C++基于socket UDP网络编程实现简单聊天室功能

本文实例为大家分享了C++基于socket UDP实现简单聊天室功能的具体代码,供大家参考,具体内容如下

0.通信步骤流程图

(左:服务器;右:客户端;)

1.服务器代码

1.1服务器类头文件(CServer_UDP.h)

#pragma once

#include <winsock2.h>

class CServer_UDP

{

public:

CServer_UDP();

void SendMsg(const char sendBuf[]);

void RecMsg();

~CServer_UDP();

private:

SOCKET m_sServer;

struct sockaddr_in m_SocAddrClient; //建立连接时,用于保存客户端信息

bool m_terminal;

};

1.2服务器类源文件(CServer_UDP.cpp)

#define _WINSOCK_DEPRECATED_NO_WARNINGS

#include "CServer_UDP.h"

#include <iostream>

#pragma comment(lib, "ws2_32.lib")

CServer_UDP::CServer_UDP():m_terminal(false)

{

//必须进行如下初始化, 否则socket()会返回10093错误

//初始化WSA

WORD sockVersion = MAKEWORD(2, 2);

WSADATA wsaData;

if (WSAStartup(sockVersion, &wsaData) != 0) //通过一个进程初始化ws2_32.dll

{

std::cout << "Initialize WSA failed" << std::endl;

return;

}

//初始化UDDP套接字

m_sServer = socket(AF_INET, SOCK_DGRAM, 0);

struct sockaddr_in m_SocAddrserver;

m_SocAddrserver.sin_addr.S_un.S_addr = 0;//htonl(INADDR_ANY);

m_SocAddrserver.sin_family = AF_INET;

m_SocAddrserver.sin_port = htons(8090);

int ret = bind(m_sServer, (sockaddr*)&m_SocAddrserver, sizeof(m_SocAddrserver));

if (ret == -1)

{

std::cout << "bind failed!" << std::endl;

WSACleanup();

}

else

{

//此处必须赋初值,不然会导致服务器端无法正常发送

int len_Client = sizeof(sockaddr);

char recBuf[1025];

int len = recvfrom(m_sServer, recBuf, 1024, 0, (sockaddr*)&m_SocAddrClient, &len_Client);

if (len > 0)

{

recBuf[len] = '\0';

std::cout << "Client say:" << recBuf << std::endl;

}

}

}

void CServer_UDP::SendMsg(const char sendBuf[])

{

int ret = sendto(m_sServer, sendBuf, strlen(sendBuf), 0, (sockaddr*)&m_SocAddrClient, sizeof(m_SocAddrClient));

if (ret == -1)

{

std::cout << "send failed" << std::endl;

std::cout << GetLastError()<< std::endl;

}

}

void CServer_UDP::RecMsg()

{

char recBuf[1025];

while (!m_terminal)

{

//std::cout << "Begin rec...(server)" << std::endl;

int len = recvfrom(m_sServer, recBuf, 1024, 0, 0, 0);

if (len > 0)

{

recBuf[len] = '\0';

std::cout << "Client say:" << recBuf << std::endl;

}

}

}

CServer_UDP::~CServer_UDP()

{

closesocket(m_sServer);

WSACleanup();

}

1.3服务器主函数

#include <iostream>

#include <thread>

#include <string>

#include "CServer_UDP.h"

using namespace std;

int main()

{

CServer_UDP server_UDP;

thread recProc(&CServer_UDP::RecMsg, &server_UDP);

while (1)

{

//cout << "Pleaes input content:" << endl;

string content;

cin >> content;

server_UDP.SendMsg(content.c_str());

}

recProc.join();

cout << "I love china!" << endl;

system("pause");

return 0;

}

2.客户端代码

2.1客户端类头文件(CClient.h)

#pragma once

#include <winsock2.h>

class CClient

{

public:

CClient();

void RecMsg();

void SendMsg(const char sendBuf[]);

~CClient();

private:

SOCKET m_sockClient;

sockaddr_in m_TargetServer;

};

2.2客户端类源文件(CClient.cpp)

#define _WINSOCK_DEPRECATED_NO_WARNINGS

#include "CClient.h"

#include <iostream>

#pragma comment(lib, "ws2_32.lib")

CClient::CClient()

{

//必须进行如下初始化, 否则socket()会返回10093错误

//初始化WSA

WORD sockVersion = MAKEWORD(2, 2);

WSADATA wsaData;

if (WSAStartup(sockVersion, &wsaData) != 0) //通过一个进程初始化ws2_32.dll

{

std::cout << "Initialize WSA failed" << std::endl;

return;

}

m_sockClient = socket(AF_INET, SOCK_DGRAM, 0);

m_TargetServer.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");

m_TargetServer.sin_family = AF_INET;

m_TargetServer.sin_port = htons(8090);

if (m_sockClient == -1)

{

std::cout << "Create socket failed!" << std::endl;

WSACleanup();

}

else

{

//发送信息与服务器建立连接(必须加)

sendto(m_sockClient, "hello server", strlen("hello server"), 0, (sockaddr*)&m_TargetServer, sizeof(m_TargetServer));

}

}

void CClient::SendMsg(const char sendBuf[])

{

sendto(m_sockClient, sendBuf, strlen(sendBuf), 0, (sockaddr*)&m_TargetServer, sizeof(m_TargetServer));

}

void CClient::RecMsg()

{

char recBuf[1025];

while (1)

{

//std::cout << "Begin rec...(client)" << std::endl;

int len = recvfrom(m_sockClient, recBuf, 1024, 0, 0, 0);

if (len > 0)

{

recBuf[len] = '\0';

std::cout << "Server say: " << recBuf << std::endl;

}

}

}

CClient::~CClient()

{

closesocket(m_sockClient);

WSACleanup();

}

2.3客户端主函数

#include <iostream>

#include <string>

#include <thread>

#include "CClient.h"

using namespace std;

int main()

{

CClient client_UDP;

thread RecProc(&CClient::RecMsg, &client_UDP);

while (1)

{

//cout << "Please input content:" << endl;

string content;

cin >> content;

client_UDP.SendMsg(content.c_str());

}

RecProc.join();

cout << "I love china!" << endl;

system("pause");

return 0;

}

3.效果图(win7+VS2017)

3.1服务端

3.2客户端

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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