jQuery实现动态粒子效果

本文实例为大家分享了jQuery实现动态粒子效果的具体代码,供大家参考,具体内容如下

效果图

代码

<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="UTF-8">

<meta http-equiv="X-UA-Compatible" content="IE=edge">

<meta name="viewport" content="width=device-width, initial-scale=1.0">

<title>Document</title>

<script src="https://cdn.staticfile.org/jquery/1.10.2/jquery.min.js"></script>

<div id="jsi-particle-container" class="container"></div>

<style>

html,

body {

width: 100%;

height: 100%;

margin: 0;

padding: 0;

overflow: hidden;

}

.container {

width: 100%;

height: 100%;

margin: 0;

padding: 0;

background-color: #000000;

}

</style>

</head>

<body>

<script>

var RENDERER = {

PARTICLE_COUNT: 1000,

PARTICLE_RADIUS: 1,

MAX_ROTATION_ANGLE: Math.PI / 60,

TRANSLATION_COUNT: 500,

init: function(strategy) {

this.setParameters(strategy);

this.createParticles();

this.setupFigure();

this.reconstructMethod();

this.bindEvent();

this.drawFigure();

},

setParameters: function(strategy) {

this.$window = $(window);

this.$container = $('#jsi-particle-container');

this.width = this.$container.width();

this.height = this.$container.height();

this.$canvas = $('<canvas />').attr({

width: this.width,

height: this.height

}).appendTo(this.$container);

this.context = this.$canvas.get(0).getContext('2d');

this.center = {

x: this.width / 2,

y: this.height / 2

};

this.rotationX = this.MAX_ROTATION_ANGLE;

this.rotationY = this.MAX_ROTATION_ANGLE;

this.strategyIndex = 0;

this.translationCount = 0;

this.theta = 0;

this.strategies = strategy.getStrategies();

this.particles = [];

},

createParticles: function() {

for (var i = 0; i < this.PARTICLE_COUNT; i++) {

this.particles.push(new PARTICLE(this.center));

}

},

reconstructMethod: function() {

this.setupFigure = this.setupFigure.bind(this);

this.drawFigure = this.drawFigure.bind(this);

this.changeAngle = this.changeAngle.bind(this);

},

bindEvent: function() {

this.$container.on('click', this.setupFigure);

this.$container.on('mousemove', this.changeAngle);

},

changeAngle: function(event) {

var offset = this.$container.offset(),

x = event.clientX - offset.left + this.$window.scrollLeft(),

y = event.clientY - offset.top + this.$window.scrollTop();

this.rotationX = (this.center.y - y) / this.center.y * this.MAX_ROTATION_ANGLE;

this.rotationY = (this.center.x - x) / this.center.x * this.MAX_ROTATION_ANGLE;

},

setupFigure: function() {

for (var i = 0, length = this.particles.length; i < length; i++) {

this.particles[i].setAxis(this.strategies[this.strategyIndex]());

}

if (++this.strategyIndex == this.strategies.length) {

this.strategyIndex = 0;

}

this.translationCount = 0;

},

drawFigure: function() {

requestAnimationFrame(this.drawFigure);

this.context.fillStyle = 'rgba(0, 0, 0, 0.2)';

this.context.fillRect(0, 0, this.width, this.height);

for (var i = 0, length = this.particles.length; i < length; i++) {

var axis = this.particles[i].getAxis2D(this.theta);

this.context.beginPath();

this.context.fillStyle = axis.color;

this.context.arc(axis.x, axis.y, this.PARTICLE_RADIUS, 0, Math.PI * 2, false);

this.context.fill();

}

this.theta++;

this.theta %= 360;

for (var i = 0, length = this.particles.length; i < length; i++) {

this.particles[i].rotateX(this.rotationX);

this.particles[i].rotateY(this.rotationY);

}

this.translationCount++;

this.translationCount %= this.TRANSLATION_COUNT;

if (this.translationCount == 0) {

this.setupFigure();

}

}

};

var STRATEGY = {

SCATTER_RADIUS: 150,

CONE_ASPECT_RATIO: 1.5,

RING_COUNT: 5,

getStrategies: function() {

var strategies = [];

for (var i in this) {

if (this[i] == arguments.callee || typeof this[i] != 'function') {

continue;

}

strategies.push(this[i].bind(this));

}

return strategies;

},

createSphere: function() {

var cosTheta = Math.random() * 2 - 1,

sinTheta = Math.sqrt(1 - cosTheta * cosTheta),

phi = Math.random() * 2 * Math.PI;

return {

x: this.SCATTER_RADIUS * sinTheta * Math.cos(phi),

y: this.SCATTER_RADIUS * sinTheta * Math.sin(phi),

z: this.SCATTER_RADIUS * cosTheta,

hue: Math.round(phi / Math.PI * 30)

};

},

createTorus: function() {

var theta = Math.random() * Math.PI * 2,

x = this.SCATTER_RADIUS + this.SCATTER_RADIUS / 6 * Math.cos(theta),

y = this.SCATTER_RADIUS / 6 * Math.sin(theta),

phi = Math.random() * Math.PI * 2;

return {

x: x * Math.cos(phi),

y: y,

z: x * Math.sin(phi),

hue: Math.round(phi / Math.PI * 30)

};

},

createCone: function() {

var status = Math.random() > 1 / 3,

x,

y,

phi = Math.random() * Math.PI * 2,

rate = Math.tan(30 / 180 * Math.PI) / this.CONE_ASPECT_RATIO;

if (status) {

y = this.SCATTER_RADIUS * (1 - Math.random() * 2);

x = (this.SCATTER_RADIUS - y) * rate;

} else {

y = -this.SCATTER_RADIUS;

x = this.SCATTER_RADIUS * 2 * rate * Math.random();

}

return {

x: x * Math.cos(phi),

y: y,

z: x * Math.sin(phi),

hue: Math.round(phi / Math.PI * 30)

};

},

createVase: function() {

var theta = Math.random() * Math.PI,

x = Math.abs(this.SCATTER_RADIUS * Math.cos(theta) / 2) + this.SCATTER_RADIUS / 8,

y = this.SCATTER_RADIUS * Math.cos(theta) * 1.2,

phi = Math.random() * Math.PI * 2;

return {

x: x * Math.cos(phi),

y: y,

z: x * Math.sin(phi),

hue: Math.round(phi / Math.PI * 30)

};

}

};

var PARTICLE = function(center) {

this.center = center;

this.init();

};

PARTICLE.prototype = {

SPRING: 0.01,

FRICTION: 0.9,

FOCUS_POSITION: 300,

COLOR: 'hsl(%hue, 100%, 70%)',

init: function() {

this.x = 0;

this.y = 0;

this.z = 0;

this.vx = 0;

this.vy = 0;

this.vz = 0;

this.color;

},

setAxis: function(axis) {

this.translating = true;

this.nextX = axis.x;

this.nextY = axis.y;

this.nextZ = axis.z;

this.hue = axis.hue;

},

rotateX: function(angle) {

var sin = Math.sin(angle),

cos = Math.cos(angle),

nextY = this.nextY * cos - this.nextZ * sin,

nextZ = this.nextZ * cos + this.nextY * sin,

y = this.y * cos - this.z * sin,

z = this.z * cos + this.y * sin;

this.nextY = nextY;

this.nextZ = nextZ;

this.y = y;

this.z = z;

},

rotateY: function(angle) {

var sin = Math.sin(angle),

cos = Math.cos(angle),

nextX = this.nextX * cos - this.nextZ * sin,

nextZ = this.nextZ * cos + this.nextX * sin,

x = this.x * cos - this.z * sin,

z = this.z * cos + this.x * sin;

this.nextX = nextX;

this.nextZ = nextZ;

this.x = x;

this.z = z;

},

rotateZ: function(angle) {

var sin = Math.sin(angle),

cos = Math.cos(angle),

nextX = this.nextX * cos - this.nextY * sin,

nextY = this.nextY * cos + this.nextX * sin,

x = this.x * cos - this.y * sin,

y = this.y * cos + this.x * sin;

this.nextX = nextX;

this.nextY = nextY;

this.x = x;

this.y = y;

},

getAxis3D: function() {

this.vx += (this.nextX - this.x) * this.SPRING;

this.vy += (this.nextY - this.y) * this.SPRING;

this.vz += (this.nextZ - this.z) * this.SPRING;

this.vx *= this.FRICTION;

this.vy *= this.FRICTION;

this.vz *= this.FRICTION;

this.x += this.vx;

this.y += this.vy;

this.z += this.vz;

return {

x: this.x,

y: this.y,

z: this.z

};

},

getAxis2D: function(theta) {

var axis = this.getAxis3D(),

scale = this.FOCUS_POSITION / (this.FOCUS_POSITION + axis.z);

return {

x: this.center.x + axis.x * scale,

y: this.center.y - axis.y * scale,

color: this.COLOR.replace('%hue', this.hue + theta)

};

}

};

$(function() {

RENDERER.init(STRATEGY);

});

</script>

</body>

</html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 jQuery实现动态粒子效果 的全部内容, 来源链接: utcz.com/p/219780.html

回到顶部