C++实现雷霆战机可视化小游戏
用C++和easyx实现简单的雷霆战机小游戏
之前在网上看了许多关于c++或者是其他语言实现雷霆战机的帖子,大多不完整,或者是要付费才能阅读,现将源码展示如下,仅作学习交流之用。
基本原理
基本思路
代码如下
注意:运行代码所需环境为c++11或更高,代码中所涉及的图片、背景音乐等素材均需自行搜集并修改代码中的文件路径。
代码如有任何问题请在评论区指正,谢谢!
觉得帮到您了的话,可以考虑一下打赏博主呦,您的支持是我创作的最大动力!!!
/*seeting.h*/
#pragma once
void set_textstyle(LOGFONT& f, int high, int wei); //设置输出文字形式
void load_be_bk(); //加载初始背景
void help(); //帮助界面
void decorete(int x); //初始界面装饰
void home(int i); //初始界面
bool exit(); //退出游戏
/*seeting.cpp*/
#include <graphics.h>
#include <conio.h>
#include <ctime>
#include <string.h>
#include "setting.h"
IMAGE be_bk01, be_bk02;
static int i = 0; //装饰时计数
void set_textstyle(LOGFONT& f, int high, int wei)
{
gettextstyle(&f); // 获取当前字体设置
f.lfHeight = high; // 设置字体高度为 48
f.lfWeight = wei;
_tcscpy_s(f.lfFaceName, _T("宋体")); // 设置字体
f.lfQuality = ANTIALIASED_QUALITY; // 设置输出效果为抗锯齿
}
void decorate(int x) //装饰
{
if ((x/10) % 2 == 0)
{
setlinecolor(RGB(255, 250, 250));
line(202, 662, 71, 549); line(1157, 403, 1117, 259);
setlinecolor(RGB(0, 238, 0));
line(1004, 413, 1157, 403); line(1188, 504, 1020, 534); line(228, 388, 202, 131);
setlinecolor(RGB(255, 69, 0));
line(202, 131, 404, 261); line(471, 493, 228, 388); line(1020, 534, 1307, 563);
setlinecolor(RGB(0, 245, 255));
line(1303, 291, 1034, 332); line(66, 373, 437, 600);
setlinecolor(RGB(191, 62, 255));
line(1178, 666, 1287, 616); line(404, 261, 202, 131);
}
else
{
setlinecolor(RGB(255, 218, 185));
line(1501, 155, 23, 213); line(437, 600, 471, 493); line(1287, 616, 1034, 644);
setlinecolor(RGB(84, 255, 159));
line(348, 315, 103, 263); line(269, 606, 39, 697); line(1094, 462, 1004, 413);
setlinecolor(RGB(30, 144, 255));
line(71, 549, 269, 606); line(103, 263, 66, 373); line(1307, 563, 1303, 291);
setlinecolor(RGB(255, 255, 0));
line(1034, 640, 1188, 504); line(1034, 332, 985, 254); line(39, 697, 348, 315);
setlinecolor(RGB(255, 0, 255));
line(1117, 259, 942, 593); line(942, 593, 1178, 666); line(985, 254, 1292, 105);
}
setlinecolor(RGB(255, 255, 255));
}
void load_be_bk() //加载帮助界面背景
{
loadimage(&be_bk01, L"image\\be_bk01.jpg", 1360, 760);
putimage(0, 0, &be_bk01);
}
void help() //帮助界面
{
while (1)
{
BeginBatchDraw();
load_be_bk();
decorate(i);
roundrect(526, 126, 834, 634, 30, 30);
roundrect(528, 128, 832, 632, 30, 30);
roundrect(530, 130, 830, 630, 30, 30);
LOGFONT f;
set_textstyle(f, 30, 5);
settextstyle(&f); // 设置字体样式
outtextxy(595, 170, _T("游 戏 须 知"));
line(550, 220, 810, 220);
set_textstyle(f, 20, 3);
settextstyle(&f);
outtextxy(555, 240, _T("① 按下 w a s d 移动飞机。"));
outtextxy(555, 280, _T("② 按下 空格 发射子弹。"));
outtextxy(555, 320, _T("③ 游戏中按 ESC 暂停。"));
outtextxy(555, 360, _T("④ 每撞机一次,生命值减少20,"));
outtextxy(555, 400, _T(" 通过本关,生命值恢复。"));
set_textstyle(f, 15, 2);
settextstyle(&f);
outtextxy(625, 525, _T("按任意键返回"));
line(550, 550, 810, 550);
outtextxy(605, 570, _T("制作不易,请勿抄袭"));
outtextxy(605, 600, _T(" ——木笔制作"));
i++;
EndBatchDraw();
Sleep(10);
if (_kbhit())
{
_getch(); break;
}
}
}
void home(int i) //初始界面
{
BeginBatchDraw();
loadimage(&be_bk02, L"image\\be_bk02.jpg", 1360, 760);
putimage(0, 0, &be_bk02);
int m = 465, n = 515; //输出框上下边界
for (int t = 0; t < 4; t++)
{
for (int j = 0; j < 4; j++)
{
roundrect(1110 + j, m + j, 1300 - j, n - j, 30, 30);
}
m += 65;
n += 65;
}
switch (i)
{
case 1:
for (int j = 0; j < 30; j++)
{
setlinecolor(RGB(0+j*5, 255 - j * 4, 217 - j * 5));
line(1120, 475 + j, 1290, 475 + j);
}
break;
case 2:
for (int j = 0; j < 30; j++)
{
setlinecolor(RGB(0 + j * 5, 255 - j * 4, 217 - j * 5));
line(1120, 540 + j, 1290, 540 + j);
}
break;
case 3:
for (int j = 0; j < 30; j++)
{
setlinecolor(RGB(0 + j * 5, 255 - j * 4, 217 - j * 5));
line(1120, 605 + j, 1290, 605 + j);
}
break;
case 4:
for (int j = 0; j < 30; j++)
{
setlinecolor(RGB(0 + j * 5, 255 - j * 4, 217 - j * 5));
line(1120, 670 + j, 1290, 670 + j);
}
break;
}
setlinecolor(RGB(152, 245, 255));
LOGFONT f;
gettextstyle(&f);
f.lfHeight = 30;
f.lfWeight = 7;
_tcscpy_s(f.lfFaceName, _T("隶书"));
f.lfQuality = ANTIALIASED_QUALITY;
settextstyle(&f);
setbkmode(TRANSPARENT); //透明字体背景
settextcolor(RGB(255, 0, 0));
outtextxy(1125, 475, _T("简单模式(1)"));
outtextxy(1125, 540, _T("困难模式(2)"));
outtextxy(1125, 605, _T(" 帮 助 (3) "));
outtextxy(1125, 670, _T(" 退 出 (4) "));
f.lfHeight = 70;
f.lfWeight = 30;
_tcscpy_s(f.lfFaceName, _T("方正舒体"));
settextstyle(&f);
for (int j = 0; j < 5; j++)
roundrect(950+j, 280+j, 1300-j, 410-j, 50, 50);
settextcolor(RGB(255, 165, 0));
outtextxy(960, 300, _T("外星人入侵"));
EndBatchDraw();
}
bool exit() //退出游戏
{
loadimage(&be_bk02, L"image\\be_bk02.jpg", 1360, 760);
putimage(0, 0, &be_bk02);
LOGFONT f;
set_textstyle(f, 50, 20);
settextcolor(RGB(255, 255, 255));
outtextxy(390, 230, _T("是否要退出游戏?"));
outtextxy(310, 320, _T("是(回车)否(任意键)"));
FlushBatchDraw();
char hit = _getch();
if (hit == 13)
return 1;
else
return 0;
}
/*music.h*/
#pragma once
#include <wtypes.h>
#include <string>
typedef int(__stdcall* w32mci)(const char*, char*, int, int);
typedef int(__stdcall* w32mcierror)(int, char*, int);
using namespace std;
class Mci
{
private:
HINSTANCE hins;
w32mci wmci;
w32mcierror wmcierror;
public:
Mci();
~Mci();
char buf[256];
bool send(string command);
};
class AudioClip
{
private:
Mci mci;
std::string filename;
std::string alias;
int length_ms;
public:
AudioClip();
~AudioClip();
bool load(const std::string& _filename);
bool play(int start_ms = 0, int end_ms = -1);
bool stop();
bool pause();
bool unpause();
int milliseconds();
};
/*music.cpp*/
#include "music.h"
#include<iostream>
#include <string>
#include <cstring>
#include<random>
#include<time.h>
Mci::Mci()
{
HINSTANCE hins = LoadLibraryA("winmm.dll");
wmci = (w32mci)GetProcAddress(hins, "mciSendStringA");
wmcierror = (w32mcierror)GetProcAddress(hins, "mciGetErrorStringA");
}
Mci::~Mci()
{
FreeLibrary(hins);
}
bool Mci::send(std::string command)
{
int errcode = wmci(command.c_str(), buf, 254, 0);
if (errcode)
{
wmcierror(errcode, buf, 254);
return false;
}
return true;
}
AudioClip::AudioClip()
{
//do nothing
}
AudioClip::~AudioClip()
{
std::string cmd;
cmd = "close " + alias;
mci.send(cmd);
}
bool AudioClip::load(const std::string& _filename)
{
filename = _filename;
for (unsigned int i = 0; i < filename.length(); i++)
{
if (filename[i] == '/')
filename[i] = '\\';
}
alias = "mp3_";
srand(time(NULL));
char randstr[6];
_itoa_s(rand() % 65536, randstr, 10);
alias.append(randstr);
std::string cmd;
cmd = "open " + filename + " alias " + alias;
if (mci.send(cmd) == false)
return false;
cmd = "set " + alias + " time format milliseconds";
if (mci.send(cmd) == false)
return false;
cmd = "status " + alias + " length";
if (mci.send(cmd) == false)
return false;
length_ms = atoi(mci.buf);
return true;
}
bool AudioClip::play(int start_ms, int end_ms)
{
if (end_ms == -1) end_ms = length_ms;
std::string cmd;
char start_str[16], end_str[16];
_itoa_s(start_ms, start_str, 10);
_itoa_s(end_ms, end_str, 10);
cmd = "play " + alias + " from ";
cmd.append(start_str);
cmd.append(" to ");
cmd.append(end_str);
return mci.send(cmd);
}
bool AudioClip::stop()
{
std::string cmd;
cmd = "stop " + alias;
if (mci.send(cmd) == false)
return false;
cmd = "seek " + alias + " to start";
if (mci.send(cmd) == false)
return false;
return true;
}
bool AudioClip::pause()
{
std::string cmd;
cmd = "pause " + alias;
if (mci.send(cmd) == false)
return false;
return true;
}
bool AudioClip::unpause()
{
std::string cmd;
cmd = "resume " + alias;
if (mci.send(cmd) == false)
return false;
return true;
}
int AudioClip::milliseconds()
{
return length_ms;
}
/*alien.h*/
#pragma once
#include <graphics.h>
class Alien
{
public:
int alien_x = 0, alien_y = -40; //外星人坐标
IMAGE alien01; //外星人图片
void load_alien(); //加载外星人图片
void show_alien(); //绘制外星人
Alien();
};
/*alien.cpp*/
#include <deque>
#include "alien.h"
#include <graphics.h>
void Alien::load_alien()
{
loadimage(&alien01, L"image\\alien.jpg", 40, 40);
}
void Alien::show_alien()
{
putimage(alien_x, alien_y, &alien01);
}
Alien::Alien()
{
load_alien();
}
/*airplane.h*/
#pragma once
class Airplane
{
public:
int airplane_x = 650, airplane_y = 720; //飞机初始坐标
IMAGE plane01; //飞机图片
IMAGE background; //背景图
char key_hit; //接受按键
int airplane_speed = 10; //飞船移动速度
Airplane(); //构造函数
void load_image();//加载飞机图片
void show_plane();//绘制飞机图片
void show_bg(); //绘制背景图片
void key_Down(char hit); //按键响应
};
/*airplane.cpp*/
#include <graphics.h>
#include <conio.h>
#include <Windows.h>
#include "Airplane.h"
void Airplane::load_image() //加载飞机图片和背景图
{
loadimage(&plane01, L"image\\plane01.jpg", 60, 40);
loadimage(&background, L"image\\background01.jpg", 1360, 760);
rotateimage(&plane01, &plane01, 3.1415926);
}
void Airplane::show_bg() //绘制背景图
{
putimage(0, 0, &background);
}
void Airplane::show_plane() //绘制飞机图片
{
putimage(airplane_x, airplane_y, &plane01);
}
void Airplane::key_Down(char hit) //按键响应
{
key_hit = hit;
switch (key_hit)
{
case 'w':
case 'W': if(airplane_y > 500) airplane_y-=airplane_speed; break;
case 's':
case 'S': if (airplane_y < 720) airplane_y+= airplane_speed; break;
case 'a':
case 'A': if (airplane_x > 0) airplane_x-= airplane_speed; break;
case 'd':
case 'D': if (airplane_x < 1300) airplane_x+= airplane_speed; break;
default: break;
}
}
Airplane::Airplane()
{
load_image();
}
/*bullet.h*/
#pragma once
class Bullet
{
public:
int bullet_x = 0, bullet_y = 0; //子弹坐标
IMAGE bullet01; //子弹图片
int bullet_speed = 15; //子弹速度
void load_bullet(); //加载子弹图片
void show_bullet(); //绘制子弹图片
Bullet();
};
/*bullet.cpp*/
#include <graphics.h>
#include "bullet.h"
void Bullet::load_bullet()
{
loadimage(&bullet01, L"image\\bullet.jpg", 10, 30);
}
void Bullet::show_bullet()
{
putimage(bullet_x, bullet_y, &bullet01);
}
Bullet::Bullet()
{
load_bullet();
}
/*launch.h*/
#pragma once
bool choose_all(char key, int &i); //初始选择界面按键处理
void load_music01(); //加载初始界面音乐
/*launch.cpp*/
#include <iostream>
#include <Windows.h>
#include <graphics.h>
#include <conio.h>
#include<cstdlib>
#include <deque>
#include <vector>
#include <ctime>
#include <string>
#include <tchar.h>
#include "airplane.h"
#include "bullet.h"
#include "alien.h"
#include "music.h"
#include "setting.h"
using namespace std;
static int score = 0; //得分
int tx = 0; //存储上次得分信息
static int level = 1; //关卡
int player_eneygy = 100; //玩家血量
static int alien_speed = 1; //外星人移动速度
int alien_num = 5; //初始外星人数量
AudioClip mu_be01, choose, level13, level46, level710, bulbul, gameov, levelup; //音乐
void load_music01() //加载初始界面音乐
{
mu_be01.load("music\\be_bg01.mp3");
mu_be01.play();
}
void trans_int_ch(wchar_t*& wides, int num) //将数字转换为能够被outtextxy输出的wchar_t型
{
string temp = to_string(num);
char s[100];
int i;
for (i = 0; i < temp.length(); i++)
s[i] = temp[i];
s[i] = '\0';
int n = MultiByteToWideChar(0, 0, s, -1, NULL, 0);
wchar_t* wide = new wchar_t[n];
MultiByteToWideChar(0, 0, s, -1, wide, n);
wides = wide;
}
void show_score_level() //显示得分和关卡信息
{
LOGFONT f;
set_textstyle(f, 20, 5); //设置字体信息
wchar_t* wides1 = NULL;
trans_int_ch(wides1, score);
roundrect(1220, 20, 1320, 50, 20, 20); //绘制得分信息框
rectangle(1215, 15, 1325, 55);
settextstyle(&f);
outtextxy(1235, 27, _T("得分: "));
settextstyle(&f);
outtextxy(1290, 27, wides1);
wchar_t* wides2 = NULL;
trans_int_ch(wides2, level);
roundrect(1220, 70, 1320, 100, 20, 20); //绘制得分信息框
rectangle(1215, 65, 1325, 105);
settextstyle(&f);
outtextxy(1235, 77, _T("关卡: "));
settextstyle(&f);
outtextxy(1290, 77, wides2);
}
void show_energy() //显示玩家血量
{
LOGFONT f;
set_textstyle(f, 25, 5);
settextstyle(&f);
setbkmode(TRANSPARENT); //透明字体背景
wchar_t* ene = NULL;
trans_int_ch(ene, player_eneygy);
switch (player_eneygy)
{
case 100:
setfillcolor(RGB(0, 238, 0));
rectangle(15, 15, 165, 55);
solidroundrect(20, 20, 160, 50, 8, 8);
outtextxy(70, 22, ene);
break;
case 80:
setfillcolor(RGB(192, 255, 62));
rectangle(15, 15, 165, 55);
solidroundrect(20, 20, 132, 50, 8, 8);
outtextxy(70, 22, ene);
break;
case 60:
setfillcolor(RGB(255, 215, 0));
rectangle(15, 15, 165, 55);
solidroundrect(20, 20, 104, 50, 8, 8);
outtextxy(70, 22, ene);
break;
case 40:
setfillcolor(RGB(238, 238, 0));
rectangle(15, 15, 165, 55);
solidroundrect(20, 20, 76, 50, 8, 8);
outtextxy(70, 22, ene);
break;
case 20:
setfillcolor(RGB(255, 0, 0));
rectangle(15, 15, 165, 55);
solidroundrect(20, 20, 48, 50, 8, 8);
outtextxy(70, 22, ene);
break;
case 0:
settextstyle(&f);
outtextxy(70, 22, ene);
break;
default:
break;
}
}
void get_Cours(Bullet &b) //获取鼠标信息
{
HWND hwnd = GetHWnd(); //获取窗口句柄
POINT point; //鼠标位置
GetCursorPos(&point); // 获取鼠标指针位置(屏幕坐标)
ScreenToClient(hwnd, &point); // 将鼠标指针位置转换为窗口坐标
if (point.x >= 0 && point.x <= 1360 && point.y >= 500 && point.y <= 760)
{
b.bullet_x = point.x;
b.bullet_y = point.y;
}
}
void add_alien(deque<Alien>& a) //添加外星人
{
Alien ali;
int x = 0; //作为随机数
while (1)
{
int i = 0;
x = rand() % 1320;
for (int k = 0; k < a.size(); k++)
{
if (x >= a[k].alien_x && x <= a[k].alien_x + 40)
i++;
}
if (i == 0)
break;
else
i = 0;
}
ali.alien_x = x;
a.push_back(ali);
}
void update_level(deque<Alien>& a) //更新等级和外星人数量信息
{
if (score > tx)
if (score >= 10 && score % 10 == 0)
{
level++;
levelup.load("music\\levelup.mp3");
levelup.play();
player_eneygy = 100;
alien_speed *= 1.5;
add_alien(a);
tx = score;
}
}
void update_energy(Airplane pl, deque<Alien> &a) //更新血量
{
int i = 0, t = 0;
for ( ; i < a.size(); i++)
{
if ((pl.airplane_x <= a[i].alien_x + 40 && pl.airplane_x + 60 >= a[i].alien_x && pl.airplane_y == a[i].alien_y + 30)||
(pl.airplane_y <= a[i].alien_y + 40 && pl.airplane_y + 40 >= a[i].alien_y &&
pl.airplane_x <= a[i].alien_x + 40 && pl.airplane_x + 60 >= a[i].alien_x))
{
player_eneygy -= 20;
t++;
break;
}
}
if (t != 0)
{
a.erase(a.begin() + i);
add_alien(a);
}
}
void draw_bu_al(deque<Alien>& a, deque<Bullet>& b) //更新并绘制外星人和子弹
{
vector<int> as;
vector<int> bs;
for (int i = 0; i < a.size(); i++) //判断子弹和外星人相撞
{
for (int j = 0; j < b.size(); j++)
{
if (a[i].alien_x <= b[j].bullet_x + 10 && a[i].alien_x + 40 >= b[j].bullet_x && a[i].alien_y+40 >= b[j].bullet_y)
{
bulbul.load("music\\bullet.mp3");
bulbul.play();
as.push_back(i);
bs.push_back(j);
score++;
}
}
}
if (!as.empty())
for (int i = a.size() - 1; i >= 0; i--) //删除碰撞后的外星人
{
int k = as.size() - 1;
if (i == as[k])
{
a.erase(a.begin() + i);
k--;
add_alien(a); //每次删除都新增一个外星人
}
}
if (!bs.empty())
for (int i = b.size() - 1; i >= 0; i--) //删除碰撞后的子弹
{
int k = bs.size() - 1;
if (i == bs[k])
{
b.erase(b.begin() + i);
k--;
}
}
if(!a.empty()) //删除飞出屏幕的外星人
if (a[0].alien_y > 720)
{
a.pop_front();
add_alien(a); //每次删除都新增一个外星人
}
if (!b.empty()) //删除飞出屏幕的子弹
if (b[0].bullet_y < -20)
b.pop_front();
for (int i = 0; i < a.size(); i++) //绘制外星人
{
a[i].show_alien();
a[i].alien_y += alien_speed;
}
for (int i = 0; i < b.size(); i++) //绘制子弹
{
if (b[i].bullet_x > 0 && b[i].bullet_x < 1350 && b[i].bullet_y > -29 && b[i].bullet_y < 730)
b[i].show_bullet();
b[i].bullet_y -= b[i].bullet_speed;
}
}
bool launch(int a) //游戏运行
{
Airplane plane;
Bullet bul;
Alien ali;
if (a == 1)
{
alien_speed = 3;
alien_num = 5;
plane.airplane_speed = 10;
level13.load("music\\level01.mp3");
level13.play();
}
if (a == 2)
{
alien_speed = 6;
alien_num = 7;
plane.airplane_speed = 20;
level46.load("music\\level03.mp3");
level46.play();
}
deque<Alien> aliens;
deque<Bullet> bullets;
ali.alien_x = rand() % 1320;
aliens.push_back(ali); //放入头,便于后续操作
for (int i = 0; i < alien_num - 1; i++)
add_alien(aliens);
char hit; //记录按键
plane.show_bg();
plane.show_plane();
while (1)
{
BeginBatchDraw();
srand((unsigned)time(NULL)); //随机数种子
plane.show_bg();
update_energy(plane, aliens);
show_energy();
if (player_eneygy == 0)
{
gameov.load("music\\gameover.mp3");
gameov.play();
LOGFONT f;
set_textstyle(f, 150, 10);
settextstyle(&f);
settextcolor(RGB(255, 255, 255));
outtextxy(300, 230, _T("GAME OVER"));
FlushBatchDraw();
Sleep(1000);
return 1;
}
update_level(aliens);
show_score_level();
get_Cours(bul);
if (_kbhit())
{
hit = _getch();
if (hit == ' ') //判断是否往队列里添加子弹
{
bul.bullet_x = plane.airplane_x + 25;
bul.bullet_y = plane.airplane_y ;
bullets.push_back(bul);
}
else if (hit == 27)
{
LOGFONT f;
set_textstyle(f,40,10);
settextstyle(&f);
settextcolor(RGB(255, 255, 255));
outtextxy(530, 230, _T("是否返回初始界面"));
outtextxy(490, 320, _T("是(回车)否(任意键)"));
FlushBatchDraw();
hit = _getch();
if (hit == 13)
return 1;
}
else
plane.key_Down(hit);
}
draw_bu_al(aliens, bullets);
FlushBatchDraw();
plane.show_plane();
EndBatchDraw();
//cleardevice();
//Sleep(100);
system("cls");
}
level13.stop();
level46.stop();
}
bool choose_all(char key, int &i) //初始选择界面按键处理
{
switch (key)
{
case 72:
if (i >= 2)
{
choose.load("music\\choose.mp3");
choose.play();
i--;
home(i);
}
return 0;
break;
case 80:
if (i <= 3)
{
choose.load("music\\choose.mp3");
choose.play();
i++;
home(i);
}
return 0;
break;
case 13:
choose.play();
switch (i)
{
case 1:
mu_be01.stop(); launch(1); return 0;
break;
case 2:
mu_be01.stop(); launch(2); return 0;
break;
case 3:
help(); return 0;
break;
case 4:
if (exit())
return 1;
break;
}
break;
default:
return 0;
break;
}
}
/*main.cpp*/
#include <iostream>
#include <graphics.h>
#include <conio.h>
#include<windows.h>
#include<Mmsystem.h>
#include "launch.h"
#include "setting.h"
#pragma comment(lib,"winmm.lib")
using namespace std;
int main()
{
int i = 1;
char be_key; //初始界面按键输入
load_music01();
initgraph(1360, 760);
home(1);
while (1)
{
home(i);
be_key = _getch();
if (choose_all(be_key, i))
return 0;
}
closegraph();
}
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以上是 C++实现雷霆战机可视化小游戏 的全部内容, 来源链接: utcz.com/p/245657.html