < 4) {
if (time[0].pre === -1 || arr[time[0].pre] === item - 1 || (arr[time[0].pre] === item - 2 && !time[0].geyi)) {
if (arr[time[0].pre] === item - 2) {
if (boxs.value[Math.floor((item - 1) / row.value)][(item - 1) % row.value].place === 0) {
time[0].geyi = true
} else {
return false
}
}
time[0].time++
time[0].pre = index
if (time[0].time >= 4) {
if ((boxs.value[itemi][itemj + 1]?.place === 0 && boxs.value[itemi][itemj + 1]) || (boxs.value[itemi][itemj - time[0].times]?.place === 0 && boxs.value[itemi][itemj - time[0].time]))
return true
else {
//虽然有四个横着,但是这四个横着两边都被挡住了,所以重新再来
time[0] = { time: 0, pre: -1, geyi: false }
}
}
}
}
if (time[1].pre === -1 || arr[time[1].pre] === item - 1 || (arr[time[1].pre] === item - 2 && !time[1].geyi)) {
if (arr[time[1].pre] === item - 2) {
if (boxs.value[Math.floor((item - 1) / row.value)][(item - 1) % row.value].place === 0) {
time[0].geyi = true
} else {
return false
}
}
if ((arr[time[1].pre] === item - 1 || arr[time[1].pre] === item - 2) && time[1].time === 0) {
time[1].time = 0
time[1].geyi = false
} else
time[1].time++
if (time[1].time > 3) {
time[1].time = 0
}
time[1].pre = index
}
if (time[2].pre === -1 || arr[time[2].pre] === item - 1 || (arr[time[2].pre] === item - 2 && !time[2].geyi)) {
if (arr[time[2].pre] === item - 2) {
if (boxs.value[Math.floor((item - 1) / row.value)][(item - 1) % row.value].place === 0) {
time[0].geyi = true
} else {
return false
}
}
if ((arr[time[2].pre] === item - 1 || arr[time[2].pre] === item - 1) && time[2].time === 0) {
time[2].time = 0
time[2].geyi = false
} else
time[2].time++
if (time[2].time > 2) {
time[2].time = 0
}
time[2].pre = index
}
if (time[3].pre === -1 || arr[time[3].pre] === item - 1 || (arr[time[3].pre] === item - 2 && !time[3].geyi)) {
if (arr[time[3].pre] === item - 2) {
if (boxs.value[Math.floor((item - 1) / row.value)][(item - 1) % row.value].place === 0) {
time[0].geyi = true
} else {
return false
}
}
if ((arr[time[3].pre] === item - 1 || arr[time[3].pre] === item - 1) && time[3].time === 0) {
time[3].time = 0
time[3].geyi = false
} else
time[3].time++
if (time[3].time > 1) {
time[3].time = 0
}
time[3].pre = index
}
})
time = time.sort((a, b) => b.time - a.time)
let placeHas = time.some(item => {
if (item.time > 0 && item.pre > -1) {
const i = Math.floor(airPlace[item.pre] / row.value)
const j = Math.floor(airPlace[item.pre] % row.value)
if (boxs.value[i][j + 1]?.place === 0) {
boxs.value[i][j + 1].place = 2
airPlace.push(i * row.value + j + 1)
fourDetial = determineEquare3(4, 2, { x: i, y: j + 1, place: 2 })
return true
}
if (boxs.value[i][j - item.time]?.place === 0) {
boxs.value[i][j - item.time].place = 2
airPlace.push(i * row.value + j - item.time)
fourDetial = determineEquare3(4, 2, { x: i, y: j - item.time, place: 2 })
return true
}
}
})
if (placeHas) {
airPlace = airPlace.sort((a, b) => a - b)
return
}
time = [{ time: 0, pre: -1, index: -1 }, { time: 0, pre: -1, index: -1 }, { time: 0, pre: -1, index: -1 }, { time: 0, pre: -1, index: -1 }]
airPlace.some((item, index) => {
let itemi = Math.floor(item / row.value)
let itemj = item % row.value
if (time[0].time < 4) {
if (time[0].pre === -1 || time[0].pre === item - row.value) {
time[0].time++
time[0].pre = item
time[0].index = index
if (time[0].time >= 4) {
if ((boxs.value[itemi + 1][itemj]?.place === 0 && boxs.value[itemi + 1][itemj]) || (boxs.value[itemi - time[0].time][itemj]?.place === 0 && boxs.value[itemi - time[0].time][itemj]))
return true
else {
//虽然有四个竖着,但是这四个竖着两边都被挡住了,所以重新再来
time[0] = { time: 0, pre: -1 }
}
}
}
}
if (time[1].pre === -1 || time[1].pre === item - row.value) {
if (time[1].pre === item - row.value && time[1].time === 0) {
time[1].time = 0
} else
time[1].time++
if (time[1].time > 3) {
time[1].time = 0
}
time[1].pre = item
time[1].index = index
}
if (time[2].pre === -1 || time[2].pre === item - row.value) {
if (time[2].pre === item - row.value && time[2].time === 0) {
time[2].time = 0
} else
time[2].time++
if (time[2].time > 2) {
time[2].time = 0
}
time[2].pre = item
time[2].index = index
}
if (time[3].pre === -1 || time[3].pre === item - row.value) {
if (time[3].pre === item - row.value && time[3].time === 0) {
time[3].time = 0
} else
time[3].time++
if (time[3].time > 1) {
time[3].time = 0
}
time[3].pre = item
time[3].index = index
}
})
time = time.sort((a, b) => b.time - a.time)
placeHas = time.some(item => {
if (item.time > 0 && item.pre > -1) {
const i = Math.floor(item.pre / row.value)
const j = Math.floor(item.pre % row.value)
if (boxs.value[i + 1]?.[j]?.place === 0) {
boxs.value[i + 1][j].place = 2
airPlace.push((i + 1) * row.value + j)
fourDetial = determineEquare3(4, 2, { x: i + 1, y: j, place: 2 })
return true
}
if (boxs.value[i - item.time]?.[j]?.place === 0) {
boxs.value[i - item.time][j].place = 2
airPlace.push((i - item.time) * row.value + j)
fourDetial = determineEquare3(4, 2, { x: i - item.time, y: j, place: 2 })
return true
}
}
})
if (placeHas) {
airPlace = airPlace.sort((a, b) => a - b)
return
}
}
}
//判断用户是否有横竖斜大于等于3个棋子的情况,只需要查看用户上一个棋子落下后是否造成这样的情况就行
function determineEquare3(maxTime = 3, userPlace = 1, box = previousBox) {
let times = 0
let preP = -1
let geyi = false
let tempArr = []
//竖
for (let i = (box.x - 5 >= 0 ? box.x - 5 : 0); i < (box.x + 6 < col.value ? box.x + 6 : col.value); i++) {
console.log(times, preP, geyi, tempArr[0], i, box, 'times,preP,geyi,tempArr[0],i,box,竖')
if (boxs.value[i][box.y].place === userPlace) {
if (preP === -1 || preP === i - 1 || (preP === i - 2 && !geyi)) {
if (preP === i - 2) {
if (boxs.value[i - 1][box.y].place === 0) {
geyi = true
times++
} else {
continue
}
}
times++
} else {
times = 1
geyi = false
}
preP = i
if (times >= maxTime) {
if (times === 3 && geyi) {
continue
}
if (boxs.value[i + 1]?.[box.y].place !== 0 && boxs.value[i + 1]?.[box.y].place !== userPlace && boxs.value[i - times]?.[box.y].place !== 0) {
break
} else {
tempArr[0] = tempArr[0]?.times > times ? tempArr[0] : { x: i, y: box.y, type: 1, times, geyi }
if (boxs.value[i + 1]?.[box.y].place !== 0 || boxs.value[i - times]?.[box.y].place !== 0) {
tempArr[0].priority = 2
} else {
tempArr[0].priority = 1
}
}
}
}
}
times = 0
preP = -1
geyi = false
//横
for (let j = (box.y - 5 >= 0 ? box.y - 5 : 0); j < (box.y + 6 < col.value ? box.y + 6 : col.value); j++) {
console.log(times, preP, geyi, tempArr[0], j, box, 'times,preP,geyi,tempArr[0],j,box,横')
if (boxs.value[box.x][j].place === userPlace) {
if (preP === -1 || preP === j - 1 || (preP === j - 2 && !geyi)) {
if (preP === j - 2) {
if (boxs.value[box.x][j - 1]?.place === 0) {
geyi = true
times++
} else {
continue
}
}
times++
} else {
times = 1
geyi = false
}
preP = j
if (times >= maxTime) {
if (times === 3 && geyi) {
continue
}
if (boxs.value[box.x]?.[j + 1]?.place !== 0 && boxs.value[box.x]?.[j + 1].place !== userPlace && boxs.value[box.x]?.[j - times]?.place !== 0) {
break
} else {
tempArr[1] = tempArr[1]?.times > times ? tempArr[1] : { x: box.x, y: j, type: 2, times, geyi }
if (boxs.value[box.x]?.[j + 1]?.place !== 0 || boxs.value[box.x]?.[j - times]?.place !== 0) {
tempArr[1].priority = 2
} else {
tempArr[1].priority = 1
}
}
}
}
}
times = 0
preP = -1
geyi = false
//左斜
let i
let j
if (box.x - 5 >= 0 && box.y - 5 >= 0) {
i = box.x - 5
j = box.y - 5
} else if (box.x - 5 >= 0 && box.y - 5 < 0) {
j = 0
i = box.x - (box.y - j)
} else if (box.x - 5 < 0 && box.y - 5 >= 0) {
i = 0
j = box.y - (box.x - i)
} else {
if (box.x > box.y) {
j = 0
i = box.x - (box.y - j)
} else {
i = 0
j = box.y - (box.x - i)
}
}
for (j; j < (box.y + 6 < col.value ? box.y + 6 : col.value); j++) {
console.log(times, preP, geyi, tempArr[0], i, j, box, 'times,preP,geyi,tempArr[0],i,j,box,左斜')
if (boxs.value[i]?.[j]?.place === userPlace) {
if (preP === -1 || preP === j - 1 || (preP === j - 2 && !geyi)) {
if (preP === j - 2) {
if (boxs.value[i - 1][j - 1]?.place === 0) {
geyi = true
times++
} else {
continue
}
}
times++
} else {
times = 1
geyi = false
}
preP = j
if (times >= maxTime) {
if (times === 3 && geyi) {
i++
continue
}
if (boxs.value[i + 1]?.[j + 1]?.place !== 0 && boxs.value[i + 1]?.[j + 1].place !== userPlace && boxs.value[i - times]?.[j - times]?.place !== 0) {
break
} else {
tempArr[2] = tempArr[2]?.times > times ? tempArr[2] : { x: i, y: j, type: 3, times, geyi }
if (boxs.value[i + 1]?.[j + 1]?.place !== 0 || boxs.value[i - times]?.[j - times]?.place !== 0) {
tempArr[2].priority = 2
} else {
tempArr[2].priority = 1
}
}
}
}
i++
}
//右斜
if (box.x - 5 >= 0 && box.y + 5 < row.value) {
i = box.x - 5
j = box.y + 5
} else if (box.x - 5 >= 0 && box.y + 5 >= row.value) {
j = row.value - 1
i = box.x - (row.value - 1 - box.y)
} else if (box.x - 5 < 0 && box.y + 5 < row.value) {
i = 0
j = box.y + (box.x - i)
} else {
if (box.x > row.value - 1 - box.y) {
j = row.value - 1
i = box.x - (row.value - 1 - box.y)
} else {
i = 0
j = box.y + (box.x - i)
}
}
preP = -1
times = 0
geyi = false
for (j; j > (box.y - 5 >= 0 ? box.y - 5 : 0); j--) {
console.log(times, preP, geyi, tempArr[0], i, j, box, 'times,preP,geyi,tempArr[0],i,j,box,右斜')
if (boxs.value[i]?.[j]?.place === userPlace) {
if (preP === -1 || preP === j + 1 || (preP === j + 2 && !geyi)) {
if (preP === j + 2) {
if (boxs.value[i - 1][j + 1]?.place === 0) {
geyi = true
times++
} else {
continue
}
}
times++
} else {
times = 1
geyi = false
}
preP = j
if (times >= maxTime) {
if (times === 3 && geyi) {
i++
continue
}
if (boxs.value[i + 1]?.[j - 1]?.place !== 0 && boxs.value[box.x]?.[j - 1].place !== userPlace && boxs.value[i - times]?.[j + times]?.place !== 0) {
break
} else {
tempArr[3] = tempArr[3]?.times > times ? tempArr[3] : { x: i, y: j, type: 4, times, geyi }
if (boxs.value[i + 1]?.[j - 1]?.place !== 0 || boxs.value[i - times]?.[j + times]?.place !== 0) {
tempArr[3].priority = 2
} else {
tempArr[3].priority = 1
}
}
}
}
i++
}
console.log(tempArr, 'temp')
tempArr = tempArr.sort((a, b) => b.times - a.times)
if (tempArr[0]?.times >= 3) {
if (tempArr[0].priority === 2) {
let temp = null
tempArr.map((item, index, arr) => {
if (item?.times >= arr[0].times) {
if (item.priority === 1) {
temp = item
}
}
})
if (temp) {
return temp
}
//挡住一边的三个没有必要去阻挡
if (tempArr[0]?.times === 3) {
return false
}
}
return tempArr[0]
}
return false
}
//验证是否赢了
function validateWin() {
if(visible.value) return
for (let i = 0; i < row.value; i++) {
for (let j = 0; j < col.value; j++) {
const place = boxs.value[i][j].place
if (place) {
if (boxs.value[i][j + 1]?.place === place) {
if (boxs.value[i][j + 2]?.place === place) {
if (boxs.value[i][j + 3]?.place === place) {
if (boxs.value[i][j + 4]?.place === place) {
// 横着五个,赢了
tip.value = (place === 1 ? '白' : '黑') + '棋子赢了'
visible.value = true
i = row.value
j = col.value
break
}
}
}
}
if (boxs.value[i + 1]?.[j].place === place) {
if (boxs.value[i + 2]?.[j].place === place) {
if (boxs.value[i + 3]?.[j].place === place) {
if (boxs.value[i + 4]?.[j].place === place) {
// 竖着五个赢了
tip.value = (place === 1 ? '白' : '黑') + '棋子赢了'
visible.value = true
i = row.value
j = col.value
break
}
}
}
}
if (boxs.value[i + 1]?.[j - 1]?.place === place) {
if (boxs.value[i + 2]?.[j - 2]?.place === place) {
if (boxs.value[i + 3]?.[j - 3]?.place === place) {
if (boxs.value[i + 4]?.[j - 4]?.place === place) {
// 左斜着的五个赢了
tip.value = (place === 1 ? '白' : '黑') + '棋子赢了'
visible.value = true
i = row.value
j = col.value
break
}
}
}
}
if (boxs.value[i + 1]?.[j + 1]?.place === place) {
if (boxs.value[i + 2]?.[j + 2]?.place === place) {
if (boxs.value[i + 3]?.[j + 3]?.place === place) {
if (boxs.value[i + 4]?.[j + 4]?.place === place) {
// 右斜着的五个赢了
tip.value = (place === 1 ? '白' : '黑') + '棋子赢了'
visible.value = true
i = row.value
j = col.value
break
}
}
}
}
}
}
}
}
init()
return {
score,
boxs,
init,
clickBox,
visible,
tip,
isMachine
}
}
}
</script>
<style lang="scss" scoped>.mineDlearance {
display: flex;
justify-content: center;
width: 100%;
height: 100%;
// align-items: center;
.game {
// background: #ccc;
padding: 10px;
height: 850px;
.top {
display: flex;
justify-content: space-between;
}
.game-main {
margin-top: 10px;
.item-one {
width: 40px;
height: 40px;
border: 1px solid #000;
box-sizing: border-box;
background: goldenrod;
cursor: pointer;
.circle {
width: 100%;
height: 100%;
border-radius: 100%;
}
}
}
}
}
</style>
回答:
把你这个大的方法中重复的部分都拆分成小的方法,示例如下:
function airPoint() { const directions = [
[0, 1], [1, 0], [1, 1], [1, -1] // 四个方向:水平、垂直、两个对角线
];
// 封装一个函数用于放置棋子
function placePiece(x, y) {
boxs.value[x][y].place = 2;
fourDetial = determineEquare3(4, 2, { x, y, place: 2 });
airPlace.push(x * row.value + y);
}
// 封装一个函数来检查是否有可放置棋子的位置
function checkAndPlace(x, y) {
if (boxs.value[x]?.[y]?.place === 0) {
placePiece(x, y);
curUser.value = 1;
return true;
}
return false;
}
// 检查是否有四个连在一起的情况
if (!isEmptyObject(fourDetial)) {
const { type, geyi, x, y, times } = fourDetial;
if (geyi) {
for (let i = x; i > x - times + 1; i--) {
if (checkAndPlace(i, y)) {
return;
}
}
} else {
for (const [dx, dy] of directions) {
const newX = x + dx * times;
const newY = y + dy * times;
if (checkAndPlace(newX, newY)) {
return;
}
}
}
}
// 检查是否有阻挡用户的情况
const temp = determineEquare3();
if (temp) {
const { type, geyi, x, y, times } = temp;
if (geyi) {
for (let i = x; i > x - times + 1; i--) {
if (checkAndPlace(i, y)) {
return;
}
}
} else {
for (const [dx, dy] of directions) {
const newX = x + dx * times;
const newY = y + dy * times;
if (checkAndPlace(newX, newY)) {
return;
}
}
}
} else {
// 企图完成五个连线
airFiveLine();
}
curUser.value = 1;
}
以上是 五子棋机器人,简化代码? 的全部内容, 来源链接: utcz.com/p/934955.html