C#窗体程序实现全屏及取消全屏步骤

由于项目需要,需要用vs窗体程序实现播放视频的窗口的全屏和取消全屏。

具体实现界面如图:

这是初始状态,视频框的右上角就是控制全屏的按钮

这是全屏后的状态,此时全屏按钮变成了取消全屏的样式

注:为了界面的美观我的全屏并没有把左边的那些控件也盖住,但是是可以设置的,下边代码部分我会进行讲解。

1、首先说明一下我所用的控件及我的项目中控件的名称,以便大家理解。

显示视频的黑框是一个picturebox即代码中的VideoPlayWnd,全屏/取消全屏是一个button即代码中的button4

2、具体代码如下:

全屏和取消全屏是一个按钮即button4

private Int16 zoom = -1;//用来控制点击此button4的时候,是需要全屏还是取消全屏

//视频窗口的缩放代码

private void button4_Click(object sender, EventArgs e)

{

if(zoom<0)

{

float w = this.Width - 210; //为了保证左边的控件不被挡上减了一个210

float h = this.Height - 50;//为了底下的按钮不被挡上,因为还要用到,因此减了50

this.VideoPlayWnd.Size = Size.Ceiling(new SizeF(w, h));//重新部署视频框即这个picturebox空间的长宽

VideoPlayWnd.Location = new System.Drawing.Point(210, 0);//视频框的左上角坐标,会发现与我上边减去的210一致(大家肯定都理解为什么我就不说了)

button4.Location = new System.Drawing.Point(795, 0);//不能只有picturebox变了,这个button的位置也要保证和视频框同步,所以需要重设坐标

// button4.BackgroundImage = Image.FromFile(@"E:\lwj\addpersoninfo\addpersoninfo\Resources\退出全屏.png");//绝对路径(这是我测试的时候用的)

button4.BackgroundImage = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"退出全屏.png");//AppDomain.CurrentDomain.BaseDirectory语句可以获取到你当前项目的bin目录,所以需要把图片放到对应目录下

zoom = 1;//全屏之后,再点击需要取消全屏,因此要改变zoom的值

}

else

{ //以下为取消全屏,即还原自己的视频框和按钮,具体操作类似全屏,就不细致注释了

VideoPlayWnd.Location = new System.Drawing.Point(495, 360);

this.VideoPlayWnd.Size = Size.Ceiling(new SizeF(323, 271));

button4.Location = new System.Drawing.Point(795, 360);

button4.BackgroundImage = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + @"全屏.png");

zoom = -1;//取消全屏后再点击就要进行全屏,因此继续设为-1(保证小于0,以满足全屏操作的if条件)

}

}

以上代码中的按钮是给它加了一个全屏样式的背景图片,并在点击时切换背景图片。

补充知识:C# 窗体视频控件进入全屏模式和退出全屏模式

窗体控件进入全屏模式和退出全屏模式,视频播放的时候用到此功能。

工具类代码

using System;

using System.Collections.Generic;

using System.Linq;

using System.Runtime.InteropServices;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

namespace CvNetVideo.Play

{

class FullScreenHelper

{

bool m_bFullScreen = false;

IntPtr m_OldWndParent = IntPtr.Zero;

WINDOWPLACEMENT m_OldWndPlacement = new WINDOWPLACEMENT();

Control m_control = null;

public FullScreenHelper(Control c)

{

m_control = c;

}

struct POINT

{

int x;

int y;

};

struct RECT

{

public int left;

public int top;

public int right;

public int bottom;

};

//锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态。锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态

[DllImport("User32.dll")]

public static extern bool LockWindowUpdate(IntPtr hWndLock);

//函数来设置弹出式窗口,层叠窗口或子窗口的父窗口。新的窗口与窗口必须属于同一应用程序

[DllImport("User32.dll")]

public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);

//函数设置指定窗口的显示状态和恢复,最大化,最小化位置。函数功能: 函及原型

[DllImport("User32.dll")]

public static extern bool SetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);

//函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号

[DllImport("User32.dll")]

public static extern bool SetForegroundWindow(IntPtr hWnd);

//该函数返回桌面窗口的句柄。桌面窗口覆盖整个屏幕。桌面窗口是一个要在其上绘制所有的图标和其他窗口的区域

[DllImport("User32.dll")]

public static extern IntPtr GetDesktopWindow();

//函数名。该函数返回指定窗口的显示状态以及被恢复的、最大化的和最小化的窗口位置

[DllImport("User32.dll")]

public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);

//是用于得到被定义的系统数据或者系统配置信息的一个专有名词

[DllImport("User32.dll")]

public static extern int GetSystemMetrics(int nIndex);

[DllImport("user32.dll", EntryPoint = "GetParent", SetLastError = true)]

public static extern IntPtr GetParent(IntPtr hWnd);

[DllImport("user32.dll", CharSet = CharSet.Auto)]

public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags);

[DllImport("user32.dll", CharSet = CharSet.Auto)]

public static extern System.IntPtr GetForegroundWindow();

[DllImport("user32")]

public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);

[DllImport("user32.dll")]

public static extern uint ScreenToClient(IntPtr hwnd, ref POINT p);

public void FullScreen(bool flag)

{

m_bFullScreen = flag;

if (!m_bFullScreen)

{

LockWindowUpdate(m_control.Handle);

SetParent(m_control.Handle, m_OldWndParent);

SetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);

SetForegroundWindow(m_OldWndParent);

LockWindowUpdate(IntPtr.Zero);

}

else

{

GetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);

int nScreenWidth = GetSystemMetrics(0);

int nScreenHeight = GetSystemMetrics(1);

m_OldWndParent = GetParent(m_control.Parent.Handle);

SetParent(m_control.Handle, GetDesktopWindow());

WINDOWPLACEMENT wp1 = new WINDOWPLACEMENT();

wp1.length = (uint)Marshal.SizeOf(wp1);

wp1.showCmd = 1;

wp1.rcNormalPosition.left = 0;

wp1.rcNormalPosition.top = 0;

wp1.rcNormalPosition.right = nScreenWidth;

wp1.rcNormalPosition.bottom = nScreenHeight;

SetWindowPlacement(m_control.Handle, ref wp1);

SetForegroundWindow(GetDesktopWindow());

SetForegroundWindow(m_control.Handle);

}

m_bFullScreen = !m_bFullScreen;

}

struct WINDOWPLACEMENT

{

public uint length;

public uint flags;

public uint showCmd;

public POINT ptMinPosition;

public POINT ptMaxPosition;

public RECT rcNormalPosition;

};

}

}

调用方式

/// <summary>

/// 全屏事件

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void UCVideo_DoubleClick(object sender, EventArgs e)

{

//全屏设置

//sdlVideo.SDL_MaximizeWindow();

fullScreenHelper = new CvNetVideo.Play.FullScreenHelper(this);

fullScreenHelper.FullScreen(true);

Console.WriteLine("Entrance FullScreen Mode");

}

/// <summary>

/// 按键弹起事件

/// </summary>

private void UCVideo_KeyUp(object sender, KeyEventArgs e)

{

// ESC 退出全屏

if (e.KeyCode == Keys.Escape&& fullScreenHelper!=null)

{

fullScreenHelper.FullScreen(false);

fullScreenHelper = null;

Console.WriteLine("Exit FullScreen Mode");

}

}

测试效果图

注意:在使用SDL的全屏操作过程中设置是无效的,播放视频过程中不能实现修改。代码如下:

public void SDL_MaximizeWindow()

{

Console.WriteLine("设置全屏");

SDL.SDL_MaximizeWindow(screen);

SDL.SDL_SetWindowFullscreen(screen, SDL.SDL_GetWindowFlags(screen));

SDL.SDL_ShowWindow(screen);

//int width, height;

获取最大窗口值

//SDL2.SDL.SDL_GetWindowMaximumSize(screen, out width, out height);

设置最大窗口值

//if (width>0&&height>0)

//{

// SDL2.SDL.SDL_SetWindowMaximumSize(screen, width, height);

// Console.WriteLine("设置全屏......成功!width=" + width + ",height=" + height);

//}

//else

//{

// Console.WriteLine("设置全屏......失败!width=" + width + ",height=" + height);

// SDL2.SDL.SDL_SetWindowMaximumSize(screen, w, h);

//}

}

工具代码功能改进

using System;

using System.Collections.Generic;

using System.Linq;

using System.Runtime.InteropServices;

using System.Text;

using System.Threading.Tasks;

using System.Windows.Forms;

namespace CvNetVideo.Play

{

/// <summary>

/// 定义全屏抽象类

/// </summary>

public abstract class FullScreenObject

{

public abstract void FullScreen(bool flag);

}

/// <summary>

/// 桌面全屏

/// </summary>

public unsafe class FullScreenHelper: FullScreenObject

{

bool m_bFullScreen = false;

WINDOWPLACEMENT m_OldWndPlacement = new WINDOWPLACEMENT();

UCVideo m_control = null;

public FullScreenHelper(UCVideo control)

{

m_control = control;

}

private IntPtr m_OldWndParent = IntPtr.Zero;

DockStyle old_docker_style;

int old_left;

int old_width;

int old_height;

int old_top;

public override void FullScreen(bool flag)

{

m_bFullScreen = flag;

if (!m_bFullScreen)

{

#region 方式一:窗体容积改变时不能全屏,未能解决IE全屏显示不全问题

//ShellSDK.LockWindowUpdate(m_control.Handle);

//ShellSDK.SetParent(m_control.Handle, m_OldWndParent);

//ShellSDK.SetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);

//ShellSDK.SetForegroundWindow(m_OldWndParent);

//ShellSDK.LockWindowUpdate(IntPtr.Zero);

#endregion

#region 方式二:在容器改变时可以实现全屏,未能解决IE全屏显示不全问题

// 取消全屏设置

m_control.Dock = old_docker_style;

m_control.Left = old_left;

m_control.Top = old_top;

m_control.Width = old_width;

m_control.Height = old_height;

ShellSDK.SetParent(m_control.Handle, m_OldWndParent);

#endregion

}

else

{

#region 方式一:窗体容积改变时不能全屏,未能解决IE全屏显示不全问题

//ShellSDK.GetWindowPlacement(m_control.Handle, ref m_OldWndPlacement);

//int nScreenWidth = ShellSDK.GetSystemMetrics(0);

//int nScreenHeight = ShellSDK.GetSystemMetrics(1);

//m_OldWndParent = ShellSDK.GetParent(m_control.Handle);

//ShellSDK.SetParent(m_control.Handle, ShellSDK.GetDesktopWindow());

//WINDOWPLACEMENT wp1 = new WINDOWPLACEMENT();

//wp1.length = (uint)Marshal.SizeOf(wp1);

//wp1.showCmd = 1;

//wp1.rcNormalPosition.left = 0;

//wp1.rcNormalPosition.top = 0;

//wp1.rcNormalPosition.right = Screen.PrimaryScreen.Bounds.Width/*nScreenWidth*/;

//wp1.rcNormalPosition.bottom = Screen.PrimaryScreen.WorkingArea.Height/* nScreenHeight*/;

//ShellSDK.SetWindowPlacement(m_control.Handle, ref wp1);

//ShellSDK.SetForegroundWindow(ShellSDK.GetDesktopWindow());

//ShellSDK.SetForegroundWindow(m_control.Handle);

#endregion

#region 方式二:在容器改变时可以实现全屏,未能解决IE全屏显示不全问题

// 记录原来的数据

old_docker_style = m_control.Dock;

old_left = m_control.Left;

old_width = m_control.Width;

old_height = m_control.Height;

old_top = m_control.Top;

m_OldWndParent = ShellSDK.GetParent(m_control.Handle);

// 设置全屏数据

int nScreenWidth = ShellSDK.GetSystemMetrics(0);

int nScreenHeight = ShellSDK.GetSystemMetrics(1);

m_control.Dock = DockStyle.None;

m_control.Left = 0;

m_control.Top = 0;

m_control.Width = nScreenWidth;

m_control.Height = nScreenHeight;

ShellSDK.SetParent(m_control.Handle, ShellSDK.GetDesktopWindow());

ShellSDK.SetWindowPos(m_control.Handle, -1, 0, 0, m_control.Right - m_control.Left, m_control.Bottom - m_control.Top, 0);

#endregion

}

m_bFullScreen = !m_bFullScreen;

}

}

/// <summary>

/// 在容器内部全屏

/// </summary>

public class FullScreenInContainerHelper : FullScreenObject

{

bool m_bFullScreen = false;

Control m_control = null;

public FullScreenInContainerHelper(Control control)

{

m_control = control;

}

private IntPtr m_OldWndParent = IntPtr.Zero;

private IntPtr m_father_hwnd;

private RECT m_rect = new RECT();

public override void FullScreen(bool flag)

{

m_bFullScreen = flag;

if (!m_bFullScreen)

{

ShellSDK.SetParent(m_control.Handle, m_father_hwnd);

ShellSDK.SetWindowPos(m_control.Handle, 0, m_rect.left, m_rect.top, m_rect.right - m_rect.left, m_rect.bottom - m_rect.top, 0);

ShellSDK.SetForegroundWindow(m_father_hwnd);

}

else

{

m_father_hwnd = ShellSDK.GetParent(m_control.Handle);

ShellSDK.GetWindowRect(m_control.Handle, out RECT rect);

POINT pt = new POINT();

pt.x = rect.left;

pt.y = rect.top;

ShellSDK.ScreenToClient(m_father_hwnd, ref pt);

rect.right = rect.right - rect.left + pt.x;

rect.bottom = rect.bottom - rect.top + pt.y;

rect.left = pt.x;

rect.top = pt.y;

m_rect = rect;

ShellSDK.GetWindowRect(m_father_hwnd, out RECT rect_fature);

ShellSDK.SetWindowPos(m_control.Handle, 0, 0, 0, rect_fature.right - rect_fature.left, rect_fature.bottom - rect_fature.top, 0);

}

m_bFullScreen = !m_bFullScreen;

}

}

/// <summary>

/// Windows系统API-SDK

/// </summary>

public class ShellSDK

{

//锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态。锁定指定窗口,禁止它更新。同时只能有一个窗口处于锁定状态

[DllImport("User32.dll")]

public static extern bool LockWindowUpdate(IntPtr hWndLock);

//函数来设置弹出式窗口,层叠窗口或子窗口的父窗口。新的窗口与窗口必须属于同一应用程序

[DllImport("User32.dll")]

public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);

//函数设置指定窗口的显示状态和恢复,最大化,最小化位置。函数功能: 函及原型

[DllImport("User32.dll")]

public static extern bool SetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);

//函数将创建指定窗口的线程设置到前台,并且激活该窗口。键盘输入转向该窗口,并为用户改各种可视的记号

[DllImport("User32.dll")]

public static extern bool SetForegroundWindow(IntPtr hWnd);

//该函数返回桌面窗口的句柄。桌面窗口覆盖整个屏幕。桌面窗口是一个要在其上绘制所有的图标和其他窗口的区域

[DllImport("User32.dll")]

public static extern IntPtr GetDesktopWindow();

//函数名。该函数返回指定窗口的显示状态以及被恢复的、最大化的和最小化的窗口位置

[DllImport("User32.dll")]

public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl);

//是用于得到被定义的系统数据或者系统配置信息的一个专有名词

[DllImport("User32.dll")]

public static extern int GetSystemMetrics(int nIndex);

[DllImport("user32.dll", EntryPoint = "GetParent", SetLastError = true)]

public static extern IntPtr GetParent(IntPtr hWnd);

[DllImport("user32.dll", CharSet = CharSet.Auto)]

public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags);

[DllImport("user32.dll", CharSet = CharSet.Auto)]

public static extern System.IntPtr GetForegroundWindow();

[DllImport("user32")]

public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);

[DllImport("user32.dll")]

public static extern uint ScreenToClient(IntPtr hwnd, ref POINT p);

}

/// <summary>

/// 图像区域对象

/// </summary>

public struct RECT

{

public int left;

public int top;

public int right;

public int bottom;

}

/// <summary>

/// 图像点位位置

/// </summary>

public struct POINT

{

public int x;

public int y;

}

/// <summary>

/// 图像窗口对象

/// </summary>

public struct WINDOWPLACEMENT

{

public uint length;

public uint flags;

public uint showCmd;

public POINT ptMinPosition;

public POINT ptMaxPosition;

public RECT rcNormalPosition;

}

}

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