Flutter实现矩形取色器的封装

前言

最近看插件库上少有的取色器大都是圆形的或者奇奇怪的的亚子,所以今天做两个矩形的颜色取色器

提示:以下是本篇文章正文内容,下面案例可供参考

一、BarTypeColorPicker

条形选色板的功能实现,颜色的获取是通过位置来判断,然后赋予相应的颜色。这个封装好的组件可通过colorListener、onTapUpListener的回调方法,把颜色传出去。

代码如下(示例):

import 'package:flutter/cupertino.dart';

import 'package:flutter/material.dart';

///描述:条形选色板

class BarTypeColorPicker extends StatefulWidget {

final Color initialColor;

final ValueChanged<Color> colorListener;

final ValueChanged<Color> onTapUpListener;

final int colorWidth;

final int colorHeight;

final Color color;

const BarTypeColorPicker(

{Key key,

this.initialColor,

this.colorListener,

this.onTapUpListener,

this.colorWidth,

this.colorHeight,

this.color})

: super(key: key);

@override

_BarTypeColorPickerState createState() => _BarTypeColorPickerState(

colorWidth.toDouble(),

colorHeight.toDouble(),

);

}

class _BarTypeColorPickerState extends State<BarTypeColorPicker> {

double _top = 0.0;

double _left = 0.0;

double _Thumbsize = 20;

double lightness;

double _colorwidth;

double _colorHeight;

Color _color;

_BarTypeColorPickerState(double colorwidth, double colorHeight) {

this._colorwidth = colorwidth;

this._colorHeight = colorHeight;

}

@override

void initState() {

super.initState();

}

@override

Widget build(BuildContext context) {

return Center(

child: GestureDetector(

onPanStart: (DragStartDetails detail) {

var localPosition = detail.localPosition;

buildSetState(localPosition, context);

if (widget.colorListener != null) {

widget.colorListener(_color);

}

},

onPanDown: (DragDownDetails detail) {

var localPosition = detail.localPosition;

buildSetState(localPosition, context);

if (widget.colorListener != null) {

widget.colorListener(_color);

}

},

onPanUpdate: (DragUpdateDetails detail) {

var localPosition = detail.localPosition;

buildSetState(localPosition, context);

if (widget.colorListener != null) {

widget.colorListener(_color);

}

},

onPanEnd: (DragEndDetails detail) {

if (widget.onTapUpListener != null) {

widget.onTapUpListener(_color);

}

},

onTapUp: (TapUpDetails detail) {

if (widget.onTapUpListener != null) {

widget.onTapUpListener(_color);

}

},

child: ColorRect(

colorHeight: _colorHeight,

colorwidth: _colorwidth,

top: _top,

Thumbsize: _Thumbsize,

left: _left,

color: _color),

),

);

}

void buildSetState(Offset localPosition, BuildContext context) {

return setState(() {

_left = localPosition.dx;

_top = localPosition.dy;

if (_left < 0) {

_left = 0;

} else if (0 <= _left && _left <= _colorwidth) {

_left = _left;

} else if (_left > _colorwidth) {

_left = (_colorwidth);

}

if ((_colorwidth / 7) * 0 < _left && _left < (_colorwidth / 7) * 1) {

_color = Color(0xFFFF0000);

} else if ((_colorwidth / 7) * 1 < _left &&

_left < (_colorwidth / 7) * 2) {

_color = Color(0xFFFFFF00);

} else if ((_colorwidth / 7) * 2 < _left &&

_left < (_colorwidth / 7) * 3) {

_color = Color(0xFF00FF00);

} else if ((_colorwidth / 7) * 3 < _left &&

_left < (_colorwidth / 7) * 4) {

_color = Color(0xFF00FFFF);

} else if ((_colorwidth / 7) * 4 < _left &&

_left < (_colorwidth / 7) * 5) {

_color = Color(0xFF0000FF);

} else if ((_colorwidth / 7) * 5 < _left &&

_left < (_colorwidth / 7) * 6) {

_color = Color(0xFFFF00FF);

} else if ((_colorwidth / 7) * 6 < _left &&

_left < (_colorwidth / 7) * 7) {

_color = Color(0xFFFFFFFF);

}

if (_top <= 0) {

_top = 0;

} else if (0 <= _top && _top <= _colorHeight) {

} else if (_top > _colorHeight) {

_top = _colorHeight;

}

});

}

}

class ColorRect extends StatelessWidget {

ColorRect({

Key key,

@required double colorHeight,

@required double colorwidth,

@required double top,

@required double Thumbsize,

@required double left,

@required Color color,

}) : _colorHeight = colorHeight,

_colorwidth = colorwidth,

_top = top,

_Thumbsize = Thumbsize,

_left = left,

_color = color,

super(key: key);

final double _colorHeight;

final double _colorwidth;

final double _top;

final double _Thumbsize;

final double _left;

final Color _color;

List<Color> colorList = [

Color(0xFFFF0000),

Color(0xFFFFFF00),

Color(0xFF00FF00),

Color(0xFF00FFFF),

Color(0xFF0000FF),

Color(0xFFFF00FF),

Color(0xFFFFFFFF),

];

@override

Widget build(BuildContext context) {

return Container(

width: _colorwidth,

height: _colorHeight,

child: Stack(

children: [

Row(

mainAxisAlignment: MainAxisAlignment.center,

children: colorList

.map(

(e) => Container(

padding: EdgeInsets.symmetric(horizontal: 2),

height: _colorHeight,

width: _colorwidth / 7,

child: Container(

decoration: BoxDecoration(

borderRadius: BorderRadius.circular(10),

color: e,

),

),

),

)

.toList(),

),

Container(

child: Thumb(

top: _top,

Thumbsize: _Thumbsize,

left: _left,

color: _color)),

],

),

);

}

}

class Thumb extends StatelessWidget {

const Thumb({

Key key,

@required double top,

@required double Thumbsize,

@required double left,

@required Color color,

}) : _top = top,

_Thumbsize = Thumbsize,

_left = left,

_color = color,

super(key: key);

final double _top;

final double _Thumbsize;

final double _left;

final Color _color;

@override

Widget build(BuildContext context) {

return Positioned(

top: _top - _Thumbsize / 2,

left: _left - _Thumbsize / 2,

child: GestureDetector(

child: Container(

child: Icon(

Icons.circle,

color: _color,

size: _Thumbsize,

),

decoration: BoxDecoration(

borderRadius: BorderRadius.circular(10),

boxShadow: [

BoxShadow(

blurRadius: 0.1, //阴影范围

spreadRadius: 0.001, //阴影浓度

color: Colors.black, //阴影颜色

),

],

),

)));

}

}

下面是使用方法。

BarTypeColorPicker(

initialColor: Colors.white,

colorWidth: 360,

colorHeight: 150,

),

具体效果图:

一、RectangleColorPicker

矩形选色板的功能实现,颜色的获取是通过位置的坐标值转换为相应的颜色。这个封装好的组件可通过colorListener、onTapUpListener的回调方法,把颜色传出去。

代码如下(示例):

import 'package:flutter/cupertino.dart';

import 'package:flutter/material.dart';

class RectangleColorPicker extends StatefulWidget {

final Color initialColor;

final ValueChanged<Color> colorListener;

final ValueChanged<Color> onTapUpListener;

final int colorWidth;

final int colorHeight;

final Color color;

const RectangleColorPicker(

{Key key,

this.initialColor,

this.colorListener,

this.onTapUpListener,

this.colorWidth,

this.colorHeight,

this.color})

: super(key: key);

@override

_RectangleColorPickerState createState() => _RectangleColorPickerState(

colorWidth.toDouble(),

colorHeight.toDouble(),

);

}

class _RectangleColorPickerState extends State<RectangleColorPicker> {

double _top = 0.0;

double _left = 0.0;

double _Thumbsize = 20;

double _hue = 0.0;

double _brightnum = 50.0;

double lightness;

double _colorwidth;

double _colorHeight;

_RectangleColorPickerState(double colorwidth, double colorHeight) {

this._colorwidth = colorwidth;

this._colorHeight = colorHeight;

}

Color get _color {

return HSLColor.fromAHSL(

1,

_hue,

1,

lightness,

).toColor();

//返回HSL、AHSL格式的色调亮度字符串

}

@override

void initState() {

super.initState();

HSLColor hslColor = HSLColor.fromColor(widget.initialColor);

_left = (_colorwidth * hslColor.hue) / 360;

_top = (_colorHeight * (hslColor.lightness - 0.5) * 200) / 100;

this._hue = hslColor.hue;

this.lightness = hslColor.lightness;

}

@override

Widget build(BuildContext context) {

return Center(

child: GestureDetector(

onPanStart: (DragStartDetails detail) {

var localPosition = detail.localPosition;

buildSetState(localPosition, context);

if(widget.colorListener != null){

widget.colorListener(_color);

}

},

onPanDown: (DragDownDetails detail) {

var localPosition = detail.localPosition;

buildSetState(localPosition, context);

if(widget.colorListener != null){

widget.colorListener(_color);

}

},

onPanUpdate: (DragUpdateDetails detail) {

//获取当前触摸点的局部坐标

var localPosition = detail.localPosition;

buildSetState(localPosition, context);

if(widget.colorListener != null){

widget.colorListener(_color);

}

},

onPanEnd: (DragEndDetails detail) {

if(widget.onTapUpListener != null){

widget.onTapUpListener(_color);

}

},

onTapUp: (TapUpDetails detail){

if(widget.onTapUpListener != null){

widget.onTapUpListener(_color);

}

},

child: ColorRect(

colorHeight: _colorHeight,

colorwidth: _colorwidth,

top: _top,

Thumbsize: _Thumbsize,

left: _left,

color: _color),

),

);

}

void buildSetState(Offset localPosition, BuildContext context) {

return setState(() {

_left = localPosition.dx;

_top = localPosition.dy;

if (_left < 0) {

_left = 0;

} else if (0 <= _left && _left <= _colorwidth) {

_left = _left;

_hue = (360 * _left) / (_colorwidth);

} else if (_left > _colorwidth) {

_left = (_colorwidth);

_hue = 360;

}

if (((5 / 360 - 5 / 360) < _left &&

_left < (5 / 360 + 5 / 360) * _colorwidth) &&

(_top < 5)) {

_left = 5 / 360 * _colorwidth;

_top = 0;

} else if ((((5 + 350 / 6) / 360 - 5 / 360) * _colorwidth < _left &&

_left < ((5 + 350 / 6) / 360 + 5 / 360) * _colorwidth) &&

(_top < 5)) {

_left = (5 + (1 * 350) / 6) / 360 * _colorwidth;

_top = 0;

} else if ((((5 + (2 * 350) / 6) / 360 - 5 / 360) * _colorwidth < _left &&

_left < ((5 + (2 * 350) / 6) / 360 + 5 / 360) * _colorwidth) &&

(_top < 5)) {

_left = (5 + (2 * 350) / 6) / 360 * _colorwidth;

_top = 0;

} else if ((((5 + (3 * 350) / 6) / 360 - 5 / 360) * _colorwidth < _left &&

_left < ((5 + (3 * 350) / 6) / 360 + 5 / 360) * _colorwidth) &&

(_top < 5)) {

_left = (5 + (3 * 350) / 6) / 360 * _colorwidth;

_top = 0;

} else if ((((5 + (4 * 350) / 6) / 360 - 5 / 360) * _colorwidth < _left &&

_left < ((5 + (4 * 350) / 6) / 360 + 5 / 360) * _colorwidth) &&

(_top < 5)) {

_left = (5 + (4 * 350) / 6) / 360 * _colorwidth;

_top = 0;

} else if ((((5 + (5 * 350) / 6) / 360 - 5 / 360) * _colorwidth < _left &&

_left < ((5 + (5 * 350) / 6) / 360 + 5 / 360) * _colorwidth) &&

(_top < 5)) {

_left = (5 + (5 * 350) / 6) / 360 * _colorwidth;

_top = 0;

} else if ((((5 + (6 * 350) / 6) / 360 - 5 / 360) * _colorwidth < _left &&

_left < ((5 + (6 * 350) / 6) / 360 + 5 / 360)) &&

(_top < 5)) {

_left = (5 + (6 * 350) / 6) / 360 * _colorwidth;

_top = 0;

}

if (_top <= 0) {

_top = 0;

_brightnum = 50;

lightness = _brightnum / 100;

} else if (0 <= _top && _top <= _colorHeight) {

_brightnum = (100 * _top) / _colorHeight / 2 + 50;

lightness = _brightnum / 100;

} else if (_top > _colorHeight) {

_top = _colorHeight;

_brightnum = 100;

lightness = _brightnum / 100;

}

});

}

}

class ColorRect extends StatelessWidget {

const ColorRect({

Key key,

@required double colorHeight,

@required double colorwidth,

@required double top,

@required double Thumbsize,

@required double left,

@required Color color,

}) : _colorHeight = colorHeight,

_colorwidth = colorwidth,

_top = top,

_Thumbsize = Thumbsize,

_left = left,

_color = color,

super(key: key);

final double _colorHeight;

final double _colorwidth;

final double _top;

final double _Thumbsize;

final double _left;

final Color _color;

@override

Widget build(BuildContext context) {

return Container(

child: Stack(

children: [

Container(

child: ClipRRect(

borderRadius: BorderRadius.circular(10),

child: DecoratedBox(

child: Container(

height: _colorHeight,

width: _colorwidth,

),

decoration: BoxDecoration(

gradient: LinearGradient(

begin: Alignment.centerLeft,

end: Alignment.centerRight,

stops: [

0,

5 / 360,

(5 + 350 / 6) / 360,

(5 + (2 * 350) / 6) / 360,

(5 + (3 * 350) / 6) / 360,

(5 + (4 * 350) / 6) / 360,

(5 + (5 * 350) / 6) / 360,

(5 + (6 * 350) / 6) / 360,

1.0

],

colors: [

Color.fromARGB(255, 255, 0, 0),

Color.fromARGB(255, 255, 0, 0),

Color.fromARGB(255, 255, 255, 0),

Color.fromARGB(255, 0, 255, 0),

Color.fromARGB(255, 0, 255, 255),

Color.fromARGB(255, 0, 0, 255),

Color.fromARGB(255, 255, 0, 255),

Color.fromARGB(255, 255, 0, 0),

Color.fromARGB(255, 255, 0, 0),

],

),

)),

),

),

Container(

child: ClipRRect(

borderRadius: BorderRadius.circular(10),

child: DecoratedBox(

child: Container(

height: _colorHeight,

width: _colorwidth,

),

decoration: BoxDecoration(

gradient: LinearGradient(

begin: Alignment.topCenter,

end: Alignment.bottomCenter,

colors: [

Color.fromARGB(0, 255, 255, 255),

Colors.white,

],

),

)),

),

),

Container(

child: Thumb(

top: _top,

Thumbsize: _Thumbsize,

left: _left,

color: _color)),

],

),

);

}

}

class Thumb extends StatelessWidget {

const Thumb({

Key key,

@required double top,

@required double Thumbsize,

@required double left,

@required Color color,

}) : _top = top,

_Thumbsize = Thumbsize,

_left = left,

_color = color,

super(key: key);

final double _top;

final double _Thumbsize;

final double _left;

final Color _color;

@override

Widget build(BuildContext context) {

return Positioned(

top: _top - _Thumbsize / 2,

left: _left - _Thumbsize / 2,

child: GestureDetector(

child: Container(

child: Icon(

Icons.circle,

color: _color,

size: _Thumbsize,

),

decoration: BoxDecoration(

borderRadius: BorderRadius.circular(10),

boxShadow: [

BoxShadow(

blurRadius: 0.1, //阴影范围

spreadRadius: 0.001, //阴影浓度

color: Colors.black, //阴影颜色

),

],

),

)));

}

}

下面是使用方法。

RectangleColorPicker(

[initialColor: Colors.white,

colorWidth: 360,

colorHeight: 150,

onTapUpListener: (_color) { }

colorListener: (_color) { }

]

),

具体效果图:

总结

提示:这里对文章进行总结:

例如:以上就是今天要讲的内容,本文仅仅简单介绍了两种颜色选色板的使用,后面还会陆续发布一些flutter的组件使用教程。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 Flutter实现矩形取色器的封装 的全部内容, 来源链接: utcz.com/p/244006.html

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