QT实现贪吃蛇游戏代码详解

一、新建一个Qt项目

新建Qt Widgets Application,项目名称为HappySnake,基类选择QWidget,类名默认

二、添加要用到的头文件

#include <QKeyEvent>

#include <QRectF>

#include <QPainter>

#include <QPen>

#include <QBrush>

#include <QDebug>

#include <QTimer>

#include <QTime>

三、写类声明信息

  • 贪吃蛇的本体使用小方框来代替
  • 使用QList类来保存贪吃蛇的本体
  • 使用定时器来设定刷新的时间
  • 使用随机函数生成奖励的节点
  • 使用paintEvent来进行绘图
  • keyPressEvent来监测按键的按下,控制贪吃蛇的移动

class Widget : public QWidget

{

Q_OBJECT

public:

explicit Widget(QWidget *parent = 0);

~Widget();

protected:

void paintEvent(QPaintEvent *);

void keyPressEvent(QKeyEvent *);

private:

void addTopRectF();

void addDownRectF();

void addLeftRectF();

void addRightRectF();

void deleteLastRectF();

bool snakeStrike();

enum Move{Left,Right,Up,Down};

protected slots:

void timeOut();

void rewardTimeOut();

private:

Ui::Widget *ui;

QList<QRectF> snake;//贪吃蛇本体

int snakeNodeWidth = 10;

int snakeNodeHeight = 10;

QTimer *timer;

QTimer *rewardTimer;

int time = 100;

int moveFlage = Up;

bool gameOver = false;

bool gameStart = false;

QList<QRectF> rewardNode;//奖励节点

};

四、对类函数的实现

构造函数

Widget::Widget(QWidget *parent) :

QWidget(parent),

ui(new Ui::Widget)

{

ui->setupUi(this);

resize(480,500);

//设置窗体背景色为黑色

setStyleSheet("QWidget{background:black}");

setWindowOpacity(0.8);//设置窗口的透明度

snake.append(QRectF(200,500,snakeNodeWidth,snakeNodeHeight));

addTopRectF();

addTopRectF();

//首先生成一个奖励节点

rewardNode.append(QRectF(100,100,snakeNodeWidth,snakeNodeWidth));

timer = new QTimer;

connect(timer, SIGNAL(timeout()),this,SLOT(timeOut()));

//timer->start(time);

rewardTimer = new QTimer;

connect(rewardTimer,SIGNAL(timeout()),this,SLOT(rewardTimeOut()));

//rewardTimer->start(time*30);

}

Widget::~Widget()

{

delete ui;

}

界面刷新

void Widget::timeOut()

{

int flage = 1;

for(int i=0; i<rewardNode.length(); i++){

if(rewardNode.at(i).contains(snake.at(0).topLeft()+QPointF(snakeNodeWidth/2,snakeNodeHeight/2))){

//if(snake.at(0).contains(rewardNode.at(i).x()+rewardNode.at(i).width()/2,rewardNode.at(i).y()+rewardNode.at(i).height()/2)){

if(rewardNode.at(i).width()>snakeNodeWidth){//额外奖励

flage += 2;

}

flage++;//正常奖励

rewardNode.removeAt(i);

break;

}

}

while(flage--){

switch (moveFlage) {

case Up:

addTopRectF();

break;

case Down:

addDownRectF();

break;

case Right:

addRightRectF();

break;

case Left:

addLeftRectF();

break;

default:

break;

}

}

deleteLastRectF();

update();

}

随机奖励的生成

//随机奖励

void Widget::rewardTimeOut()

{

qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));

if(rewardNode.length() > 5){

rewardNode.removeAt(qrand()%5);

}

rewardNode.append(QRectF(qrand()%(this->width()/20)*20,qrand()%(this->height()/20)*20,snakeNodeWidth,snakeNodeWidth));

if(qrand()%5 == 3){

rewardNode.append(QRectF(qrand()%(this->width()/20)*20-5,qrand()%(this->height()/20)*20-5,snakeNodeWidth*2,snakeNodeWidth*2));

}

}

移动

//向上移动

void Widget::addTopRectF()

{

if(snake.at(0).y()-snakeNodeHeight < 0){

snake.insert(0,QRectF(QPointF(snake.at(0).x(),this->height()-snakeNodeHeight),

QPointF(snake.at(0).x()+snakeNodeWidth,this->height())));

}else{

snake.insert(0,QRectF(snake.at(0).topLeft()+QPointF(0,-snakeNodeHeight),snake.at(0).topRight()));

}

}

//向下移动

void Widget::addDownRectF()

{

if(snake.at(0).y()+snakeNodeHeight*2 > this->height()){

snake.insert(0,QRectF(QPointF(snake.at(0).x(),snakeNodeHeight),

QPointF(snake.at(0).x()+snakeNodeWidth,0)));

}else{

snake.insert(0,QRectF(snake.at(0).bottomLeft(),snake.at(0).bottomRight()+QPointF(0,snakeNodeHeight)));

}

}

//向左移动

void Widget::addLeftRectF()

{

if(snake.at(0).x()-snakeNodeWidth < 0){

snake.insert(0,QRectF(QPointF(this->width()-snakeNodeWidth,snake.at(0).y()),

QPointF(this->width(),snake.at(0).y()+snakeNodeHeight)));

}else{

snake.insert(0,QRectF(snake.at(0).topLeft()+QPointF(-snakeNodeWidth,0),snake.at(0).bottomLeft()));

}

}

//向右移动

void Widget::addRightRectF()

{

if(snake.at(0).x()+snakeNodeWidth*2 > this->width()){

snake.insert(0,QRectF(QPointF(0,snake.at(0).y()),

QPointF(snakeNodeWidth,snake.at(0).y()+snakeNodeHeight)));

}else{

snake.insert(0,QRectF(snake.at(0).topRight(),snake.at(0).bottomRight()+QPointF(snakeNodeWidth,0)));

}

}

//删除结尾数据

void Widget::deleteLastRectF()

{

snake.removeLast();

}

绘图

//绘图

void Widget::paintEvent(QPaintEvent *event)

{

QPainter painter(this);

QPen pen;

QBrush brush;

QFont font("方正舒体",12,QFont::ExtraLight,false);

//反锯齿

painter.setRenderHint(QPainter::Antialiasing);

pen.setColor(Qt::black);

brush.setColor(Qt::green);

brush.setStyle(Qt::SolidPattern);

painter.setPen(pen);

painter.setBrush(brush);

for(int i=0; i<snake.length(); i++){

painter.drawRect(snake.at(i));

}

brush.setColor(Qt::red);

painter.setBrush(brush);

for(int i=0; i<rewardNode.length(); i++){

painter.drawEllipse(rewardNode.at(i));

}

pen.setColor(Qt::white);

painter.setPen(pen);

painter.setFont(font);

painter.drawText(20,20,QString("当前得分:")+QString("%1").arg(snake.length()));

if(snakeStrike()){

QFont font("方正舒体",30,QFont::ExtraLight,false);

painter.setFont(font);

painter.drawText((this->width()-300)/2,(this->height()-30)/2,QString("GAME OVER!"));

timer->stop();

rewardTimer->stop();

gameOver = true;

}

QWidget::paintEvent(event);

}

按键事件

void Widget::keyPressEvent(QKeyEvent *event)

{

switch(event->key()){

case Qt::Key_Up:

if(moveFlage != Down){

moveFlage = Up;

}

break;

case Qt::Key_Down:

if(moveFlage != Up){

moveFlage = Down;

}

break;

case Qt::Key_Right:

if(moveFlage != Left){

moveFlage = Right;

}

break;

case Qt::Key_Left:

if(moveFlage != Right){

moveFlage = Left;

}

break;

case Qt::Key_Enter:

case Qt::Key_Return:

if(gameOver){

snake.clear();

rewardNode.clear();

moveFlage = Up;

snake.append(QRectF(200,500,snakeNodeWidth,snakeNodeHeight));

addTopRectF();

addTopRectF();

//首先生成一个奖励节点

rewardNode.append(QRectF(100,100,snakeNodeWidth,snakeNodeWidth));

timer->start(time);

rewardTimer->start(time*30);

gameOver = false;

}

break;

case Qt::Key_Space:

if(gameStart && !gameOver){

timer->start(time);

rewardTimer->start(time*30);

gameStart = false;

}else if(!gameStart && !gameOver){

timer->stop();

rewardTimer->stop();

gameStart = true;

}

break;

default:

break;

}

}

判断蛇身是否相撞

//判断蛇头是否和蛇身相撞

bool Widget::snakeStrike()

{

for(int i=0; i<snake.length(); i++){

for(int j=i+1; j<snake.length(); j++){

if(snake.at(i) == snake.at(j)){

return true;

}

}

}

return false;

}

五、结束

实现的效果:

总结:

只是简单的使用了paintevent进行绘图,基本都是简单的对Qt的一些常用类的使用,对面向对象的编程应用的不是很好,更偏向于面向过程,所以完全可以改成C语言在Linux下实现,思路都是相同的。

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