C语言实现简单的贪吃蛇小游戏
本文实例为大家分享了C语言实现简单贪吃蛇小游戏的具体代码,供大家参考,具体内容如下
#温馨提示:以下设计在VS2019下完美运行,完整代码附在末尾,供大家学习参考
(1)游戏进入界面(动态读取以及温馨提示)
void loading()//动态加载图
{
int j;
gotoxy(43, 11);
printf("Loading...");
gotoxy(39, 13);
printf("□□□□□□□□");
gotoxy(39, 13);
for (j = 8; j >= 0; j--)
{
HideCursor();
Sleep(200);
printf("\033[40;35m■\033[0m");
}
gotoxy(43, 11);
printf(" ");
gotoxy(39, 13);
printf(" ");
gotoxy(39, 9);
printf("欢迎来到贪吃蛇世界!");
gotoxy(22, 14);
printf("抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当");
gotoxy(22, 16);
printf("适度游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活");
Sleep(1500);
}
(2)菜单界面
void menu(int a)
{
HideCursor();
gotoxy(11, 3);
printf("\033[40;37m _________________________ || \033[0m");
gotoxy(11, 4);
printf("\033[40;33m //===================== || // \033[0m");
gotoxy(11, 5);
printf("\033[40;37m // || // \033[0m");
gotoxy(11, 6);
printf("\033[40;37m \\\\ __ || // \033[0m");
gotoxy(11, 7);
printf("\033[40;33m \\\\ //\\\\ ||// \033[0m");
gotoxy(11, 8);
printf("\033[40;33m // // \\\\ ||\\\\ ===== \033[0m");
gotoxy(11, 9);
printf("\033[40;37m // == // \\\\ || \\\\ // \\\\ \033[0m");
gotoxy(11, 10);
printf("\033[40;37m _ _ _ ____ // // \\\\ //======\\\\ || \\\\ ||========= \033[0m");
gotoxy(11, 11);
printf("\033[40;33m- - - -----\\\\_______// // \\\\ // \\\\ || \\\\ || \033[0m");
gotoxy(11, 12);
printf("\033[40;35m \\-------/ // \\\\ // \\\\ || \\\\ \\\\________________\033[0m");
gotoxy(39, 6);
printf("\033[40;36m②○②○\033[0m");
gotoxy(2, 15);
printf("\033[40;33m—————————————————————————————————————————————————\033[1m");
gotoxy(2, 18);
printf(" 1.开始游戏 2.游戏设置");
gotoxy(2, 20);
printf(" 3.游戏说明 4.退出游戏");
switch (a) {
case 1: gotoxy(22, 18); break;
case 2: gotoxy(62, 18); break;
case 3: gotoxy(22, 20); break;
case 4: gotoxy(62, 20); break;
}
printf("\033[40;36m◇\033[0m");
return;
}
(3)菜单选择
void chose()//菜单选择
{
ii = 1;
fflush(stdin);
frame(2);
menu(ii);
while (ii != 5)
{
(void)_getch();
if (GetAsyncKeyState(VK_DOWN) & 0x8000)//下
{
if (ii == 1)
ii = 3;
else if (ii == 2)
ii = 4;
}
if (GetAsyncKeyState(VK_UP) & 0x8000)//上
{
if (ii == 3)
ii = 1;
else if (ii == 4)
ii = 2;
}
if (GetAsyncKeyState(VK_LEFT) & 0x8000)//左
{
if (ii == 2)
ii = 1;
else if (ii == 4)
ii = 3;
}
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)//右
{
if (ii == 1)
ii = 2;
else if (ii == 3)
ii = 4;
}
menu(ii);
Sleep(150);//缓冲
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//确认
{
fflush(stdin);
return;
}
}
}
(4)障碍物与地图
void obstacle() //障碍物
{ //IOT地图
int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
int sup_mapy1[68] = { 8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
//ZHKU地图
int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
int sup_mapy2[77] = { 9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
if (map == 2)//困难
j = 5;
if (map == 3)//地狱
j = 15;
if (map == 4)//传说
j = 30;
if(map>1)
for (i = 0; i < j; i++)//生成障碍物
{
obs.x[i] = rand() % 70 + 6;
obs.y[i] = rand() % 20 + 3;
if (obs.x[i] % 2 != 0)//优化出现的位置
obs.x[i]--;
if (obs.x[i] == food.x && obs.y[i] == food.y)//障碍物不能出现在初始食物上
continue;
if (obs.y[i] == 20)//初始方向上不出现障碍物
i--;
}
else if (map == 0)
{
j = 68;
for (i = 0; i < j; i++)//特别版地图1绘制
{
obs.x[i] = sup_mapx1[i];
obs.y[i] = sup_mapy1[i];
}
}
else if (map == -1)
{
j = 77;
for (i = 0; i < j; i++)//特别版地图2绘制
{
obs.x[i] = sup_mapx2[i];
obs.y[i] = sup_mapy2[i];
}
}
if (map >1)
for (i = 0; i < j; i++)//打印障碍物
{
gotoxy(obs.x[i], obs.y[i]);
printf("\033[40;31m▲\033[0m");
}
else if(map==0)
for (i = 0; i < 50; i++)//打印特别地图1
{
gotoxy(obs.x[i], obs.y[i]);
if(i<16)
printf("\033[40;31m■\033[0m");
else if(i>37)
printf("\033[40;34m■\033[0m");
else printf("\033[40;32m■\033[0m");
}
else if(map==-1)
for (i = 0; i < 72; i++)//打印特别地图2
{
gotoxy(obs.x[i], obs.y[i]);
if(i<18)printf("\033[40;32m■\033[0m");
if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
if (i >=52)printf("\033[40;35m■\033[0m");
}
}
(5)蛇的控制
void control()
{
fflush(stdin);
if (foodFlag == 0)//在蛇尾处输出空格即擦去蛇尾
{
gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
switch (tail) //尾巴痕迹选择功能
{
case 1:printf(" "); break;
case 2:printf("~ "); break;
case 3:printf("·"); break;
}
}
for (i = snake.length - 1; i > 0; i--)//将蛇的每一节依次向前移动一节(蛇头除外)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
while (1)
{
if ((GetAsyncKeyState(VK_DOWN)) && vkflag != 2)//下
{
vkflag = 4; break;
}
if ((GetAsyncKeyState(VK_UP)) && vkflag != 4)//上
{
vkflag = 2; break;
}
if ((GetAsyncKeyState(VK_LEFT)) && vkflag != 3)//左
{
vkflag = 1; break;
}
if ((GetAsyncKeyState(VK_RIGHT)) && vkflag != 1)//右
{
vkflag = 3; break;
}
if (GetAsyncKeyState(VK_SPACE) && 0x20)//暂停功能
while (1)
{
gotoxy(84, 16);
printf("\033[40;36m游戏已经暂停\033[0m");
Sleep(200);
gotoxy(84, 16);
printf(" "); //闪烁
Sleep(150);
if (GetAsyncKeyState(VK_SPACE) && 0x20)
break;
}
break;
}
switch (vkflag)//方向
{
case 1: snake.x[0] -= 2; break;//左
case 2: snake.y[0]--; break;//上
case 3: snake.x[0] += 2; break;//右
case 4: snake.y[0]++; break;//下
}
gotoxy(snake.x[0], snake.y[0]);//蛇头移动
printf("◆");
gotoxy(snake.x[1], snake.y[1]);//蛇身移动
printf("■");
foodFlag = 0;
fflush(stdin);
return;
}
(6)食物生成
void foodcreate()
{
n++;//加速标记
flag = 1;
sorce += 10;//每个食物得10分
if (sorce>=his_max )//最高分
{
his_max = sorce;
gotoxy(82, 2);
printf(" ");
gotoxy(82, 2);
printf("★历史最高:%d", his_max);
}
gotoxy(82, 3);//本局得分
printf(" ");
gotoxy(82, 3);
printf("☆当前得分:%d", sorce);
while (flag==1)//生成食物
{
food.x = rand() % 74 + 4;//随机选取食物的范围
food.y = rand() % 24 + 1;
if (food.x % 2 != 0 && flag == 1)//优化出现位置
{
food.x = food.x - 1;
flag = 0;
}
if(map!=1)//非普通地图项
for (i = 0; i < snake.length; i++)
{
for(m=0;m<j;m++)
if (obs.x[m] == food.x && obs.y[m] == food.y)
{
flag = 1;
break;
}
}
for (i = 0; i < snake.length; i++)//不能在蛇的身体上生成食物
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
flag = 1;
break;
}
}
}
gotoxy(food.x, food.y); //生成食物
printf("●");
snake.length++;//吃到食物长度加1
foodFlag = 1;//吃到食物尾部不清除
return;
}
(7)死亡判断
int dead()
{
if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下边界死亡
return 0;
if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右边界死亡
return 0;
if(map!=1)//撞到障碍物死亡
for (m = 0; m < j; m++)
if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
{
return 0;
}
for (i = 1; i < snake.length; i++)//咬到自身死亡
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return 0;
}
if (GetAsyncKeyState(VK_ESCAPE)&0x1B)//ESC健返回死亡
{
ii = 5;
return 0;
}
return 1;
}
(8)初始化游戏
void game()//初始化游戏
{
int i ;
n = 0;//重置状态
vkflag = 1;
sorce = 0;
foodFlag = 0;
system("cls");//初始清屏
frame(1);//打印游戏框架(动态)
gotoxy(82, 2);
printf("★历史最高:%d", his_max);
gotoxy(82, 3);
printf("☆当前得分:%d", sorce);
gotoxy(84, 8);
printf("通过下面按键");
gotoxy(85, 9);
printf("\033[40;33m ↑ \033[0m");
gotoxy(85, 10);
printf("\033[40;33m ← → \033[0m");
gotoxy(85, 11);
printf("\033[40;33m ↓ \033[0m");
gotoxy(83, 12);
printf("来控制蛇的方向");
gotoxy(82, 18);
printf("按空格键暂停/继续");
gotoxy(83, 20);
printf("按Shift键 加速");
gotoxy(82, 22);
printf("按ESC键返回菜单");
snake.length = org_len;//初始化蛇(固定位置)
snake.x[0] = 50 ;
snake.y[0] = 20;
gotoxy(snake.x[0], snake.y[0]);
printf("◆");
for (i = 1; i < snake.length; i++)//打印蛇
{
Sleep(25);
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[0];
gotoxy(snake.x[i], snake.y[i]);
printf("■");
}
if (map >=1)
{
food.x = rand() % 44 + 4;//初始化食物(左方出现)
food.y = rand() % 24 + 1;
if (food.x % 2 != 0)
food.x = food.x - 1;
}
else {
food.x = 14;//初始化食物(左方出现)
food.y = 3;
}
gotoxy(food.x, food.y);//初始的食物闪烁
printf("\033[40;37m●\033[0m");
Sleep(250);
gotoxy(food.x, food.y);
printf(" ");
Sleep(250);
gotoxy(food.x, food.y);
printf("\033[40;37m●\033[0m");
Sleep(250);
obstacle();
while(ii==1) //运行
{
if (GetAsyncKeyState(VK_SHIFT))//加速功能
{
gotoxy(93, 20);
printf("\033[40;31m加速\033[0m");//特效
}
else { Sleep(100);
gotoxy(93, 20);
printf("加速");
}
Sleep(speed - (changespeed * n));//变速模式
control();//控制
if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
foodcreate();
if (dead() != 1) //判断是否结束游戏
{
gotoxy(36,12);
printf("Game over");//结束显示
gotoxy(36, 14);
printf(" T _ T ");
Sleep(500);
while (1)
{
gotoxy(32, 16);
printf("请按Enter键返回主菜单");
Sleep(150);
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//确认返回
{
fflush(stdin);
ii = 5;
return;
}
}
}
}
}
(9)游戏设置
void setup2()//设置显示(分析各种情况)
{
gotoxy(34, 8);
switch (org_len)//初始长度
{
case 2: printf("初始长度 ◆■ >"); break;
case 3: printf("初始长度 < ◆■■ >"); break;
case 4: printf("初始长度 < ◆■■■ >"); break;
case 5: printf("初始长度 < ◆■■■■ >"); break;
case 6: printf("初始长度 < ◆■■■■■ >"); break;
case 7: printf("初始长度 < ◆■■■■■■ "); break;
}
gotoxy(34, 10);
switch (speed)//初始速度
{
case 50:printf("游戏初速度 < 较快 "); break;
case 100:printf("游戏初速度 < 中等 >"); break;
case 150:printf("游戏初速度 较慢 >"); break;
}
gotoxy(34, 12);
switch (changespeed)//是否变速
{
case 0:printf("吃到食物加速 否 >"); break;
case 5:printf("吃到食物加速 < 是 "); break;
}
gotoxy(34, 14);
switch (tail)//尾巴选择
{
case 1:printf("当前尾巴痕迹 无 >"); break;
case 2:printf("当前尾巴痕迹 < ~ >"); break;
case 3:printf("当前尾巴痕迹 < · "); break;
}
gotoxy(34, 16);
switch (map)//地图选择
{
case -1:printf("当前地图难度 特别版2 >"); break;
case 0:printf("当前地图难度 < 特别版1 >"); break;
case 1:printf("当前地图难度 < 普通 >"); break;
case 2:printf("当前地图难度 < 困难 >"); break;
case 3:printf("当前地图难度 < 地狱 >"); break;
case 4:printf("当前地图难度 < 传说 "); break;
}
gotoxy(70, 22);
printf("确定并返回菜单");
for (i = 0; i < 7; i++)
{
gotoxy(31, 8 + 2 * i);
printf(" ");
}
gotoxy(67, 22);
printf(" ");
switch (set_flag)
{
case 1:gotoxy(31, 8); break;
case 2:gotoxy(31, 10); break;
case 3:gotoxy(31, 12); break;
case 4:gotoxy(31, 14); break;
case 5:gotoxy(31, 16); break;
case 6:gotoxy(67, 22); break;
}
printf("★");
return;
}
void setup()//设置操作(改变全局变量)
{
frame(2);
set_flag=1;
gotoxy(30, 3);
printf(" ■■◆ 游戏设置 ◆■■");
gotoxy(26, 4);
printf("■■■■■■ ■■■■■■");
setup2();
fflush(stdin);
while (1)
{
if (GetAsyncKeyState(VK_DOWN))//下
{
if (set_flag == 6)
set_flag = 1;
else set_flag++;
}
if (GetAsyncKeyState(VK_UP))//上
{
if (set_flag == 1)
set_flag = 6;
else set_flag--;
}
if (GetAsyncKeyState(VK_LEFT))//左
{
switch (set_flag)
{
case 1: if (org_len > 2)
org_len--; break;
case 2: if (speed < 150)
speed += 50; break;
case 3: if (changespeed == 5)
changespeed = 0;break;
case 4: if (tail > 1)
tail--;break;
case 5: if (map > -1)
map--;break;
case 6: break;
}
}
if (GetAsyncKeyState(VK_RIGHT))//右
{
switch (set_flag)
{
case 1: if (org_len < 7)
org_len++;break;
case 2: if (speed > 50)
speed -= 50;break;
case 3: if (changespeed == 0)
changespeed = 5;break;
case 4: if (tail < 3)
tail++;break;
case 5: if (map < 4)
map++;break;
case 6:break;
}
}
setup2();
if ((GetAsyncKeyState(VK_RETURN)&0x0D)&&set_flag==6)
{
ii = 5;
return;
}
Sleep(175);
}
return;
}
(10)游戏说明
void instructions()//游戏说明
{
system("cls");
frame(2);
gotoxy(10, 3);
printf("游戏说明:");
gotoxy(18, 5);
printf("一条蛇在封闭空间里,空间内随机出现一个食物,通过按键盘四个光标");
gotoxy(18, 7);
printf("键↑←↓→控制蛇向上下左右四个方向移动来获取食物食物,当食物被");
gotoxy(18, 9);
printf("吃掉,蛇身体长一节,同时记10分,接着又出现新的食物,如果蛇撞到");
gotoxy(18, 11);
printf("墙或蛇头撞到自己身体或撞到障碍物,游戏结束。");
gotoxy(18, 15);
printf("温馨提示:游戏过程中,可按Shift键加速,但不能同时按方向键,也");
gotoxy(18, 17);
printf(" 可以按空格键来暂停游戏。 ");
gotoxy(60, 20);
printf("按确认键返回主菜单");
gotoxy(3, 23);
printf("当前游戏版本 V1.0");
while (1)//按确认键返回主菜单
{
Sleep(100);
(void)_getch();
if (GetAsyncKeyState(VK_RETURN))//确认
{
ii = 5;
break;
}
}
}
void end()//游戏退出
{
frame(2);
gotoxy(44, 12);
printf("游戏已退出");
gotoxy(0, 26);
}
(11)直接贴完整代码
#include<stdio.h>
#include <stdlib.h>
#include<Windows.h>
#include <time.h>
#include<conio.h>
#define SNAKE 300//蛇的最大节数
#define KEYDOWN(vk_code)((GetAsyncKeyState(vk_code)&0x8000)?1:0)//vk键会返回两次值,在这里筛选按下操作
#define KEYUP(vk_code)((GetAsyncKeyState(vk_code)&0x8000)?0:1)
int ii = 1, i, m, flag = 1, n = 0, set_flag = 1;//其他的全局变量(ii为菜单,n变速,set_flag设置,flag是否产生新食物标记)
int speed = 100, changespeed = 5, tail = 1, org_len = 5, map = 1;//速度、速度变化、尾巴痕迹、初始长度、地图难度
int vkflag = 1;//记录键盘
int sorce = 0, his_max = 0;//记录分数和历史最高分
int map_x = 80, map_y = 26;//边界
int foodFlag = 0;//吃到食物标记
int j;//障碍物数量
struct//定义蛇
{
int length;//蛇的长度
int x[SNAKE];//组成蛇身的每一个小方块中x的坐标
int y[SNAKE];//组成蛇身的每一个小方块中y的坐标
}snake;
struct //定义食物节点
{
int x, y;
} food;
struct //定义障碍物
{
int x[77];
int y[77];
}obs;
void gotoxy();//移动光标位置
void HideCurson();//隐藏光标
void frame(int a);//框架1/2
void loading();//(假)读取
void menu(int a);//菜单
void chose();//菜单选择
void obstacle();//障碍物
void control();//控制方向
void foodcreate();//创建食物
int dead();//判断死亡
void game();//开始游戏
void setup2();//设置的更新
void setup();//设置参数的改变
void instructions();//游戏说明
void end();//游戏结束
void gotoxy(int x, int y) //调整光标
{
COORD pos = { x,y };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 获取标准输出设备句柄
SetConsoleCursorPosition(hOut, pos);//两个参数分别是指定哪个窗体,具体位置
}
void HideCursor()//隐藏光标
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void frame(int a)//初始化框
{
int i, k;
system("cls");
gotoxy(78, 0);//横1
for (k = 0; k <= 11; k++)
{
if (a == 1)
Sleep(4);
printf("\033[40;37m■\033[0m");
}
for (i = 0; i <= 25; i++)//右竖
{
if (a == 1)
Sleep(4);
gotoxy(100, i);
printf("\033[40;37m■\033[0m");
}
for (k = 0; k <= 50; k++)//下横往左
{
if (a == 1)
Sleep(4);
gotoxy(100 - 2 * k, 25);
printf("\033[40;37m■\033[0m");
}
for (i = 25; i >= 0; i--)//左竖向上
{
if (a == 1)
Sleep(4);
gotoxy(0, i);
printf("\033[40;37m■\033[0m");
}
gotoxy(0, 0);
for (k = 0; k <= 38; k++)//横2
{
if (a == 1)
Sleep(4);
printf("\033[40;37m■\033[0m");
}
if (a == 1)
for (i = 0; i <= 25; i++)//分割竖
{
Sleep(6);
gotoxy(78, i);
printf("\033[40;37m■\033[0m");
}
}
void loading()//动态加载图
{
int j;
gotoxy(43, 11);
printf("Loading...");
gotoxy(39, 13);
printf("□□□□□□□□");
gotoxy(39, 13);
for (j = 8; j >= 0; j--)
{
HideCursor();
Sleep(200);
printf("\033[40;35m■\033[0m");
}
gotoxy(43, 11);
printf(" ");
gotoxy(39, 13);
printf(" ");
gotoxy(39, 9);
printf("欢迎来到贪吃蛇世界!");
gotoxy(22, 14);
printf("抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当");
gotoxy(22, 16);
printf("适度游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活");
Sleep(1500);
}
void menu(int a)
{
HideCursor();
gotoxy(11, 3);
printf("\033[40;37m _________________________ || \033[0m");
gotoxy(11, 4);
printf("\033[40;33m //===================== || // \033[0m");
gotoxy(11, 5);
printf("\033[40;37m // || // \033[0m");
gotoxy(11, 6);
printf("\033[40;37m \\\\ __ || // \033[0m");
gotoxy(11, 7);
printf("\033[40;33m \\\\ //\\\\ ||// \033[0m");
gotoxy(11, 8);
printf("\033[40;33m // // \\\\ ||\\\\ ===== \033[0m");
gotoxy(11, 9);
printf("\033[40;37m // == // \\\\ || \\\\ // \\\\ \033[0m");
gotoxy(11, 10);
printf("\033[40;37m _ _ _ ____ // // \\\\ //======\\\\ || \\\\ ||========= \033[0m");
gotoxy(11, 11);
printf("\033[40;33m- - - -----\\\\_______// // \\\\ // \\\\ || \\\\ || \033[0m");
gotoxy(11, 12);
printf("\033[40;35m \\-------/ // \\\\ // \\\\ || \\\\ \\\\________________\033[0m");
gotoxy(39, 6);
printf("\033[40;36m②○②○\033[0m");
gotoxy(2, 15);
printf("\033[40;33m—————————————————————————————————————————————————\033[1m");
gotoxy(2, 18);
printf(" 1.开始游戏 2.游戏设置");
gotoxy(2, 20);
printf(" 3.游戏说明 4.退出游戏");
switch (a) {
case 1: gotoxy(22, 18); break;
case 2: gotoxy(62, 18); break;
case 3: gotoxy(22, 20); break;
case 4: gotoxy(62, 20); break;
}
printf("\033[40;36m◇\033[0m");
return;
}
void chose()//菜单选择
{
ii = 1;
fflush(stdin);
frame(2);
menu(ii);
while (ii != 5)
{
(void)_getch();
if (GetAsyncKeyState(VK_DOWN) & 0x8000)//下
{
if (ii == 1)
ii = 3;
else if (ii == 2)
ii = 4;
}
if (GetAsyncKeyState(VK_UP) & 0x8000)//上
{
if (ii == 3)
ii = 1;
else if (ii == 4)
ii = 2;
}
if (GetAsyncKeyState(VK_LEFT) & 0x8000)//左
{
if (ii == 2)
ii = 1;
else if (ii == 4)
ii = 3;
}
if (GetAsyncKeyState(VK_RIGHT) & 0x8000)//右
{
if (ii == 1)
ii = 2;
else if (ii == 3)
ii = 4;
}
menu(ii);
Sleep(150);//缓冲
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//确认
{
fflush(stdin);
return;
}
}
}
void obstacle() //障碍物
{ //IOT地图
int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
int sup_mapy1[68] = { 8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
//ZHKU地图
int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
int sup_mapy2[77] = { 9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
if (map == 2)//困难
j = 5;
if (map == 3)//地狱
j = 15;
if (map == 4)//传说
j = 30;
if(map>1)
for (i = 0; i < j; i++)//生成障碍物
{
obs.x[i] = rand() % 70 + 6;
obs.y[i] = rand() % 20 + 3;
if (obs.x[i] % 2 != 0)//优化出现的位置
obs.x[i]--;
if (obs.x[i] == food.x && obs.y[i] == food.y)//障碍物不能出现在初始食物上
continue;
if (obs.y[i] == 20)//初始方向上不出现障碍物
i--;
}
else if (map == 0)
{
j = 68;
for (i = 0; i < j; i++)//特别版地图1绘制
{
obs.x[i] = sup_mapx1[i];
obs.y[i] = sup_mapy1[i];
}
}
else if (map == -1)
{
j = 77;
for (i = 0; i < j; i++)//特别版地图2绘制
{
obs.x[i] = sup_mapx2[i];
obs.y[i] = sup_mapy2[i];
}
}
if (map >1)
for (i = 0; i < j; i++)//打印障碍物
{
gotoxy(obs.x[i], obs.y[i]);
printf("\033[40;31m▲\033[0m");
}
else if(map==0)
for (i = 0; i < 50; i++)//打印特别地图1
{
gotoxy(obs.x[i], obs.y[i]);
if(i<16)
printf("\033[40;31m■\033[0m");
else if(i>37)
printf("\033[40;34m■\033[0m");
else printf("\033[40;32m■\033[0m");
}
else if(map==-1)
for (i = 0; i < 72; i++)//打印特别地图2
{
gotoxy(obs.x[i], obs.y[i]);
if(i<18)printf("\033[40;32m■\033[0m");
if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
if (i >=52)printf("\033[40;35m■\033[0m");
}
}
void control()
{
fflush(stdin);
if (foodFlag == 0)//在蛇尾处输出空格即擦去蛇尾
{
gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
switch (tail) //尾巴痕迹选择功能
{
case 1:printf(" "); break;
case 2:printf("~ "); break;
case 3:printf("·"); break;
}
}
for (i = snake.length - 1; i > 0; i--)//将蛇的每一节依次向前移动一节(蛇头除外)
{
snake.x[i] = snake.x[i - 1];
snake.y[i] = snake.y[i - 1];
}
while (1)
{
if ((GetAsyncKeyState(VK_DOWN)) && vkflag != 2)//下
{
vkflag = 4; break;
}
if ((GetAsyncKeyState(VK_UP)) && vkflag != 4)//上
{
vkflag = 2; break;
}
if ((GetAsyncKeyState(VK_LEFT)) && vkflag != 3)//左
{
vkflag = 1; break;
}
if ((GetAsyncKeyState(VK_RIGHT)) && vkflag != 1)//右
{
vkflag = 3; break;
}
if (GetAsyncKeyState(VK_SPACE) && 0x20)//暂停功能
while (1)
{
gotoxy(84, 16);
printf("\033[40;36m游戏已经暂停\033[0m");
Sleep(200);
gotoxy(84, 16);
printf(" "); //闪烁
Sleep(150);
if (GetAsyncKeyState(VK_SPACE) && 0x20)
break;
}
break;
}
switch (vkflag)//方向
{
case 1: snake.x[0] -= 2; break;//左
case 2: snake.y[0]--; break;//上
case 3: snake.x[0] += 2; break;//右
case 4: snake.y[0]++; break;//下
}
gotoxy(snake.x[0], snake.y[0]);//蛇头移动
printf("◆");
gotoxy(snake.x[1], snake.y[1]);//蛇身移动
printf("■");
foodFlag = 0;
fflush(stdin);
return;
}
void foodcreate()
{
n++;//加速标记
flag = 1;
sorce += 10;//每个食物得10分
if (sorce>=his_max )//最高分
{
his_max = sorce;
gotoxy(82, 2);
printf(" ");
gotoxy(82, 2);
printf("★历史最高:%d", his_max);
}
gotoxy(82, 3);//本局得分
printf(" ");
gotoxy(82, 3);
printf("☆当前得分:%d", sorce);
while (flag==1)//生成食物
{
food.x = rand() % 74 + 4;//随机选取食物的范围
food.y = rand() % 24 + 1;
if (food.x % 2 != 0 && flag == 1)//优化出现位置
{
food.x = food.x - 1;
flag = 0;
}
if(map!=1)//非普通地图项
for (i = 0; i < snake.length; i++)
{
for(m=0;m<j;m++)
if (obs.x[m] == food.x && obs.y[m] == food.y)
{
flag = 1;
break;
}
}
for (i = 0; i < snake.length; i++)//不能在蛇的身体上生成食物
{
if (snake.x[i] == food.x && snake.y[i] == food.y)
{
flag = 1;
break;
}
}
}
gotoxy(food.x, food.y); //生成食物
printf("●");
snake.length++;//吃到食物长度加1
foodFlag = 1;//吃到食物尾部不清除
return;
}
int dead()
{
if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下边界死亡
return 0;
if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右边界死亡
return 0;
if(map!=1)//撞到障碍物死亡
for (m = 0; m < j; m++)
if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
{
return 0;
}
for (i = 1; i < snake.length; i++)//咬到自身死亡
{
if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
return 0;
}
if (GetAsyncKeyState(VK_ESCAPE)&0x1B)//ESC健返回死亡
{
ii = 5;
return 0;
}
return 1;
}
void game()//初始化游戏
{
int i ;
n = 0;//重置状态
vkflag = 1;
sorce = 0;
foodFlag = 0;
system("cls");//初始清屏
frame(1);//打印游戏框架(动态)
gotoxy(82, 2);
printf("★历史最高:%d", his_max);
gotoxy(82, 3);
printf("☆当前得分:%d", sorce);
gotoxy(84, 8);
printf("通过下面按键");
gotoxy(85, 9);
printf("\033[40;33m ↑ \033[0m");
gotoxy(85, 10);
printf("\033[40;33m ← → \033[0m");
gotoxy(85, 11);
printf("\033[40;33m ↓ \033[0m");
gotoxy(83, 12);
printf("来控制蛇的方向");
gotoxy(82, 18);
printf("按空格键暂停/继续");
gotoxy(83, 20);
printf("按Shift键 加速");
gotoxy(82, 22);
printf("按ESC键返回菜单");
snake.length = org_len;//初始化蛇(固定位置)
snake.x[0] = 50 ;
snake.y[0] = 20;
gotoxy(snake.x[0], snake.y[0]);
printf("◆");
for (i = 1; i < snake.length; i++)//打印蛇
{
Sleep(25);
snake.x[i] = snake.x[i - 1] + 2;
snake.y[i] = snake.y[0];
gotoxy(snake.x[i], snake.y[i]);
printf("■");
}
if (map >=1)
{
food.x = rand() % 44 + 4;//初始化食物(左方出现)
food.y = rand() % 24 + 1;
if (food.x % 2 != 0)
food.x = food.x - 1;
}
else {
food.x = 14;//初始化食物(左方出现)
food.y = 3;
}
gotoxy(food.x, food.y);//初始的食物闪烁
printf("\033[40;37m●\033[0m");
Sleep(250);
gotoxy(food.x, food.y);
printf(" ");
Sleep(250);
gotoxy(food.x, food.y);
printf("\033[40;37m●\033[0m");
Sleep(250);
obstacle();
while(ii==1) //运行
{
if (GetAsyncKeyState(VK_SHIFT))//加速功能
{
gotoxy(93, 20);
printf("\033[40;31m加速\033[0m");//特效
}
else { Sleep(100);
gotoxy(93, 20);
printf("加速");
}
Sleep(speed - (changespeed * n));//变速模式
control();//控制
if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
foodcreate();
if (dead() != 1) //判断是否结束游戏
{
gotoxy(36,12);
printf("Game over");//结束显示
gotoxy(36, 14);
printf(" T _ T ");
Sleep(500);
while (1)
{
gotoxy(32, 16);
printf("请按Enter键返回主菜单");
Sleep(150);
if (GetAsyncKeyState(VK_RETURN) & 0x0D)//确认返回
{
fflush(stdin);
ii = 5;
return;
}
}
}
}
}
void setup2()//设置显示(分析各种情况)
{
gotoxy(34, 8);
switch (org_len)//初始长度
{
case 2: printf("初始长度 ◆■ >"); break;
case 3: printf("初始长度 < ◆■■ >"); break;
case 4: printf("初始长度 < ◆■■■ >"); break;
case 5: printf("初始长度 < ◆■■■■ >"); break;
case 6: printf("初始长度 < ◆■■■■■ >"); break;
case 7: printf("初始长度 < ◆■■■■■■ "); break;
}
gotoxy(34, 10);
switch (speed)//初始速度
{
case 50:printf("游戏初速度 < 较快 "); break;
case 100:printf("游戏初速度 < 中等 >"); break;
case 150:printf("游戏初速度 较慢 >"); break;
}
gotoxy(34, 12);
switch (changespeed)//是否变速
{
case 0:printf("吃到食物加速 否 >"); break;
case 5:printf("吃到食物加速 < 是 "); break;
}
gotoxy(34, 14);
switch (tail)//尾巴选择
{
case 1:printf("当前尾巴痕迹 无 >"); break;
case 2:printf("当前尾巴痕迹 < ~ >"); break;
case 3:printf("当前尾巴痕迹 < · "); break;
}
gotoxy(34, 16);
switch (map)//地图选择
{
case -1:printf("当前地图难度 特别版2 >"); break;
case 0:printf("当前地图难度 < 特别版1 >"); break;
case 1:printf("当前地图难度 < 普通 >"); break;
case 2:printf("当前地图难度 < 困难 >"); break;
case 3:printf("当前地图难度 < 地狱 >"); break;
case 4:printf("当前地图难度 < 传说 "); break;
}
gotoxy(70, 22);
printf("确定并返回菜单");
for (i = 0; i < 7; i++)
{
gotoxy(31, 8 + 2 * i);
printf(" ");
}
gotoxy(67, 22);
printf(" ");
switch (set_flag)
{
case 1:gotoxy(31, 8); break;
case 2:gotoxy(31, 10); break;
case 3:gotoxy(31, 12); break;
case 4:gotoxy(31, 14); break;
case 5:gotoxy(31, 16); break;
case 6:gotoxy(67, 22); break;
}
printf("★");
return;
}
void setup()//设置操作(改变全局变量)
{
frame(2);
set_flag=1;
gotoxy(30, 3);
printf(" ■■◆ 游戏设置 ◆■■");
gotoxy(26, 4);
printf("■■■■■■ ■■■■■■");
setup2();
fflush(stdin);
while (1)
{
if (GetAsyncKeyState(VK_DOWN))//下
{
if (set_flag == 6)
set_flag = 1;
else set_flag++;
}
if (GetAsyncKeyState(VK_UP))//上
{
if (set_flag == 1)
set_flag = 6;
else set_flag--;
}
if (GetAsyncKeyState(VK_LEFT))//左
{
switch (set_flag)
{
case 1: if (org_len > 2)
org_len--; break;
case 2: if (speed < 150)
speed += 50; break;
case 3: if (changespeed == 5)
changespeed = 0;break;
case 4: if (tail > 1)
tail--;break;
case 5: if (map > -1)
map--;break;
case 6: break;
}
}
if (GetAsyncKeyState(VK_RIGHT))//右
{
switch (set_flag)
{
case 1: if (org_len < 7)
org_len++;break;
case 2: if (speed > 50)
speed -= 50;break;
case 3: if (changespeed == 0)
changespeed = 5;break;
case 4: if (tail < 3)
tail++;break;
case 5: if (map < 4)
map++;break;
case 6:break;
}
}
setup2();
if ((GetAsyncKeyState(VK_RETURN)&0x0D)&&set_flag==6)
{
ii = 5;
return;
}
Sleep(175);
}
return;
}
void instructions()//游戏说明
{
system("cls");
frame(2);
gotoxy(10, 3);
printf("游戏说明:");
gotoxy(18, 5);
printf("一条蛇在封闭空间里,空间内随机出现一个食物,通过按键盘四个光标");
gotoxy(18, 7);
printf("键↑←↓→控制蛇向上下左右四个方向移动来获取食物食物,当食物被");
gotoxy(18, 9);
printf("吃掉,蛇身体长一节,同时记10分,接着又出现新的食物,如果蛇撞到");
gotoxy(18, 11);
printf("墙或蛇头撞到自己身体或撞到障碍物,游戏结束。");
gotoxy(18, 15);
printf("温馨提示:游戏过程中,可按Shift键加速,但不能同时按方向键,也");
gotoxy(18, 17);
printf(" 可以按空格键来暂停游戏。 ");
gotoxy(60, 20);
printf("按确认键返回主菜单");
gotoxy(3, 23);
printf("当前游戏版本 V1.0");
while (1)//按确认键返回主菜单
{
Sleep(100);
(void)_getch();
if (GetAsyncKeyState(VK_RETURN))//确认
{
ii = 5;
break;
}
}
}
void end()//游戏退出
{
frame(2);
gotoxy(44, 12);
printf("游戏已退出");
gotoxy(0, 26);
}
main()//游戏框架
{
frame(2);
loading();
while (ii == 1 || ii == 2 || ii == 3||ii==5)
{
system("cls");
Sleep(200);
menu(ii);
chose();
switch (ii)
{
case 1:game(); break;
case 2:setup(); break;
case 3:instructions(); break;
case 4:break;
case 5:ii = 1; continue;
}
}
end();
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
以上是 C语言实现简单的贪吃蛇小游戏 的全部内容, 来源链接: utcz.com/p/246291.html