JS+canvas实现的五子棋游戏【人机大战版】

本文实例讲述了JS+canvas实现的五子棋游戏。分享给大家供大家参考,具体如下:

运行效果图:

html代码如下:

<!DOCTYPE html>

<html>

<head>

<meta charset="utf-8" />

<title>五子棋</title>

<link rel="stylesheet" type="text/css" href="css/style.css" rel="external nofollow" />

</head>

<body>

<canvas id="chess" width="450px" height="450px"></canvas>

<div id='restart' class="restart">

<span>重新开始</span>

</div>

<script src="js/script.js" type="text/javascript" charset="utf-8"></script>

</body>

</html>

style.css代码如下:

canvas{

display: block;

margin: 50px auto;

box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;

}

.restart{

text-align: center;

}

.restart>span{

display: inline-block;

padding: 10px 20px;

color: #fff;

background-color: #45c01a;

border-radius: 5px;

}

script.js代码如下:

var over = false;

var me = true; //我

var chressBord = [];//棋盘

for(var i = 0; i < 15; i++){

chressBord[i] = [];

for(var j = 0; j < 15; j++){

chressBord[i][j] = 0;

}

}

//赢法的统计数组

var myWin = [];

var computerWin = [];

//赢法数组

var wins = [];

for(var i = 0; i < 15; i++){

wins[i] = [];

for(var j = 0; j < 15; j++){

wins[i][j] = [];

}

}

var count = 0; //赢法总数

//横线赢法

for(var i = 0; i < 15; i++){

for(var j = 0; j < 11; j++){

for(var k = 0; k < 5; k++){

wins[i][j+k][count] = true;

}

count++;

}

}

//竖线赢法

for(var i = 0; i < 15; i++){

for(var j = 0; j < 11; j++){

for(var k = 0; k < 5; k++){

wins[j+k][i][count] = true;

}

count++;

}

}

//正斜线赢法

for(var i = 0; i < 11; i++){

for(var j = 0; j < 11; j++){

for(var k = 0; k < 5; k++){

wins[i+k][j+k][count] = true;

}

count++;

}

}

//反斜线赢法

for(var i = 0; i < 11; i++){

for(var j = 14; j > 3; j--){

for(var k = 0; k < 5; k++){

wins[i+k][j-k][count] = true;

}

count++;

}

}

for(var i = 0; i < count; i++){

myWin[i] = 0;

computerWin[i] = 0;

}

var chess = document.getElementById("chess");

var context = chess.getContext('2d');

context.strokeStyle = '#bfbfbf'; //边框颜色

var logo = new Image();

logo.src = 'img/logo.png';

logo.onload = function(){

context.drawImage(logo,0,0,450,450);

drawChessBoard();

}

document.getElementById("restart").onclick = function(){

window.location.reload();

}

chess.onclick = function(e){

if(over){

return;

}

if(!me){

return;

}

var x = e.offsetX;

var y = e.offsetY;

var i = Math.floor(x / 30);

var j = Math.floor(y / 30);

if(chressBord[i][j] == 0){

oneStep(i,j,me);

chressBord[i][j] = 1;//我

for(var k = 0; k < count; k++){

if(wins[i][j][k]){

myWin[k]++;

computerWin[k] = 6;//这个位置对方不可能赢了

if(myWin[k] == 5){

window.alert('你赢了');

over = true;

}

}

}

if(!over){

me = !me;

computerAI();

}

}

}

//计算机下棋

var computerAI = function (){

var myScore = [];

var computerScore = [];

var max = 0;

var u = 0, v = 0;

for(var i = 0; i < 15; i++){

myScore[i] = [];

computerScore[i] = [];

for(var j = 0; j < 15; j++){

myScore[i][j] = 0;

computerScore[i][j] = 0;

}

}

for(var i = 0; i < 15; i++){

for(var j = 0; j < 15; j++){

if(chressBord[i][j] == 0){

for(var k = 0; k < count; k++){

if(wins[i][j][k]){

if(myWin[k] == 1){

myScore[i][j] += 200;

}else if(myWin[k] == 2){

myScore[i][j] += 400;

}else if(myWin[k] == 3){

myScore[i][j] += 2000;

}else if(myWin[k] == 4){

myScore[i][j] += 10000;

}

if(computerWin[k] == 1){

computerScore[i][j] += 220;

}else if(computerWin[k] == 2){

computerScore[i][j] += 420;

}else if(computerWin[k] == 3){

computerScore[i][j] += 2100;

}else if(computerWin[k] == 4){

computerScore[i][j] += 20000;

}

}

}

if(myScore[i][j] > max){

max = myScore[i][j];

u = i;

v = j;

}else if(myScore[i][j] == max){

if(computerScore[i][j] > computerScore[u][v]){

u = i;

v = j;

}

}

if(computerScore[i][j] > max){

max = computerScore[i][j];

u = i;

v = j;

}else if(computerScore[i][j] == max){

if(myScore[i][j] > myScore[u][v]){

u = i;

v = j;

}

}

}

}

}

oneStep(u,v,false);

chressBord[u][v] = 2;

for(var k = 0; k < count; k++){

if(wins[u][v][k]){

computerWin[k]++;

myWin[k] = 6;//这个位置对方不可能赢了

if(computerWin[k] == 5){

window.alert('计算机赢了');

over = true;

}

}

}

if(!over){

me = !me;

}

}

//绘画棋盘

var drawChessBoard = function(){

for(var i = 0; i < 15; i++){

context.moveTo(15 + i * 30 , 15);

context.lineTo(15 + i * 30 , 435);

context.stroke();

context.moveTo(15 , 15 + i * 30);

context.lineTo(435 , 15 + i * 30);

context.stroke();

}

}

//画旗子

var oneStep = function(i,j,me){

context.beginPath();

context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);//画圆

context.closePath();

//渐变

var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);

if(me){

gradient.addColorStop(0,'#0a0a0a');

gradient.addColorStop(1,'#636766');

}else{

gradient.addColorStop(0,'#d1d1d1');

gradient.addColorStop(1,'#f9f9f9');

}

context.fillStyle = gradient;

context.fill();

}

PS:这里再为大家推荐另一款本站的js版五子棋游戏供大家参考(其AI相对简单一些)

在线五子棋游戏:

http://tools.jb51.net/games/wuziqi

更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《JavaScript数据结构与算法技巧总结》、《JavaScript数学运算用法总结》、《JavaScript切换特效与技巧总结》、《JavaScript查找算法技巧总结》、《JavaScript动画特效与技巧汇总》、《JavaScript错误与调试技巧总结》及《JavaScript遍历算法与技巧总结》

希望本文所述对大家JavaScript程序设计有所帮助。

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