Pygame代码 制作一个贪吃蛇小游戏

用到的 Pygame 函数

贪吃蛇小游戏用到的函数

 

功能描述
init()初始化 pygame
display.set_mode()以元组或列表为参数创建窗口
update()更新屏幕
quit()用于取消初始化的 pygame
set_caption()在屏幕的顶部设置文字
event.get()返回所有事件的列表
Surface.fill()使用纯色填充屏幕
time.Clock()追踪时间
font.Font()设置字体

创建屏幕

我们使用函数 display.set_mode()  来创建 pygame 窗口,同时我们还要在程序的开始和结尾处进行 init()  quit()  函数,以保证程序可以正确开始和结束。

import pygame

pygame.init()

dis=pygame.display.set_mode((400,300))

pygame.display.update()

pygame.quit()

quit()

这要我们运行程序,就可以得到如下:

但是这要的代码,我们的程序创建只会一闪而过,下面我们增加一些代码,来保持住程序窗口

import pygame

pygame.init()

dis=pygame.display.set_mode((400,300))

pygame.display.update()

pygame.display.set_caption('Snake game by Edureka')

game_over=False

while not game_over:

for event in pygame.event.get():

print(event) # 打印出所有事件

pygame.quit()

quit()

我们增加了游戏窗口的名称,同时还可以在 Python 控制台中看到我们在 pygame 窗口上操作时的所有事件

下面我们来增加关闭响应事件

pygame.init()

dis = pygame.display.set_mode((400, 300))

pygame.display.update()

pygame.display.set_caption('贪吃蛇')

game_over = False

while not game_over:

for event in pygame.event.get():

if event.type==pygame.QUIT:

game_over=True

pygame.quit()

quit()

至此我们的游戏窗口就设置好了,下面就可以来画 snake

创建 snake

我们首先创建一些颜色变量,用来表示 snakefoodscreen

pygame.init()

dis = pygame.display.set_mode((400, 300))

pygame.display.update()

pygame.display.set_caption('贪吃蛇')

blue=(0,0,255)

red=(255,0,0)

game_over = False

while not game_over:

for event in pygame.event.get():

if event.type==pygame.QUIT:

game_over=True

pygame.draw.rect(dis, blue, [200, 150, 10, 10])

pygame.display.update()

pygame.quit()

quit()

这样,一只(条)贪吃蛇就创建完成了,就是那个小蓝点儿

使 snake 动起来

为了实现 snake 的移动,我们需要用到的关键事件是 KEYDOWN,它包含四个 key 值,K_UP, K_DOWN, K_LEFT, 和 K_RIGHT,分别表示向上、向下、向左和向右

pygame.init()

pygame.display.set_caption('贪吃蛇')

white = (255, 255, 255)

black = (0, 0, 0)

red = (255, 0, 0)

dis = pygame.display.set_mode((800, 600))

game_over = False

x1 = 300

y1 = 300

x1_change = 0

y1_change = 0

clock = pygame.time.Clock()

while not game_over:

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_over = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x1_change = -10

y1_change = 0

elif event.key == pygame.K_RIGHT:

x1_change = 10

y1_change = 0

elif event.key == pygame.K_UP:

y1_change = -10

x1_change = 0

elif event.key == pygame.K_DOWN:

y1_change = 10

x1_change = 0

x1 += x1_change

y1 += y1_change

dis.fill(white)

pygame.draw.rect(dis, black, [x1, y1, 10, 10])

pygame.display.update()

clock.tick(30)

pygame.quit()

quit()

我这里创建了 x1_change y1_change 变量来更新 x 和 y 坐标,使得我们的 snake 可以移动起来

处理 Game Over

对于贪吃蛇游戏来说,如果 snake 移动出了游戏屏幕,那么游戏就已经失败了,下面我们就来处理这部分逻辑

import pygame

import time

pygame.init()

pygame.display.set_caption('贪吃蛇')

white = (255, 255, 255)

black = (0, 0, 0)

red = (255, 0, 0)

dis_width = 600

dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_width))

game_over = False

x1 = dis_width / 2

y1 = dis_height / 2

snake_block = 10

x1_change = 0

y1_change = 0

clock = pygame.time.Clock()

snake_speed = 30

font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)

def message(msg, color):

mesg = font_style.render(msg, True, color)

dis.blit(mesg, [dis_width / 2, dis_height / 2])

while not game_over:

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_over = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x1_change = -snake_block

y1_change = 0

elif event.key == pygame.K_RIGHT:

x1_change = snake_block

y1_change = 0

elif event.key == pygame.K_UP:

y1_change = -snake_block

x1_change = 0

elif event.key == pygame.K_DOWN:

y1_change = snake_block

x1_change = 0

if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

game_over = True

x1 += x1_change

y1 += y1_change

dis.fill(white)

pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])

pygame.display.update()

clock.tick(snake_speed)

message("你失败了,请重新开始游戏!", red)

pygame.display.update()

time.sleep(2)

pygame.quit()

quit()

增加食物

既然是贪吃蛇,当然要投食了,下面我们就来处理食物

import pygame

import time

import random

pygame.init()

pygame.display.set_caption('贪吃蛇')

white = (255, 255, 255)

black = (0, 0, 0)

red = (255, 0, 0)

blue = (0, 0, 255)

dis_width = 800

dis_height = 600

dis = pygame.display.set_mode((dis_width, dis_height))

clock = pygame.time.Clock()

snake_block = 10

snake_speed = 30

font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)

def message(msg, color):

mesg = font_style.render(msg, True, color)

dis.blit(mesg, [dis_width / 3, dis_height / 3])

def gameLoop(): # creating a function

game_over = False

game_close = False

x1 = dis_width / 2

y1 = dis_height / 2

x1_change = 0

y1_change = 0

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

while not game_over:

while game_close == True:

dis.fill(white)

message("你失败了,请重新开始游戏!", red)

pygame.display.update()

for event in pygame.event.get():

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_q:

game_over = True

game_close = False

if event.key == pygame.K_c:

gameLoop()

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_over = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x1_change = -snake_block

y1_change = 0

elif event.key == pygame.K_RIGHT:

x1_change = snake_block

y1_change = 0

elif event.key == pygame.K_UP:

y1_change = -snake_block

x1_change = 0

elif event.key == pygame.K_DOWN:

y1_change = snake_block

x1_change = 0

if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

game_close = True

x1 += x1_change

y1 += y1_change

dis.fill(white)

pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])

pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])

pygame.display.update()

if x1 == foodx and y1 == foody:

print("Good!")

clock.tick(snake_speed)

pygame.quit()

quit()

gameLoop()

我这里创建了一个函数 gameLoop 作为我们的主函数,同时还初始化了 snake 的食物,还同时增加了键盘 c 和 q 关键字,来重新开始游戏和退出游戏

snake 的成长

下面我们就开始在 snake 吃掉食物之后,增加 snake 的长度,这也是游戏的基本规则

import pygame

import time

import random

pygame.init()

pygame.display.set_caption('贪吃蛇')

font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)

score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)

white = (255, 255, 255)

yellow = (255, 255, 102)

black = (0, 0, 0)

red = (213, 50, 80)

green = (0, 255, 0)

blue = (50, 153, 213)

dis_width = 600

dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_height))

clock = pygame.time.Clock()

snake_block = 10

snake_speed = 15

def our_snake(snake_block, snake_list):

for x in snake_list:

pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):

mesg = font_style.render(msg, True, color)

dis.blit(mesg, [dis_width / 6, dis_height / 3])

def gameLoop():

game_over = False

game_close = False

x1 = dis_width / 2

y1 = dis_height / 2

x1_change = 0

y1_change = 0

snake_List = []

Length_of_snake = 1

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

while not game_over:

while game_close == True:

dis.fill(blue)

message("你失败了,请重新开始游戏!", red)

pygame.display.update()

for event in pygame.event.get():

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_q:

game_over = True

game_close = False

if event.key == pygame.K_c:

gameLoop()

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_over = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x1_change = -snake_block

y1_change = 0

elif event.key == pygame.K_RIGHT:

x1_change = snake_block

y1_change = 0

elif event.key == pygame.K_UP:

y1_change = -snake_block

x1_change = 0

elif event.key == pygame.K_DOWN:

y1_change = snake_block

x1_change = 0

if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

game_close = True

x1 += x1_change

y1 += y1_change

dis.fill(blue)

pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])

snake_Head = []

snake_Head.append(x1)

snake_Head.append(y1)

snake_List.append(snake_Head)

if len(snake_List) > Length_of_snake:

del snake_List[0]

for x in snake_List[:-1]:

if x == snake_Head:

game_close = True

our_snake(snake_block, snake_List)

pygame.display.update()

if x1 == foodx and y1 == foody:

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

Length_of_snake += 1

clock.tick(snake_speed)

pygame.quit()

quit()

gameLoop()

展示得分

最后我们来显示得分,毕竟对于游戏来说,玩家的得分还是很重要的

import pygame

import time

import random

pygame.init()

pygame.display.set_caption('贪吃蛇')

font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)

score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)

white = (255, 255, 255)

yellow = (255, 255, 102)

black = (0, 0, 0)

red = (213, 50, 80)

green = (0, 255, 0)

blue = (50, 153, 213)

dis_width = 600

dis_height = 400

dis = pygame.display.set_mode((dis_width, dis_height))

clock = pygame.time.Clock()

snake_block = 10

snake_speed = 15

def Your_score(score):

value = score_font.render("Your Score: " + str(score), True, yellow)

dis.blit(value, [0, 0])

def our_snake(snake_block, snake_list):

for x in snake_list:

pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):

mesg = font_style.render(msg, True, color)

dis.blit(mesg, [dis_width / 6, dis_height / 3])

def gameLoop():

game_over = False

game_close = False

x1 = dis_width / 2

y1 = dis_height / 2

x1_change = 0

y1_change = 0

snake_List = []

Length_of_snake = 1

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

while not game_over:

while game_close == True:

dis.fill(blue)

message("你失败了,请重新开始游戏!", red)

Your_score(Length_of_snake - 1)

pygame.display.update()

for event in pygame.event.get():

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_q:

game_over = True

game_close = False

if event.key == pygame.K_c:

gameLoop()

for event in pygame.event.get():

if event.type == pygame.QUIT:

game_over = True

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT:

x1_change = -snake_block

y1_change = 0

elif event.key == pygame.K_RIGHT:

x1_change = snake_block

y1_change = 0

elif event.key == pygame.K_UP:

y1_change = -snake_block

x1_change = 0

elif event.key == pygame.K_DOWN:

y1_change = snake_block

x1_change = 0

if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:

game_close = True

x1 += x1_change

y1 += y1_change

dis.fill(blue)

pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])

snake_Head = []

snake_Head.append(x1)

snake_Head.append(y1)

snake_List.append(snake_Head)

if len(snake_List) > Length_of_snake:

del snake_List[0]

for x in snake_List[:-1]:

if x == snake_Head:

game_close = True

our_snake(snake_block, snake_List)

Your_score(Length_of_snake - 1)

pygame.display.update()

if x1 == foodx and y1 == foody:

foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0

foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

Length_of_snake += 1

clock.tick(snake_speed)

pygame.quit()

quit()

gameLoop()

这里创建了一个 Your_score 函数来记录玩家得分

这样,我们就完成了一个简易的贪吃蛇小游戏了

最后的最后,我们再给游戏添加音乐背景,让游戏的时光更加惬意吧

# 播放音乐

pygame.init()

pygame.mixer.music.load(r"Game.mp3")

pygame.mixer.music.play()

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