C#实现简单的五子棋游戏

最近利用业余时间写了一个简单的五子棋游戏,没有利用深层次的面向对象技术,自学一年,代码和程序设计有不妥之处,还望大神指出,先看下实现的功能,三个button按钮,黑棋和白棋选择先出,和重置。

其他的不多说了,直接上全部代码(通过测试)。计算输赢的时候,左斜和右斜用了数学y=kx+b的线性函数计算。

private Image myImage;

/// <summary>

/// 初始化背景数组

/// int[x,y] x为行 y为列

/// </summary>

private int[,] bgGround = new int[11, 11]; /*{

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0}

};*/

private int CurrentX;//当前bgGround的x行

private int CurrentY;//当前bgGround的y列

private bool IsWhite = false;//判断白棋还是黑棋先

private bool IsOver = false;//记录游戏是否结束

private void Form1_Load(object sender, EventArgs e)

{

myImage = new Bitmap(panel1.Width, panel1.Height);

}

protected override void OnPaint(PaintEventArgs e)

{

Draw();

base.OnPaint(e);

}

/// <summary>

/// 画棋盘

/// </summary>

private void Draw()

{

Graphics g = Graphics.FromImage(myImage);

g.Clear(this.BackColor);

g.FillRectangle(Brushes.White,new Rectangle(new Point(10,10),new Size(400,400)));

//循环次数应比背景bgGround行、列少1

for (int i = 0; i < 10; i++)

{

for (int j = 0; j < 10; j++)

{

g.DrawRectangle(new Pen(Brushes.Black), i * 40 + 10, j * 40 + 10, 40, 40);

}

}

Graphics gg = panel1.CreateGraphics();

gg.DrawImage(myImage, 0, 0);

}

private void panel1_MouseClick(object sender, MouseEventArgs e)

{

if (IsOver)

{

return;

}

Graphics g = panel1.CreateGraphics();

//设置当鼠标点击坐标在某一落棋点坐标想x,y的+-10的范围内即可落子

int x = (e.X - 10) % 40;

int y = (e.Y - 10) % 40;

if (x > 30)

{

x = (e.X - 10) / 40 + 1;

}

else

{

x = (e.X - 10) / 40;

}

if (y > 30)

{

y = (e.Y - 10) / 40 + 1;

}

else

{

y = (e.Y - 10) / 40;

}

if (bgGround[x, y] == 0)

{

if (IsWhite)

{

DrawChess(g, x, y, new Pen(Brushes.White), Brushes.White, 1);

IsWhite = false;

JudgeResult(1);

}

else

{

DrawChess(g, x, y, new Pen(Brushes.Black), Brushes.Black, 2);

IsWhite = true;

JudgeResult(2);

}

}

}

/// <summary>

/// 判断输赢

/// </summary>

/// <param name="flag">1为白棋 2为黑棋</param>

private void JudgeResult(int flag)

{

int x = CurrentX;

int y = CurrentY;

int MinXNum = 0;

int MaxXNum = 0;

int count = 0;

if (x > 4)

{

MinXNum = x - 4;

if (x + 4 > 10)

{

MaxXNum = 10;

}

else

{

MaxXNum = x + 4;

}

}

else

{

MaxXNum = x + 4;

}

int MinYNum = 0;

int MaxYNum = 0;

if (y > 4)

{

MinYNum = y - 4;

if (y + 4 > 10)

{

MaxYNum = 10;

}

else

{

MaxYNum = y + 4;

}

}

else

{

MaxYNum = y + 4;

}

#region //横向

for (int i = MinXNum; i < MaxXNum+1; i++)

{

if (bgGround[i, y] == flag)

{

count++;

if (count > 4)

goto Label;

}

else

{

count = 0;

if (i > MaxXNum - 4)

break;

}

}

#endregion

#region //竖向

for (int i = MinYNum; i < MaxYNum+1; i++)

{

if (bgGround[x, i] == flag)

count++;

else

{

count = 0;

if (i > MaxYNum - 4)

break;

}

if (count > 4)

goto Label;

}

#endregion

//左斜

for (int i = MinXNum; i < MaxXNum+1; i++)

{

if (CurrentX + CurrentY - i < 0)

break;

if (CurrentX + CurrentY - i <= 10)

{

if (bgGround[i, CurrentX + CurrentY - i] == flag)

{

count++;

}

else

{

count = 0;

if (i > MaxYNum - 4)

break;

}

}

if (count > 4)

goto Label;

}

//右斜

for (int i = MinXNum; i < MaxXNum+1; i++)

{

if (i < CurrentX - CurrentY)

break;

if (i + CurrentY - CurrentX > 10)

break;

if (bgGround[i, i + CurrentY - CurrentX] == flag)

{

count++;

}

else

{

count = 0;

if (i > MaxYNum - 4)

break;

}

if (count > 4)

goto Label;

}

Label:

if (flag == 1 && count > 4)

{

IsOver = true;

MessageBox.Show("白棋赢,游戏结束");

return;

}

else if (flag == 2 && count > 4)

{

IsOver = true;

MessageBox.Show("黑棋赢,游戏结束");

return;

}

else

{

IsOver = false;

}

}

/// <summary>

/// 画棋子

/// </summary>

/// <param name="g"></param>

/// <param name="x">bgGround中x位置</param>

/// <param name="y">bgGround中y位置</param>

/// <param name="p">画笔</param>

/// <param name="brush">棋子颜色</param>

/// <param name="flag">1为白棋 2为黑棋</param>

private void DrawChess(Graphics g, int x, int y, Pen p, Brush brush, int flag)

{

CurrentX = x; CurrentY = y;

bgGround[x, y] = flag;

g.DrawEllipse(p, x * 40, y * 40, 20, 20);

g.FillEllipse(brush, x * 40, y * 40, 20, 20);

}

///btn_Chess_Click是黑棋先和白棋先按钮的共同事件,设置白棋先button的tag值为1,黑棋先button的tag值为2

/// <summary>

/// 判断哪个先下 设置button控件的tag值

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void btn_Chess_Click(object sender, EventArgs e)

{

Button btn = sender as Button;

string tag = btn.Tag.ToString();

if (tag.Equals("1"))//白棋先

{

IsWhite = true;

}

else//黑棋先 tag=2

{

IsWhite = false;

}

}

/// <summary>

/// 重置

/// </summary>

/// <param name="sender"></param>

/// <param name="e"></param>

private void btn_reset_Click(object sender, EventArgs e)

{

IsOver = false;

Draw();

bgGround = new int[11, 11];

}

以上是 C#实现简单的五子棋游戏 的全部内容, 来源链接: utcz.com/z/361565.html

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