Android自定义View仿支付宝芝麻信用分仪表盘

先看下iOS的芝麻信用分截图

这是我做的效果,还是有点差距的

支付宝9.9版本芝麻信用分的实现

首先初始化各种画笔,默认的size,padding,小圆点.

(因为实在找不到原版芝麻信用的带点模糊效果的小圆点,所以只好用这个代替)

//View的默认大小

defaultSize = dp2px(250);

//默认Padding大小

arcDistance = dp2px(14);

//外层圆环画笔

mMiddleArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mMiddleArcPaint.setStrokeWidth(8);

mMiddleArcPaint.setColor(Color.WHITE);

mMiddleArcPaint.setStyle(Paint.Style.STROKE);

mMiddleArcPaint.setAlpha(80);

//内层圆环画笔

mInnerArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mInnerArcPaint.setStrokeWidth(30);

mInnerArcPaint.setColor(Color.WHITE);

mInnerArcPaint.setAlpha(80);

mInnerArcPaint.setStyle(Paint.Style.STROKE);

//正中间字体画笔

mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mTextPaint.setColor(Color.WHITE);

mTextPaint.setTextAlign(Paint.Align.CENTER);

//圆环大刻度画笔

mCalibrationPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mCalibrationPaint.setStrokeWidth(4);

mCalibrationPaint.setStyle(Paint.Style.STROKE);

mCalibrationPaint.setColor(Color.WHITE);

mCalibrationPaint.setAlpha(120);

//圆环小刻度画笔

mSmallCalibrationPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mSmallCalibrationPaint.setStrokeWidth(1);

mSmallCalibrationPaint.setStyle(Paint.Style.STROKE);

mSmallCalibrationPaint.setColor(Color.WHITE);

mSmallCalibrationPaint.setAlpha(130);

//圆环刻度文本画笔

mCalibrationTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mCalibrationTextPaint.setTextSize(30);

mCalibrationTextPaint.setColor(Color.WHITE);

//外层进度画笔

mArcProgressPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mArcProgressPaint.setStrokeWidth(8);

mArcProgressPaint.setColor(Color.WHITE);

mArcProgressPaint.setStyle(Paint.Style.STROKE);

mArcProgressPaint.setStrokeCap(Paint.Cap.ROUND);

//外层圆环上小圆点Bitmap画笔

mBitmapPaint = new Paint();

mBitmapPaint.setStyle(Paint.Style.FILL);

mBitmapPaint.setAntiAlias(true);

//初始化小圆点图片

bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_circle);

//当前点的实际位置

pos = new float[2];

//当前点的tangent值

tan = new float[2];

matrix = new Matrix();

代码很简单,就是各种初始化,往下看.

View的测量,主要在给设置warp_content时候给定一个默认宽高值.

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){

setMeasuredDimension(resolveMeasure(widthMeasureSpec, defaultSize),

resolveMeasure(heightMeasureSpec, defaultSize));}

//根据传入的值进行测量

public int resolveMeasure(int measureSpec, int defaultSize){

int result = 0;

int specSize = MeasureSpec.getSize(measureSpec);

switch (MeasureSpec.getMode(measureSpec))

{

case MeasureSpec.UNSPECIFIED:

result = defaultSize;

break;

case MeasureSpec.AT_MOST:

//设置warp_content时设置默认值

result = Math.min(specSize, defaultSize);

break;

case MeasureSpec.EXACTLY:

//设置math_parent 和设置了固定宽高值

break;

default:

result = defaultSize;

}

return result;}

然后确定View的宽高后的回调方法.

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh){

super.onSizeChanged(w, h, oldw, oldh);

width = w;

height = h;

radius = width / 2;

//外层圆环矩形

mMiddleRect = new RectF(defaultPadding, defaultPadding,width - defaultPadding, height - defaultPadding);

//内层圆环矩形

mInnerRect = new RectF(defaultPadding + arcDistance, defaultPadding + arcDistance,width - defaultPadding - arcDistance, height - defaultPadding - arcDistance);

// 外层进度矩形

mMiddleProgressRect = new RectF(defaultPadding, defaultPadding,width - defaultPadding, height - defaultPadding);

}

这里就是初始化圆弧所需要的矩形实现,下边开始进行重点,绘制,

绘制外层的圆弧,很简单, 圆弧的起始角度,角度.

private void drawMiddleArc(Canvas canvas){

canvas.drawArc(mMiddleRect, mStartAngle, mEndAngle, false, mMiddleArcPaint);

}

绘制内层圆弧

private void drawInnerArc(Canvas canvas){

canvas.drawArc(mInnerRect, mStartAngle, mEndAngle, false, mInnerArcPaint);

}

绘制内层圆弧上的小刻度,画布旋转到圆弧左下角起点,计算出每条刻度线的起始点后,整个圆弧是210度,

每6角度绘制一条刻度线.

private void drawSmallCalibration(Canvas canvas){

//旋转画布

canvas.save();

canvas.rotate(-105, radius, radius);

//计算刻度线的起点结束点

int startDst = (int) (defaultPadding + arcDistance - mInnerArcPaint.getStrokeWidth() / 2 - 1);

int endDst = (int) (startDst + mInnerArcPaint.getStrokeWidth());

for (int i = 0; i <= 35; i++) {

//每旋转6度绘制一个小刻度

canvas.drawLine(radius, startDst, radius, endDst, mSmallCalibrationPaint);

canvas.rotate(6, radius, radius);

}

canvas.restore();

}

绘制内层圆弧上的大刻度,350, 550, 600,650, 700, 950,对应的信用分值,

一样旋转画布,计算刻度线的起始点,计算出每次旋转的角度,每35度旋转一次,依次绘制对应的大刻度线,

然后绘制对应的文本内容,使用paint的measureText方法测量出文本的长度,依次绘制对应的文本内容.

private void drawCalibrationAndText(Canvas canvas){

//旋转画布进行绘制对应的刻度

canvas.save();

canvas.rotate(-105, radius, radius);

//计算刻度线的起点结束点

int startDst = (int) (defaultPadding + arcDistance - mInnerArcPaint.getStrokeWidth() / 2 - 1);

int endDst = (int) (startDst + mInnerArcPaint.getStrokeWidth());

//刻度旋转的角度

int rotateAngle = 210 / 10;

for (int i = 1; i < 12; i++) {

if (i % 2 != 0)

{

canvas.drawLine(radius, startDst, radius, endDst, mCalibrationPaint);

}

// 测量文本的长度

float textLen = mCalibrationTextPaint.measureText(sesameStr[i - 1]);

canvas.drawText(sesameStr[i - 1], radius - textLen / 2, endDst + 40, mCalibrationTextPaint);

canvas.rotate(rotateAngle, radius, radius);

}

canvas.restore();}

绘制中间的信用分值,信用等级,评估时间等文本,这个比较简单,直接drawText,依次高低排列绘制即可.

private void drawCenterText(Canvas canvas){

//绘制Logo

mTextPaint.setTextSize(30);

canvas.drawText("BETA", radius, radius - 130, mTextPaint);

//绘制信用分数

mTextPaint.setTextSize(200);

mTextPaint.setStyle(Paint.Style.STROKE);

canvas.drawText(String.valueOf(mMinNum), radius, radius + 70, mTextPaint);

//绘制信用级别

mTextPaint.setTextSize(80);

canvas.drawText(sesameLevel, radius, radius + 160, mTextPaint);

//绘制评估时间

mTextPaint.setTextSize(30);

canvas.drawText(evaluationTime, radius, radius + 205, mTextPaint);

}

绘制最外层的进度,这里使用的Path添加要绘制的圆弧,因为需要去不断的计算坐标点,主要用到了PathMeasure这个类,将绘制的圆弧加入到path中,

当前点的实际位置

private float[] pos;

当前的tangent值

private float[] tan;

获取路径的终点的正切值和坐标,然后根据坐标点绘制小圆点

PathMeasure pathMeasure = new PathMeasure(path, false);

pathMeasure.getPosTan(pathMeasure.getLength() * 1, pos, tan);

private void drawRingProgress(Canvas canvas){

Path path = new Path();

path.addArc(mMiddleProgressRect, mStartAngle, mCurrentAngle);

PathMeasure pathMeasure = new PathMeasure(path, false);

pathMeasure.getPosTan(pathMeasure.getLength() * 1, pos, tan);

matrix.reset();

matrix.postTranslate(pos[0] - bitmap.getWidth() / 2, pos[1] - bitmap.getHeight() / 2);

canvas.drawPath(path, mArcProgressPaint);

//起始角度不为0时候才进行绘制小圆点

if (mCurrentAngle == 0)

return;

canvas.drawBitmap(bitmap, matrix, mBitmapPaint);

mBitmapPaint.setColor(Color.WHITE);

canvas.drawCircle(pos[0], pos[1], 8, mBitmapPaint);

}

好了,到这里所有绘制完毕了,接下来让圆弧进度条动起来吧,使用ValueAnimator,进度条动画定义了圆弧进度条的开始角度mCurrentAngle,圆弧角度mTotalAngle,数值动画定义了初始化minNum=0,maxNum根据传入的数值进行计算.

public void startAnim(){

ValueAnimator mAngleAnim = ValueAnimator.ofFloat(mCurrentAngle, mTotalAngle);

mAngleAnim.setInterpolator(new AccelerateDecelerateInterpolator());

mAngleAnim.setDuration(3000);

mAngleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener(){

@Override

public void onAnimationUpdate(ValueAnimator valueAnimator){

mCurrentAngle = (float) valueAnimator.getAnimatedValue();

postInvalidate();

}

});

mAngleAnim.start();

ValueAnimator mNumAnim = ValueAnimator.ofInt(mMinNum, mMaxNum);

mNumAnim.setDuration(3000);

mNumAnim.setInterpolator(new LinearInterpolator());

mNumAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator valueAnimator){

mMinNum = (int) valueAnimator.getAnimatedValue();

postInvalidate();

}

});

mNumAnim.start();}

最后根据传入的信用分值计算圆弧进度条所到的角度.

public void setSesameValues(int values){

if (values <= 350){

mMaxNum = values;

mTotalAngle = 0f;

sesameLevel = "信用较差";

evaluationTime = "评估时间:" + getCurrentTime();

} else if (values <= 550){

mMaxNum = values;

mTotalAngle = (values - 350) * 80 / 400f + 2;

sesameLevel = "信用较差";

evaluationTime = "评估时间:" + getCurrentTime();

} else if (values <= 700)

{

mMaxNum = values;

if (values > 550 && values <= 600){

sesameLevel = "信用中等";

} else if (values > 600 && values <= 650){

sesameLevel = "信用良好";

} else {

sesameLevel = "信用优秀";

}

mTotalAngle = (values - 550) * 120 / 150f + 43;

evaluationTime = "评估时间:" + getCurrentTime();

} else if (values <= 950){

mMaxNum = values;

mTotalAngle = (values - 700) * 40 / 250f + 170;

sesameLevel = "信用极好";

evaluationTime = "评估时间:" + getCurrentTime();

} else{

mTotalAngle = 240f;

}

startAnim();

}

总结

这篇文章只分析了新版的实现过程,旧版的的实现思路也差不多,代码也不复杂。希望这篇文章对大家开发Android能有所帮助,如果有疑问可以留言交流。

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