python编写扎金花小程序的实例代码

游戏规则:

一付扑克牌,去掉大小王,每个玩家发3张牌,最后比大小,看谁赢。

有以下几种牌:

豹子:三张一样的牌,如3张6.

顺金:又称同花顺,即3张同样花色的顺子, 如红桃 5、6、7

顺子:又称拖拉机,花色不同,但是顺子,如红桃5、方片6、黑桃7,组成的顺子

对子:2张牌一样

单张:单张最大的是A

这几种牌的大小顺序为, 豹子>顺金>顺子>对子>单张

程序需要实现的点:

  1. 先生成一付完整的扑克牌
  2. 给5个玩家随机发牌
  3. 统一开牌,比大小,输出赢家是谁

主要思路:

 把各种牌用积分来计算,最后加上三张牌的基础积分。即:最终积分=基础积分+牌型积分。最后比较最红积分,谁的积分大,谁排名就靠前。 附上源码:

# -*- coding: utf-8 -*-

"""

# @Time : 2021-01-07 14:55

# @author : jianwei

# @Software : PyCharm

"""

import random

import operator

puke = [] # 存储扑克牌

num_list = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']

hua_list = ['梅花', '红桃', '黑桃', '方块']

sotr_dic = {'2': 0, '3': 1, '4': 2, '5': 3, '6': 4, '7': 5, '8': 6, '9': 7, '10': 8, 'J': 9, 'Q': 10, 'K': 11, 'A': 12,

'对子': 15, '顺子': 30, '顺金': 60, '豹子': 100}

count_new_list = [] # 存储玩家分数和排序后排名

count_dic = {} # 存储玩家分数

# 准备52张扑克

for hua in hua_list:

for num in num_list:

a = hua + num

puke.append(a)

player_dic = {'玩家1': [], '玩家2': [], '玩家3': [], '玩家4': [], '玩家5': []}

# 随机给五个玩家发牌

# print(len(puke))

for key, value in player_dic.items():

for i in range(3):

plate = random.sample(puke, 3)

player_dic[key] = plate

for i in plate:

puke.remove(i)

# print(player_dic)

# 获取玩家的牌型

def paixing(list1):

num = []

huase = []

for i in list1:

a = i[2:]

b = i[:2]

num.append(a)

huase.append(b)

return num, huase

# 对数字的牌型进行排序

def sotr(num):

new_num = []

sort_list2 = []

list1 = []

for i in num:

new_num.append(sotr_dic[i])

new_num = sorted(new_num)

for new in new_num:

sort_list2.append([k for k, v in sotr_dic.items() if v == new])

for m in sort_list2:

for n in m:

list1.append(n)

return list1

# 对玩家的牌形统计分数

def count(num, huase):

a = 0

base_count = sotr_dic[num[0]] + sotr_dic[num[1]] + sotr_dic[num[2]]

if num[0] == num[1] and num[1] == num[2]:

paixing = '豹子'

a = base_count + sotr_dic[paixing]

# print(paixing, a)

elif (sotr_dic[num[0]] + 1 == sotr_dic[num[1]] and sotr_dic[num[2]] - 1 == sotr_dic[num[1]]) and (huase[0] == huase[

1] and huase[1] == huase[2]):

paixing = '顺金'

a = base_count + sotr_dic[paixing]

# print(paixing, a)

elif (sotr_dic[num[0]] + 1 == sotr_dic[num[1]]) and (sotr_dic[num[2]] - 1 == sotr_dic[num[1]]) and (

huase[0] != huase[

1] or huase[1] != huase[2]):

paixing = '顺子'

a = base_count + sotr_dic[paixing]

# print(paixing, a)

elif (num[0] == num[1] and num[1] != num[2]) or (num[1] == num[2] and num[0] != num[1]) or (

num[0] == num[2] and num[1] != num[0]):

paixing = '对子'

a = base_count + sotr_dic[paixing]

# print(paixing, a)

else:

a = base_count

return a

# 对存储玩家分数的字典进行排序

def compare(count_dic):

d = list(zip(count_dic.values(), count_dic.keys()))

return sorted(d, reverse=True)

for key, value in player_dic.items():

# print(key,value)

num, huase = paixing(value)

# print(num,huase)

num = sotr(num)

# print(num, huase)

count1 = count(num, huase)

# print(count1)

count_dic[key] = count1

print(key + "的牌为:" + str(value))

count_new_list = compare(count_dic)

# print(count_new_list)

print('最终排名:' + "\t" + count_new_list[0][1] + "第一名" + "\t" + count_new_list[1][1] + "第二名" + "\t" + count_new_list[2][

1] + "第三名" + "\t" + count_new_list[3][1] + "第四名" + "\t" + count_new_list[4][1] + "第五名")

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