原生js实现贪吃蛇游戏

原生JavaScript实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下

代码:

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<script>

var timer = null;

var oMain = document.getElementById("main");

function Map(atom,xnum,ynum){//地图,设置单位大小,及根据单位大小创建地图

this.atom = atom;

this.xnum = xnum;

this.ynum = ynum;

this.create = function(){

this.canvas = document.createElement("div");

this.canvas.style.cssText = "position: relative;top: 40px;border: 1px solid red;background: #F1F1F1;"

this.canvas.style.width = this.atom * this.xnum + "px";//画布宽

this.canvas.style.height = this.atom * this.ynum + "px";//画布高

main.appendChild(this.canvas);

}

}

function Food(map){//食物

this.width = map.atom;

this.height = map.atom;

//实现随机背景色

this.bgColor = "rgb("+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+")";

this.x = Math.floor(Math.random()*map.xnum);

this.y = Math.floor(Math.random()*map.ynum);

this.flag = document.createElement('div');

this.flag.style.width = this.width + 'px';

this.flag.style.height = this.height + 'px';

this.flag.style.backgroundColor = this.bgColor;

this.flag.style.borderRadius = '50%';

this.flag.style.position = "absolute";

this.flag.style.left = this.x * this.width + 'px';

this.flag.style.top = this.y * this.height + 'px';

map.canvas.appendChild(this.flag);

}

//重新开始

function restart(map,snake){

for(var i=0; i<snake.body.length; i++){

map.canvas.removeChild(snake.body[i].flag);

}

snake.body = [

{x : 2,y : 0},//蛇头

{x : 1,y : 0},//蛇身

{x : 0,y : 0}//蛇尾

]

snake.direction = "right";

snake.display();

map.canvas.removeChild(food.flag);

food = new Food(map);

}

function Snake(map){

this.width = map.atom;

this.height = map.atom;

this.direction = "right";

this.body = [

{x : 2,y : 0},

{x : 1,y : 0},

{x : 0,y : 0}

]

this.display = function(){

for(var i=0; i<this.body.length; i++){

if(this.body[i].x != null){

var s = document.createElement('div');

//将节点保存

this.body[i].flag = s;

//设置样式

s.style.width = this.width + 'px';

s.style.height = this.height + 'px';

s.style.backgroundColor = "rgb("+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+","+Math.floor(Math.random()*200)+")";

s.style.borderRadius = '50%';

//设置位置

s.style.position = "absolute";

s.style.left = this.body[i].x * this.width + 'px';

s.style.top = this.body[i].y * this.height + 'px';

//添加到地图

map.canvas.appendChild(s);

}

}

}

this.run = function(){

for(var i=this.body.length-1; i>0; i--){

this.body[i].x = this.body[i-1].x;

this.body[i].y = this.body[i-1].y

}

switch(this.direction){

case "left":this.body[0].x -= 1;break;

case "right":this.body[0].x += 1;break;

case "up":this.body[0].y -= 1;break;

case "down":this.body[0].y += 1;break;

}

//吃食物

if(this.body[0].x == food.x && this.body[0].y == food.y){

this.body.push({x : null,y : null,flag : null});

map.canvas.removeChild(food.flag);

food = new Food(map);

}

//判断游戏结束

if(this.body[0].x<0 || this.body[0].x>map.xnum-1 || this.body[0].y<0 || this.body[0].y>map.ynum-1){

clearInterval(timer);

alert("GAME OVER!");

restart(map,this);

return false;

}

for(var i=4; i<this.body.length; i++){

if(this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y){

clearInterval(timer);

alert("GAME OVER!");

restart(map,this);

return false;

}

}

//删除原来

for(var i=0; i<this.body.length; i++){

if(this.body[i].flag != null){

map.canvas.removeChild(this.body[i].flag);

}

}

this.display();

}

}

//创建地图对象

var map = new Map(20,40,20);

map.create();

//创建食物对象

var food = new Food(map);

//创建蛇对象

var snake = new Snake(map);

snake.display();

//加上键盘事件(改变蛇头方向)

window.onkeydown = function(e){

event = e || window.event;

switch(event.keyCode){

case 38:

if(snake.direction != "down")//禁止掉头

snake.direction = "up";

break;

case 40:

if(snake.direction != "up")

snake.direction = "down";

break;

case 37:

if(snake.direction != "right")

snake.direction = "left";

break;

case 39:

if(snake.direction != "left")

snake.direction = "right";

break;

}

}

var speed = 100;

function start(){

clearInterval(timer);

timer = setInterval(function(){

snake.run();

document.getElementById("score").innerHTML = snake.body.length-3;

start();

},speed)

}

//难度

document.getElementById("1").onclick = function(){

speed = 100;

}

document.getElementById("2").onclick = function(){

speed = 50;

}

document.getElementById("3").onclick = function(){

speed = 20;

}

document.getElementById("begin").onclick = function(){

start();

}

document.getElementById("pause").onclick = function(){

clearInterval(timer);

}

</script>

代码仅有js部分,完整代码可以上我的github免费下载

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