Android实现波浪球效果

波浪球的效果一直都是想模仿的对象,在最近一段时间里模仿了这一界面,其实所用知识并不多。

1)、波浪的效果是利用三角函数来实现的,在自定义view中创建容量为width的数组,由y=Asin(Kx+T)+H得到每个x相对应的y值,然后存入数组里面。

2)、利用Android中Canvas提供的drawLine来从上部向下画线,每个像素上画完线之后就组成了图像。

3)、自定义view中的变量都与width建立了比例关系,可以任意大小,且效果一致。

4)、分别对y=Asin(Kx+T)+H中的T与H做valueAnimation的数字动画,就能实现波浪和上升的效果。

5)、利用Android中Paint的setXfermode来实现圆形效果。

6)、给外部提供了外部接口,可以对内部状态进行改变。

具体代码如下:

1 界面XML代码:

<?xml version="1.0" encoding="utf-8"?>

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

android:id="@+id/activity_wave_view"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:paddingBottom="@dimen/activity_vertical_margin"

android:paddingLeft="@dimen/activity_horizontal_margin"

android:paddingRight="@dimen/activity_horizontal_margin"

android:paddingTop="@dimen/activity_vertical_margin"

tools:context="com.example.app_switchbutton.WaveViewActivity">

<Button

android:id="@+id/begainButtton"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="开始"

android:layout_below="@+id/waveview"

android:layout_alignParentStart="true" />

<com.example.app_switchbutton.waveView

android:layout_width="match_parent"

android:layout_height="match_parent"

android:id="@+id/waveview"

android:layout_alignParentTop="true"

android:layout_alignParentStart="true"

android:layout_marginStart="11dp" />

</RelativeLayout>

2、waveView的java代码:

package com.example.app_switchbutton;

import android.animation.ValueAnimator;

import android.content.Context;

import android.content.pm.ProviderInfo;

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.PorterDuff;

import android.graphics.PorterDuffXfermode;

import android.util.AttributeSet;

import android.view.MotionEvent;

import android.view.View;

/**

* Created by 尽途 on 2017/4/30.

*/

public class waveView extends View {

private int widthSize;

private int heightSize;

private float[] mContentOneYs=null;

private float[] mContentTwoYs=null;

private float[] restoreOnes=null;

private float[] restoreTwos=null;

private float n=0.5f;

private int SWINGONE;

private int SWINGTWO;

private int OFFSETONE=0;

private int OFFSETTWO=0;

private Paint mPaint1;

private Paint mPaint2;

private Paint circlePaint;

private Canvas bitmapCanvas;

private Bitmap bitmap;

private float endValue;

public waveView(Context context){

super(context);

init();

}

public waveView(Context context, AttributeSet attributeSet){

super(context,attributeSet);

init();

}

private void init(){

mPaint1=new Paint();

mPaint1.setColor(Color.parseColor("#AB9DCF"));

mPaint1.setStrokeWidth(4);

mPaint1.setAlpha(240);

mPaint1.setStyle(Paint.Style.FILL);

mPaint1.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

mPaint2=new Paint();

mPaint2.setColor(Color.parseColor("#A2D1F3"));

mPaint2.setStrokeWidth(4);

mPaint2.setAlpha(240);

mPaint2.setStyle(Paint.Style.FILL);

mPaint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

circlePaint=new Paint();

circlePaint.setAntiAlias(true);

circlePaint.setColor(Color.GRAY);

// circlePaint.setAlpha(56);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

widthSize=MeasureSpec.getSize(widthMeasureSpec);

heightSize=widthSize;

setMeasuredDimension(widthSize,heightSize);

bitmap=Bitmap.createBitmap(widthSize,heightSize, Bitmap.Config.ARGB_8888);//实现圆球效果

bitmapCanvas=new Canvas(bitmap);

SWINGONE=widthSize/20;

SWINGTWO=widthSize/10;

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

getPoints();

}

private void getPoints(){

mContentOneYs=new float[widthSize];

mContentTwoYs=new float[widthSize];

restoreOnes=new float[widthSize];

restoreTwos=new float[widthSize];

for (int i=0;i<widthSize;i++){

mContentOneYs[i]=getposition1(i,SWINGONE,OFFSETONE,(int)(widthSize*n));

mContentTwoYs[i]=getposition2(i,SWINGTWO,OFFSETTWO,(int)(widthSize*n));

}

}

private float getposition1(int x,int swing,int offset,int baseHeight){

float cycle=(float)(2*Math.PI)/widthSize;

return (float)Math.sin(cycle*x+offset)*swing+baseHeight;

}

private float getposition2(int x,int swing,int offset,int baseHeight){

float cycle=(float)(2*Math.PI)/widthSize;

return (float)Math.cos(cycle*x+offset)*swing+baseHeight;

}

@Override

protected void onDraw(Canvas canvas) {

bitmapCanvas.drawCircle(widthSize/2,heightSize/2,widthSize/2,circlePaint);//实现圆球效果

canvas.save();

getPoints();

for (int i=0;i<widthSize;i++){

final float x=i;

final float y1=mContentOneYs[i];

final float y2=mContentTwoYs[i];

bitmapCanvas.drawLine(x,y1,x,heightSize,mPaint2);//实现了线的绘制最终生成了图,在画的球上画的线

bitmapCanvas.drawLine(x,y2,x,heightSize,mPaint1);

}

canvas.drawBitmap(bitmap,0,0,null);//将球画在了主界面的View中。

}

@Override

public boolean onTouchEvent(MotionEvent event) {//按下就会产生动画效果

switch (event.getAction()){

case MotionEvent.ACTION_DOWN:

return true;

case MotionEvent.ACTION_MOVE:

return false;

case MotionEvent.ACTION_UP:

begainAnimation();

invalidate();

default:

break;

}

return super.onTouchEvent(event);

}

public void begainAnimation(){//所有动画的实现都在这个函数里面

final ValueAnimator valueAnimator=ValueAnimator.ofInt(0,20);

final ValueAnimator valueAnimator1=ValueAnimator.ofInt(0,20);

final ValueAnimator valueAnimator2=ValueAnimator.ofFloat(1,0.5f);

valueAnimator2.setDuration(5000);

valueAnimator.setDuration(5000);

valueAnimator1.setDuration(5000);

valueAnimator.setTarget(OFFSETTWO);

valueAnimator1.setTarget(OFFSETONE);

valueAnimator2.setTarget(n);

valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

OFFSETTWO=(int)valueAnimator.getAnimatedValue();

invalidate();

}

});

valueAnimator1.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

OFFSETONE=(int)valueAnimator1.getAnimatedValue();

invalidate();

}

});

valueAnimator2.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

n=(float)valueAnimator2.getAnimatedValue();

}

});

valueAnimator.start();

valueAnimator1.start();

valueAnimator2.start();

}

public void changgeState(float endValue){//给外部的一个接口

this.endValue=1-endValue;

begainAnimation();

}

}

3、waveActivity的java代码:  

package com.example.app_switchbutton;

import android.support.v7.app.AppCompatActivity;

import android.os.Bundle;

import android.view.View;

import android.widget.Button;

public class WaveViewActivity extends AppCompatActivity {

private Button begainButton;

private waveView waveview;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_wave_view);

waveview=(waveView)findViewById(R.id.waveview);

begainButton=(Button)findViewById(R.id.begainButtton);

begainButton.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

waveview.begainAnimation();

}

});

}

}

在此也多些网上的老前辈的学习代码。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 Android实现波浪球效果 的全部内容, 来源链接: utcz.com/p/242928.html

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