C语言实现贪吃蛇游戏

最近整理下电脑,看到了自己在上个学期打的贪吃蛇游戏的c代码,觉得真的是略微有点冗长,但是实现起来应该也算是比较好理解,于是把自己的代码搬上来,网络上写贪吃蛇的c语言的文章很多,我这篇也仅是给大家作为一个参考而已。

我的代码是在Windows下运行的,因为需要用到windows.h这个库。

然后也做了一个简单的ai模式,这在没有障碍物的情况下前期还是蛮不错的,但是到了后期蛇变长了之后就会有bug了。

好了,直接上代码吧:

1)头文件和宏定义

#include<stdio.h>

#include<stdlib.h>

#include<time.h>

#include<conio.h>

#include<windows.h>

#define SNAKE_MAX_LENGTH 20

#define SNAKE_HEAD 'H'

#define SNAKE_BODY 'X'

#define BLANK_CELL ''

#define SNAKE_FOOD '$'

#define WALL_CELL '*'

2)各种实现函数的声明

/*snake stepping: dy = -1(up) 1(dowm) 0(no move); dx = -1(left), 1(right), 0(no move)*/

void snakemove(int, int);

//to write dowm the current location of the snake

void put_money(void);

void output(void);

// to put the current map on the screen

void initial_the_game(void);

void put_accelerate(void);

// @ is a special food which can speed up your snake.

int judge(int, int);

/* when it comes to ai, it is used to judge whether the next step is movable. */

int dis(int, int);

// when it coomes to ai, it is used to calculate the current distence //between the snake head and the food.

void welcome(void); // the game introduction.

void gameover(void);

void edition_handed(void);

// the edition in which you can play by yourself.

void edition_presentation(void);

// the edition in which the snake can go automatically.

3)各种全局变量

// define vars for snake,notice name of vars in c

int snakeX[SNAKE_MAX_LENGTH] = {1, 2, 3, 4, 5};

int snakeY[SNAKE_MAX_LENGTH] = {1, 1, 1, 1, 1};

int snakeLength = 5;

int gamestate = 1;

int current_speed = 600;

int score = 0;

char edition_choose; // for player to choose the edition.

int con = 1; // to judge the initial state of the game;

int energy = 0; // write down the condition to accelerate by eating $.

//the following part is to realize the simple ai .

const char movable[4] = {'a', 'd', 's', 'w'};

int distance[4] = {9999, 9999, 9999, 9999};

int fx = 6, fy = 6; // the coordinate of the food $

4)地图

char map[12][12] =

{"************",

"*XXXXH *",

"* *",

"* *",

"* *",

"* *",

"* $ *",

"* *",

"* @ *",

"* *",

"* *",

"************"};

5)主函数(可选模式)

int main() {

while (con) {

welcome();

int flag = 1;

while (flag) {

edition_choose = getch(); //choose the edition

if (edition_choose == 'h') {

edition_handed();

flag = 0;

}

else if (edition_choose == 'p') {

edition_presentation();

flag = 0;

}

else {

printf("Please press the correct bottom -,- ...\n");

}

}

gameover();

}

return 0;

}

6)手动模式实现

void edition_handed(void) {

system("cls");

output();

char ch = 'd';

while (gamestate) {

switch (ch) {

case 'a': // go left

while (1) {

snakemove(-1, 0);

Sleep(current_speed);

if (gamestate == 0) // to break the loop if the snake hit the wall or itself.

break;

if (kbhit() != 0) { // to change the direction

ch = getch();

if (ch == 's' || ch == 'w')

break;

else

ch = 'a';

}

}

break;

case 'd': // go right

while (1) {

snakemove(1, 0);

Sleep(current_speed);

if (gamestate == 0)

break;

if (kbhit() != 0)

ch = getch();

if (ch == 's' || ch == 'w')

break;

else

ch = 'd';

}

break;

case 's': // go down

while (1) {

snakemove(0, 1);

Sleep(current_speed);

if (gamestate == 0)

break;

if (kbhit() != 0)

ch = getch();

if (ch == 'a' || ch == 'd')

break;

else

ch = 's';

}

break;

case 'w': // go up

while (1) {

snakemove(0, -1);

Sleep(current_speed);

if (gamestate == 0)

break;

if (kbhit() != 0)

ch = getch();

if (ch == 'a' || ch == 'd')

break;

else

ch = 'w';

}

break;

}

if (gamestate == 0)

break;

}

return;

}

7)自动模式实现

void edition_presentation(void) { // for ai

system("cls");

int i, min = 10000;

output();

char ch;

char quit = 'o';

int k;

while (gamestate) { // find the shortest way;

min = 10000;

if (judge(-1, 0)) distance[0] = dis(-1, 0);

if (judge(1, 0)) distance[1] = dis(1, 0);

if (judge(0, 1)) distance[2] = dis(0, 1);

if (judge(0, -1)) distance[3] = dis(0, -1);

for (i = 0; i < 4; i++) {

if (min >= distance[i]) {

min = distance[i];

k = i;

}

}

Sleep(current_speed);

switch (movable[k]) {

case 'a': // go left

snakemove(-1, 0);

break;

case 'd': // go right

snakemove(1, 0);

break;

case 's': // go down

snakemove(0, 1);

break;

case 'w': // go up

snakemove(0, -1);

break;

}

if (gamestate == 0)

break;

system("cls");

output();

}

return;

}

8)其他辅助函数

欢迎界面

void welcome(void) { // just for some introduction

printf("WELCOME TO THE SNAKE'S WORLD !!!!\n");

printf("\n");

printf("\n");

printf("Please choose the edition you want.\n");

printf("\n");

printf("\n");

printf("The 'h' is for the hand-operated and the 'p' is for the simple presentation\n");

printf("\n");

printf("\n");

printf("Attention: the presentation still has a liitle bug, while it can be moving right for a period of time...\n ");

return;

}

游戏结束界面

void gameover(void) { // give you some introduction when you lose the game.

system("cls");

printf("Game over!!!\n");

printf("Do you want to continue? y or n\n");

char start; // in order to judge whether you still want to play the game.

while (1) {

start = getch();

if (start == 'y') {

system("cls");

initial_the_game();

break;

} else if (start == 'n') {

system("cls");

con = 0; // in order to let the game end.

printf("See you next time! ^-^\n");

break;

} else {

printf("Please press the correct buttom.\n");

}

}

}

图像实现方式

void output(void) { // put the cuttent game map.

printf("THE INTERESTING SNAKE GAME CREATED BY LONGJ =,=\n");

printf("use w~s~a~d to control the snake's movement\n");

printf("ATTENTION: the @ can speed up your lovely snake~~\n");

int i, j;

for (i = 0; i < 12; i++) {

for (j = 0; j < 12; j++) {

printf("%c", map[i][j]);

if (j == 11)

printf("\n");

}

}

printf("Your current_speed is %d\n", current_speed);

printf("The number of your food undigested is %d (when it comes to 5, your speed will be accelerated!) \n", energy);

printf("SCORE = %d\n", score);

return;

}

蛇的行走实现

void snakemove(int dx, int dy) { // all the conditions are comparing the head and the next position.

int i;

if (snakeY[snakeLength - 1] + dy == snakeY[snakeLength - 2] && snakeX[snakeLength - 1] + dx == snakeX[snakeLength - 2])

return; // to prevent it go to itslef.

if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == 'X') {

gamestate = 0;

return;

}

if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '*') {

gamestate = 0;

return;

}

if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == ' '

|| map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '@') {

map[snakeY[0]][snakeX[0]] = ' '; // clear the former_tail

if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '@'

&& current_speed > 100) { // what will happen when your snake eats the @

current_speed -= 100;

put_accelerate();

}

for (i = 0; i < snakeLength - 1; ++i) {

snakeX[i] = snakeX[i + 1];

snakeY[i] = snakeY[i + 1];

}

snakeX[snakeLength - 1] += dx;

snakeY[snakeLength - 1] += dy;

for (i = 0; i < snakeLength - 1; i++) // write down the current snake location

map[snakeY[i]][snakeX[i]] = 'X';

map[snakeY[snakeLength - 1]][snakeX[snakeLength - 1]] = 'H';

}

if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '$') {

map[snakeY[snakeLength - 1]][snakeX[snakeLength - 1]] = 'X';

snakeLength++;

snakeX[snakeLength - 1] = snakeX[snakeLength - 2] + dx;

snakeY[snakeLength - 1] = snakeY[snakeLength - 2] + dy;

map[snakeY[snakeLength - 1]][snakeX[snakeLength - 1]] = 'H';

score++;

energy++;

if (energy == 5 && current_speed > 50) {

current_speed -= 50;

energy = 0;

}

put_money();

}

system("cls");

output();

return;

}

食物放置的实现

void put_money(void) { /// ai will change the code

int flag = 1;

while (flag) {

srand(time(NULL));

fx = rand() % 12;

fy = rand() % 12;

if (map[fy][fx] == ' ') {

map[fy][fx] = '$';

flag = 0;

}

if (edition_choose == 'p') {

int i;

for (i = 0; i< 4; i++)

distance[i] = 9999;

}

}

return;

}

void put_accelerate(void) {

int x, y, flag = 1;

while (flag) {

srand(time(NULL));

x = rand() % 12;

y = rand() % 12;

if (map[x][y] == ' ') {

map[x][y] = '@';

flag = 0;

}

}

return;

}

ai辅助函数

int dis(int dx, int dy) {

return abs(fx - snakeX[snakeLength - 1] - dx) + abs(fy - snakeY[snakeLength - 1] - dy);

}

int judge(int dx, int dy) {

if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == ' ')

return 1;

else if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '$')

return 1;

else if (map[snakeY[snakeLength - 1] + dy][snakeX[snakeLength - 1] + dx] == '@')

return 1;

else

return 0;

}

游戏over后的初始化函数:

void initial_the_game(void) {

int i, j, count = 1;

snakeLength = 5;

gamestate = 1;

fx = fy = 6;

current_speed = 600;

for (i = 0; i < 5; i++)

snakeY[i] = 1;

for (i = 0; i < 5; i++) {

snakeX[i] = count++;

}

for (j = 0; j < 12; j++) {

map[0][j] = '*';

map[11][j] = '*';

}

for (i = 1; i < 11; i++) {

map[i][0] = map[i][11] = '*';

for (j = 1; j < 11; j++)

map[i][j] = ' ';

}

map[fy][fx] ='$';

map[8][4] = '@';

for (i = 0; i< 4; i++) {

distance[i] = 9999;

}

for (i = 0; i < 4; i++)

map[snakeY[i]][snakeX[i]] = 'X';

map[snakeY[4]][snakeX[4]] = 'H';

return;

}

小结:

不难看出,c语言代码比较冗长,而且初始化的函数实现起来十分麻烦,稍有不慎就会全部出错,导致游戏无法持续玩下去,博主当初写的时候就是被坑了很久=_=

因而现在在学c++,希望以后把类的概念之类的东西都弄得更加熟练之后,可以去把这个冗长的c代码改成更加简洁,阅读性更强的c++代码。

(好的,已经更新了,写出了一个比较简单的C++贪吃蛇,的确是思路清晰很多,代码的可读性更高。)

这篇博客给那些想要用c来写贪吃蛇的同学一些参考,运行起来是没有问题的,可以选择性看:)

以上是 C语言实现贪吃蛇游戏 的全部内容, 来源链接: utcz.com/z/342360.html

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