C# 实现颜色的梯度渐变案例

为了表示不同的浓度值,对颜色条应用颜色梯度变化,基本方法是对ARGB分量乘以一个渐变系数。

下面是对十种颜色应用的三个梯度值的过程。

public void DrawRect(gasConcentration[] data)

{

Graphics graphic = pictureBox1.CreateGraphics();

Graphics graphic2 = pictureBox2.CreateGraphics();

int iCall2 = pictureBox2.Width/10;

data = new gasConcentration[40];

int iLen = pictureBox1.Width = 540;

int iHigh = pictureBox1.Height;

//初始化十种颜色

Color[] color = new Color[10] { Color.FromArgb(240, 0, 0), Color.Green, Color.Yellow, Color.Blue, Color.SteelBlue, Color.SeaGreen,

Color.Chartreuse, Color.SaddleBrown, Color.Violet, Color.BurlyWood};

//十个颜色,每个颜色三个深度

for (int i = 0; i < 40; i++)

{

data[i].gasType = i/4 + 1;

data[i].gasConc = i%4;

}

Color c3, c4;

if (data.Length > 0)

{

int iCall = iLen / data.Length;

pictureBox2.Width = iCall * data.Length;

pictureBox1.Width = iCall * data.Length;

iCall2 = iCall * 4;

//画对比框条

for (int i = 0; i < 10; i++)

{

Brush brush1 = new LinearGradientBrush(new Point(0, iHigh), new Point(iCall2, iHigh), color[i], color[i]);

graphic2.FillRectangle(brush1, 0 + iCall2 * i, 0, iCall2, iHigh);

brush1.Dispose();

}

//画颜色条梯度分量

for (int i = 0; i < data.Length; i++)

{

//将颜色分为三个深度

if (data[i].gasConc != 0)

c3 = c4 = Color.FromArgb((byte)(255 * (float)(1 - (data[i].gasConc * 0.01))),

(byte)(color[data[i].gasType-1].R * (float)(1 - (data[i].gasConc * 0.2))),

(byte)(color[data[i].gasType-1].G * (float)(1 - (data[i].gasConc * 0.2))),

(byte)(color[data[i].gasType-1].B * (float)(1 - (data[i].gasConc * 0.2))));

else

c3 = c4 = Color.Black;

Brush brush1 = new LinearGradientBrush(new Point(0, iHigh), new Point(iCall, iHigh), c3, c4);

graphic.FillRectangle(brush1, 0 + iCall * i , 0, iCall, iHigh);

brush1.Dispose();

}

}

else

{

c4 = color[0];

Brush brush1 = new LinearGradientBrush(new Point(0, iHigh), new Point(iLen, iHigh), c4, c4);

graphic.FillRectangle(brush1, 0, 0, iLen, iHigh);

brush1.Dispose();

}

}

public struct gasConcentration

{

int iGasType;//气体名称

int iGasConc;//气体浓度 // 0=no, 1=low, 2=med, 3=high

public int gasType { get { return iGasType; }

set { iGasType = value; } }

public int gasConc { get { return iGasConc; }

set { iGasConc = value; }

}

}

补充:C# 简单的颜色渐变算法

今天要用到一个颜色渐变的算法,网上看了很多,觉得都太繁琐,索性自己写一个。话不多说,直接上代码!

**这是用来获取某一颜色段的分度集合**

/// <summary>

/// 获得某一颜色区间的颜色集合

/// </summary>

/// <param name="sourceColor">起始颜色</param>

/// <param name="destColor">终止颜色</param>

/// <param name="count">分度数</param>

/// <returns>返回颜色集合</returns>

public static List<Color> GetSingleColorList(Color srcColor, Color desColor, int count)

{

List<Color> colorFactorList = new List<Color>();

int redSpan = desColor.R - srcColor.R;

int greenSpan = desColor.G - srcColor.G;

int blueSpan = desColor.B - srcColor.B;

for (int i = 0; i < count; i++)

{

Color color = Color.FromArgb(

srcColor.R + (int)((double)i / count * redSpan),

srcColor.G + (int)((double)i / count * greenSpan),

srcColor.B + (int)((double)i / count * blueSpan)

);

colorFactorList.Add(color);

}

return colorFactorList;

}

**这里就是将红到紫之间的颜色分为5个区间,利用上面的算法拼接5个区间的分度值,就得到全彩颜色集合**

/// <summary>

/// 获取从红到紫的颜色段的颜色集合

/// </summary>

/// <param name="totalCount">分度数</param>

/// <param name="redToPurple">是否从红到紫色渐变</param>

/// <returns>返回颜色集合</returns>

public static List<Color> GetFullColorList(int totalCount, bool redToPurple = true)

{

List<Color> colorList = new List<Color>();

if (totalCount > 0)

{

if (redToPurple)

{

colorList.AddRange(GetSingleColorList(Color.Red, Color.Yellow, totalCount / 5 + (totalCount % 5 > 0 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Yellow, Color.Lime, totalCount / 5 + (totalCount % 5 > 1 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Lime, Color.Cyan, totalCount / 5 + (totalCount % 5 > 2 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Cyan, Color.Blue, totalCount / 5 + (totalCount % 5 > 3 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Blue, Color.Magenta, totalCount / 5 + (totalCount % 5 > 4 ? 1 : 0)));

}

else

{

colorList.AddRange(GetSingleColorList(Color.Magenta, Color.Blue, totalCount / 5 + (totalCount % 5 > 0 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Blue, Color.Cyan, totalCount / 5 + (totalCount % 5 > 1 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Cyan, Color.Lime, totalCount / 5 + (totalCount % 5 > 2 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Lime, Color.Yellow, totalCount / 5 + (totalCount % 5 > 3 ? 1 : 0)));

colorList.AddRange(GetSingleColorList(Color.Yellow, Color.Red, totalCount / 5 + (totalCount % 5 > 4 ? 1 : 0)));

}

}

return colorList;

}

以上为个人经验,希望能给大家一个参考,也希望大家多多支持。如有错误或未考虑完全的地方,望不吝赐教。

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