C语言分装实现三子棋游戏详解
本文实例为大家分享了C语言分装实现三子棋游戏的具体代码,供大家参考,具体内容如下
test.c --------------测试游戏的逻辑
game.h------------关于游戏相关函数的声明
game.c------------游戏相关函数的实现
game.h
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数声明
void InitBoard(char board[ROW][COL], int row, int col); //初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col); //打印棋盘
void PlayMove(char board[ROW][COL], int row, int col); //玩家下
char IsWin(char board[ROW][COL], int row, int col); //判断输赢
void ComputerMove(char board[ROW][COL], int row, int col); //电脑下
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] =' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走,请输入坐标;>\n");
scanf("%d %d", &x, &y);
while (1)
{
if (x >= 1 && x <= row && y >= 1 && y <= col) //判断坐标是否合法
{
if (board[x-1][y-1] == ' ') //判断坐标是否被占用
{
board[x-1][y-1] = '*';
break;
}
else
printf("坐标已被占用,请重新输入\n");
}
else
printf("坐标非法,请重新输入\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') //判断坐标是否被占用
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if(board[i][j] == ' ')
return 0; //棋盘未满
}
}
return 1; // 棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
/*玩家赢 返回*
电脑赢 返回#
平局 返回P
继续游戏 返回Q*/
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
//判断行是否相等
return board[i][0];
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
//判断列是否相等
return board[1][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
//判断对角线是否相等
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
//判断对角线是否相等
return board[0][2];
int ret=IsFull(board, row, col); // 判断是否平局(即判断棋盘是否已满) 此处row,col均为小写
//如果棋盘满了返回1,未满返回0
if (ret == 1)
return 'P';
return 'Q'; //游戏继续
}
test.c
#include"game.h"
void menu()
{
printf("********************\n");
printf("*****1.Play ********\n");
printf("*****0.Exit ********\n");
}
void game()
{
char board[ROW][COL];
char ret=0; //接收游戏状态
InitBoard(board, ROW, COL); //初始化棋盘
DisplayBoard(board, ROW, COL); //打印棋盘
while (1)
{
PlayMove(board, ROW, COL); //玩家走
DisplayBoard(board, ROW, COL);
ret=IsWin(board, ROW, COL); //判断输赢
if (ret != 'Q')
break;
ComputerMove(board, ROW, COL); //电脑走
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL); //判断输赢
if (ret != 'Q')
break;
}
if (ret == '*')
printf("玩家胜\n");
if(ret=='#')
printf("电脑胜\n");
if (ret == 'P')
printf("平局\n");
DisplayBoard(board, ROW, COL); //展示棋盘
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择;>\n");
scanf("%d", &input);
switch (input)
{
case 1:
{
printf("开始游戏\n");
game();
break;
}
case 0:
{
printf("退出游戏\n");
break;
}
default:
{
printf("选择错误,请重新选择;>\n");
}
}
} while (input);
return 0;
}
代码实现结果图
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