C++控制台实现贪吃蛇游戏

本文实例为大家分享了C++实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

刚学完了C语言,便尝试的写了贪吃蛇的代码,但是效果不佳,很多的bug,所以,这个学了C++,便重新的写了这个小游戏,用类来封装!

先是头文件:

struct Snake

{

int x, y;

};

class snake

{

public:

snake() //构造函数

{

length = 3;

s[2].x = 10;

s[2].y = 10;

s[1].x = 9;

s[1].y = 10;

s[0].x = 8;

s[0].y = 10;

up = right = left = down = 0;

}

~snake(){}

void display(); //显示蛇身函数

void Rightmove(); //右移函数

void Leftmove(); //左移函数

void Upmove(); //上移函数

void Downmove(); //下移函数

int cheak(); //检查是否撞墙或撞到自身

void creat_food(); //产生食物

int eat_food(); //吃食物

private:

struct Snake s[100]; //先定义蛇身最长100

int length; //当前蛇长度

int x3, y3; //食物坐标

int up, down, right, left; //蛇的状态,是上移还是下移或...

};

void make_frame(); //打印框架的函数

void show(); //游戏开始倒计时函数

void gameover(); //游戏结束函数

下面是各个函数的实现的cpp文件:

# include <iostream>

# include <Windows.h>

# include <time.h>

# include "snake.h"

# define MaxLen 20

# define MaxWen 30

using namespace std;

HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄

void gotoxy(HANDLE hOut, int x, int y) //输出位置的函数

{

COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition(hOut, pos);

}

void snake::display() //打印蛇身

{

for (int i = length - 1; i >= 0; i--)

{

if (i == length - 1) //打印蛇头

{

gotoxy(hOut, s[i].x, s[i].y);

cout << char(15);

}

else //打印蛇身

{

gotoxy(hOut, s[i].x, s[i].y);

cout << '*';

}

}

gotoxy(hOut, 0, 22);

}

void snake::Rightmove() //右移

{

right = 1; up = down = left = 0;

int x1, x2, y1, y2;

x1 = x2 = s[length - 1].x;

y1 = y2 = s[length - 1].y;

s[length - 1].x++; //蛇头x坐标自增

for (int i = length - 2; i >= 0; i--) //除了蛇头,其他的结点都等于它的上一个结点的坐标

{

x2 = s[i].x; y2 = s[i].y;

s[i].x = x1; s[i].y = y1;

x1 = x2; y1 = y2;

}

gotoxy(hOut, x2, y2); //消除蛇移动遗留的 ‘*'

cout << ' ';

}

void snake::Leftmove() //左移

{

left = 1; right = up = down = 0;

int x1, x2, y1, y2;

x1 = x2 = s[length - 1].x;

y1 = y2 = s[length - 1].y;

s[length - 1].x--; //同上

for (int i = length - 2; i >= 0; i--)

{

x2 = s[i].x; y2 = s[i].y;

s[i].x = x1; s[i].y = y1;

x1 = x2; y1 = y2;

}

gotoxy(hOut, x2, y2); //同上

cout << ' ';

}

void snake::Downmove() //下移

{

down = 1; right = up = left = 0;

int x1, x2, y1, y2;

x1 = x2 = s[length - 1].x;

y1 = y2 = s[length - 1].y;

s[length - 1].y++; //同上

for (int i = length - 2; i >= 0; i--)

{

x2 = s[i].x; y2 = s[i].y;

s[i].x = x1; s[i].y = y1;

x1 = x2; y1 = y2;

}

gotoxy(hOut, x2, y2); //同上

cout << ' ';

}

void snake::Upmove() //上移

{

up = 1; down = right = left = 0;

int x1, x2, y1, y2;

x1 = x2 = s[length - 1].x;

y1 = y2 = s[length - 1].y;

s[length - 1].y--; //同上

for (int i = length - 2; i >= 0; i--)

{

x2 = s[i].x; y2 = s[i].y;

s[i].x = x1; s[i].y = y1;

x1 = x2; y1 = y2;

}

gotoxy(hOut, x2, y2); //同上

cout << ' ';

}

int snake::cheak()

{

int flag = 0;

for (int i = length - 2; i >= 0; i--) //是否撞到自身

{

if (s[i].x == s[length - 1].x && s[i].y == s[length - 1].y)

{

flag = 1; //是,标识符为1

break;

}

}

if (flag == 1 || (s[length - 1].x >= 30 + 1 || s[length - 1].x < 4) || (s[length - 1].y <= 1 || s[length - 1].y >= 20))

{

return 0; //检测是否撞自身,或者撞墙

}

else

{

return 1;

}

}

void snake::creat_food() //产生食物坐标

{

xy: x3 = (rand() % (25)) + 3;

y3 = (rand() % (17)) + 2;

for (int i = length - 1; i >= 0; i--) //检查食物是否在蛇身上

{

if (s[i].x == x3 && s[i].y == y3) //是就重新产生食物坐标

goto xy;

}

gotoxy(hOut, x3, y3); //显示食物

cout << '*';

}

int snake::eat_food()

{

if (s[length - 1].x == x3 && s[length - 1].y == y3) //蛇头碰到食物

{

if (up == 1) //如果蛇是在上移,增加一个结点,为蛇头的上一个结点

{

s[length].x = x3;

s[length].y = y3 - 1;

}

else if (down == 1) //同上

{

s[length].x = x3;

s[length].y = y3 + 1;

}

else if (right == 1) //同上

{

s[length].x = x3 + 1;

s[length].y = y3;

}

else if (left == 1) //同上

{

s[length].x = x3 - 1;

s[length].y = y3;

}

length++; //蛇长加1

return 1;

}

else

return 0;

}

void make_frame() //打印框架函数

{

cout << " 贪吃蛇游戏" << endl;

gotoxy(hOut, 2, 1);

cout << "╔";

for (int i = 4; i < 2 + MaxWen; i++)

{

gotoxy(hOut, i, 1);

printf("=");

}

for (int i = 2; i < MaxLen; i++)

{

gotoxy(hOut, 2, i);

printf("║");

}

gotoxy(hOut, 2 + MaxWen, 1);

printf("╗");

for (int i = 2; i < MaxLen; i++)

{

gotoxy(hOut, 2 + MaxWen, i);

printf("║");

}

gotoxy(hOut, 2, MaxLen);

printf("╚");

gotoxy(hOut, 2 + MaxWen, MaxLen);

printf("╝");

for (int i = 4; i < 2 + MaxWen; i++)

{

gotoxy(hOut, i, MaxLen);

printf("=");

}

}

void show() //显示操作方法和游戏开始倒计时

{

gotoxy(hOut, 35, 5);

cout << "↑:" << 'w';

gotoxy(hOut, 35, 6);

cout << "←:" << 'a';

gotoxy(hOut, 35, 7);

cout << "↓:" << 's';

gotoxy(hOut, 35, 8);

cout << "→:" << 'd';

gotoxy(hOut, 16, 5);

cout << '3';

Sleep(1000);

gotoxy(hOut, 16, 5);

cout << '2';

Sleep(1000);

gotoxy(hOut, 16, 5);

cout << '1';

Sleep(1000);

gotoxy(hOut, 16, 5);

cout << ' ';

}

void gameover() //游戏结束函数

{

system("cls");

system("color 3B");

gotoxy(hOut, 14, 5);

cout << " GAME OVER!";

gotoxy(hOut, 14, 6);

cout << "PLAY AGAIN ? Y(yes) \ N(no)";

}

主函数的cpp文件:

# include <iostream>

# include <Windows.h>

# include <conio.h>

# include "snake.h"

using namespace std;

char ch;

int main()

{

while (1)

{

snake sn; //声明对象

system("cls"); //清屏

system("color 3B"); //背景和字体颜色调整

make_frame(); //打印框架

sn.display(); //显示蛇

show(); //游戏开始

sn.creat_food(); //产生食物

while (sn.cheak()) //检查是否死亡

{

sn.Rightmove(); //右移

sn.display(); //显示蛇身

if (sn.eat_food()) //检查是否吃到食物

{

sn.creat_food(); //重新产生食物

sn.display();

}

Sleep(500); //等待500Ms

p: if (_kbhit()) //是否有按键

{

ch = _getch();

if (ch == 97 || ch == 100)

goto p;

if (ch == 115 || ch == 119)

break;

}

}

pp: switch (ch) //有按键

{

case 119: //上移的情况

{

while (sn.cheak())

{

sn.Upmove();

sn.display();

if (sn.eat_food())

{

sn.creat_food();

sn.display();

Sleep(300);

}

Sleep(500);

pw: if (_kbhit())

{

ch = _getch();

if (ch == 119 || ch == 115)

goto pw;

if (ch == 97 || ch == 100)

goto pp;

}

}

}break;

case 97: //左移的情况

{

while (sn.cheak())

{

sn.Leftmove();

sn.display();

if (sn.eat_food())

{

sn.creat_food();

sn.display();

}

Sleep(500);

pa: if (_kbhit())

{

ch = _getch();

if (ch == 97 || ch == 100)

goto pa;

if (ch == 115 || ch == 119)

goto pp;

}

}

}break;

case 115: //下移的情况

{

while (sn.cheak())

{

sn.Downmove();

sn.display();

if (sn.eat_food())

{

sn.creat_food();

sn.display();

Sleep(300);

}

Sleep(500);

ps: if (_kbhit())

{

ch = _getch();

if (ch == 115 || ch == 119)

goto ps;

if (ch == 97 || ch == 100)

goto pp;

}

}

}break;

case 100: //右移的情况

{

while (sn.cheak())

{

sn.Rightmove();

sn.display();

if (sn.eat_food())

{

sn.creat_food();

sn.display();

}

Sleep(500);

pd: if (_kbhit())

{

ch = _getch();

if (ch == 100 || ch == 97)

goto pd;

if (ch == 119 || ch == 115)

goto pp;

}

}

}break;

default:

break;

}

gameover(); //显示游戏结束,是否重玩

py: ch = _getch();

if (ch == 110) //否

{

system("cls");

break;

}

else if (ch == 121) //是

continue;

else

goto py;

}

return 0;

}

下面是游戏的截图:

控制台的实现,不是很美观,主要是由于上下和左右的间隙不一样大,所以看起来不是很好看,但总体还是实现了贪吃蛇!

关于C++小游戏的更多精彩内容请点击专题: 《C++经典小游戏》 学习了解

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 C++控制台实现贪吃蛇游戏 的全部内容, 来源链接: utcz.com/p/245159.html

回到顶部