C语言实现简易的三子棋游戏
本文实例为大家分享了C语言实现三子棋游戏的具体代码,供大家参考,具体内容如下
1.游戏介绍
三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。
2.游戏效果
3.源代码
(1)头文件命名为为game.h
主要是整个程序中函数的声明
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3 //行
#define COL 3 //列
void BoardInit(char board[ROW][COL], int row, int col);
//棋盘展示
void BoardShow(char board[ROW][COL], int row, int col);
//人下一个位置用M表示,电脑下一个位置用C表示
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//如果人赢返回M 电脑赢返回C 平局返回Q
char IsWin(char board[ROW][COL], int row, int col);
char IsFull(char board[ROW][COL], int row, int col);
(2)游戏文件命名为game.c
主要是三子棋游戏的实现
#include"game.h"
#include<stdlib.h>
//棋盘初始化
void BoardInit(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//棋盘展示
void BoardShow(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
printf("-------------------\n");
printf("| | | |\n");
printf("| | | |\n");
for (int j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
}
printf("\n");
}
printf("-------------------\n");
}
//玩家下子
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x, y;
while (1)
{
printf("请输入你要下的坐标:>");
scanf_s("%d %d", &x, &y);
//对玩家落子坐标判断
if (x > row || y > col || x < 0 || y < 0)
{
printf("非法输入请重新输入\n");
continue;
}
else if (board[x][y] != ' ')
{
printf("此位置已落子,请重新输入!\n");
continue;
}
//满足落子要求返回M
else
{
board[x][y] = 'M';
return 'M';
break;
}
}
}
//电脑下子
void ComputerMove(char board[ROW][COL], int row, int col)
{
srand(time(NULL));
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
//满足落子要求返回C
if (board[x][y] != " ")
{
board[x][y] = 'C';
return 'C';
break;
}
}
}
//判断棋盘是否被下满
char IsFull(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 'Q'; //满了
}
//输赢判断
char IsWin(char board[ROW][COL], int row, int col)
{
//横行三个连子赢
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2])
{
if (board[i][0] == 'M')
{
return 'M';
}
else if (board[i][0] == 'C')
{
return 'C';
}
}
}
//竖行三个个连子赢
for (int i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i])
{
if (board[0][i] == 'M')
{
return 'M';
}
else if (board[0][i] == 'C')
{
return 'C';
}
}
}
// 斜向"\"这样三个连子赢
if (board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
if (board[1][1] == 'M')
{
return 'M';
}
else if (board[1][1] == 'C')
{
return 'C';
}
}
// 斜向"/"这样三个连子赢
if (board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
if (board[1][1] == 'M')
{
return 'M';
}
else if (board[1][1] == 'C')
{
return 'C';
}
}
//判断平局,即棋盘下满为平局
if ((IsFull(board, ROW, COL)) == 1)
{
return 'Q';
}
return 1;
}
(3)测试文件命名为test.c
主要实现程序的测试
#include<stdio.h>
#include "game.h"
#include<stdlib.h>
// 目录
void meun()
{
printf("********************************\n");
printf("************1.三子棋************\n");
printf("************2.五子棋************\n");
printf("************0.退出**************\n");
printf("********************************\n");
}
//三子棋
void ThressChess()
{
char board[ROW][COL];
BoardInit(board, ROW, COL);
BoardShow(board, ROW, COL);
char ret = IsWin(board, ROW, COL);
while (1)
{
//对玩家下的做判断
printf("玩家出手\n");
PlayerMove(board, ROW, COL);
BoardShow(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret == 'C')
{
printf("电脑赢了\n");
break;
}
else if (ret == 'M')
{
printf("恭喜你赢了!\n");
break;
}
else if (ret == 'Q')
{
printf("平局\n");
break;
}
//对电脑下的做判断
ComputerMove(board, ROW, COL);
BoardShow(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret == 'M')
{
printf("恭喜你赢了!\n");
break;
}
else if (ret == 'C')
{
printf("电脑赢了\n");
break;
}
else if (ret == '1')
{
printf("平局\n");
break;
}
else
{
printf("继续\n");
}
}
}
int main()
{
int input;
srand(time(NULL));
do
{
meun();
printf("请选择:");
scanf_s("%d", &input);
switch (input)
{
case 1:
ThressChess();
break;
case 2:
printf("正在研发,敬请期待!\n");
break;
case 0:
printf("按任意键退出\n");
break;
default:
printf("非法输入,请重新输入\n");
break;
}
} while (input);
return 0;
}
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