基于vue实现探探滑动组件功能

前言

嗨,说起探探想必各位程序汪都不陌生(毕竟妹子很多),能在上面丝滑的翻牌子,探探的的堆叠滑动组件起到了关键的作用,下面就来看看如何用vue写一个探探的堆叠组件 ?

一. 功能分析

简单使用下探探会发现,堆叠滑动的功能很简单,用一张图概括就是:

简单归纳下里面包含的基本功能点:

  • 图片的堆叠
  • 图片第一张的滑动
  • 条件成功后的滑出,条件失败后的回弹
  • 滑出后下一张图片堆叠到顶部

体验优化

根据触摸点的不同,滑动时首图有不同角度偏移

偏移面积判定是否成功滑出

二. 具体实现

有了归纳好的功能点,我们实现组件的思路会更清晰

1. 堆叠效果

堆叠图片效果在网上有大量的实例,实现的方法大同小异,主要通过在父层设定perspective及perspective-origin,来实现子层的透视,子层设定好translate3d Z轴数值即可模拟出堆叠效果,具体代码如下

// 图片堆叠dom

<!--opacity: 0 隐藏我们不想看到的stack-item层级-->

<!--z-index: -1 调整stack-item层级"-->

<ul class="stack">

<li class="stack-item" style="transform: translate3d(0px, 0px, 0px);opacity: 1;z-index: 10;"><img src="1.png" alt="01"></li>

<li class="stack-item" style="transform: translate3d(0px, 0px, -60px);opacity: 1;z-index: 1"><img src="2.png" alt="02"></li>

<li class="stack-item" style="transform: translate3d(0px, 0px, -120px);opacity: 1;z-index: 1"><img src="3.png" alt="03"></li>

<li class="stack-item" style="transform: translate3d(0px, 0px, -180px);opacity: 0;z-index: -1"><img src="4.png" alt="04"></li>

<li class="stack-item" style="transform: translate3d(0px, 0px, -180px);opacity: 0;z-index: -1"><img src="5.png" alt="05"></li>

</ul>

<style>

.stack {

width: 100%;

height: 100%;

position: relative;

perspective: 1000px; //子元素视距

perspective-origin: 50% 150%; //子元素透视位置

-webkit-perspective: 1000px;

-webkit-perspective-origin: 50% 150%;

margin: 0;

padding: 0;

}

.stack-item{

background: #fff;

height: 100%;

width: 100%;

border-radius: 4px;

text-align: center;

overflow: hidden;

}

.stack-item img {

width: 100%;

display: block;

pointer-events: none;

}

</style>

上面只是一组静态代码,我们希望得到的是vue组件,所以需要先建立一个组件模板stack.vue,在模板中我们可以使用v-for,遍历出stack节点,使用:style 来修改各个item的style,代码如下

<template>

<ul class="stack">

<li class="stack-item" v-for="(item, index) in pages" :style="[transform(index)]">

<img :src="item.src">

</li>

</ul>

</template>

<script>

export default {

props: {

// pages数据包含基础的图片数据

pages: {

type: Array,

default: []

}

},

data () {

return {

// basicdata数据包含组件基本数据

basicdata: {

currentPage: 0 // 默认首图的序列

},

// temporaryData数据包含组件临时数据

temporaryData: {

opacity: 1, // 记录opacity

zIndex: 10, // 记录zIndex

visible: 3 // 记录默认显示堆叠数visible

}

}

},

methods: {

// 遍历样式

transform (index) {

if (index >= this.basicdata.currentPage) {

let style = {}

let visible = this.temporaryData.visible

let perIndex = index - this.basicdata.currentPage

// visible可见数量前滑块的样式

if (index <= this.basicdata.currentPage + visible - 1) {

style['opacity'] = '1'

style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'

style['zIndex'] = visible - index + this.basicdata.currentPage

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

} else {

style['zIndex'] = '-1'

style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'

}

return style

}

}

}

}

</script>

关键点

style可以绑定对象的同时,也可以绑定数组和函数,这在遍历的时候很有用

最基本的dom结构已经构建完毕,下一步是让首张图片“动”起来

2. 图片滑动

图片滑动效果,在很多场景中都有出现,其原理无非是监听touchs事件,得到位移,再通过translate3D改变目标位移,因此我们要实现的步骤如下

  • 对stack进行touchs事件的绑定
  • 监听并储存手势位置变化的数值
  • 改变首图css属性中translate3D的x,y值

具体实现

在vue框架中,不建议直接操作节点,而是通过指令v-on对元素进行绑定,因此我们将绑定都写在v-for遍历里,通过index进行判断其是否是首图,再使用:style修改首页的样式,具体代码如下:

<template>

<ul class="stack">

<li class="stack-item" v-for="(item, index) in pages"

:style="[transformIndex(index),transform(index)]"

@touchstart.stop.capture="touchstart"

@touchmove.stop.capture="touchmove"

@touchend.stop.capture="touchend"

@mousedown.stop.capture="touchstart"

@mouseup.stop.capture="touchend"

@mousemove.stop.capture="touchmove">

<img :src="item.src">

</li>

</ul>

</template>

<script>

export default {

props: {

// pages数据包含基础的图片数据

pages: {

type: Array,

default: []

}

},

data () {

return {

// basicdata数据包含组件基本数据

basicdata: {

start: {}, // 记录起始位置

end: {}, // 记录终点位置

currentPage: 0 // 默认首图的序列

},

// temporaryData数据包含组件临时数据

temporaryData: {

poswidth: '', // 记录位移

posheight: '', // 记录位移

tracking: false // 是否在滑动,防止多次操作,影响体验

}

}

},

methods: {

touchstart (e) {

if (this.temporaryData.tracking) {

return

}

// 是否为touch

if (e.type === 'touchstart') {

if (e.touches.length > 1) {

this.temporaryData.tracking = false

return

} else {

// 记录起始位置

this.basicdata.start.t = new Date().getTime()

this.basicdata.start.x = e.targetTouches[0].clientX

this.basicdata.start.y = e.targetTouches[0].clientY

this.basicdata.end.x = e.targetTouches[0].clientX

this.basicdata.end.y = e.targetTouches[0].clientY

}

// pc操作

} else {

this.basicdata.start.t = new Date().getTime()

this.basicdata.start.x = e.clientX

this.basicdata.start.y = e.clientY

this.basicdata.end.x = e.clientX

this.basicdata.end.y = e.clientY

}

this.temporaryData.tracking = true

},

touchmove (e) {

// 记录滑动位置

if (this.temporaryData.tracking && !this.temporaryData.animation) {

if (e.type === 'touchmove') {

this.basicdata.end.x = e.targetTouches[0].clientX

this.basicdata.end.y = e.targetTouches[0].clientY

} else {

this.basicdata.end.x = e.clientX

this.basicdata.end.y = e.clientY

}

// 计算滑动值

this.temporaryData.poswidth = this.basicdata.end.x - this.basicdata.start.x

this.temporaryData.posheight = this.basicdata.end.y - this.basicdata.start.y

}

},

touchend (e) {

this.temporaryData.tracking = false

// 滑动结束,触发判断

},

// 非首页样式切换

transform (index) {

if (index > this.basicdata.currentPage) {

let style = {}

let visible = 3

let perIndex = index - this.basicdata.currentPage

// visible可见数量前滑块的样式

if (index <= this.basicdata.currentPage + visible - 1) {

style['opacity'] = '1'

style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'

style['zIndex'] = visible - index + this.basicdata.currentPage

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

} else {

style['zIndex'] = '-1'

style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'

}

return style

}

},

// 首页样式切换

transformIndex (index) {

// 处理3D效果

if (index === this.basicdata.currentPage) {

let style = {}

style['transform'] = 'translate3D(' + this.temporaryData.poswidth + 'px' + ',' + this.temporaryData.posheight + 'px' + ',0px)'

style['opacity'] = 1

style['zIndex'] = 10

return style

}

}

}

}

</script>

3. 条件成功后的滑出,条件失败后的回弹

条件的触发判断是在touchend/mouseup后进行,在这里我们先用简单的条件进行判定,同时给予首图弹出及回弹的效果,代码如下

<template>

<ul class="stack">

<li class="stack-item" v-for="(item, index) in pages"

:style="[transformIndex(index),transform(index)]"

@touchmove.stop.capture="touchmove"

@touchstart.stop.capture="touchstart"

@touchend.stop.capture="touchend"

@mousedown.stop.capture="touchstart"

@mouseup.stop.capture="touchend"

@mousemove.stop.capture="touchmove">

<img :src="item.src">

</li>

</ul>

</template>

<script>

export default {

props: {

// pages数据包含基础的图片数据

pages: {

type: Array,

default: []

}

},

data () {

return {

// basicdata数据包含组件基本数据

basicdata: {

start: {}, // 记录起始位置

end: {}, // 记录终点位置

currentPage: 0 // 默认首图的序列

},

// temporaryData数据包含组件临时数据

temporaryData: {

poswidth: '', // 记录位移

posheight: '', // 记录位移

tracking: false, // 是否在滑动,防止多次操作,影响体验

animation: false, // 首图是否启用动画效果,默认为否

opacity: 1 // 记录首图透明度

}

}

},

methods: {

touchstart (e) {

if (this.temporaryData.tracking) {

return

}

// 是否为touch

if (e.type === 'touchstart') {

if (e.touches.length > 1) {

this.temporaryData.tracking = false

return

} else {

// 记录起始位置

this.basicdata.start.t = new Date().getTime()

this.basicdata.start.x = e.targetTouches[0].clientX

this.basicdata.start.y = e.targetTouches[0].clientY

this.basicdata.end.x = e.targetTouches[0].clientX

this.basicdata.end.y = e.targetTouches[0].clientY

}

// pc操作

} else {

this.basicdata.start.t = new Date().getTime()

this.basicdata.start.x = e.clientX

this.basicdata.start.y = e.clientY

this.basicdata.end.x = e.clientX

this.basicdata.end.y = e.clientY

}

this.temporaryData.tracking = true

this.temporaryData.animation = false

},

touchmove (e) {

// 记录滑动位置

if (this.temporaryData.tracking && !this.temporaryData.animation) {

if (e.type === 'touchmove') {

this.basicdata.end.x = e.targetTouches[0].clientX

this.basicdata.end.y = e.targetTouches[0].clientY

} else {

this.basicdata.end.x = e.clientX

this.basicdata.end.y = e.clientY

}

// 计算滑动值

this.temporaryData.poswidth = this.basicdata.end.x - this.basicdata.start.x

this.temporaryData.posheight = this.basicdata.end.y - this.basicdata.start.y

}

},

touchend (e) {

this.temporaryData.tracking = false

this.temporaryData.animation = true

// 滑动结束,触发判断

// 简单判断滑动宽度超出100像素时触发滑出

if (Math.abs(this.temporaryData.poswidth) >= 100) {

// 最终位移简单设定为x轴200像素的偏移

let ratio = Math.abs(this.temporaryData.posheight / this.temporaryData.poswidth)

this.temporaryData.poswidth = this.temporaryData.poswidth >= 0 ? this.temporaryData.poswidth + 200 : this.temporaryData.poswidth - 200

this.temporaryData.posheight = this.temporaryData.posheight >= 0 ? Math.abs(this.temporaryData.poswidth * ratio) : -Math.abs(this.temporaryData.poswidth * ratio)

this.temporaryData.opacity = 0

// 不满足条件则滑入

} else {

this.temporaryData.poswidth = 0

this.temporaryData.posheight = 0

}

},

// 非首页样式切换

transform (index) {

if (index > this.basicdata.currentPage) {

let style = {}

let visible = 3

let perIndex = index - this.basicdata.currentPage

// visible可见数量前滑块的样式

if (index <= this.basicdata.currentPage + visible - 1) {

style['opacity'] = '1'

style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'

style['zIndex'] = visible - index + this.basicdata.currentPage

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

} else {

style['zIndex'] = '-1'

style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'

}

return style

}

},

// 首页样式切换

transformIndex (index) {

// 处理3D效果

if (index === this.basicdata.currentPage) {

let style = {}

style['transform'] = 'translate3D(' + this.temporaryData.poswidth + 'px' + ',' + this.temporaryData.posheight + 'px' + ',0px)'

style['opacity'] = this.temporaryData.opacity

style['zIndex'] = 10

if (this.temporaryData.animation) {

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

}

return style

}

}

}

}

</script>

4. 滑出后下一张图片堆叠到顶部

重新堆叠是组件最后一个功能,同时也是最重要和复杂的功能。在我们的代码里,stack-item的排序依赖绑定:style的transformIndex和transform函数,函数里判定的条件是currentPage,那是不是改变currentPage,让其+1,即可完成重新堆叠呢?

答案没有那么简单,因为我们滑出是动画效果,会进行300ms的时间,而currentPage变化引起的重排,会立即变化,打断动画的进行。因此我们需要先修改transform函数的排序条件,后改变currentPage。

具体实现

  • 修改transform函数排序条件
  • 让currentPage+1
  • 添加onTransitionEnd事件,在滑出结束后,重新放置stack列表中

代码如下:

<template>

<ul class="stack">

<li class="stack-item" v-for="(item, index) in pages"

:style="[transformIndex(index),transform(index)]"

@touchmove.stop.capture="touchmove"

@touchstart.stop.capture="touchstart"

@touchend.stop.capture="touchend"

@mousedown.stop.capture="touchstart"

@mouseup.stop.capture="touchend"

@mousemove.stop.capture="touchmove"

@webkit-transition-end="onTransitionEnd"

@transitionend="onTransitionEnd"

>

<img :src="item.src">

</li>

</ul>

</template>

<script>

export default {

props: {

// pages数据包含基础的图片数据

pages: {

type: Array,

default: []

}

},

data () {

return {

// basicdata数据包含组件基本数据

basicdata: {

start: {}, // 记录起始位置

end: {}, // 记录终点位置

currentPage: 0 // 默认首图的序列

},

// temporaryData数据包含组件临时数据

temporaryData: {

poswidth: '', // 记录位移

posheight: '', // 记录位移

lastPosWidth: '', // 记录上次最终位移

lastPosHeight: '', // 记录上次最终位移

tracking: false, // 是否在滑动,防止多次操作,影响体验

animation: false, // 首图是否启用动画效果,默认为否

opacity: 1, // 记录首图透明度

swipe: false // onTransition判定条件

}

}

},

methods: {

touchstart (e) {

if (this.temporaryData.tracking) {

return

}

// 是否为touch

if (e.type === 'touchstart') {

if (e.touches.length > 1) {

this.temporaryData.tracking = false

return

} else {

// 记录起始位置

this.basicdata.start.t = new Date().getTime()

this.basicdata.start.x = e.targetTouches[0].clientX

this.basicdata.start.y = e.targetTouches[0].clientY

this.basicdata.end.x = e.targetTouches[0].clientX

this.basicdata.end.y = e.targetTouches[0].clientY

}

// pc操作

} else {

this.basicdata.start.t = new Date().getTime()

this.basicdata.start.x = e.clientX

this.basicdata.start.y = e.clientY

this.basicdata.end.x = e.clientX

this.basicdata.end.y = e.clientY

}

this.temporaryData.tracking = true

this.temporaryData.animation = false

},

touchmove (e) {

// 记录滑动位置

if (this.temporaryData.tracking && !this.temporaryData.animation) {

if (e.type === 'touchmove') {

this.basicdata.end.x = e.targetTouches[0].clientX

this.basicdata.end.y = e.targetTouches[0].clientY

} else {

this.basicdata.end.x = e.clientX

this.basicdata.end.y = e.clientY

}

// 计算滑动值

this.temporaryData.poswidth = this.basicdata.end.x - this.basicdata.start.x

this.temporaryData.posheight = this.basicdata.end.y - this.basicdata.start.y

}

},

touchend (e) {

this.temporaryData.tracking = false

this.temporaryData.animation = true

// 滑动结束,触发判断

// 简单判断滑动宽度超出100像素时触发滑出

if (Math.abs(this.temporaryData.poswidth) >= 100) {

// 最终位移简单设定为x轴200像素的偏移

let ratio = Math.abs(this.temporaryData.posheight / this.temporaryData.poswidth)

this.temporaryData.poswidth = this.temporaryData.poswidth >= 0 ? this.temporaryData.poswidth + 200 : this.temporaryData.poswidth - 200

this.temporaryData.posheight = this.temporaryData.posheight >= 0 ? Math.abs(this.temporaryData.poswidth * ratio) : -Math.abs(this.temporaryData.poswidth * ratio)

this.temporaryData.opacity = 0

this.temporaryData.swipe = true

// 记录最终滑动距离

this.temporaryData.lastPosWidth = this.temporaryData.poswidth

this.temporaryData.lastPosHeight = this.temporaryData.posheight

// currentPage+1 引发排序变化

this.basicdata.currentPage += 1

// currentPage切换,整体dom进行变化,把第一层滑动置零

this.$nextTick(() => {

this.temporaryData.poswidth = 0

this.temporaryData.posheight = 0

this.temporaryData.opacity = 1

})

// 不满足条件则滑入

} else {

this.temporaryData.poswidth = 0

this.temporaryData.posheight = 0

this.temporaryData.swipe = false

}

},

onTransitionEnd (index) {

// dom发生变化后,正在执行的动画滑动序列已经变为上一层

if (this.temporaryData.swipe && index === this.basicdata.currentPage - 1) {

this.temporaryData.animation = true

this.temporaryData.lastPosWidth = 0

this.temporaryData.lastPosHeight = 0

this.temporaryData.swipe = false

}

},

// 非首页样式切换

transform (index) {

if (index > this.basicdata.currentPage) {

let style = {}

let visible = 3

let perIndex = index - this.basicdata.currentPage

// visible可见数量前滑块的样式

if (index <= this.basicdata.currentPage + visible - 1) {

style['opacity'] = '1'

style['transform'] = 'translate3D(0,0,' + -1 * perIndex * 60 + 'px' + ')'

style['zIndex'] = visible - index + this.basicdata.currentPage

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

} else {

style['zIndex'] = '-1'

style['transform'] = 'translate3D(0,0,' + -1 * visible * 60 + 'px' + ')'

}

return style

// 已滑动模块释放后

} else if (index === this.basicdata.currentPage - 1) {

let style = {}

// 继续执行动画

style['transform'] = 'translate3D(' + this.temporaryData.lastPosWidth + 'px' + ',' + this.temporaryData.lastPosHeight + 'px' + ',0px)'

style['opacity'] = '0'

style['zIndex'] = '-1'

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

return style

}

},

// 首页样式切换

transformIndex (index) {

// 处理3D效果

if (index === this.basicdata.currentPage) {

let style = {}

style['transform'] = 'translate3D(' + this.temporaryData.poswidth + 'px' + ',' + this.temporaryData.posheight + 'px' + ',0px)'

style['opacity'] = this.temporaryData.opacity

style['zIndex'] = 10

if (this.temporaryData.animation) {

style['transitionTimingFunction'] = 'ease'

style['transitionDuration'] = 300 + 'ms'

}

return style

}

}

}

}

</script>

ok~ 完成了上面的四步,堆叠组件的基本功能就已经实现,快来看看效果吧

堆叠滑动效果已经出来了,但是探探在体验上,还增加了触碰角度偏移,以及判定滑出面积比例

角度偏移的原理,是在用户每次进行touch时,记录用户触碰位置,计算出最大的偏移角度,在滑动出现位移时,线性增加角度以至最大的偏移角度。

使用在stack中具体要做的是:

touchmove中计算出所需角度和方向

touchend及onTransitionEnd中将角度至零

判定滑出面积比例,主要通过偏移量计算出偏移面积,从而得到面积比例,完成判断

完整的代码和demo可以在github上查看源码,这里就不贴出来了

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

以上是 基于vue实现探探滑动组件功能 的全部内容, 来源链接: utcz.com/p/237320.html

回到顶部