Flutter开发之Widget自定义总结

前言

Flutter实际开发中,大家可能会遇到flutter框架中提供的widget达不到我们想要的效果,这时就需要我们去自定义widget,从Flutter构建、布局、绘制三部曲中我们了解到,实际的测量、布局、绘制操作都在RenderObject中,我们是可以进行继承相关的RenderObject来实现自定义的。但是其实flutter框架在设计之初就给我们预留出了自定义的入口,方便我们进行自定义。

CustomPaint自定义绘制

例:圆形进度条

思路:使用CustomPaint绘制需要的效果

class CircleProgress extends StatelessWidget {

final Size size;

final double progress;

CircleProgress({@required this.size, @required this.progress});

@override

Widget build(BuildContext context) {

return CustomPaint(

size: size,

painter: CircleProgressPainter(endDegree: progress * 360),//在Painter中写真正的绘画逻辑

);

}

}

class CircleProgressPainter extends CustomPainter {

...省略

@override

void paint(Canvas canvas, Size size) {

...绘制的具体逻辑,size是画布的大小

}

}

CustomSingleChildLayout对单一child进行布局

例:实现对child约束成正方形

思路:使用CustomSingleChildLayout对child进行布局,并约束为正方形

class RectLayout extends StatelessWidget {

final Widget child;

RectLayout({@required this.child});

@override

Widget build(BuildContext context) {

return CustomSingleChildLayout(

delegate: RectLayoutDelegate(),//进行布局的代理

child: child,

);

}

}

class RectLayoutDelegate extends SingleChildLayoutDelegate {

//确定layout的size,constraints是parent传过来的约束

@override

Size getSize(BoxConstraints constraints) => super.getSize(constraints);

///是否需要relayout

@override

bool shouldRelayout(SingleChildLayoutDelegate oldDelegate) => false;

///确定child的位置,返回一个相对于parent的偏移值,size是layout的大小,由getsize确定,childSize由getConstraintsForChild得出的Constraints对child进行约束,得到child自身的size

@override

Offset getPositionForChild(Size size, Size childSize) {

double dx = (size.width - childSize.width) / 2;

double dy = (size.height - childSize.height) / 2;

return Offset(dx, dy);

}

///确定child的约束,用于确定child的大小

@override

BoxConstraints getConstraintsForChild(BoxConstraints constraints) {//

double maxEdge = min(constraints.maxWidth, constraints.maxHeight);

return BoxConstraints(maxWidth: maxEdge, maxHeight: maxEdge);

}

}

CustomSingleChildLayout对多个child进行布局

例:实现网格布局

思路:使用CustomSingleChildLayout对child进行布局、定位,使其成为网格的布局

class GridLayout extends StatelessWidget {

final List<Widget> children;

final double horizontalSpace;

final double verticalSpace;

GridLayout(

{@required this.children,

@required this.horizontalSpace,

@required this.verticalSpace});

@override

Widget build(BuildContext context) {

List<Widget> layoutChildren = new List();

for (int index = 0; index < children.length; index++) {

layoutChildren.add(LayoutId(id: index, child: children[index]));

}

return CustomMultiChildLayout(

delegate: GridLayoutDelegate(//真正的布局实现

horizontalSpace: horizontalSpace,

verticalSpace: verticalSpace,

),

children: layoutChildren,

);

}

}

class GridLayoutDelegate extends MultiChildLayoutDelegate {

final double horizontalSpace;

final double verticalSpace;

List<Size> _itemSizes = List();

GridLayoutDelegate(

{@required this.horizontalSpace, @required this.verticalSpace});

@override

void performLayout(Size size) {

//对每个child进行逐一布局

int index = 0;

double width = (size.width - horizontalSpace) / 2;

var itemConstraints = BoxConstraints(

minWidth: width, maxWidth: width, maxHeight: size.height);

while (hasChild(index)) {

_itemSizes.add(layoutChild(index, itemConstraints));

index++;

}

//对每一个child逐一进行定位

index = 0;

double dx = 0;

double dy = 0;

while (hasChild(index)) {

positionChild(index, Offset(dx, dy));

dx = index % 2 == 0 ? width + horizontalSpace : 0;

if (index % 2 == 1) {

double maxHeight =

max(_itemSizes[index].height, _itemSizes[index - 1].height);

dy += maxHeight + verticalSpace;

}

index++;

}

}

@override

bool shouldRelayout(MultiChildLayoutDelegate oldDelegate) {

return oldDelegate != this;

}

//确定layout的size,constraints是parent传过来的约束

@override

Size getSize(BoxConstraints constraints) => super.getSize(constraints);

}

组合自定义

一般情况,组合自定义应该是我们最经常用的方式,通过继承自StatelessWidget或StatefulWidget,把多个Widget组合起来,从而达到我们需要的效果。

例:下拉刷新,上拉加载

实现一:通过自带的RefreshIndictor和ScrollController组合实现

思路:通过对滚动进行监听来触发加载更多

_scrollController.addListener(() {

var maxScroll = _scrollController.position.maxScrollExtent;

if (_scrollController.offset >= maxScroll) {

if (widget.loadMoreStatus != LoadMoreStatus.noData) {

widget.onLoadMore();

}

}

});

实现二:通过NotificationListener监听scroll的整体状态,让后结合平移、动画来实现

思路:通过监听用户overscroll的距离来平移内容区域,从而达到下拉刷新,上拉加载的效果

@override

Widget build(BuildContext context) {

double topHeight =

_pullDirection == PullDirection.DOWN ? _overScrollOffset.dy.abs() : 0;

double bottomHeight =

_pullDirection == PullDirection.UP ? _overScrollOffset.dy.abs() : 0;

return Stack(

children: <Widget>[

widget.headerBuilder.buildTip(_state, topHeight),

Align(

alignment: Alignment.bottomCenter,

child: widget.footerBuilder.buildTip(_state, bottomHeight),

),

Transform.translate(

offset: _overScrollOffset,

child: NotificationListener<ScrollNotification>(

onNotification: handleScrollNotification,

child: DecoratedBox(

decoration: BoxDecoration(color: Colors.grey[100]),

child: ListView.builder(

itemBuilder: buildItem,

itemCount: 30,

),

),

),

)

],

);

}

例:上下左右滑动的layout

实现:通过GestureDetector监听手势滑动,然后通过平移来达到效果

思路:主要处理滑动边界,以及开关的零界点

@override

Widget build(BuildContext context) {

//debugPrint('_slideOffset:${_slideOffset.toString()}');

return GestureDetector(

onPanUpdate: handlePanUpdate,

onPanEnd: handlePanEnd,

child: Stack(

children: <Widget>[

widget.background,

Transform.translate(

child: widget.foreground,

offset: _slideOffset,

),

],

),

);

}

以上的完整代码在这flutter知识点整理

Flutter学习总结

对Flutter的学习也有一段时间了,从最开始的Widget的使用,到后面的框架的一些研究,所有的心得与总结都会记录下来,主要是对自己知识点的整理,同样也为了能够与广大Flutter的学习者共同学习,相互探讨。

好了,以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对的支持。

以上是 Flutter开发之Widget自定义总结 的全部内容, 来源链接: utcz.com/p/241782.html

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