Android实现底部带刻度的进度条样式

由于公司需要一个带刻度的进度条样式,网上找了一圈,有些是加个刻度的背景图片,这样对于我的项目来说,不合适,因为刻度需要动态去改变,所以换背景图片的方案肯定是不行的,唯一的办法就是自己绘制一个进度条,进度条的绘制相对来说是比较简单的。我自己对自定义控件这一块也不是很了解,全当学习一下吧,写这篇博客也是记录一下,如果有人也有这样样式的进度条需求,也可以直接拿过去用,比较自己也用过很多大神的东西。

        开始就先上图吧

样式就是上图这样了,由于是通过canvas绘制的,所以想要的样式都可以自己去绘制,我这边就搞一个简单的就行了。

首先得继承View,由于这个控件比较简单,我就没有搞那种在布局文件中设值的属性了,继承之后第一步,需要测量布局,得到画布的大小,这个值其实就是我们在布局文件中设置的控件的宽高。  

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

int realWidth = startMeasure(widthMeasureSpec);

int realHeight = startMeasure(heightMeasureSpec);

setMeasuredDimension(realWidth, realHeight);

}

private int startMeasure(int msSpec) {

int result = 0;

int mode = MeasureSpec.getMode(msSpec);

int size = MeasureSpec.getSize(msSpec);

if (mode == MeasureSpec.EXACTLY) {

result = size;

} else {

result = PxUtils.dpToPx(400, mContext);

}

return result;

}

这边拿到画布的大小,设置进度条显示的宽度,我这边设置的为画布宽度的80%

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mWidth = getWidth();

mHight = getHeight();

progressWidth = mWidth*0.8f;

}

然后就是初始化画笔了,具体我就不多赘述了,我使用了五个画笔,分别是进度条背景底框,进度,刻度绘制,刻度下的字,当前数值的文字具体看代码。

private void initPaint() {

//画进度条静态空心背景

paintProgressBackground = new Paint();

paintProgressBackground.setAntiAlias(true);

paintProgressBackground.setStyle(Paint.Style.STROKE);

paintProgressBackground.setColor(getResources().getColor(R.color.progressborder));

paintProgressBackground.setDither(true);

//画进度的画笔,实心

paintProgress = new Paint();

paintProgress.setAntiAlias(true);

paintProgress.setStyle(Paint.Style.FILL);

paintProgress.setColor(getResources().getColor(R.color.progressfill));

paintProgress.setDither(true);

//画刻度的画笔

paintNum = new Paint();

paintNum.setAntiAlias(true);

paintNum.setColor(getResources().getColor(R.color.progresstext));

paintNum.setStrokeWidth(2);

paintNum.setStyle(Paint.Style.FILL);

paintNum.setDither(true);

//画刻度数值的画笔

paintTikeStr = new Paint();

paintTikeStr.setAntiAlias(true);

paintTikeStr.setStyle(Paint.Style.FILL);

paintTikeStr.setTextAlign(Paint.Align.LEFT);

paintTikeStr.setColor(getResources().getColor(R.color.progresstext));

paintTikeStr.setTextSize(16);

//画数值的画笔

paintText = new Paint();

paintText.setAntiAlias(true);

paintText.setColor(getResources().getColor(R.color.progresstext));

paintText.setStrokeWidth(1);

paintText.setStyle(Paint.Style.FILL);//实心画笔

paintText.setDither(true);

}

接下来就是onDraw方法进行绘制了,用canvas绘制,绘制的起点是你画布的左上角,横向为x,纵向为y,所以绘制的时候只要确定好x,y的坐标,那就好画了。

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//进度条的底框

canvas.drawRect(0+leftPadding,0,progressWidth+leftPadding,progressHeight,paintProgressBackground);

//进度条的当前进度

canvas.drawRect(0+leftPadding,0,progressWidth*percent+leftPadding,progressHeight,paintProgress);

drawScale(canvas,percent);

drawText(canvas,percent);

}

进度条其实很容易绘制,就是画两个矩形,一个地没有进度的矩形,另一个是当前进度的矩形就行了 ,percent是当前进度的百分比,之所以加个leftPadding是因为如果从0开始就顶到画布左边了,后面画刻度下的字体就会存在截断现象,显示不全。drawRect的每个参数是什么意思我就不多说了,这个很多文章都有介绍。

/**

* 绘制刻度和刻度下的数字

* @param canvas

* @param percent

*/

private void drawScale(Canvas canvas,float percent){

float span = progressWidth/8f;

for (int i=0;i<9;i++){

canvas.save(); //记录画布状态

canvas.translate(span*i+leftPadding, 0);

canvas.drawLine(0,numY,0,numY+10,paintNum);

String text = String.valueOf(tikeStrArray[i]);

Paint.FontMetricsInt fontMetrics = paintTikeStr.getFontMetricsInt();

float baseline = ((numY + 20) + (fontMetrics.bottom - fontMetrics.top) / 2);

canvas.drawText(text, -getTextViewLength(paintTikeStr, text) / 2, baseline, paintTikeStr);

canvas.restore();

}

}

跟其他进度条不同的是,带刻度的最重要是怎么绘制刻度了,我这边默认总共9个刻度,可以自行修改,怎么画出刻度线,重要的就是通过canvas的平移,translate来实现,x为每次绘制的位置,画一条就会平移一段距离再画一条,原理就是这样。numY的参数其实就是与画布顶点的距离,由于我的进度条设置的是30的高度,刻度要紧挨着进度底部,所以开始画的y坐标也是30,+10是绘制刻度线的长度,所以刻度线长度就是10。刻度下的文字,也是获取文字的宽度,取中心位置。

private float getTextViewLength(Paint paint, String text) {

if (TextUtils.isEmpty(text)) return 0;

float textLength = paint.measureText(text);

return textLength;

}

接下来就是绘制右边显示当前数组的文字了,只要确定好位置,就很简单了。

* 绘制显示的数值

* @param canvas

* @param percent

*/

private void drawText(Canvas canvas, float percent) {

if (TextUtils.isEmpty(unit)) return;

float length;

paintText.setTextSize(16);

numerical = StringUtil.floatFormat(startNum + (maxNum - startNum) * percent) + unit;

length = paintText.measureText(numerical);

canvas.drawText(numerical,progressWidth+leftPadding+textSpan , length / 2, paintText);

}

显示的值是多少,也很简单算出来,具体怎么算的再上面的代码中。

基本上这个进度条就完工了,由于是做记录,就没写的很详细了,下面贴一下全部代码。

package com.anderson.dashboardview.view;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Paint;

import android.text.TextUtils;

import android.util.AttributeSet;

import android.util.Log;

import android.view.View;

import com.anderson.dashboardview.R;

import com.anderson.dashboardview.util.PxUtils;

import com.anderson.dashboardview.util.StringUtil;

/**

* 带刻度的进度条

*/

public class HorizontalProgressBar extends View {

private Context mContext;

private Paint paintProgressBackground;

private Paint paintProgress;

private Paint paintNum;

private Paint paintTikeStr;

private int mWidth, mHight;

private float percent = 0;

private float progressWidth = 320;

private float startNum;//开始的数值

private float maxNum;//最大的数值

private float[] tikeStrArray = null;

private int tikeGroup;

private int mTikeCount;//刻度的个数

private Paint paintText;

private String unit = "m";//显示单位

private String numerical;

private int leftPadding = 25;//左边距

private int textSpan = 2;//数值文字与进度条的间隔

private int progressHeight = 30;//进度条高度

private float numY = 30;//在进度条底部绘制,相当于进度条的高度

public HorizontalProgressBar(Context context) {

super(context);

init(context);

}

public HorizontalProgressBar(Context context, AttributeSet attrs) {

super(context, attrs);

init(context);

}

public HorizontalProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init(context);

}

private void init(Context context) {

mContext = context;

initPaint();

}

private void initPaint() {

//画进度条静态空心背景

paintProgressBackground = new Paint();

paintProgressBackground.setAntiAlias(true);

paintProgressBackground.setStyle(Paint.Style.STROKE);

paintProgressBackground.setColor(getResources().getColor(R.color.progressborder));

paintProgressBackground.setDither(true);

//画进度的画笔,实心

paintProgress = new Paint();

paintProgress.setAntiAlias(true);

paintProgress.setStyle(Paint.Style.FILL);

paintProgress.setColor(getResources().getColor(R.color.progressfill));

paintProgress.setDither(true);

//画刻度的画笔

paintNum = new Paint();

paintNum.setAntiAlias(true);

paintNum.setColor(getResources().getColor(R.color.progresstext));

paintNum.setStrokeWidth(2);

paintNum.setStyle(Paint.Style.FILL);

paintNum.setDither(true);

//画刻度数值的画笔

paintTikeStr = new Paint();

paintTikeStr.setAntiAlias(true);

paintTikeStr.setStyle(Paint.Style.FILL);

paintTikeStr.setTextAlign(Paint.Align.LEFT);

paintTikeStr.setColor(getResources().getColor(R.color.progresstext));

paintTikeStr.setTextSize(16);

//画数值的画笔

paintText = new Paint();

paintText.setAntiAlias(true);

paintText.setColor(getResources().getColor(R.color.progresstext));

paintText.setStrokeWidth(1);

paintText.setStyle(Paint.Style.FILL);//实心画笔

paintText.setDither(true);

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

mWidth = getWidth();

mHight = getHeight();

progressWidth = mWidth*0.8f;

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

int realWidth = startMeasure(widthMeasureSpec);

int realHeight = startMeasure(heightMeasureSpec);

setMeasuredDimension(realWidth, realHeight);

}

private int startMeasure(int msSpec) {

int result = 0;

int mode = MeasureSpec.getMode(msSpec);

int size = MeasureSpec.getSize(msSpec);

if (mode == MeasureSpec.EXACTLY) {

result = size;

} else {

result = PxUtils.dpToPx(400, mContext);

}

return result;

}

private float getTextViewLength(Paint paint, String text) {

if (TextUtils.isEmpty(text)) return 0;

float textLength = paint.measureText(text);

return textLength;

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//进度条的底框

canvas.drawRect(0+leftPadding,0,progressWidth+leftPadding,progressHeight,paintProgressBackground);

//进度条的当前进度

canvas.drawRect(0+leftPadding,0,progressWidth*percent+leftPadding,progressHeight,paintProgress);

drawScale(canvas,percent);

drawText(canvas,percent);

}

/**

* 绘制刻度和刻度下的数字

* @param canvas

* @param percent

*/

private void drawScale(Canvas canvas,float percent){

float span = progressWidth/8f;

for (int i=0;i<9;i++){

canvas.save(); //记录画布状态

canvas.translate(span*i+leftPadding, 0);

canvas.drawLine(0,numY,0,numY+10,paintNum);

String text = String.valueOf(tikeStrArray[i]);

Paint.FontMetricsInt fontMetrics = paintTikeStr.getFontMetricsInt();

float baseline = ((numY + 20) + (fontMetrics.bottom - fontMetrics.top) / 2);

canvas.drawText(text, -getTextViewLength(paintTikeStr, text) / 2, baseline, paintTikeStr);

canvas.restore();

}

}

/**

* 绘制显示的数值

* @param canvas

* @param percent

*/

private void drawText(Canvas canvas, float percent) {

if (TextUtils.isEmpty(unit)) return;

float length;

paintText.setTextSize(16);

numerical = StringUtil.floatFormat(startNum + (maxNum - startNum) * percent) + unit;

length = paintText.measureText(numerical);

canvas.drawText(numerical,progressWidth+leftPadding+textSpan , length / 2, paintText);

}

/**

* 设置百分比

* @param percent

*/

public void setPercent(int percent) {

this.percent = percent / 100f;

invalidate();

}

/**

* 设置起始值

* @param startNum

*/

public void setStartNum(float startNum) {

this.startNum = startNum;

}

/**

* 设置最大值

* @param maxNum

*/

public void setMaxNum(float maxNum) {

this.maxNum = maxNum;

float[] tikeintArray = new float[9];

//默认8个大刻度

tikeintArray[0] = startNum;

for (int i = 1;i<8;i++){

tikeintArray[i] = tikeintArray[i-1]+((maxNum-startNum)/8);

}

tikeintArray[8] = maxNum;

setTikeArray(tikeintArray);

}

public void setTikeArray(float[] array){

this.tikeStrArray = array;

tikeGroup = 5; // 默认1个长刻度间隔4个短刻度,加起来一组5

if (tikeStrArray != null && tikeStrArray.length != 0) {

//根据需要绘制的刻度数组大小计算刻度总数

mTikeCount = (tikeStrArray.length - 1) * tikeGroup + 1;

} else {

tikeStrArray = new float[0];

mTikeCount = 36;

}

}

}

总结

以上所述是小编给大家介绍的Android实现底部带刻度的进度条样式,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!

如果你觉得本文对你有帮助,欢迎转载,烦请注明出处,谢谢!

以上是 Android实现底部带刻度的进度条样式 的全部内容, 来源链接: utcz.com/p/242127.html

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