UGUI ScrollRect实现带按钮翻页支持拖拽
本文实例为大家分享了UGUI ScrollRect带按钮翻页支持拖拽的具体代码,供大家参考,具体内容如下
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using System;
/// <summary>
/// 略知CSharp
/// </summary>
public class ScrollRectHelper : MonoBehaviour, IBeginDragHandler, IEndDragHandler
{
public float smooting = 5; //滑动速度
public List<GameObject> listItem; //scrollview item
public int pageCount = 3; //每页显示的项目
ScrollRect srect;
float pageIndex; //总页数
bool isDrag = false; //是否拖拽结束
List<float> listPageValue = new List<float> { 0 }; //总页数索引比列 0-1
float targetPos = 0; //滑动的目标位置
float nowindex = 0; //当前位置索引
void Awake()
{
srect = GetComponent<ScrollRect>();
ListPageValueInit();
}
//每页比例
void ListPageValueInit()
{
pageIndex = (listItem.Count / pageCount)-1;
if (listItem != null && listItem.Count != 0)
{
for (float i = 1; i <= pageIndex; i++)
{
listPageValue.Add((i / pageIndex));
}
}
}
void Update()
{
if (!isDrag)
srect.horizontalNormalizedPosition = Mathf.Lerp(srect.horizontalNormalizedPosition, targetPos, Time.deltaTime * smooting);
}
/// <summary>
/// 拖动开始
/// </summary>
/// <param name="eventData"></param>
public void OnBeginDrag(PointerEventData eventData)
{
isDrag = true;
}
/// <summary>
/// 拖拽结束
/// </summary>
/// <param name="eventData"></param>
public void OnEndDrag(PointerEventData eventData)
{
isDrag = false;
var tempPos = srect.horizontalNormalizedPosition; //获取拖动的值
var index = 0;
float offset = Mathf.Abs(listPageValue[index] - tempPos); //拖动的绝对值
for (int i = 1; i < listPageValue.Count; i++)
{
float temp = Mathf.Abs(tempPos - listPageValue[i]);
if (temp < offset)
{
index = i;
offset = temp;
}
}
targetPos = listPageValue[index];
nowindex = index;
}
public void BtnLeftGo()
{
nowindex = Mathf.Clamp(nowindex - 1, 0, pageIndex);
targetPos = listPageValue[Convert.ToInt32(nowindex)];
}
public void BtnRightGo()
{
nowindex = Mathf.Clamp(nowindex + 1, 0, pageIndex);
targetPos = listPageValue[Convert.ToInt32(nowindex)];
}
}
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