【CSS】图片形状变换----:)

图片描述

图片1;可以通过何种方式变形为如图片2图片描述

通过html5,css3,javascript,svg,canvas来实现;而最后可以输出的格式也是图片或者svg;
而不是通过photoshop等应用软件处理的;请问前端的朋友有没有什么样的思路?不胜感激。。。!

ps:图片大小以及模糊方面的不做讨论啊;只是形状的变换;因为只是为了表达我想要的效果自己用ps处理的;

回答:

http://lufylegend.com/forum/forum.php?mod=viewthread&tid=94
这个应该可以帮助你。
需要引入lufylegendjs,这里可以下载https://github.com/lufylegend/lufylegend.js/archive/lufylegend-1.9.11.zip

demo图片

<!DOCTYPE html>

<html lang="en">

<head>

<meta charset="utf-8" />

<title>HTML5图片修饰</title>

<script type="text/javascript" src="../lufylegend-1.7.6.min.js"></script>

<meta name="viewport" content="width=device-width, initial-scale=0.65,minimum-scale=0.65, maximum-scale=0.65, user-scalable=yes">

</head>

<body>

<div id="legend"></div>

<script>

init(30,"legend",480,480,main);

var vertices;

var indices;

var uvtData;

var stageLayer,backLayer;

var bitmapData;

var imgData = [

{name:"face",path:"face.jpg"},

{name:"icon01",path:"icon01.png"},

{name:"icon02",path:"icon02.png"},

{name:"icon03",path:"icon03.png"},

{name:"icon04",path:"icon04.png"}

];

var selectIcon = null;

var imglist;

var pointList=[];

var mouseX,mouseY;

var mouseObj,toHidden;

function main(){

LLoadManage.load(imgData,null,gameInit);

}

function gameInit(result){

LGlobal.setDebug(true);

imglist = result;

bitmapData = new LBitmapData(imglist["face"]);

stageLayer = new LSprite();

stageLayer.graphics.drawRect(1,"#000000",[0,0,LGlobal.width,LGlobal.height],true,"#000000");

addChild(stageLayer);

backLayer = new LSprite();

backLayer.x = 100;

backLayer.y = 100;

stageLayer.addChild(backLayer);

LGlobal.setDebug(true);

cut();

stageLayer.addEventListener(LEvent.ENTER_FRAME,onframe);

stageLayer.addEventListener(LMouseEvent.MOUSE_DOWN,down);

stageLayer.addEventListener(LMouseEvent.MOUSE_UP,up);

stageLayer.addEventListener(LMouseEvent.MOUSE_MOVE,move);

}

function pointHidden(){

if (toHidden != "hidden") {

toHidden = "hidden";

}else{

toHidden = "";

}

for(i = 0;i < pointList.length;i++){

obj = pointList[i];

if (toHidden == "hidden") {

obj.alpha = 0;

}else{

obj.alpha = 1;

}

}

}

function cut(){

backLayer.removeAllChild();

var num = parseInt(document.getElementById('row').value);

var width = bitmapData.width / num;

var height = bitmapData.height / num;

var i,j,obj;

vertices = new Array();

for(i=0;i<=num;i++){

for(j=0;j<=num;j++){

vertices.push(i*height,j*width);

}

}

pointList = new Array();

for(i = 0;i < vertices.length;i+=2){

obj = new LSprite();

obj.x = vertices[i];

obj.y = vertices[i+1];

obj.graphics.drawArc(1,"#ff0000",[0,0,10,0,2*Math.PI],true,"#ff0000");

backLayer.addChild(obj);

pointList.push(obj);

}

indices = new Array();

for(i=0;i<num;i++){

for(j=0;j<num;j++){

indices.push(i*(num+1)+j,(i+1)*(num+1)+j,i*(num+1)+j+1);

indices.push((i+1)*(num+1)+j,i*(num+1)+j+1,(i+1)*(num+1)+j+1);

}

}

uvtData = new Array();

for(i=0;i<=num;i++){

for(j=0;j<=num;j++){

uvtData.push(i/num, j/num);

}

}

backLayer.graphics.clear();

backLayer.graphics.beginBitmapFill(bitmapData);

backLayer.graphics.drawTriangles(vertices, indices, uvtData);

}

function onframe(){

if (toHidden == "hidden")return;

var i,obj;

for(i = 0;i < pointList.length;i++){

obj = pointList[i];

obj.alpha = 1;

if(Math.pow(obj.x-mouseX,2)+Math.pow(obj.y-mouseY,2) < Math.pow(20,2)){

obj.alpha = 0.5;

}

}

}

function down(event){

if(selectIcon)return;

if(mouseObj)return;

mouseX = event.offsetX - backLayer.x;

mouseY = event.offsetY - backLayer.y;

var i,obj;

for(i = 0;i < pointList.length;i++){

obj = pointList[i];

if(Math.pow(obj.x-mouseX,2)+Math.pow(obj.y-mouseY,2) < Math.pow(20,2)){

mouseObj = obj;

mouseObj.index = i*2;

mouseObj.mouseX = mouseX;

mouseObj.mouseY = mouseY;

mouseObj.saveX = mouseObj.x;

mouseObj.saveY = mouseObj.y;

break;

}

}

}

function up(event){

mouseObj = null;

if(selectIcon){

var img = new LBitmap(new LBitmapData(imglist["icon"+selectIcon]));

img.x = event.offsetX - 40;

img.y = event.offsetY - 40;

stageLayer.addChild(img);

}

}

function move(event){

mouseX = event.offsetX - backLayer.x;

mouseY = event.offsetY - backLayer.y;

if(mouseObj){

mouseObj.x = mouseX - mouseObj.mouseX + mouseObj.saveX;

mouseObj.y = mouseY - mouseObj.mouseY + mouseObj.saveY;

vertices[mouseObj.index] = mouseObj.x;

vertices[mouseObj.index + 1] = mouseObj.y;

}

}

</script>

<div id="mylegend1" style="position:absolute;top:480px;width:480px;height:220px;z-index:1;color: #ffffff;background-color:#ffffff;">

<select id="row" style="width:90px;">

<option value="2">4</option>

<option value="4">16</option>

<option value="8">32</option>

</select>

<input type="button" value="分割" onclick="cut();" />

<input type="button" value="删除操作点" onclick="this.value=this.value=='删除操作点'?'显示操作点':'删除操作点';pointHidden();" />

<br />

<input type="button" value="生成图片" onclick="window.open(LGlobal.canvasObj.toDataURL());" />

<br />

<input type="button" value="添加装饰" onclick="document.getElementById('mylegend1').style.display = 'none';document.getElementById('mylegend2').style.display = '';" />

</div>

<div id="mylegend2" style="position:absolute;top:480px;width:480px;height:220px;z-index:1;color: #ffffff;background-color:#ffffff;display:none;">

<a href="javascript:void(0)" onclick="selectIcon='01';"><img src="/images/html5/lufylegend/ps/icon01.png" /></a>

<a href="javascript:void(0)" onclick="selectIcon='02';"><img src="/images/html5/lufylegend/ps/icon02.png" /></a>

<a href="javascript:void(0)" onclick="selectIcon='03';"><img src="/images/html5/lufylegend/ps/icon03.png" /></a>

<a href="javascript:void(0)" onclick="selectIcon='04';"><img src="/images/html5/lufylegend/ps/icon04.png" /></a>

<input type="button" value="关闭装饰" onclick="selectIcon=null,document.getElementById('mylegend2').style.display = 'none';document.getElementById('mylegend1').style.display = '';" />

</div>

</body>

</html>

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