C语言分装实现三子棋游戏详解

本文实例为大家分享了C语言分装实现三子棋游戏的具体代码,供大家参考,具体内容如下

test.c --------------测试游戏的逻辑

game.h------------关于游戏相关函数的声明

game.c------------游戏相关函数的实现

game.h

#include<stdio.h>

#include<stdlib.h>

#include<time.h>

//符号的定义

#define ROW 3

#define COL 3

//函数声明

void InitBoard(char board[ROW][COL], int row, int col); //初始化棋盘

void DisplayBoard(char board[ROW][COL], int row, int col); //打印棋盘

void PlayMove(char board[ROW][COL], int row, int col); //玩家下

char IsWin(char board[ROW][COL], int row, int col); //判断输赢

void ComputerMove(char board[ROW][COL], int row, int col); //电脑下

game.c

#include"game.h"

void InitBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

board[i][j] =' ';

}

}

}

void DisplayBoard(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

printf(" %c ", board[i][j]);

if (j < col - 1)

printf("|");

}

printf("\n");

if (i < row - 1)

{

for (j = 0; j < col; j++)

{

printf("---");

if (j < col - 1)

printf("|");

}

printf("\n");

}

}

}

void PlayMove(char board[ROW][COL], int row, int col)

{

int x = 0;

int y = 0;

printf("玩家走,请输入坐标;>\n");

scanf("%d %d", &x, &y);

while (1)

{

if (x >= 1 && x <= row && y >= 1 && y <= col) //判断坐标是否合法

{

if (board[x-1][y-1] == ' ') //判断坐标是否被占用

{

board[x-1][y-1] = '*';

break;

}

else

printf("坐标已被占用,请重新输入\n");

}

else

printf("坐标非法,请重新输入\n");

}

}

void ComputerMove(char board[ROW][COL], int row, int col)

{

printf("电脑走\n");

while (1)

{

int x = rand() % row;

int y = rand() % col;

if (board[x][y] == ' ') //判断坐标是否被占用

{

board[x][y] = '#';

break;

}

}

}

int IsFull(char board[ROW][COL], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

if(board[i][j] == ' ')

return 0; //棋盘未满

}

}

return 1; // 棋盘满了

}

char IsWin(char board[ROW][COL], int row, int col)

{

/*玩家赢 返回*

电脑赢 返回#

平局 返回P

继续游戏 返回Q*/

int i = 0;

int j = 0;

for (i = 0; i < row; i++)

{

if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')

//判断行是否相等

return board[i][0];

}

for (i = 0; i < col; i++)

{

if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')

//判断列是否相等

return board[1][i];

}

if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')

//判断对角线是否相等

return board[1][1];

if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')

//判断对角线是否相等

return board[0][2];

int ret=IsFull(board, row, col); // 判断是否平局(即判断棋盘是否已满) 此处row,col均为小写

//如果棋盘满了返回1,未满返回0

if (ret == 1)

return 'P';

return 'Q'; //游戏继续

}

test.c

#include"game.h"

void menu()

{

printf("********************\n");

printf("*****1.Play ********\n");

printf("*****0.Exit ********\n");

}

void game()

{

char board[ROW][COL];

char ret=0; //接收游戏状态

InitBoard(board, ROW, COL); //初始化棋盘

DisplayBoard(board, ROW, COL); //打印棋盘

while (1)

{

PlayMove(board, ROW, COL); //玩家走

DisplayBoard(board, ROW, COL);

ret=IsWin(board, ROW, COL); //判断输赢

if (ret != 'Q')

break;

ComputerMove(board, ROW, COL); //电脑走

DisplayBoard(board, ROW, COL);

ret = IsWin(board, ROW, COL); //判断输赢

if (ret != 'Q')

break;

}

if (ret == '*')

printf("玩家胜\n");

if(ret=='#')

printf("电脑胜\n");

if (ret == 'P')

printf("平局\n");

DisplayBoard(board, ROW, COL); //展示棋盘

}

int main()

{

int input = 0;

srand((unsigned int)time(NULL));

do

{

menu();

printf("请选择;>\n");

scanf("%d", &input);

switch (input)

{

case 1:

{

printf("开始游戏\n");

game();

break;

}

case 0:

{

printf("退出游戏\n");

break;

}

default:

{

printf("选择错误,请重新选择;>\n");

}

}

} while (input);

return 0;

}

代码实现结果图

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