Java实现两人五子棋游戏(三) 画出棋子

上一篇文章讲的是Java实现两人五子棋游戏(二) 画出棋盘,已经画好棋盘,接下来要实现控制功能,主要功能:

1)选择棋子

2)画棋子

3)判断胜负

4)交换行棋方

先实现画棋子PART

-------------画棋子代码示例如下--------------

首先,定义一个棋子类,这个类有两个属性,棋子颜色(0-表示黑色,1-表示白色),是否落子(我计划用一个二维数组才存储棋子的落子信息)

Chessman.java

package xchen.test.simpleGobang;

public class Chessman {

private int color;//1-white,0-black

private boolean placed = false;

public Chessman(int color,boolean placed){

this.color=color;

this.placed=placed;

}

public boolean getPlaced() {

return placed;

}

public void setPlaced(boolean placed) {

this.placed = placed;

}

public int getColor() {

return color;

}

public void setColor(int color) {

this.color = color;

}

}

接着我们上一部分的画好棋盘的代码部分,新增画棋子的代码,我用两个棋子(一白一黑,分别位于棋盘的【8,8】,【7,7】)来检验画棋子的代码

DrawChessBoard.java

package xchen.test.simpleGobang;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.RadialGradientPaint;

import java.awt.Image;

import java.awt.Toolkit;

import java.awt.Color;

import javax.swing.JPanel;

public class DrawChessBoard extends JPanel{

final static int BLACK=0;

final static int WHITE=1;

public int chessColor = BLACK;

public Image boardImg;

final private int ROWS = 19;

Chessman[][] chessStatus=new Chessman[ROWS][ROWS];

public DrawChessBoard() {

boardImg = Toolkit.getDefaultToolkit().getImage("res/drawable/chessboard2.png");

if(boardImg == null)

System.err.println("png do not exist");

//test draw chessman part simple

Chessman chessman=new Chessman(0, true);

chessStatus[7][7]=chessman;

Chessman chessman2 = new Chessman(1, true);

chessStatus[8][8]=chessman2;

//test draw chessman part simple

}

@Override

protected void paintComponent(Graphics g) {

// TODO Auto-generated method stub

super.paintComponent(g);

int imgWidth = boardImg.getHeight(this);

int imgHeight = boardImg.getWidth(this);

int FWidth = getWidth();

int FHeight= getHeight();

int x=(FWidth-imgWidth)/2;

int y=(FHeight-imgHeight)/2;

g.drawImage(boardImg, x, y, null);

int margin = x;

int span_x=imgWidth/ROWS;

int span_y=imgHeight/ROWS;

//画横线

for(int i=0;i<ROWS;i++)

{

g.drawLine(x, y+i*span_y, FWidth-x,y+i*span_y);

}

//画竖线

for(int i=0;i<ROWS;i++)

{

g.drawLine(x+i*span_x, y, x+i*span_x,FHeight-y);

}

//画棋子

for(int i=0;i<ROWS;i++)

{

for(int j=0;j<ROWS;j++)

{

if(chessStatus[i][j]!=null&&chessStatus[i][j].getPlaced()==true)

{

System.out.println("draw chessman "+i+" "+j);

int pos_x=x+i*span_x;

int pos_y=y+j*span_y;

int chessman_width=20;

float radius_b=20;

float radius_w=50;

float[] fractions = new float[]{0f,1f};

java.awt.Color[] colors_b = new java.awt.Color[]{Color.BLACK,Color.WHITE};

Color[] colors_w = new Color[]{Color.WHITE,Color.BLACK};

RadialGradientPaint paint;

if(chessStatus[i][j].getColor()==1)

{

System.out.println("draw white chess");

paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_w*2, fractions, colors_w);

}else{

System.out.println("draw black chess");

paint = new RadialGradientPaint(pos_x-chessman_width/2f, pos_y-chessman_width/2f, radius_b*2, fractions, colors_b);

}

((Graphics2D)g).setPaint(paint);

((Graphics2D)g).fillOval(pos_x-chessman_width/2,pos_y-chessman_width/2,chessman_width,chessman_width);

}

}

}

}

}

主模块代码不变

Main.java

package xchen.test.simpleGobang;

import java.awt.Container;

import javax.swing.JFrame;

import xchen.test.simpleGobang.DrawChessBoard;

public class Main extends JFrame{

private DrawChessBoard drawChessBoard;

public Main() {

drawChessBoard = new DrawChessBoard();

//Frame标题

setTitle("单机五子棋");

Container containerPane =getContentPane();

containerPane.add(drawChessBoard);

}

public static void main(String[] args) {

Main m = new Main();

m.setSize(800, 800);

m.setVisible(true);

}

}

运行一下!

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