Android自定义ImageView实现自动放大缩小动画

这篇讲的是如何生成一个自定义的ImageView,实现自动放大缩小动画。

为什么实现这个功能呢?因为我想在ViewPager实现图片放大缩小的动画,但是ViewPager几个页面的动画会一起动,而且放大全屏图片的话会相互覆盖,很诡异。于是上网搜demo,一无所获。迫于无奈。。。

废话不多说,直接贴代码。

1.配置文件直接添加

当直接在布局文件中添加图片的话,可以在自定义View代码中用getDrawable()获取图片资源,然后通过DrawBitmap绘制图片。通过不断绘制图片的位置,达到放大缩小的功能。

第一种情况实在XML布局文件中直接添加的:

public class CoolImageView extends ImageView {

private int mLeft = 0;

private int mTop = 0;

private Handler mHandler;

private Bitmap bitmap;

private Rect srcRect = new Rect();

private Rect dstRect = new Rect();

private int imgWidth;

private int imgHeight;

private boolean flag;

private boolean istart;

public CoolImageView(Context context) {

super(context);

}

public CoolImageView(Context context, AttributeSet attrs) {

super(context, attrs);

setUp(context, attrs);

}

public CoolImageView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

setUp(context, attrs);

}

private void setUp(Context context, AttributeSet attrs) {

mHandler = new MoveHandler();

mHandler.sendEmptyMessageDelayed(1, 220L);

istart = true;

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

int width = getWidth();

int height = getHeight();

//获取图片资源

BitmapDrawable drawable = (BitmapDrawable) getDrawable();

bitmap = drawable.getBitmap();

dstRect.left = 0;

dstRect.top = 0;

dstRect.right = width;

dstRect.bottom = height;

if (bitmap != null) {

if (istart) {

// 获取图片的宽高

imgWidth = bitmap.getWidth();

imgHeight = bitmap.getHeight();

srcRect.left = 0 + mLeft;

srcRect.right = imgWidth - mLeft;

srcRect.top = 0 + mTop;

srcRect.bottom = imgHeight - mTop;

canvas.drawBitmap(bitmap, srcRect, dstRect, null);

} else {

canvas.drawBitmap(bitmap, null, dstRect, null);

}

}

}

private class MoveHandler extends Handler {

@Override

public void handleMessage(Message msg) {

switch (msg.what) {

case 1:

if (imgHeight != 0) {

if (mTop == 0) {

mTop += 5;

mLeft += 5;

} else if (mTop == 120) {

mTop -= 5;

mLeft -= 5;

}

}

postInvalidate();

mHandler.sendEmptyMessageDelayed(1, 250);

break;

}

}

}

public void start() {

mTop = 0;

mLeft = 0;

istart = true;

mHandler.sendEmptyMessageDelayed(1, 220L);

}

public void stop() {

istart = false;

}

}

2 .通过Glide加载图片的方式

通过Glide加载图片的话,不能直接用getDrawable获取图片资源。Glide加载图片的方式也需要改变。废话不多说,直接上代码。

CoolimageView直接从Glide的缓存中加载图片。

Glide.with(GoodsPagerActivity.this)

.load(sList.get(position).img)

.override(width, height)

.centerCrop()

.into(new SimpleTarget<GlideDrawable>() {

@Override

public void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> glideAnimation) {

imageView.setImageDrawable(resource);

}

});

CoolImageView.java:

唯一不同的是获取图片的方式;

```java

public class CoolImageView extends ImageView {

private int mLeft = 0;

private int mTop = 0;

private Handler mHandler;

private Bitmap bitmap;

private Rect srcRect = new Rect();

private Rect dstRect = new Rect();

private int imgWidth;

private int imgHeight;

private boolean flag;

private boolean istart;

private int width;

private int height;

public CoolImageView(Context context) {

super(context);

}

public CoolImageView(Context context, AttributeSet attrs) {

super(context, attrs);

setUp(context, attrs);

}

public CoolImageView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

setUp(context, attrs);

}

private void setUp(Context context, AttributeSet attrs) {

mHandler = new MoveHandler();

mHandler.sendEmptyMessageDelayed(1, 220L);

istart = true;

}

@Override

public void setImageDrawable(@Nullable Drawable drawable) {

super.setImageDrawable(drawable);

if (mHandler != null) {

mHandler.sendEmptyMessageDelayed(1, 220L);

} else {

mHandler = new MoveHandler();

mHandler.sendEmptyMessageDelayed(1, 220L);

istart = true;

}

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

width = getWidth();

height = getHeight();

GlideBitmapDrawable drawable = (GlideBitmapDrawable) getDrawable();

if (drawable != null) {

bitmap = drawable.getBitmap();

}

dstRect.left = 0;

dstRect.top = 0;

dstRect.right = width;

dstRect.bottom = height;

if (bitmap != null) {

if (istart) {

imgWidth = bitmap.getWidth();

imgHeight = bitmap.getHeight();

srcRect.left = 0 + mLeft;

srcRect.right = imgWidth - mLeft;

srcRect.top = 0 + mTop;

srcRect.bottom = imgHeight - mTop;

canvas.drawBitmap(bitmap, srcRect, dstRect, null);

} else {

canvas.drawBitmap(bitmap, null, dstRect, null);

}

}

}

private class MoveHandler extends Handler {

@Override

public void handleMessage(Message msg) {

switch (msg.what) {

case 1:

if (imgHeight != 0) {

if (mTop == 0) {

flag = true;

} else if (mTop == 60) {

flag = false;

}

if (!flag) {

mTop -= 2;

mLeft -= 1;

} else {

mTop += 2;

mLeft += 1;

}

}

postInvalidate();

mHandler.sendEmptyMessageDelayed(1, 200);

break;

}

}

}

public void start() {

mTop = 0;

mLeft = 0;

istart = true;

mHandler.sendEmptyMessageDelayed(1, 220L);

}

public void stop() {

istart = false;

}

}

如果感觉动画不够流畅可以缩小线程等待时间。

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