Java实现石头剪刀布小游戏

本文实例为大家分享了Java实现石头剪刀布的具体代码,供大家参考,具体内容如下

代码:

package com.neusoft.test;

import java.awt.BorderLayout;

import java.awt.Choice;

import java.awt.Color;

import java.awt.GridLayout;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.ItemEvent;

import java.awt.event.ItemListener;

import javax.swing.ImageIcon;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JPanel;

public class Test05 extends JFrame implements ActionListener, ItemListener{

int m = 1;

int n = 2;

int peace = 0;

int win = 0;

int lose = 0;

int all = 0;

JButton jb1,jb2;

JLabel jl1,jl2,jl2i,jl3,jl3i,jl4,jl5;

ImageIcon img1,img2;

Choice ch;

JPanel jp1,jp2,jp3,jp4,jp5,jp6;

public Test05(){

jb1 = new JButton("确定出拳");

jb2 = new JButton("退出");

//设置监听

jb1.addActionListener(this);

jb2.addActionListener(this);

jl1 = new JLabel("猜拳小游戏");

jl2 = new JLabel("我方出拳");

jl3 = new JLabel("敌方出拳");

jl4 = new JLabel("请出拳...");

jl5 = new JLabel("您玩了"+all+"局,平了"+peace+"局,赢了"+win+"局,输了"+lose+"局");

System.out.println(m);

img1 = new ImageIcon("D:/mkn/test/img/"+m+".png");

img2 = new ImageIcon("D:/mkn/test/img/"+n+".png");

jl2i = new JLabel(img1);

jl3i = new JLabel(img2);

ch = new Choice();

ch.add("石头");

ch.add("剪刀");

ch.add("布");

ch.addItemListener(this);

jp1 = new JPanel(new BorderLayout());

jp2 = new JPanel();

jp3 = new JPanel(new BorderLayout());

jp4 = new JPanel(new BorderLayout());

jp5 = new JPanel(new GridLayout(5,1));

jp6 = new JPanel(new BorderLayout());

jp2.setSize(600, 25);

jp2.setBackground(Color.red);

jp3.setSize(280, 300);

jp4.setSize(280, 300);

jp5.setSize(40, 300);

jp6.setSize(600, 25);

// jp6.setBackground(Color.GRAY);

jp2.add(jl1); //标题

jp3.add(jl2,BorderLayout.NORTH); //

jp3.add(jl2i,BorderLayout.CENTER);

jp4.add(jl3,BorderLayout.NORTH);

jp4.add(jl3i, BorderLayout.CENTER);//敌方出拳

jp5.add(ch);

jp5.add(jb1);

jp5.add(jb2);

jp6.add(jl4,BorderLayout.WEST);

jp6.add(jl5,BorderLayout.EAST);//结果

jp1.add(jp2,BorderLayout.NORTH);

jp1.add(jp3,BorderLayout.WEST);

jp1.add(jp4,BorderLayout.CENTER);

jp1.add(jp5,BorderLayout.EAST);

jp1.add(jp6,BorderLayout.SOUTH);

this.add(jp1);

this.setTitle("猜拳小游戏");

this.setSize(540,300);

// this.setLayout(new BorderLayout());

this.setLocationRelativeTo(null); //居中

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

this.setVisible(true);

this.setResizable(false); //窗口大小可变

}

@Override

public void actionPerformed(ActionEvent e) {

// TODO Auto-generated method stub

if(e.getActionCommand()=="确定出拳"){

n = (int)(1+Math.random()*(3));

jl3i.setIcon(new ImageIcon("D:/mkn/test/img/"+n+".png"));

if (m - n == 0) {

jl4.setText("您和计算机平局");

peace++;

}

if (m - n == -1||m - n == 2) {

jl4.setText("您赢了!!!");

win++;

}

if (m - n == -2||m - n == 1) {

jl4.setText("您输了!!!");

lose++;

}

all++;

jl5.setText("您玩了"+all+"局,平了"+peace+"局,赢了"+win+"局,输了"+lose+"局");

// System.out.println(n);

}else{

this.dispose();

}

}

public static void main(String[] args) {

Test05 test05 = new Test05();

}

@Override

public void itemStateChanged(ItemEvent e) {

if(e.getSource()==ch){

Choice temp=(Choice)e.getSource();

if (temp.getSelectedItem() == "石头") {

m = 1;

}

if (temp.getSelectedItem() == "剪刀") {

m = 2;

}

if (temp.getSelectedItem() == "布") {

m = 3;

}

jl2i.setIcon(new ImageIcon("D:/mkn/test/img/"+m+".png"));

// System.out.println(m);

}

}

}

运行效果:

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