iOS开发之手势识别实例

感觉有必要把iOS开发中的手势识别做一个小小的总结。下面会先给出如何用storyboard给相应的控件添加手势,然后在用纯代码的方式给我们的控件添加手势,手势的用法比较简单。和button的用法类似,也是目标 动作回调,话不多说,切入今天的正题。

总共有六种手势识别:轻击手势(TapGestureRecognizer),轻扫手势 (SwipeGestureRecognizer), 长按手势(LongPressGestureRecognizer),  拖动手势(PanGestureRecognizer), 捏合手势(PinchGestureRecognizer),旋转手势(RotationGestureRecognizer);

其实这些手势用touche事件完全可以实现,苹果就是把常用的触摸事件封装成手势,来提供给用户。读者完全可以用TouchesMoved来写拖动手势等

一,用storyboard给控件添加手势识别

1.用storyboard添加手势识别,和添加一个Button的步骤一样,首先我们得找到相应的手势,把手势识别的控件拖到我们要添加手势的控件中,截图如下:

2.给我们拖出的手势添加回调事件,和给Button回调事件没啥区别的,在回调方法中添加要实现的业务逻辑即可,截图如下:

二,纯代码添加手势识别

用storyboard可以大大简化我们的操作,不过纯代码的方式还是要会的,就像要Dreamwear编辑网页一样(当然啦,storyboard的拖拽功能要比Dreamwear的拖拽强大的多),用纯代码敲出来的更为灵活,更加便 于维护。不过用storyboard可以减少我们的工作量,这两个要配合着使用才能大大的提高我们的开发效率。个人感觉用storyboard把框架搭起 来(Controller间的关系),一下小的东西还是用纯代码敲出来更好一些。下面就给出如何给我们的控件用纯代码的方式来添加手势识别。

1.轻击手势(TapGestureRecognizer)的添加

初始化代码TapGestureRecongnizer的代码如下:

//新建tap手势

UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapGesture:)];

//设置点击次数和点击手指数

tapGesture.numberOfTapsRequired = 1; //点击次数

tapGesture.numberOfTouchesRequired = 1; //点击手指数

[self.view addGestureRecognizer:tapGesture];

在回调方法中添加相应的业务逻辑:

//轻击手势触发方法

-(void)tapGesture:(id)sender

{

//轻击后要做的事情

}

2.长按手势(LongPressGestureRecognizer)

初始化代码:

//添加长摁手势

UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressGesture:)];

//设置长按时间

longPressGesture.minimumPressDuration = 0.5; //(2秒)

[self.view addGestureRecognizer:longPressGesture];

在对应的回调方法中添加相应的方法(当手势开始时执行):

//常摁手势触发方法

-(void)longPressGesture:(id)sender

{

UILongPressGestureRecognizer *longPress = sender;

if (longPress.state == UIGestureRecognizerStateBegan)

{

UIAlertView *alter = [[UIAlertView alloc] initWithTitle:@"提示" message:@"长按触发" delegate:nil cancelButtonTitle:@"取消" otherButtonTitles: nil];

[alter show];

}

}

代码说明:手势的常用状态如下

  • 开始:UIGestureRecognizerStateBegan
  • 改变:UIGestureRecognizerStateChanged
  • 结束:UIGestureRecognizerStateEnded
  • 取消:UIGestureRecognizerStateCancelled
  • 失败:UIGestureRecognizerStateFailed

3.轻扫手势(SwipeGestureRecognizer)

在初始化轻扫手势的时候得指定轻扫的方向,上下左右。 如果要要添加多个轻扫方向,就得添加多个轻扫手势,不过回调的是同一个方法。

添加轻扫手势,一个向左一个向右,代码如下:

//添加轻扫手势

UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];

//设置轻扫的方向

swipeGesture.direction = UISwipeGestureRecognizerDirectionRight; //默认向右

[self.view addGestureRecognizer:swipeGesture];

//添加轻扫手势

UISwipeGestureRecognizer *swipeGestureLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];

//设置轻扫的方向

swipeGestureLeft.direction = UISwipeGestureRecognizerDirectionLeft; //默认向右

[self.view addGestureRecognizer:swipeGestureLeft];

回调方法如下:

//轻扫手势触发方法

-(void)swipeGesture:(id)sender

{

UISwipeGestureRecognizer *swipe = sender;

if (swipe.direction == UISwipeGestureRecognizerDirectionLeft)

{

//向左轻扫做的事情

}

if (swipe.direction == UISwipeGestureRecognizerDirectionRight)

{

//向右轻扫做的事情

}

}

4.捏合手势(PinchGestureRecognizer)

捏合手势初始化

//添加捏合手势

UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(pinchGesture:)];

[self.view addGestureRecognizer:pinchGesture];

捏合手势要触发的方法(放大或者缩小图片):

////捏合手势触发方法

-(void) pinchGesture:(id)sender

{

UIPinchGestureRecognizer *gesture = sender;

//手势改变时

if (gesture.state == UIGestureRecognizerStateChanged)

{

//捏合手势中scale属性记录的缩放比例

_imageView.transform = CGAffineTransformMakeScale(gesture.scale, gesture.scale);

}

//结束后恢复

if(gesture.state==UIGestureRecognizerStateEnded)

{

[UIView animateWithDuration:0.5 animations:^{

_imageView.transform = CGAffineTransformIdentity;//取消一切形变

}];

}

}

5.拖动手势(PanGestureRecognizer)

拖动手势的初始化

//添加拖动手势

UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panGesture:)];

[self.view addGestureRecognizer:panGesture];

拖动手势要做的方法(通过translationInView获取移动的点,和TouchesMoved方法类似)

//拖动手势

-(void) panGesture:(id)sender

{

UIPanGestureRecognizer *panGesture = sender;

CGPoint movePoint = [panGesture translationInView:self.view];

//做你想做的事儿

}

6.旋转手势(RotationGestureRecognizer)

旋转手势的初始化

//添加旋转手势

UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotationGesture:)];

[self.view addGestureRecognizer:rotationGesture];

旋转手势调用的方法:

//旋转手势

-(void)rotationGesture:(id)sender

{

UIRotationGestureRecognizer *gesture = sender;

if (gesture.state==UIGestureRecognizerStateChanged)

{

_imageView.transform=CGAffineTransformMakeRotation(gesture.rotation);

}

if(gesture.state==UIGestureRecognizerStateEnded)

{

[UIView animateWithDuration:1 animations:^{

_imageView.transform=CGAffineTransformIdentity;//取消形变

}];

}

}

上面的东西没有多高深的技术,就是对iOS开发中的手势做了一下小小的总结,温故一下基础知识。在之前的博客中也有用到手势识别的内容,就是没有系统的梳理一下手势识别的知识,本文做一个基础的补充吧。

以上是 iOS开发之手势识别实例 的全部内容, 来源链接: utcz.com/z/353239.html

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