cocos2dx实现橡皮擦效果以及判断是否擦除完毕

本文实例为大家分享了cocos2dx实现橡皮擦效果,以及判断是否擦除完毕,供大家参考,具体内容如下

首先修改HelloWorld.h文件

#ifndef __HELLOWORLD_SCENE_H__

#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"

#include "cocos-ext.h"

USING_NS_CC_EXT;

USING_NS_CC;

class HelloWorld : public cocos2d::Layer

{

public:

// there's no 'id' in cpp, so we recommend returning the class instance pointer

static cocos2d::Scene* createScene();

// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone

virtual bool init();

// a selector callback

void menuCloseCallback(cocos2d::Ref* pSender);

// implement the "static create()" method manually

CREATE_FUNC(HelloWorld);

void myUpdate(float dt);//不断判断是否全部擦除

void onTouchesMoved(const std::vector<Touch*>& touches, Event* event);

bool myIsDataClear(RenderTexture *pRenderTexture);//是否完全擦除

bool myIsDataClearInRect(RenderTexture *pRenderTexture,int x,int y,int width ,int height);//某个区域是否完全擦除

Sprite *sprFore;

RenderTexture *renderTexture;

Vector<Sprite*> _brushs;

};

#endif // __HELLOWORLD_SCENE_H__

然后修改HelloWorld.cpp文件

#include "HelloWorldScene.h"

USING_NS_CC;

Scene* HelloWorld::createScene()

{

// 'scene' is an autorelease object

auto scene = Scene::create();

// 'layer' is an autorelease object

auto layer = HelloWorld::create();

// add layer as a child to scene

scene->addChild(layer);

// return the scene

return scene;

}

// on "init" you need to initialize your instance

bool HelloWorld::init()

{

if ( !Layer::init() )

{

return false;

}

Size visibleSize = Director::getInstance()->getVisibleSize();

Vec2 origin = Director::getInstance()->getVisibleOrigin();

auto closeItem = MenuItemImage::create(

"CloseNormal.png",

"CloseSelected.png",

CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,

origin.y + closeItem->getContentSize().height/2));

auto menu = Menu::create(closeItem, NULL);

menu->setPosition(Vec2::ZERO);

this->addChild(menu, 1);

auto label = Label::createWithTTF("Test Eraser", "fonts/Marker Felt.ttf", 24);

label->setPosition(Vec2(origin.x + visibleSize.width/2,

origin.y + visibleSize.height - label->getContentSize().height));

this->addChild(label, 1);

sprFore = Sprite::create("HelloWorld.png");

sprFore->setPosition(Vec2(visibleSize / 2) + origin);

sprFore->retain();

renderTexture = RenderTexture::create(visibleSize.width, visibleSize.height, Texture2D::PixelFormat::RGBA8888);

renderTexture->setContentSize(visibleSize);

renderTexture->retain();

this->addChild(renderTexture);

renderTexture->setPosition(Vec2(visibleSize / 2) + origin);

renderTexture->beginWithClear(0, 0, 0, 0);

sprFore->visit();

renderTexture->end();

auto listener = EventListenerTouchAllAtOnce::create();

listener->onTouchesMoved = CC_CALLBACK_2(HelloWorld::onTouchesMoved, this);

_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

//不断判断是否擦除完毕

schedule(schedule_selector(HelloWorld::myUpdate), 0.5f);

return true;

}

void HelloWorld::menuCloseCallback(Ref* pSender)

{

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)

MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");

return;

#endif

Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

exit(0);

#endif

}

void HelloWorld::myUpdate(float dt)

{

if (myIsDataClear(renderTexture) == true)

{

log("image is clear !");

}

if (myIsDataClearInRect(renderTexture,300,200,50,50) == true)

{

log("image in rect is clear !");

}

}

void HelloWorld::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)

{

auto touch = touches[0];

auto start = touch->getLocation();

auto end = touch->getPreviousLocation();

// begin drawing to the render texture

renderTexture->begin();

// for extra points, we'll draw this smoothly from the last position and vary the sprite's

// scale/rotation/offset

float distance = start.getDistance(end);

if (distance > 1)

{

int d = (int)distance;

_brushs.clear();

for (int i = 0; i < d; ++i)

{

//橡皮擦

auto sprite = CCSprite::create("red.png");//主要根据图片定义橡皮擦的形状

BlendFunc blendFunc;

blendFunc.src = GL_ZERO;

blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;

sprite->setBlendFunc(blendFunc);

sprite->setScale(1.8f);

renderTexture->addChild(sprite);

_brushs.pushBack(sprite);

}

for (int i = 0; i < d; i++)

{

float difx = end.x - start.x;

float dify = end.y - start.y;

float delta = (float)i / distance;

_brushs.at(i)->setPosition(Vec2(start.x + (difx * delta), start.y + (dify * delta)));

_brushs.at(i)->visit();

}

}

// finish drawing and return context back to the screen

renderTexture->end();

}

bool HelloWorld::myIsDataClear(RenderTexture *pRenderTexture)

{

bool m_bEraserOk = false;

Image* image = new Image();

image = pRenderTexture->newImage(true);

int m = 3;

if (image->hasAlpha())

{

m = 4;

}

unsigned char *data_ = image->getData();

int x = 0, y = 0;

/// 这里要提醒一点,即Opengl下,其中心点坐标在左上角

for (x = 0; x < pRenderTexture->getContentSize().width; ++x)

{

for (y = 0; y < pRenderTexture->getContentSize().height; ++y)

{

//获取每个点的像素点值

unsigned char *pixel = data_ + (x + y * image->getWidth()) * m;

// You can see/change pixels' RGBA value(0-255) here !

unsigned int r = (unsigned int)*pixel;

unsigned int g = (unsigned int)*(pixel + 1);

unsigned int b = (unsigned int)*(pixel + 2);

unsigned int a = (unsigned int)*(pixel + 3);

if (r != 0 && g != 0 && b != 0 && a != 0)

{

m_bEraserOk = false;

break;

}

}

//如果改列 有一个点的像素点值不为零 跳出

if (pRenderTexture->getContentSize().height != y)

{

break;

}

}

//如果所有点的像素点值都为0 则擦除完毕

if (x == pRenderTexture->getContentSize().width && y == pRenderTexture->getContentSize().height)

{

m_bEraserOk = true;

}

delete image;

return m_bEraserOk;

}

bool HelloWorld::myIsDataClearInRect(RenderTexture *pRenderTexture, int x, int y, int width, int height)

{

bool m_bEraserOk = false;

Image* image = new Image();

image = pRenderTexture->newImage(true);

int m = 3;

if (image->hasAlpha())

{

m = 4;

}

int i = 0, j = 0;

unsigned char* mdata = (unsigned char*)image->getData();

for (i = 0; i < width; ++i)

{

for (j = 0; j < height; ++j)

{

unsigned char *pixel = mdata + (i + x + (image->getHeight() - y - (height - j)) * image->getWidth()) * m;

// You can see/change pixels' RGBA value(0-255) here !

unsigned int r = (unsigned int)*pixel;

unsigned int g = (unsigned int)*(pixel + 1);

unsigned int b = (unsigned int)*(pixel + 2);

unsigned int a = (unsigned int)*(pixel + 3);

if (r != 0 && g != 0 && b != 0 && a != 0)

{

break;

}

}

if (height != j)

{

break;

}

}

if (i == width && j == height)

{

m_bEraserOk = true;

}

return m_bEraserOk;

}

看下运行效果

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